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Saeed 05-28-2017 02:17 AM

Another successful host!
Thanks to everyone who participated and gave feedback! Again, I really enjoyed the battle and gave me more understanding of the tower's mechanics. I will post the players feedback in quotes. If some of the feedback has no quotes, this Means i've re-worded them so they can make sense. I will say my own feedback at the end.
There is no blocks in the town or paths, it's very easy to make your way to the flag as an attacker. -Rexxx
It would be better if the flag wasn't in this position so it can be harder to the attackers to take over it. -Shinobi
"2 bugs, 1 the non pvp area (above minecart and spike crossing the railroad), the layout is okay, like the minecart idea but it some what fits underground so there is no need for the outside to look like a tower (my opinion since you can see the top of every other tower) would like a little more obstacles that's all."-Moi19
"I think the explosives should re spawn faster, and the flag health should be lowered to make it easier" -Bea
"It's alright, it really made us work as a team but I still somehow prefer the older layout"-Lilith
"I think it's pretty unique, the explosive system thing is pretty cool. I think the flah should be in a separated room in my opinion." -cheche*
"Too long railroads. Add switches to shortern the distance"- Vento
"Definitely the spikes needs to be balanced" -Nine entrus
More spikes near flag area. I realized that to get the cart back to where it was u have to pk the ppl since the cart is automatic there should be like a certain amount of hits that the pker can do to make the cart move without anyone stopping it/blocking it. And, same thing applies to the defenders, they should be able to do certain amount of hits to make the cart move without anyone stopping it. So they wont have to kill/knock the people around the cart. - Lizz
"The long cart of the cart make it tedious and at one point of time we gave up on that idea and just headed to the flag instead. But I do like the idea that with the cart/bomb/flag, it separates the defenders and attackers into different areas of the tower" Dual
"The tower isn't good, there is barely any defense objects that would help the guild defend the fort and 300 is a lot"-rina

My own feedback (changes you can make/consider):
  • Decrease the timer of the explosive re-spawner
  • Add a third explosive re-spawner
  • Is it possible to make the attackers work to earn the explosives? Rather than having to wait for the timer to finish. An example could be: hit 100 times to get a bomb.
  • Having a switch to provide defenders more control over the cart.

The good side of the tower:
  • The railroad is long enough to provide attackers the time to fill it in with explosives!
  • The flag HP is perfect
  • The attackers/defenders spawns are well positioned

Dual 05-28-2017 03:47 AM

Just an edit to my feedback^ - the length of the cart way made it*. My bad

Bryan* 05-28-2017 04:19 AM

The flag HP isn't perfect, are you drunk? 300 is way too much for that layout.

RyanB 05-28-2017 04:40 AM

make it 25 health ;)

Saeed 05-29-2017 09:49 PM

Quote:

Posted by Bryan* (Post 783956)
The flag HP isn't perfect, are you drunk? 300 is way too much for that layout.

Yes I agree, this is why we suggested to add more explosives spawner and.. I meant to say the flag hp will be perfect if they make the cart more effective.


By the way, i'm not sure if this is a bug but, after you log/re-log inside the tower you get warped.

twilit 05-30-2017 12:45 AM

Yes, the track distance and flag HP could be adjusted to help balance it a little.
But over all the idea of the TNT cart is cool. Only thing is I don't like how it automatically starts rolling backwards. The defenders should have to do it themselves.

Also, it felt really laggy in there.. im pretty sure my framerate was lower when i was in there.

Bryan* 05-30-2017 05:21 AM

1 Attachment(s)
@Dusty, sometimes the cart does not move from its starting position. Been swiping my sword at it and doesn't budge from its spot.


Darkk 05-30-2017 05:27 AM

Can anyone confirm if this 'Saeed' guy actually has a developer watching his event? Seems like complete bull sh*t and a plot to gain attention

Ethacon 05-30-2017 05:39 AM

Quote:

Posted by Darkk (Post 784264)
Can anyone confirm if this 'Saeed' guy actually has a developer watching his event? Seems like complete bull sh*t and a plot to gain attention

No I think he is a normal player hosting an unofficial towering event and gathering feedback so he can share it with the real devs.

Howl 05-30-2017 09:53 AM

Quote:

Posted by Bryan* (Post 784259)
@Dusty, sometimes the cart does not move from its starting position. Been swiping my sword at it and doesn't budge from its spot.


nice bombs

Darkk 05-30-2017 11:23 PM

Quote:

Posted by ethacon (Post 784265)
No I think he is a normal player hosting an unofficial towering event and gathering feedback so he can share it with the real devs.

I'm positive his status said something along the lines of "a developer will be spectating."

Bryan* 05-30-2017 11:37 PM

Quote:

Posted by Howl (Post 784279)
nice bombs

I've come to the conclusion, you have a gambling addiction. Diceman.

4-Lom 05-31-2017 02:20 AM

Quote:

Posted by Darkk (Post 784352)
I'm positive his status said something along the lines of "a developer will be spectating."

By drawing attention to it, you are merely furthering his cause. If folks like that get ignored, they fade away pretty fast.

Dusty 05-31-2017 02:26 AM

Quote:

Posted by Darkk (Post 784352)
I'm positive his status said something along the lines of "a developer will be spectating."

Because he contacted me when he organized the fight so I could spectate and make adjustments as the fights went on. He's not officially endorsed, but has been actively striving to help organize practically the only true comparisons to actual guilds using the tower. It's hard to make adjustments with designs when it's just a few single players trying to take the tower from an actual guild. So while not officially endorsed I do much appreciate the effort he's being putting into gathering valid feedback and putting the tower under more realistic circumstances.

Bryan* 05-31-2017 02:50 AM

Dusty is 2 for 5 for the layouts as of now since the other 3 has sucked.


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