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-   -   Bug Reporting (https://www.graalians.com/forums/showthread.php?t=7835)

Mizochi 07-15-2014 03:17 AM

Android has issues with peoples offline and online status being updated. It only updates when I restart app

Dino 07-16-2014 05:12 PM

i don't know if this is for everyone but the Event messages to join come after the ones that the que ended

Cody 07-17-2014 01:49 AM

Probably should've posted this earlier but always forgot and/or too lazy too. There's a glitch in York tower that allows people to ride their horses in tower. Don't really care if it's removed since I can basically sword spam and get an easy kill but figured I'd be a "good" graalian.

Dusty 07-17-2014 01:53 AM

Quote:

Posted by Cody (Post 490510)
Probably should've posted this earlier but always forgot and/or too lazy too. There's a glitch in York tower that allows people to ride their horses in tower. Don't really care if it's removed since I can basically sword spam and get an easy kill but figured I'd be a "good" graalian.

This is not a very good bug report as it doesn't really assist me in any way towards identifying what the glitch actually is and how to reproduce it.

Neo 07-17-2014 02:09 AM

About the horse thing on yorktower, players who just go to the fort are able to use their mount as long as they stay out of the tower, as soon as they enter another level it doesn't let them get on their horse. It might have something to do with the tower it self being out side and not inside it's own level like every other fort tower.

But if you want to replicate it just go to the tower with your idevice and get on your horse near the beach area before entering the fort. Or if you have a cloud mount you can just ride over the water into the fort.

Dusty 07-17-2014 03:09 AM

Horses in York tower should be fixed. Weird things happened and while it was fixed for my client, it wasn't for others. I thought players were abusing a bug but it literally just wasn't disabling it for them.

twilit 07-17-2014 04:51 AM

Quote:

Posted by Dino (Post 490406)
i don't know if this is for everyone but the Event messages to join come after the ones that the que ended

Not exactly a bug. Dusty changed it to where event messages are placed at the front of your inbox. More accurately, the most recent event messages are placed at the front of your inbox. So dont AFK so much and you wont miss the events :P

Dusty 07-17-2014 07:28 AM

Quote:

Posted by twilit (Post 490533)
Not exactly a bug. Dusty changed it to where event messages are placed at the front of your inbox. More accurately, the most recent event messages are placed at the front of your inbox. So dont AFK so much and you wont miss the events :P

All admin messages are pushed to the top of your notifications, however they are still supposed to maintain order within the group of admin messages(otherwise you'd be reading admin messages, events or not, out of chronological order).

I'll have to look at it tomorrow.

Kendama 07-17-2014 07:45 AM

Quote:

Posted by Dino (Post 490406)
i don't know if this is for everyone but the Event messages to join come after the ones that the que ended

Yeah that is not a bug, it is for organization (most people view events more important than guild chat spam)

If you dont like admin messages you can always disable in the settings, if that is relevant

kush420swagYOLO 07-17-2014 09:42 AM

This isn't much of a bug just a little annoying. The place you buy potions under Graal city's bridge. The potions area to click on is very small sometimes I can buy one for a minute until I finally find the spot. It be nice if it were enlarged a little. Its not urgent or anything just sucks especially if I'm buying multiple. I'm on a galaxy nexus if that might be the problem.

kush420swagYOLO 07-17-2014 11:39 AM

Also on android you cant click on names on any of the leaderboards.

Mizochi 07-17-2014 03:25 PM

Quote:

Posted by kush420swagYOLO (Post 490602)
Also on android you cant click on names on any of the leaderboards.

thank you so much for pointing this out

Dusty 07-17-2014 07:16 PM

Quote:

Posted by kush420swagYOLO (Post 490593)
This isn't much of a bug just a little annoying. The place you buy potions under Graal city's bridge. The potions area to click on is very small sometimes I can buy one for a minute until I finally find the spot. It be nice if it were enlarged a little. Its not urgent or anything just sucks especially if I'm buying multiple. I'm on a galaxy nexus if that might be the problem.

Let me know if this is any better.

Quote:

Posted by kush420swagYOLO (Post 490602)
Also on android you cant click on names on any of the leaderboards.

O.o I'll take a look at it tonight.

kush420swagYOLO 07-17-2014 07:51 PM

Quote:

Posted by Dusty (Post 490643)
Let me know if this is any better.

Ty that's a lot better now

twilit 07-18-2014 04:26 AM

Quote:

Posted by Dusty (Post 490571)
All admin messages are pushed to the top of your notifications, however they are still supposed to maintain order within the group of admin messages(otherwise you'd be reading admin messages, events or not, out of chronological order).

