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-   -   Trade System (https://www.graalians.com/forums/showthread.php?t=9762)

eric 09-01-2012 12:50 AM

Power rangers fell in a hole and broke theirs, well atleast the girl one.

Scar 09-03-2012 03:10 AM

Quote:

Posted by snk (Post 187214)
i liek men


eric 09-03-2012 04:02 AM

Quote:

Posted by snk (Post 187214)
Theres going to be a trade system for droppable items only.


MY DREAM ^^^^

mugayer 09-09-2012 05:01 PM

Everybody's dream

Mark! 12-15-2012 10:38 PM

Well if dropping is for gifting, and people will complain without the drop, there should be a trade system and a drop system. The trade system could be an option, when you click someone, more actions, then trade. The other player could have the option to deny/accept the trade. Once accepted, you will be brought to a screen to scroll through your items and pick witch ones, and the quantity of each item. If during the trade, you dont want to trade, you could simply hit cancel trade. Once youve selected your items, you and the other player must both clikc trade. You will then be brought to another pop up asking you if you are sure you wanna trade. Then you hit accept. Now you have successfuly traded

HomoPanda 12-15-2012 10:42 PM

Quote:

Posted by Mark! (Post 257580)
Well if dropping is for gifting, and people will complain without the drop, there should be a trade system and a drop system. The trade system could be an option, when you click someone, more actions, then trade. The other player could have the option to deny/accept the trade. Once accepted, you will be brought to a screen to scroll through your items and pick witch ones, and the quantity of each item. If during the trade, you dont want to trade, you could simply hit cancel trade. Once youve selected your items, you and the other player must both clikc trade. You will then be brought to another pop up asking you if you are sure you wanna trade. Then you hit accept. Now you have successfuly traded

Goodjob revamping a month old thread.

Mark! 12-15-2012 10:45 PM

Well if dropping is for gifting, and people will complain without the drop, there should be a trade system and a drop system. The trade system could be an option, when you click someone, more actions, then trade. The other player could have the option to deny/accept the trade. Once accepted, you will be brought to a screen to scroll through your items and pick witch ones, and the quantity of each item. If during the trade, you dont want to trade, you could simply hit cancel trade. Once youve selected your items, you and the other player must both clikc trade. You will then be brought to another pop up asking you if you are sure you wanna trade. Then you hit accept. Now you have successfuly traded

Quote:

Posted by HomoPanda (Post 257582)
Goodjob revamping a month old thread.

-_-

Tizy 12-15-2012 10:49 PM

I hate it when people in start park saying they got scammed, and when they trade. I say add trading systems for scammed people.

Gamelova 12-15-2012 11:24 PM

Snk said that he would have some sort of system to trade "droppable" items. Where is that?

Kyle Kol 12-16-2012 01:50 AM

If you ask me, Snk is right. All drops should be prohibited so I can stop seeing all the spam at start... "OMG *insert name here* IS A SCAMMER" "Trading *insert item here* for *insert 2nd item here* you first" "Hosting auction" and all other sorts of trade-related spam such as this

iHot 12-16-2012 01:58 AM

Quote:

Posted by Kyle Kol (Post 257710)
If you ask me, Snk is right. All drops should be prohibited so I can stop seeing all the spam at start... "OMG *insert name here* IS A SCAMMER" "Trading *insert item here* for *insert 2nd item here* you first" "Hosting auction" and all other sorts of trade-related spam such as this

Then you'd see...
"OMG Bring bak da droop sytem!"

Kyle Kol 12-16-2012 02:01 AM

Quote:

Posted by iHot (Post 257729)
Then you'd see...
"OMG Bring bak da droop sytem!"

Oh god... I'll never live to see a day when the start isn't bombarded with trade-related problems, will I...?

Angel 12-16-2012 02:11 AM

Qspam in start causes lag, thats why when they stay in one place for 15 minutes they warped to magic bush space island.

Kyle Kol 12-16-2012 02:23 AM

Quote:

Posted by Dark Inferno (Post 257744)
Qspam in start causes lag, thats why when they stay in one place for 15 minutes they warped to magic bush space island.

Wait... What? I wanna see that place, I'll try that

Talon 12-16-2012 03:28 AM

Quote:

Posted by Talon (Post 187258)
No on the trading system. As Street once said, the owners of the game don't want a free economy in which other players can capitalize in certain assets, whether it be guns, melees, or currency. In an open market such as one created by a trading system, the demand for certain items is determined by the supply of the item (infinite, in our case). Prices are set by developers. If we allowed trading of items such as guns, prices will decline way below the original price set for the item. Why? Because when players find no more use for, say, a BAR, they will sell it for a lesser price to appeal to players and use the money to buy a new gun. Eventually the price players set tend to turn into an accepted status quo, which is indefinitely lower than store prices. When this happens, the players' money circulates only through players as opposed to Gralats disappearing when an item in a store is purchased. When money circulates through players, eventually the need for purchasing Gralat Packs is gone as players can just easily sell items to gain money.

This is an issue for any game developer with no outside revenue source. When players are constantly shelling for money, soon all of the money will STAY in circulation through the players, assuming items are bought at lower prices from other players (which any rational player will do). When this happens, TONS of money will be, and stay in the economy which ultimately defeats the purpose of buying packs. This means no revenue for the game owners. Our current system regulates this by forcing players to buy items in-store. Having money disappear when items are bought in-store lessens the amount of money circulating in the economy. When there is less money going around, players are more inclined to buy Gralat packs - that is where game owners make their profit.



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