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Tricxta 10-27-2014 02:18 AM

Quote:

Posted by Craftz1 (Post 513897)
Unplugging your router/modem for a certain amount of time can change your ip address.

Sorta... yes your internal IP address will change, but to the internet outside. For more of an explanation as to understand why this is, look up Network Address Port Translation(NAPT), so they might just end up banning your whole network which I think happened in previous cases but people whined in cases of using wifi from schools and cafes...

LiA 10-31-2014 06:26 AM

The new fairy pets sold at Club Crypt don't sparkle anymore if you set a name for it.

Dusty 10-31-2014 05:58 PM

Quote:

Posted by LiA (Post 514571)
The new fairy pets sold at Club Crypt don't sparkle anymore if you set a name for it.

Should be fixed now.

Narcosis 11-01-2014 09:31 AM

This isn't so much a bug as it is a suggestion, but I don't think it needs its own thread.

Basically, I would like an "are you sure you want to do that?" window to pop-up upon kicking a guild member. I've accidentally kicked guild members on more than one occasion, and it's an annoyance. I'm not saying we need to add safety nets to every option in the game. But kicking a guild member is more important than, say, adding/removing a friend. It's a button that can accidentally be pressed, and doing so can be a hinderance (especially if you kick a member who's not on very often, so inviting them back isn't just a simple 2 second process. Another thing: inviting back said member puts them at the bottom of the guild list. Is it a huge deal? No. But generally, more senior members are near the top).

Livid 11-04-2014 09:35 PM

Im not sure if anyone else have been experiencing the same thing as me, but I've long noticed that I freeze every 5-6 minutes and players see me not moving and are able to hurt me. Is this a worldwide thing?

twilit 11-05-2014 12:20 AM

yep, been addressed/complained about several times over the past... dang i dont even remember how long. Point is its a client side thing that only Unixmad can fix.

LiA 11-05-2014 04:40 AM

Quote:

Posted by twilit (Post 515375)
yep, been addressed/complained about several times over the past... dang i dont even remember how long. Point is its a client side thing that only Unixmad can fix.

Since March of 2014! But like everyone suggested, you can just reinstall your game and it'll stop the freeze for a bit @Livid.

Narcosis 11-05-2014 05:36 PM

Quote:

Posted by LiA (Post 515421)
Since March of 2014! But like everyone suggested, you can just reinstall your game and it'll stop the freeze for a bit @Livid.

Yup. Worked wonders for me. I reinstalled months ago and the freezing has come back a bit, but it's still nothing compared to how bad it had gotten beforehand. When I re-installed, it felt like a whole new game. Everything was running so smoothly. I guess as the cache fills up, problems again start to arise. But re-installing every few months (to clear the cache) isn't a huge chore, at least until they fix this problem that we all know about, and have brought up well over 40 times.

Livid 11-05-2014 08:51 PM

Quote:

Posted by LiA (Post 515421)
Since March of 2014! But like everyone suggested, you can just reinstall your game and it'll stop the freeze for a bit @Livid.

Thanks but I cant stand reloading all my hats and the map areas.

4-Lom 11-08-2014 03:57 AM

Quote:

Posted by Livid (Post 515501)
Thanks but I cant stand reloading all my hats and the map areas.

OH MAN I forgot what a pain this is...

Miscy 11-09-2014 02:23 AM

Um...using the brick as a loot would give you invincibility. Say that you have the brick as one of your two item functions. Pressing it and not moving (not so sure movement) would give the invincibility.

Eugeen 11-09-2014 10:08 AM

Every now and then when you are diving for loot you get stuck under water for some time but the ! never appears so you're pretty much just stuck for a while...

4-Lom 11-10-2014 04:44 AM

Quote:

Posted by iBubble (Post 516025)
Every now and then when you are diving for loot you get stuck under water for some time but the ! never appears so you're pretty much just stuck for a while...

