| PigParty |
05-10-2016 11:57 AM |
Quote:
Posted by Reno
(Post 703613)
I'm sure some of the other servers would be willing to share if a dialogue was started between Managers or Development Admins. I can't see anyone turning others down unless there's a view that someone might take a script and claim they made it themselves.
This should be especially true of the iServers
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Well apparently Tashkin stole scripts from other servers and from what I was told, Alex and FR, after Tashkin left, were cut out of access to view other server's scripts because of what Tashkin did.
Quote:
Posted by Cecily
(Post 703615)
yeah we could use some new missions, i don't see many players that do missions unlike other roombased pvp games where pve community outnumbers the pvp community.
I would love to see more zc items soon, currently there aren't many zc items i like and i feel that there should be some lower tier guns for 100~300 zcs
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New missions would be a waste of work. There's no reason to play missions. Levels do nothing in the game, ZC is so common, and people just do the 5 minute survival mission since it times perfectly for obtaining ZC. If you want missions to be popular, you have to make a reason to do it. I suggested before, a prize room, and each level unlocks a new gun, and sometimes hats, heads, etc. You would get to x level and then you would be done growing. Then you'd have the chance to "prestige" (yes, like COD, different name would be used, though) and it would reset your level, and remove all the weapons you got. However, each "prestige" unlocks a new weapon that you can only get after you "prestige" that # of times, and that's permanent. These weapons would only be able to be used in missions, and there would be a default weapon(s) for people starting from level 1. No weapons from in-game can be used in missions. The "prestige" weapons, however, would be able to be used anywhere (missions, or in-game). Clothing would also be unlocked as levels go up and as "prestiges" are unlocked, and those would not be removed. None of these things would be tradable, though. Once there's motivation and reason for missions, then you can make new missions.
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