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So I noticed you can once again no longer access houses in the area in front of the witch's treehouse in swamptown. I happened to notice that when you changed it so that we could access houses in that area, something weird happened and the blobs were entering that area a fair bit, damaging and killing people, whilst not being able to be damaged due to it being a non-pk area. Am I correct in assuming that's why the area was considered a "wall" in the first place? Regardless, it is still an inconvenience not being able to enter houses throughout that whole area (water included), so it would be nice if another solution could be found. Obviously it doesn't need to be high-priority though.
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Sometimes when I am hit during RPS the buttons for the game including the red 'x' stay on the screen and cover the two item buttons. But, I can't tap the RPS buttons or the item buttons below them. This seems to happen if someone hits me just as I use the RPS item (sometime before the first count).
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You can't click on yourself when you're in a house and there's furniture under you (this includes carpets, chairs, everything). This has always annoyed me. If you're in a house that happens to have a lot of furniture laid out, you have to navigate your way to a clear spot just to click on yourself and equip bombs (for example).
It's one thing for this to happen in your own house, but it definitely shouldn't be happening in other player's houses. If this can be fixed, it'd be much appreciated. |
Baddy Kills leaderboard is titled "Player Baddy Kills".
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Dusty, I'd like to bring something to your attention.
So recently you made a few changes regarding mounts. Namely that when you take damage, you lose a point of speed. I understand this from the pk perspective (since you can no longer kill someone on a mount very quickly, this was added as a sort "balance measure"), but the problem I have is that damage from enemies also knocks off a point of speed. I found this especially annoying when I was running through certain sections of the underground railroad, where there are no bushes. Would it be possible to have this "speed reduction on damage" mechanic apply only to other players, and not NPCs? One other thing on the subject of mounts. I noticed you can use flame breath while running now, which is great (as it lessens the chance of someone else stealing your gralats), but I keep getting damaged by my own flame breath, even if my mount is at a low speed. Can you possibly make it so that players are immune to their own fire breath? Because this is a major annoyance when farming gralats. |
Can we please remove the hit box for house spiders? It gets in the way sometimes. Thanks!
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http://puu.sh/aK9ZT/cf0603a76c.png
If you log in just outside the Snowtown Fort the tileset doesn't load. You have to walk a little bit of ways over to the next level or go inside/then out first. (Facebook client) |
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I'm on facebook, and sometimes when a guild uploads a new guild pic, I'll see the new one on the map, but the old one when I actually click on it. And as far as I can tell it doesn't go away, it's pretty annoying
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I don't know if this would be classified as a bug, but the purple bandana hat in the Swamptown Flea Market is labeled as hat81.
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I know I've been throwing a lot of bugs your way, Dusty, but this one has bothered me for a while.
Overall the furniture layering system works great, but there's one issue I would love to see addressed. This being the fact that carpets (at layer 0) overlap chairs and beds at layer 0. Why not move the chairs/beds to layer 1, you ask? Because chairs/beds don't work properly at anything but layer 0 (at layer 1, the player appears under part of the chair, and under the bed as well). I'm thinking a possible solution would be to make chairs and beds default on layer 1, but function like they currently do at layer 0. That way you'd be able to put carpets underneath chairs and beds, and still properly sit on chairs and lie down in beds. Could this be done? I imagine it wouldn't be too difficult. The other option would be to make all carpets (at layer 0) automatically appear under all other furniture (at layer 0 as well). Whichever's easier. |
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NPCs have four layers, and when you change your layers in your furniture you are doing the exact same thing we developers would be doing with the script. We don't have access to any other secret layers or anything. There are "hacks" around it, but they're not always the simplest thing. Some furniture(like the dinner plates) use this hack method to bypass the very simple layering problems... but they involve some custom code. Going through and redoing all the carpets to use this workaround may be a bit time-consuming. |
Thanks for the info. I did not know that (but perhaps one day the time can be spent to do that? :) )
Sorry, but I have to "bug" you again. Today when I logged in, I noticed my shield kept shifting position (moving to the left). This used to happen every once in a while, no big deal. But now I've figured out that it's happening every time my character moves after using an item (net, de-mounting, anything). Yes, it can be fixed by simply pressing the fist button. But that doesn't help the fact that it's happening constantly. Something must have been done to cause this. Please look into it, as it's very annoying. Thanks in advance! Edit - Ok so the shield placement issue is fixed. But there's another problem that just arose recently. I (and others) can't open the jail cell doors while wearing the cop hat. I can't get into my favourite spot (cow shrine). It seems like different problems keep occurring. :/ Edit #2 - Ok it's all fixed now. :) |
Can we get something done for the flute on PC?