I'll have to look at it tomorrow.

I dont think theres a problem the way it is currently. Admin and Event messages are relatively rare, so its not a ton are stacked up unless you afk all night and day. If you afk through an event queue, it doesnt matter that the "queue is closed; event starting" message appears first. In trivia, where there are several event messages, I would rather have the most recent question on top.

pat 07-18-2014 06:18 AM

Quote:

Posted by Dusty (Post 489208)
Fixed, dragonflies now have a predefined shadow for Facebook users.



Should be fixed now, hopefully?

Ok, the York Town church is showing already but the dragonflies are still the same and blurred.

Iggy Azalea 07-18-2014 07:41 AM

Yeah I have to report a bug here, you see I've been seeing a lot of Butterflies, LadyBugs, Worms, crawling around Classic and I think something should be done about this, too many darn bugs.

pat 07-18-2014 01:39 PM

Quote:

Posted by ZenLab (Post 490834)
Yeah I have to report a bug here, you see I've been seeing a lot of Butterflies, LadyBugs, Worms, crawling around Classic and I think something should be done about this, too many darn bugs.

lol

4-Lom 07-18-2014 01:45 PM

Quote:

Posted by ZenLab (Post 490834)
Yeah I have to report a bug here, you see I've been seeing a lot of Butterflies, LadyBugs, Worms, crawling around Classic and I think something should be done about this, too many darn bugs.

Somewhat related - what happened to fireflies, emperor butterflies, pill bugs this season? I haven't seen any?

Also, green hairstreak (NEVER seen one).

And finally - why are the agrias butterflies suddenly so common in onnet forest, and will we be seeing spiders this autumn?

Dusty 07-18-2014 06:30 PM

Quote:

Posted by pat (Post 490822)
Ok, the York Town church is showing already but the dragonflies are still the same and blurred.

It is fixed, apologies. I never actually made the change live to the public.

Dusty 07-18-2014 07:00 PM

Quote:

Posted by kush420swagYOLO (Post 490602)
Also on android you cant click on names on any of the leaderboards.

Fixed.

Narcosis 07-19-2014 01:11 AM

I have to bring this up. Speaking on behalf of all bee farmers, you fixed a bug recently that involved using your mount immediately after using the net. Doing this gave people multiple chances to catch bees, but it also caused a lot of glitches including players becoming invisible for a short period and players unknowingly moving through walls and stuff. So it's no surprise that it needed to be fixed. But I'm not done yet. Shortly after this bug was fixed, it was pointed out to me by someone that the lantern could also be used to "interrupt" the net, which allowed the bee catching method to still work. I was very disappointed to later notice that the lantern (and every other item) could no longer be used to interrupt the net.

Now, my question is: Did you guys know people were using this bug to assist them in bee farming? If so, was it your intention to no longer allow people to do this? The problem here is that due to lag, it's pretty much impossible to catch a bee on the first attempt every time. This is less to do with player skill, and more to do with something that is out of our control. If in fact you didn't intend to stop players from using this method, then it would be nice if you could find a work-around solution. Maybe shorten the time between using the net and being able to move. Or make it so bees slow down a bit when a net is used in their proximity.

You've (perhaps unknowingly) upset a lot of people with this change, and it would be nice to get an official response regarding this.

Dusty 07-19-2014 01:40 AM

Yup, people have been very surprisingly vocal about not being able to exploit glitches in order to catch bees faster/easier than was intended.

Narcosis 07-19-2014 02:04 AM

Quote:

Posted by Dusty (Post 491045)
Yup, people have been very surprisingly vocal about not being able to exploit glitches in order to catch bees faster/easier than was intended.

Well, look at it this way. Glitch or not, it was do-able and people got used to it. So even if it was never "intended", it was being used by people for quite a while. It's not like people were intentionally trying to cause harm. When something is in the game (glitch or not) and is being widely used, it's going to garner a lot of negativity when it's taken away, especially without any warning/notice/explanation. That's why people are being so vocal.

And I guess I'm particularly ..miffed.. because I've been playing Graal a long time and there was a time when I could make up to 10k an hour farming gralats in balamb. Then you guys took away balamb, fine, so people just used other grass areas. Still could pull in 5-7k an hour. Then you guys change how gralats spawn, significantly reducing the spawn rate of gralats. When I found this bee farming method, I was happy because I could make gralats at a decent pace (though still nowhere near what I used to be able to make). And once again history repeats itself. It feels like you just want us to buy gralat packs. And believe me, I've spent a lot of money on gralat packs. More than I'm willing to admit. -_-

Kendama 07-19-2014 02:08 AM

Quote:

Posted by Narcosis (Post 491052)
Well, look at it this way. Glitch or not, it was do-able and people got used to it. So even if it was never "intended", it was being used by people for quite a while. It's not like people were intentionally trying to cause harm. When something is in the game (glitch or not) and is being widely used, it's going to garner a lot of negativity when it's taken away, especially without any warning/notice/explanation. That's why people are being so vocal.