I think this is when there's a lag spike... I've had it happen too.

Dusty 11-10-2014 09:26 PM

Quote:

Posted by iBubble (Post 516025)
Every now and then when you are diving for loot you get stuck under water for some time but the ! never appears so you're pretty much just stuck for a while...

Diving needs to communicate with the server. If it doesn't get information from the server(ie lag) it times out and cancels the dive. It is working as intended.

Narcosis 11-11-2014 08:55 AM

Speaking of diving, there's an annoying little bug that people like to sometimes take advantage of. If you shoot an arrow at a certain point when someone is diving for loot, it'll actually damage said person and cause them to miss out on their loot.

People specifically started doing this when that little island in the York Town bay area became a pk zone (the tiny island that the draisine track runs by on). I don't know if pk was intentionally turned on in this spot, but it was much better without (it was a nice little hang-out area for looters and random people swimming or riding by on the rails).

But that's an aside. The being able to stop someone from looting thing is the problem I'm bringing up here (and it's definitely a bug, as you should not be able to take damage in water, period).

Dusty 11-11-2014 05:42 PM

Quote:

Posted by Narcosis (Post 516306)
Speaking of diving, there's an annoying little bug that people like to sometimes take advantage of. If you shoot an arrow at a certain point when someone is diving for loot, it'll actually damage said person and cause them to miss out on their loot.

People specifically started doing this when that little island in the York Town bay area became a pk zone (the tiny island that the draisine track runs by on). I don't know if pk was intentionally turned on in this spot, but it was much better without (it was a nice little hang-out area for looters and random people swimming or riding by on the rails).

But that's an aside. The being able to stop someone from looting thing is the problem I'm bringing up here (and it's definitely a bug, as you should not be able to take damage in water, period).

Can you let me know if this is fixed?

Narcosis 11-12-2014 02:40 AM

Quote:

Posted by Dusty (Post 516348)
Can you let me know if this is fixed?

I tried it numerous times and it does seem to be fixed. Thanks. The arrow still hits the looter and "pushes" them a bit, but it doesn't stop them from getting their loot (nor does it damage them), so the problem is in fact solved. :)

Edit - I tested it more extensively (this time having someone shoot me while looting), and I was a bit mistaken. You actually do still take damage (which is why you get pushed back), but it doesn't interrupt the looting. HOWEVER, I just so happened to be looting in the water spot in The Zone, right near the edge, and someone attacked me with their sword and I missed out on my loot. Granted, it's not too often that a loot circle spawns in a spot where someone can hit you with their sword, it's still another bug.

Dusty 11-13-2014 08:14 PM

Quote:

Posted by Narcosis (Post 516392)
I tried it numerous times and it does seem to be fixed. Thanks. The arrow still hits the looter and "pushes" them a bit, but it doesn't stop them from getting their loot (nor does it damage them), so the problem is in fact solved. :)

Edit - I tested it more extensively (this time having someone shoot me while looting), and I was a bit mistaken. You actually do still take damage (which is why you get pushed back), but it doesn't interrupt the looting. HOWEVER, I just so happened to be looting in the water spot in The Zone, right near the edge, and someone attacked me with their sword and I missed out on my loot. Granted, it's not too often that a loot circle spawns in a spot where someone can hit you with their sword, it's still another bug.

Can you verify again? I can't seem to reproduce it.

Narcosis 11-14-2014 12:37 AM

Quote:

Posted by Dusty (Post 516634)
Can you verify again? I can't seem to reproduce it.

Yes, same results. Does damage but does not interrupt looting (I'm talking about arrows). I can't really test it with sword because it's very rare that a loot dot spawns right near the edge of a piece of land.

FYI, even if the the looter has .5 hp, the arrow will still kill him, but the death animation doesn't play because it still doesn't interrupt the looting (so said player will be holding up his loot, but he still drops bombs/arrows in the water as one does when you kill them).