It's got a bunch of things wrong with it, mainly that it can't be heard, but also the effect of using it seems to bring up some directional keypad (the one from device) on the screen and/or lock out your controls when you stop using it... |
Ok, I'm going to bring up a bug that's been driving me crazy for quite some time now. I'm referring to the bug that causes you to spawn in a different location when you enter your House/GH. I'm sure everyone knows what I'm talking about. I find this happens constantly when entering my house or GH after not having entered them in a while. And the way my house/GH are set up, the location I spawn in just happens to be a spot where I get stuck. So I have to re-enter to spawn properly at the entrance. Can this be fixed?
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Can you tell me if the issue with being warped to the center of house levels was fixed?
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I've added another failsafe to try to make sure this doesn't happen. The reason this happens is because levels not occupied for around 15 minutes are taken out of memory. When you are warped to a house it loads the level first and tries to find the entrance. If the level isn't in memory, it can't do this. This is why it only happens the first time you enter a specific house... I've tried to remedy this by forcing scripts to wait(before it was only waiting for .1 seconds for loading)... but I see that the tree top is visible(and that is an NPC) so I'm not sure what happened! |
Idk wtf happened to me today but some guy spammed me over 900 guild invs in 2 minutes and my friend list said I only had 25 friends and all my friends names were waffles this and waffles that, weird 0.0
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My friends list wont load at all :(
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dusty do you know what happened to me? This isn't a troll or anything but it's one of the weirdest things I've ever had.
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Nvm its better now
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I played the Archery mini-game recently, and was reminded of a few issues..
First of all, I constantly miss shots (especially the first one) due to the placement of the bow icon. It appears to be in the same spot as the glove icon, but it's not. I have to tap a little to the left to fire an arrow, and even after I've gotten the positioning down, I still sometimes miss the button because its hitbox (the actual area that can be tapped, not sure if I'm using the right word) is so small. The regular icons have much larger boxes. I don't know if there's a reason it's like this, but if you can increase the size of the "tap area" around the icon, it would definitely help. The other issue is when you get a bullseye just as the target is about the disappear. You still get credit for the bullseye, but you don't get credit if it's a consecutive bullseye. Example: You've hit 3 bullseyes in a row, and then you get a fourth bullseye right at the last second before the target disappears, instead of "Bullseye x4", you get just "Bullseye", and you lose your consecutive bullseye bonus. Fixing these issues would make archery more enjoyable for me. (Note: There's also a bug that occurs when you're up to play while in the middle of an NPC's dialogue. Your regular icons don't disappear as they should and you can't fire your how at all. This happened to me when I accidentally touched the NPC in the room just before it was my turn to play). |
Mount folder is named "Horses"
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A lot of tile errors on Air Asia.
Cliff errors. |
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Can't log on classic.
And it seems to be the same for a bunch of people. |
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Something that's always kinda bothered me is whenever I look at the map the player count won't show up until I turn buildings on, put the map away, and take it back out again. I'm not sure if this is just me though
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So today while sparring, during one of my matches I noticed that my sword icon did not appear... I took a picture to show this, and I have no idea why it happened. Picture: http://imgur.com/KDodIJP
Don't know if this has happened to anybody else but it seems kind of important that it gets fixed... Update: Today I talked to two people who have encountered the same problem. |
Ladybugs over water in York Bay don't despawn. I've seen grasshopper do it, but ladybugs stay there.
NPC's in York still talk about 'resist' even though the hideout is gone. |
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Let me know if this is still an issue. If it's still an issue it might mean that the button is visible, but off-screen somehow. |
Nothing too serious but when I respawned at mod tower entrance, I got bugged or glitched and I could swing my sword at everything, throw bombs and arrows even if it wasn't a pk zone. Leaving and returning didn't fix it though. It didn't dissappear near mod entrance but everywhere it does as usual.
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Not a bug, but a suggestion concerning the recent chat privacy options:
If you have the chat privacy on, when other's try to talk to you, they will see a symbol (indicating that you cant see their chat) will flash up for a brief few seconds. And if you try to use chat with the privacy on, you will see the same symbol above the players' heads who cannot see your chat either. Basically something to let other players know you cant see their chat. |
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