Dude you should be grateful classic doesn't sell OP weapons like the other server for real world cash. You complaining about a bug being patched because you abused it (not that everybody else didn't either) but you should see what era does. Heres a bar I charged you $100 real world cash to buy, I am going to now nerf it and ignore your opposition.

I understand it sucks for games to change stuff sometimes but Classic is really mature and good about keeping the game fair so I would just get over it if I were you

Dusty 07-19-2014 02:20 AM

Quote:

Posted by Narcosis (Post 491052)
Well, look at it this way. Glitch or not, it was do-able and people got used to it. So even if it was never "intended", it was being used by people for quite a while. It's not like people were intentionally trying to cause harm. When something is in the game (glitch or not) and is being widely used, it's going to garner a lot of negativity when it's taken away, especially without any warning/notice/explanation. That's why people are being so vocal.

It's not my fault players didn't report obvious glitches and instead decided to exploit them for the longest time.

Narcosis 07-19-2014 03:29 AM

Quote:

Posted by Dusty (Post 491055)
It's not my fault players didn't report obvious glitches and instead decided to exploit them for the longest time.

True. I'm personally not mad about it (at least not anymore). I appreciate the clarification.

Craftz 07-21-2014 02:48 AM

When I die in the bandit cave with the boxes and get warped out, I respawn with .5, making it really hard to get through the boxes.

Dusty 07-21-2014 02:58 AM

Quote:

Posted by Craftz1 (Post 491685)
When I die in the bandit cave with the boxes and get warped out, I respawn with .5, making it really hard to get through the boxes.

Yes, this is a flaw with the client itself that can't be remedied on our end. That's why there are now healing vases in that area.
edit: I have added so it will heal you if it can, but I can't vouch for how reliable it will be.

Craftz 07-21-2014 06:03 PM

Quote:

Posted by Dusty (Post 491694)
Yes, this is a flaw with the client itself that can't be remedied on our end. That's why there are now healing vases in that area.
edit: I have added so it will heal you if it can, but I can't vouch for how reliable it will be.

The problem with the vases is I can't heal myself due to AP.

Dusty 07-21-2014 06:20 PM

Quote:

Posted by Craftz1 (Post 491887)
The problem with the vases is I can't heal myself due to AP.

I also can't heal you via code either :( I didn't consider AP... I'll take a look and see what I can do.

Narcosis 07-22-2014 06:33 AM

Quote:

Posted by Craftz1 (Post 491887)
The problem with the vases is I can't heal myself due to AP.

Just let a nearby bandit kill you. It's still way better than dying in the box room, having the boxes reset, and not being warped out.

Anyway, there's a similar issue if you warp to your house/GH the moment you die. You appear with .5 hp. I'm guessing that's caused by the same game limitations.

Another bug that's been bothering me; The area in front of the witch's treehouse in Swamp Town, the area where pk is turned off (including the pond); If you try to enter someone's house in this area, it says you can't because you're on a wall. So often times I have to zoom out my screen and walk all the way around to the bottom of the pond, or north to the top of the treehouse. Either way, it's very frustrating. I think I speak for everyone on this one.

Dusty 07-22-2014 07:08 AM

Quote:

Posted by Narcosis (Post 492145)
Anyway, there's a similar issue if you warp to your house/GH the moment you die. You appear with .5 hp. I'm guessing that's caused by the same game limitations.

Ya, again it's the reason CTF was shut down. I have tried countless "workarounds" for fixing this and none of them work. However from messing with a fix for the Bandit cave I have noticed AP may seem to be the culprit in this .5 heart bug. I'll have to try emailing Stefan about it again.

This bug is the reason why Classic doesn't have a more proper respawn mechanic as it's something I've wanted to do for a long time.

Quote:

Posted by Narcosis (Post 492145)
Another bug that's been bothering me; The area in front of the witch's treehouse in Swamp Town, the area where pk is turned off (including the pond); If you try to enter someone's house in this area, it says you can't because you're on a wall. So often times I have to zoom out my screen and walk all the way around to the bottom of the pond, or north to the top of the treehouse. Either way, it's very frustrating. I think I speak for everyone on this one.

I never bothered because this complaint comes up maybe once every couple of months so I've kind of just pushed it pff as not important. I'll take a look at it tomorrow though.

