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-   -   Bug Reporting (https://www.graalians.com/forums/showthread.php?t=7835)

Thallen 01-10-2015 03:37 PM

Quote:

Posted by Dusty (Post 534223)
Well the good news is I think I know exactly why this is happening. The bad news is I'm not sure what the best way to fix it would be. If you have members in your guild going off-tag and then attacking you and not being able to be damaged, perhaps the guild should reconsider their membership.

Well, the issue is really that the tower guild "meta" is to spam-recruit anyone who wanders into your tower because, well, the system allows it and strength in numbers usually wins at towers.

To be more specific about the bug, the players on the tag that the player was kicked from can damage them, but the allied guilds can't. Sometimes, some allied guilds can hit them. I honestly don't know what the exact conditions are.

There's a guy that comes to Sardon's using different outfits and names. He will invest time in asking to join a guild or even helping them off tag for a few minutes just to get recruited, and then he spams a bunch of racist garbage in guild chat just to intentionally get kicked out of the guild so that he can PK you with immunity to your sub tags. "Just report them" sounds like wonderful advice, but I've been doing it for 3 days straight now and he is abusing it at this very moment. I've told people to block him and stuff until it gets fixed.

Dusty 01-10-2015 05:29 PM

Are you kicked from a tower when you change guilds? I suspect that might be a fix to this issue.

Livid 01-10-2015 05:34 PM

Quote:

Posted by Dusty (Post 534403)
Are you kicked from a tower when you change guilds? I suspect that might be a fix to this issue.

Well my guild Okami keeps getting kicked from the tower by ourselves as if we took the tower again but from us. Im guessing its lag or just you trying to fix it?

Thallen 01-10-2015 06:11 PM

Quote:

Posted by Dusty (Post 534403)
Are you kicked from a tower when you change guilds? I suspect that might be a fix to this issue.

Right now, no. If you did make it this way, you'd need to make it so that there's an exception for the guilds allied to the guild whose tag you're changing from (because lots of towerers switch between the main and allied tags).

I'm not 100% sure if that'd fix it, based on experience. What does fix the glitch is if the player puts on another tag, accepts another guild invite, or reconnects.

Quote:

Posted by Livid (Post 534406)
Well my guild Okami keeps getting kicked from the tower by ourselves as if we took the tower again but from us. Im guessing its lag or just you trying to fix it?

It's because your guild is filled with a bunch of people with bad devices or intentional lag blockers (cough). Dusty added something that warps players who freeze or intentionally lag blocks out of towers. I've witnessed it work successfully several times so far.

Livid 01-10-2015 06:39 PM

Quote:

Posted by Thallen (Post 534409)
Right now, no. If you did make it this way, you'd need to make it so that there's an exception for the guilds allied to the guild whose tag you're changing from (because lots of towerers switch between the main and allied tags).

I'm not 100% sure if that'd fix it, based on experience. What does fix the glitch is if the player puts on another tag, accepts another guild invite, or reconnects.


It's because your guild is filled with a bunch of people with bad devices or intentional lag blockers (cough). Dusty added something that warps players who freeze or intentionally lag blocks out of towers. I've witnessed it work successfully several times so far.

Disregarding your "joke" or rivalry towards the guild im in, it removed attackers as well, and I'm pretty sure not all of the guild is lagging or lag blocking especially if its a tower with a wide entrance like snow.

LiA 01-10-2015 07:15 PM

Quote:

Posted by Thallen (Post 534409)
Dusty added something that warps players who freeze or intentionally lag blocks out of towers.

Livid means that when the server itself lags, it warps everyone out of the flag room to respawn area(outside of the tower) even if your guild is defending the tower. It happened to everyone else at Castle so it might be a bug from the new lag-block update since everyone's tag was also reset.

I also agree w/ the tag glitch too. It needs to be fix asapppp because even if players relog, they are still invincible to whatever tag they were previously on.

