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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

4-Lom 05-01-2014 10:05 AM

Quote:

Posted by Hayala11 (Post 471221)
Rufus why did you copy that thread

I asked for snowballs in the house and it started a snowball effect...


On a more serious note...
There are a couple spots in the event starting areas where players can get stuck... particularly in 'bush race' in the corner - if a bush spawns and a player is in a corner, they will be stuck there.

Dusty 05-01-2014 06:05 PM

  • Fixed an issue that was breaking the ability to pan automatically while furniture was on the edge of your screen in pan mode

Aaron 05-01-2014 11:43 PM

When searching a guild, on my iPad, it takes at least 2 to 3 times of typing the guild name and pressing search before I actually get results.

Kyle Del. M. H. 05-05-2014 02:50 PM

Quote:

Posted by Aaron (Post 471463)
When searching a guild, on my iPad, it takes at least 2 to 3 times of typing the guild name and pressing search before I actually get results.

I knows,it's annoying when I type a complicated guild name and then I Can't even get it to work.

Distorted 05-05-2014 04:40 PM

Quote:

Posted by Thallen (Post 419065)
Is 200 the cap? Sometimes I randomly find that some of my friends are removed from my friends list, not sure if it's because I am going over the cap and they are being replaced or what.

I remember I used to have every staff ever on my friends list then just like that it disappeared:shock:

Anybody ever notice how on the iPhone 5s the gifs sometimes mess up?

Eugeen 05-06-2014 01:26 AM

• The ship to balamb island became a lot sexier.

iMerp 05-06-2014 01:44 AM

Quote:

Posted by iBubble (Post 472246)
• The ship to balamb island became a lot sexier.

A couple of people, including me, were acting the Jack and Rose scene on the front of the boat. :D

Dusty 05-07-2014 08:22 PM

  • Updated the looks of the ship that sails to Balamb.
  • Unleashed a new baddy type into the world.

Eugeen 05-07-2014 08:34 PM

Quote:

Posted by Dusty (Post 472599)
  • Updated the looks of the ship that sails to Balamb.
  • Unleashed a new baddy type into the world.

Hm I'm curious what the new baddy type is but I'm too lazy to check it out...

LwMark 05-07-2014 09:53 PM

In swamptown the baddies with arrows to the west by fisherman an cave entrance

Blueh 05-08-2014 12:38 AM

I wish I could have actual baddies for house pets just to screw with house guests. It'd be cool to have a baddy spawner in your house that spawns one baddy per spawner and when it dies it goes back to the spawner.

Dusty 05-08-2014 12:49 AM

Quote:

Posted by Blueh (Post 472676)
I wish I could have actual baddies for house pets just to screw with house guests. It'd be cool to have a baddy spawner in your house that spawns one baddy per spawner and when it dies it goes back to the spawner.

With the new permissions system this can be a possibility. I still intend to do a quest-themed furniture shop that sells traps and such that can be customized to target certain groups.

Blueh 05-08-2014 01:18 AM

*sets baddies to target friends* ;D

Dusty 05-08-2014 01:23 AM

Quote:

Posted by Blueh (Post 472692)
*sets baddies to target friends* ;D

I think if I were to add it it would be set to target: everyone except <group>.

I dunno quite yet how it'll be done.

Zorbakid 05-08-2014 02:39 AM

How hard would it be to recreate the vertical version of the ship? It would make the map so much prettier


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