The easiest way to test this is to spam arrows at someone looting near that island (assuming they're within range). Because they can only be damaged just before they pull up their loot.

Anyway, to sum up, people looting in water can still be damaged by arrows but it will not interrupt their looting. Perhaps whatever you did to fix this, you can do the same with swords and bombs (because like I said before, this is a much rarer occurrence, but it still happens).

Dusty 11-14-2014 01:22 AM

Quote:

Posted by Narcosis (Post 516688)
Yes, same results. Does damage but does not interrupt looting (I'm talking about arrows). I can't really test it with sword because it's very rare that a loot dot spawns right near the edge of a piece of land.

FYI, even if the the looter has .5 hp, the arrow will still kill him, but the death animation doesn't play because it still doesn't interrupt the looting (so said player will be holding up his loot, but he still drops bombs/arrows in the water as one does when you kill them).

The easiest way to test this is to spam arrows at someone looting near that island (assuming they're within range). Because they can only be damaged just before they pull up their loot.

Anyway, to sum up, people looting in water can still be damaged by arrows but it will not interrupt their looting. Perhaps whatever you did to fix this, you can do the same with swords and bombs (because like I said before, this is a much rarer occurrence, but it still happens).

Well I get what's happening but I can't reproduce it. I'll keep testing though.

Narcosis 11-14-2014 04:42 AM

Just noticed a bug regarding the blood splatter furniture. If you try to place it on any layer but 0, it will go back to layer 0 upon leaving the room (or the house) and re-entering. This is frustrating because there are situations in which I would like to put the blood splatter on a higher layer. Can this be fixed? (And not just by disabling layers for the blood splatter furniture, because like I said, it should be able to be placed on different layers).

Eugeen 11-15-2014 09:39 AM

Not sure if this is a bug but the brick from diving has no layering in a house? Atleast it doesn't for me

About npc:
When you arrow a bat that is idle (hanging) on a wall they will look like they're being damaged forever.
When you restart your app and get on your horse you can hit any npc once.

Dusty 11-15-2014 09:31 PM

Quote:

Posted by Narcosis (Post 516705)
Just noticed a bug regarding the blood splatter furniture. If you try to place it on any layer but 0, it will go back to layer 0 upon leaving the room (or the house) and re-entering. This is frustrating because there are situations in which I would like to put the blood splatter on a higher layer. Can this be fixed? (And not just by disabling layers for the blood splatter furniture, because like I said, it should be able to be placed on different layers).

Should be fixed.

Quote:

Posted by iBubble (Post 516871)
Not sure if this is a bug but the brick from diving has no layering in a house? Atleast it doesn't for me

Bricks work in a unique matter, so no their layers can't be changed, sorry.

Quote:

Posted by iBubble (Post 516871)
When you restart your app and get on your horse you can hit any npc once.

A client bug that can not be fixed via script :/

4-Lom 11-16-2014 05:59 AM

Digging in the BC caldera tunnel needs a gentle touch.
[In the head.]
With some private instances.

Imprint 11-16-2014 03:22 PM

Riding the chairlift to Delta removes balloons. :(

4-Lom 11-16-2014 05:19 PM

Vases you get while diving increase HP even if AP is below 40.

4-Lom 11-17-2014 03:35 AM

There's an issue with morphs in general (found because of the bear morph) that allows one to use their sword in non-pk areas. Applies to bear, frog, skunk, snake that I bothered to try out (so vip and non-vip morphs).

Yami 11-17-2014 07:56 PM

Y'know the script thats in newly released areas that hides players so the lag is reduced?
http://puu.sh/cUQx4/52807bac99.png
ya, that happens now.

4-Lom 11-18-2014 02:56 AM

So many band aids, so little time.

Yami 11-18-2014 06:17 PM

Quote:

Posted by 4-Lom (Post 517192)
Vases you get while diving increase HP even if AP is below 40.

as far as i know; this bug has been long fixed, plus it's not as if you can keep finding vases in a row to replenish your hearts, so i'd hardly call that a bug.