Dusty 01-10-2015 07:44 PM

Quote:

Posted by LiA (Post 534418)
Livid means that when the server itself lags, it warps everyone out of the flag room to respawn area(outside of the tower) even if your guild is defending the tower. It happened to everyone else at Castle so it might be a bug from the new lag-block update

Hmm, yes the whole server lagging could possible cause it, but the check is quite a long delay so there must be some intense lag to kick everyone. I can possibly look into ways to resolve it but I'm not quite sure what to do.
Quote:

Posted by LiA (Post 534418)
since everyone's tag was also reset.

The lag-block does nothing about tags.
Quote:

Posted by LiA (Post 534418)
I also agree w/ the tag glitch too. It needs to be fix asapppp because even if players relog, they are still invincible to whatever tag they were previously on.

I'm not sure what exactly is causing it if this is the case. If it's a built-in issue then there may not be much I can do.

Dusty 01-11-2015 02:07 AM

Quote:

Posted by Thallen (Post 534386)
Well, the issue is really that the tower guild "meta" is to spam-recruit anyone who wanders into your tower because, well, the system allows it and strength in numbers usually wins at towers.

To be more specific about the bug, the players on the tag that the player was kicked from can damage them, but the allied guilds can't. Sometimes, some allied guilds can hit them. I honestly don't know what the exact conditions are.

There's a guy that comes to Sardon's using different outfits and names. He will invest time in asking to join a guild or even helping them off tag for a few minutes just to get recruited, and then he spams a bunch of racist garbage in guild chat just to intentionally get kicked out of the guild so that he can PK you with immunity to your sub tags. "Just report them" sounds like wonderful advice, but I've been doing it for 3 days straight now and he is abusing it at this very moment. I've told people to block him and stuff until it gets fixed.

Can you tell me if it only works if the person is kicked from the guild? Does the person removing their tag accomplish this?

If it's the former and not the latter then I can simple check to see what the scripts are doing differently and probably fix it easily.

Narcosis 01-15-2015 07:23 AM

I proposed a solution not too long ago that would completely solve the entire "mass-recruiting random people to help defend tower" thing, and thus make this bug moot.

When a new player is recruited to a guild, there is a 10 minute period in which the player is still fully a part of the guild, but cannot help defend a tower if said guild is already in control of said tower. Meaning, as far as the game's mechanics for towers are concerned, that player would not be considered a part of the guild. If 10 minutes go by and the guild is still in control of said tower, that player may now help defend.

All problems solved.

Craftz 01-15-2015 12:51 PM

Quote:

Posted by Narcosis (Post 535490)
I proposed a solution not too long ago that would completely solve the entire "mass-recruiting random people to help defend tower" thing, and thus make this bug moot.

When a new player is recruited to a guild, there is a 10 minute period in which the player is still fully a part of the guild, but cannot help defend a tower if said guild is already in control of said tower. Meaning, as far as the game's mechanics for towers are concerned, that player would not be considered a part of the guild. If 10 minutes go by and the guild is still in control of said tower, that player may now help defend.

All problems solved.

This would cause problems with many towering guilds using "subguilds" as a way to recruit their members when they come back online. They aren't mass recruiting randoms this way.

Bryan* 01-15-2015 09:30 PM

Quote:

Posted by Narcosis (Post 535490)
I proposed a solution not too long ago that would completely solve the entire "mass-recruiting random people to help defend tower" thing, and thus make this bug moot.

When a new player is recruited to a guild, there is a 10 minute period in which the player is still fully a part of the guild, but cannot help defend a tower if said guild is already in control of said tower. Meaning, as far as the game's mechanics for towers are concerned, that player would not be considered a part of the guild. If 10 minutes go by and the guild is still in control of said tower, that player may now help defend.

All problems solved.



So you're saying you would like a queue system to be implemented for recruiting?

Thallen 01-16-2015 01:58 PM

There is a glitch that people are currently abusing that allows them to be invincible vs. swords when at Sardon's flag level (and possibly other towers).

You can only do this glitch on PC. Since PC does not cache levels and other files (unlike iOS), you must reload the flag level at Sardon's every time you reconnect. After the first time you load the flag level, everyone else in the level is invisible to you. So, what you can do is go to the spikes room below the flag room level, refresh your page (to clear your cache), log back on, then go up to the flag room level. You will then see no one and can hit the flag freely.