Craftz 07-22-2014 08:05 PM

Another things related to AP and healing. I'm not sure if this is a bug or intended, but when your guild takes over a tower, everyone in your guild is supposed to heal to full health. But you can't heal when you have a low AP, which most people in towers have too low of an AP to heal.

Narcosis 07-23-2014 05:18 AM

A bug that's been bothering me for a long time: The #b furniture command. It's supposed to work just like <br> right? It does add a line break, but sometimes the next word appears on its own line, and then the rest of the text appears as normal. It looks like this:

Marry had a little lamb, little lamb (#b here)
little
lamb, marry had a little lamb...

I can usually fix the problem using quotations (which can be used to keep a certain amount of text on one line) if I have to, but perhaps this could finally be fixed?

Another furniture issue. At some point, we lost the ability to re-size images using furniture code. I believe the parameters were #i(image.png x,y,width=100,height=100). None of them work anymore. Was this intentionally removed?

One more small (but annoying) bug; When you type out a sentence ending with a period, and start a new sentence with any words that start with "com", "org", "net", etc, it gives you the "no advertising" alert. Example:

"So yeah that's fine. Coming over now."

Perhaps the advertising filter can be adjusted so these types of sentences won't give you a "no advertising" error.

Mizochi 07-23-2014 05:40 AM

When you have no country selected it reverts to default country when relogging

Dusty 07-23-2014 08:27 AM

Quote:

Posted by Narcosis (Post 492400)
A bug that's been bothering me for a long time: The #b furniture command. It's supposed to work just like <br> right? It does add a line break, but sometimes the next word appears on its own line, and then the rest of the text appears as normal. It looks like this:

Marry had a little lamb, little lamb (#b here)
little
lamb, marry had a little lamb...

This is a bug with the custom sign rendering, even us devs have to deal with the issue :(

I've tried fixing it, but it's Jerret's code and didn't manage to figure out a way to fix it.

Quote:

Posted by Narcosis (Post 492400)
Another furniture issue. At some point, we lost the ability to re-size images using furniture code. I believe the parameters were #i(image.png x,y,width=100,height=100). None of them work anymore. Was this intentionally removed?

As far as I know they ride off of the default sign codes, and that works as follows: #i(image,sourcex,sourcey,sourcewidth,sourceheight) which is for cropping, not scale.

So for example #i(#3,0,64,32,32) would display your head, and only the down(front) sprite.

Quote:

Posted by Narcosis (Post 492400)
One more small (but annoying) bug; When you type out a sentence ending with a period, and start a new sentence with any words that start with "com", "org", "net", etc, it gives you the "no advertising" alert. Example:

"So yeah that's fine. Coming over now."

Perhaps the advertising filter can be adjusted so these types of sentences won't give you a "no advertising" error.

Sorry, filtering is done by the client and is pretty much out of our control.

Narcosis 07-24-2014 01:39 AM

Quote:

Posted by Dusty (Post 492431)
As far as I know they ride off of the default sign codes, and that works as follows: #i(image,sourcex,sourcey,sourcewidth,sourceheight) which is for cropping, not scale.

So for example #i(#3,0,64,32,32) would display your head, and only the down(front) sprite.

I did not know that. Thats's very interesting. I'm gonna have to play around with that. That's too bad about #b. Not a big deal though.

And thanks for fixing it so you can enter houses in that area in front of the witch's treehouse in swamptown. Much appreciated. Still doesn't work in the pond, however. I'm wondering if it's because of the diving mechanic (when you dive, it takes you to that underground area) in that particular pond? It's not a big deal, I'm just curious.

Darklink 07-24-2014 04:06 AM

The fireworks furniture item, when you place it somwhere and reset your game, it moves slightly, I believe to the upper left by a unit or so. Pretty sure they've always done this, but it's hard to get them where you want if you have to keep resetting your game to do it

Narcosis 07-24-2014 05:18 AM

Quote:

Posted by Darklink (Post 492681)
The fireworks furniture item, when you place it somwhere and reset your game, it moves slightly, I believe to the upper left by a unit or so. Pretty sure they've always done this, but it's hard to get them where you want if you have to keep resetting your game to do it

Yes, thank you. I forgot about this one. You can actually get around this by putting the fireworks slightly lower-right than where you intend to place them, so they actually move into the desired spot. Just a tip until this bug is (hopefully) fixed.

4-Lom 07-24-2014 08:34 AM

Quote:

Posted by Narcosis (Post 492691)
Yes, thank you. I forgot about this one. You can actually get around this by putting the fireworks slightly lower-right than where you intend to place them, so they actually move into the desired spot. Just a tip until this bug is (hopefully) fixed.