Quote:

Posted by 4-Lom (Post 517378)
There's an issue with morphs in general (found because of the bear morph) that allows one to use their sword in non-pk areas. Applies to bear, frog, skunk, snake that I bothered to try out (so vip and non-vip morphs).

this glitch applies to certen areas rather than the items themseleves.

4-Lom 11-19-2014 02:02 AM

Quote:

Posted by Yami (Post 517734)
as far as i know; this bug has been long fixed, plus it's not as if you can keep finding vases in a row to replenish your hearts, so i'd hardly call that a bug.

Admittedly, it is a smaller issue. It does impact gameplay somewhat, however, and it may (or may not) be working as intended, so I raised it as an issue here.


Quote:

Posted by Yami (Post 517734)
this glitch applies to certen areas rather than the items themseleves.

Yeah, no. I tested. It seems to be since the new morph was implemented, as I initially noticed in one area, then tried it in others.


Another super annoying one (that I have reported before) is when you die in a tower while swinging your sword, EVERY SINGLE BUTTON you push (menu or otherwise) makes you swing your sword. You have to refresh to stop it.

(Yeah, I'm a pc player. Refresh.)

LiA 11-19-2014 09:05 PM

The option to invite your Guild Members/Friends to your marriage hasn't worked for over a year now(i think)!

Livid 11-19-2014 09:37 PM

Quote:

Posted by LiA (Post 518163)
The option to invite your Guild Members/Friends to your marriage hasn't worked for over a year now(i think)!

It works, sometimes that is, but yeah its been buggy for like ever.

Dusty 11-20-2014 07:03 PM

Quote:

Posted by 4-Lom (Post 517378)
There's an issue with morphs in general (found because of the bear morph) that allows one to use their sword in non-pk areas. Applies to bear, frog, skunk, snake that I bothered to try out (so vip and non-vip morphs).

Going to have to elaborate because I can not reproduce it.

Brick 11-21-2014 07:38 AM

I can't seem to open the map when I'm in Angel Clan.

Also, when I open the map normally, guilds that have control of towers do not appear until I check/uncheck one of the map options (Show friends, buildings, guild members, etc.) just like how the player count used to not show up right away.

Howl 11-21-2014 07:59 AM

This happens a lot for me...

When walking on the Facebook client, if you take your hand off the arrow keys every now and again, you walk in one direction without you controlling it. It is really annoying, especially when finding warpers, it completely stuffs you up...

4-Lom 11-21-2014 08:06 AM

Quote:

Posted by Howlgraal (Post 518681)
This happens a lot for me...

When walking on the Facebook client, if you take your hand off the arrow keys every now and again, you walk in one direction without you controlling it. It is really annoying, especially when finding warpers, it completely stuffs you up...

This is specifically when you answer a message or tap a menu while still holding the run button, or while the run gani is operating, I believe.

4-Lom 11-21-2014 12:50 PM

Quote:

Posted by Dusty (Post 518527)
Going to have to elaborate because I can not reproduce it.

1.) Stand in a non-pk area.
2.) Put morph on (I used my skeleton today)
3.) Take morph off.
4.) Swing sword.
5.) Swing sword repeatedly.
6.) Get reported.

:)

Dusty 11-21-2014 06:41 PM

Quote:

Posted by 4-Lom (Post 518718)
1.) Stand in a non-pk area.
2.) Put morph on (I used my skeleton today)
3.) Take morph off.
4.) Swing sword.
5.) Swing sword repeatedly.
6.) Get reported.

:)

Okay, this is much more telling than what you were saying before. This is how you should report bugs if you can. Remember, I can't fix bugs without being able to reproduce it, so the more details on how to actually accomplish the bug, the better.

edit: Either way it should be fixed now.

