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-   GraalOnline Ol' West (https://www.graalians.com/forums/forumdisplay.php?f=49)
-   -   Grassy Map Expansion & Gang Points (https://www.graalians.com/forums/showthread.php?t=27404)

Alpho 02-16-2015 01:25 AM

Quote:

Posted by Belak (Post 541679)
Alpho Bomb 100 damage $10 lol

DONE!!!! *jk*

Quote:

Posted by Belak (Post 541679)
Good job alpho this is all great love the work and omg the speed at which you did this....mine blown....

I'm trying to talk with the community as much as possible and fix everyone's problems :) Always post on the forums when something's up and I'll respond.

Quote:

Posted by Belak (Post 541679)
But i know you will most likely already do this but please add the nubers that tell your damage for woodcutting like in mining and when clicking axe it shows duriability.
Also hitting broken rocks and broken trees shouldn't use durability

Done

Vladamir Blackthorne 02-16-2015 04:07 AM

So, what is the planned purpose of firemaking atm? What is the benefits of using higher grade logs?

LwMark 02-16-2015 04:22 AM

To cook food, but Idk why we have stronger fires, so we can start a fire anywhere???

Itkitt321 02-16-2015 05:48 AM

I'm looking forward to an item that you use to cook can me sold and you can cook it at your own house! ^w^

Alpho 02-16-2015 08:34 AM

Quote:

Posted by Lazerlatte (Post 541710)
So, what is the planned purpose of firemaking atm? What is the benefits of using higher grade logs?

I'm thinking if you grab the fire you will sit next to it and gain health slowly. Higher level fires give more health, or maybe health quicker, while sitting by it. Maybe we only allow fires on the map but not in bases since they'd heal? Or maybe we allow it? Do we make the fires block, or should players be able to walk over them? Any ideas?

Brick 02-16-2015 08:36 AM

Quote:

Posted by Alpho (Post 541739)
Do we make the fires block, or should players be able to walk over them?

I don't think fires should block. People would abuse this to prevent players from going certain places on the map.

Alpho 02-16-2015 08:48 AM

Quote:

Posted by Brick (Post 541740)
I don't think fires should block. People would abuse this to prevent players from going certain places on the map.

Ok!! Any other ideas?

Wolfie 02-16-2015 09:54 AM

Quote:

Posted by Alpho (Post 541743)
Ok!! Any other ideas?

A day/night system would go really well with firemaking, especially with role playing. (I know Ol' West isn't an RP game, but still lol) I would love to camp in oasis when it's dark :p. Sleeping bags would also be cool.

Itkitt321 02-16-2015 11:37 AM

Quote:

Posted by Wolfie (Post 541750)
A day/night system would go really well with firemaking, especially with role playing. (I know Ol' West isn't an RP game, but still lol) I would love to camp in oasis when it's dark :p. Sleeping bags would also be cool.

I'm afraid if it's more darker for the FB version because FB version all the tiles are black.

John. 02-16-2015 08:45 PM

Delteria's night and day system doesn't even show in fb, so I wouldn't worry if it's too dark. A day/night system would be great, perhaps there could be an option to turn off the graphics for day/night system. For example it's too dark for you, you can turn on the option to prevent that, but the effects of it being night are still there. Kind of hard to explain, but basically it is still night in game, but your device doesn't show the dark. Everyone would have the same time, so if it's morning for me, it is for others as well. Perhaps at night, more wild animals come out to hunt. This could also introduce night bugs like fireflies, if fishing is implemented it could also have certain animals only coming out at night. This would be really neat, perhaps some shops will even close and bars and diners open at night? The day/night system shouldn't be too long so players wouldn't complain, but it shouldn't be short either. You can even expand on this and add secret cave openings/places that open during a certain time like 12:00-13:00. This would be really neat. There could be a town clock to display exactly what time it is as well as.

Belak 02-16-2015 11:45 PM

Quote:

Posted by Alpho (Post 541743)
Ok!! Any other ideas?

Do you even read future improvements? lol :)

Quote:

Posted by Belak (Post 540476)
What if...

There was a statue at spawn that you needed to build like every week?
You could ethier buy the materials or craft them but it takes x amount of materials to build and everyone has to help build it(could be a time limit to make things fun) and if it gets completed then who ever helped receives that statue as a furniture or a trophy that you can now show everyone.

Also what if there were huge rocks that had alot of hp to mine and could be mined by a group or a gang at the same time and they were lvl specific for example 1-15,16-30,31,45,46,60 etc. Then once you mine the rock you get alot of exp and rocks(varies on the lvl of the "group rock"). If this was to be made there should only be 1 for each group and it respawns like every hour or so.

Note: can work for woodcutting to.

Alpho 02-17-2015 07:18 PM

I like the day/night system ideas :)

Also, I added the oasis trees to the oasis furniture shop. They can't be cut down though, they're just for display!

XSTARX 02-17-2015 09:28 PM

Quote:

Posted by Wolfie (Post 541750)
A day/night system would go really well with firemaking, especially with role playing. (I know Ol' West isn't an RP game, but still lol) I would love to camp in oasis when it's dark :p. Sleeping bags would also be cool.

Werewolves should spawn at night. :p

Vladamir Blackthorne 02-17-2015 09:39 PM

Quote:

Posted by XSTARX (Post 542164)
Werewolves should spawn at night. :p

And go the extra mile to allow players to be infected with lycanthropy from them

Josh-Kun 02-17-2015 09:45 PM

Using the logs you make you should be able to craft a crossbow <3


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