Ditto. I've mentioned this before, too...

Droid 07-24-2014 11:13 AM

Earlier today, I tried to sell my Display Case for loot, and came up twice with "Sorry, the Display Case can't be sold right now". Is this a bug or is there something I have missed when purchasing?

Darklink 07-24-2014 11:25 PM

Quote:

Posted by Narcosis (Post 492691)
Yes, thank you. I forgot about this one. You can actually get around this by putting the fireworks slightly lower-right than where you intend to place them, so they actually move into the desired spot. Just a tip until this bug is (hopefully) fixed.

Yeah ik I always do this, but it's hard to get it exactly where you want it if you have to keep doing it

Dusty 07-26-2014 03:15 AM

Quote:

Posted by Darklink (Post 492681)
The fireworks furniture item, when you place it somwhere and reset your game, it moves slightly, I believe to the upper left by a unit or so. Pretty sure they've always done this, but it's hard to get them where you want if you have to keep resetting your game to do it

Should be fixed.

Quote:

Posted by Droid (Post 492762)
Earlier today, I tried to sell my Display Case for loot, and came up twice with "Sorry, the Display Case can't be sold right now". Is this a bug or is there something I have missed when purchasing?

When they were first released it looked as though players were able to sell their display cases while leaving behind a copy. Considering the fact that display cases contain loot(which can be sold) this was worrying. Turns out that it was only a clientside thing(ie there wasn't REALLY a copy of the furniture) but they were never renabled to be sold just as a precaution.

Toxic 07-26-2014 04:55 AM

Quote:

Posted by Dusty (Post 493412)
Should be fixed.



When they were first released it looked as though players were able to sell their display cases while leaving behind a copy. Considering the fact that display cases contain loot(which can be sold) this was worrying. Turns out that it was only a clientside thing(ie there wasn't REALLY a copy of the furniture) but they were never renabled to be sold just as a precaution.

Dusty fix the identify glitch, people are still using it in mazes and stuff.

Craftz 07-26-2014 05:04 AM

For a long time some words get cut off that are to the far right side of my messages. This only happens when on enlarged controls, and will fix itself if I make the controls smaller. I'm on an iPad mini.

Narcosis 07-26-2014 08:52 AM

Quote:

Posted by Toxic (Post 493466)
Dusty fix the identify glitch, people are still using it in mazes and stuff.

I agree with this. I just became familiar with this glitch recently, and it seems to be a very significant problem. I saw someone use this glitch to get to those mantises on the bushes to the right of the zip-line things on belle isle. (They admitted to using the glitch)

With that said, can you either allow access to those bushes or just remove them? I often see like 3 different mantises in there. There's a few other spots on the map where some bugs end up because they're unreachable. It would be nice if, perhaps, bugs would despawn if they get stuck in one of these places (I assume that would be easier than reprogramming the movements of the bugs or allowing access to these areas).

While I'm at it, loot spots sometimes spawn on the other side of a section of water blocked off with rocks, or right next to a bridge where they can't be reached (because you get warped under or to the other side of the bridge before you're able to dive for the loot). Finally, loot spots also spawn in some inaccessible bodies of water, like the water stream in Angel Clan.

Dusty 07-26-2014 05:58 PM

Quote:

Posted by Toxic (Post 493466)
Dusty fix the identify glitch, people are still using it in mazes and stuff.

Well the issue is people keep telling me to "fix the identify glitch!" but never tell me what it is. I can't fix what I don't know, and it's especially hard if I can't reproduce it. The more detail, the better, since this fix will most likely need to be pushed up to Stefan to fix and he won't be interested unless he knows exactly how to fix it.

Quote:

Posted by Craftz1 (Post 493470)
For a long time some words get cut off that are to the far right side of my messages. This only happens when on enlarged controls, and will fix itself if I make the controls smaller. I'm on an iPad mini.

Ya I know... it annoys me too :( I've told Stefan about it and he claims to have fixed it but obviously didn't. I'll see what I can do on my end, but I doubt I'll be able to do much.

CM 07-27-2014 05:40 PM

For the some reason, the amount of Morpho Butterflies I have won't go up every time I catch one, but when I restart the app it goes to the real amount I have.

For example, I have 1 Morpho Butterfly. If I catch another one, for some reason the amount stays at 1, but when I restart the app it automatically changes to 2 (which is the real amount of Morpho Butterflies that I have.)

Mizochi 07-27-2014 05:57 PM

Quote:

Posted by Mizochi (Post 492404)
When you have no country selected it reverts to default country when relogging

Bumping bug


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