4-Lom 11-22-2014 04:04 AM

Quote:

Posted by Dusty (Post 518768)
Okay, this is much more telling than what you were saying before. This is how you should report bugs if you can. Remember, I can't fix bugs without being able to reproduce it, so the more details on how to actually accomplish the bug, the better.

Sometimes it's possible, from a player's point of view. Sometimes these things are a mystery, and reproduction may serve to be difficult without knowledge of the internal workings of the scripts.

Glad to be of service, though.

Thallen 11-24-2014 10:38 AM

Not a bug report, but a question that I don't feel deserves it's own thread:
I have several gifts from last Christmas in my house because I liked the note attached. If I don't open them by this Christmas, will something happen to them?

Edit: Also, spar streak records. If someone holds the current streak record and they break it themselves, it doesn't do the global announcement. Would be really cool if that could be fixed, because it brings like 50 people to the arena.

Narcosis 11-30-2014 01:43 AM

This is a possible bug. You know the secret 2p mount-only area in York Town that was "removed" some time ago? Well I'm starting to wonder if this is similar to the case of that hidden PK area in snowtown, in which it was just unintentionally blocked by a tree. Because upon lagging in the area, it's very clear that the entrance is still there, under the trees. If this is in fact the case, can you once again let us access it?

(Just as a reminder, it's behind the trees to the right of the wall just North of the island in which you do the daily pyrat quest on. And it was accessed from the top)

Hour 11-30-2014 08:09 PM

The chest in the place where you need to use a rat near the cave when you enter the cave it make you get out in to a waterfall, the chest will not open

Narcosis 11-30-2014 11:23 PM

Quote:

Posted by Hour (Post 521928)
The chest in the place where you need to use a rat near the cave when you enter the cave it make you get out in to a waterfall, the chest will not open

:giggle:

That chest has been there since the beginning of time. It can't be opened, nor has it ever intended to be opened. It's sort of like the Golden Gate. It's just a landmark of sorts, but it'll never have any real purpose.

Nep 11-30-2014 11:25 PM

It may be intended in the future for a quest of some sorts. I wouldn't classify it as a bug.

Sardon 12-01-2014 05:38 AM

Quote:

Posted by Narcosis (Post 521982)
:giggle:

That chest has been there since the beginning of time. It can't be opened, nor has it ever intended to be opened. It's sort of like the Golden Gate. It's just a landmark of sorts, but it'll never have any real purpose.


your terribly mistaken

Quote:

Posted by Nep (Post 521983)
It may be intended in the future for a quest of some sorts. I wouldn't classify it as a bug.


ya
:smile:

Quote:

Posted by Thallen (Post 519798)
Not a bug report, but a question that I don't feel deserves it's own thread:
I have several gifts from last Christmas in my house because I liked the note attached. If I don't open them by this Christmas, will something happen to them?

Edit: Also, spar streak records. If someone holds the current streak record and they break it themselves, it doesn't do the global announcement. Would be really cool if that could be fixed, because it brings like 50 people to the arena.


Just guessing that the gifts are all the same like object

I dont think they redo the gift system each year so if im right
once the gifts are being sold you will not be able to open that gift but on dec 25
you will
they will stay though and nothing will happen to them

Livid 12-01-2014 10:20 AM

so theres this problem again, its happening with the snail, broom, apple cart, raccoon, hippo, that weird demon, puma, tiger, and frog mounts. I'm not sure if its affecting pc users though.
http://i59.tinypic.com/rm8pxx.jpg

Howl 12-01-2014 10:40 AM

Check information kiosk, snow on hedges and snow covered walls.

Livid 12-01-2014 10:51 AM

Quote:

Posted by Howlgraal (Post 522158)
Check information kiosk, snow on hedges and snow covered walls.

thats actually in multiple more buildings, I think it was done on purpose to add a more snow effect.

4-Lom 12-01-2014 11:20 AM

Green trees, in places.


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