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Type to run is just a form of input sticking. Common thing in any game as input changes while a key is pressed. Easy fix though.
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When a bomb is thrown on a wall, it reaches it's destination and then return to the thrower. This enables people to able to spam the grab button hitting people with bombs. In regard to towers, people can stand on an area like the deadwood balcony or any flight of stairs and just repel people effortlessly.
I would post a video but I don't know how. |
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This also raises the question, why do bombs reset when picked up?
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Dusty said he couldn't replicate it. He's obviously never been to Deadwood.
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There is no easy fix for this because of how projectiles function. The only thing that can be done is to go over all the NPCs being used at towers and add clientside setshapes to the projectile blocking setshapes. Compile a list of the areas this happens and I'll get around to it when I can. |
Pretty sure it only happens when a bomb is thrown at a wall that is thicker than 1tile. (but not all i dont think?)
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They should be able to jump down cliffs and chase their target a certain distance.
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Also their chase distance is fairly large, but if they can't get to you(because of a wall) they will give up. |
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and other bug is when you type pass the white bar the screen doesn't follow along with the text so you are blind when you type pass it
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Particularly when an Event warper is found in the Mausoleum area (the dark cave entrance) there is an issue with entering the warper. I get pushed back and down about 12 tiles several times when attempting to enter, and then disconnected from server. When I log back on, I (usually) show up in the event, but not always.
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