Edit: I believe a condition for this glitch to work is that you have not loaded any other level on the overworld once you've reconnected, so the flag room level has to be your first level loaded on the overworld. That being said, it should work at Swamptown, DW, and York as well.

You can, however, be damaged by arrows and bombs during this glitch, which I assume is because they are separate entities and not coded as a part of the Graal character sprite (which are invisible during this glitch). This has existed for a pretty long time, but a particular guild is really abusing it now.

Fulgore 01-16-2015 05:33 PM

Quote:

Posted by Thallen (Post 535677)
There is a glitch that people are currently abusing that allows them to be invincible vs. swords when at Sardon's flag level (and possibly other towers).

You can only do this glitch on PC. Since PC does not cache levels and other files (unlike iOS), you must reload the flag level at Sardon's every time you reconnect. After the first time you load the flag level, everyone else in the level is invisible to you. So, what you can do is go to the spikes room below the flag room level, refresh your page (to clear your cache), log back on, then go up to the flag room level. You will then see no one and can hit the flag freely.

Edit: I believe a condition for this glitch to work is that you have not loaded any other level on the overworld once you've reconnected, so the flag room level has to be your first level loaded on the overworld. That being said, it should work at Swamptown, DW, and York as well.

You can, however, be damaged by arrows and bombs during this glitch, which I assume is because they are separate entities and not coded as a part of the Graal character sprite (which are invisible during this glitch). This has existed for a pretty long time, but a particular guild is really abusing it now.

I think I've seen/experienced this as well, but while defending. Ended up being "that guy" that just sat at flag when it was covered, as I didn't see anyone up there until I went down, then back up to flag at Sardon's right after.

Dusty 01-16-2015 05:36 PM

Quote:

Posted by Thallen (Post 535677)
There is a glitch that people are currently abusing that allows them to be invincible vs. swords when at Sardon's flag level (and possibly other towers).

You can only do this glitch on PC. Since PC does not cache levels and other files (unlike iOS), you must reload the flag level at Sardon's every time you reconnect. After the first time you load the flag level, everyone else in the level is invisible to you. So, what you can do is go to the spikes room below the flag room level, refresh your page (to clear your cache), log back on, then go up to the flag room level. You will then see no one and can hit the flag freely.

Edit: I believe a condition for this glitch to work is that you have not loaded any other level on the overworld once you've reconnected, so the flag room level has to be your first level loaded on the overworld. That being said, it should work at Swamptown, DW, and York as well.

You can, however, be damaged by arrows and bombs during this glitch, which I assume is because they are separate entities and not coded as a part of the Graal character sprite (which are invisible during this glitch). This has existed for a pretty long time, but a particular guild is really abusing it now.

Would kicking players from towers(if they are using flash) resolve this, or does the problem still persist even if they have to navigate the entire tower back?

Thallen 01-16-2015 06:09 PM

Quote:

Posted by Dusty (Post 535700)
Would kicking players from towers(if they are using flash) resolve this, or does the problem still persist even if they have to navigate the entire tower back?

It should fix it because as soon as they go back down from the flag and come back up (at Sardon's), it's fixed. Maybe you can just make it so that if anyone reconnects while inside of a tower, if they are using the Flash client, they are warped outside of the tower onto the overworld?

Dusty 01-16-2015 07:58 PM

Quote:

Posted by Thallen (Post 535708)
It should fix it because as soon as they go back down from the flag and come back up (at Sardon's), it's fixed. Maybe you can just make it so that if anyone reconnects while inside of a tower, if they are using the Flash client, they are warped outside of the tower onto the overworld?

That's the plan, yes.

GotenGraal 01-19-2015 06:56 PM

I'm not sure if this is a bug or a glitch but correct me if I'm wrong here. In the spike room at sardon they added a new spike by the door that leads to the flag room to prevent people from blocking the door as easily. Just recently, I've seen people run down low enough where the spike will not hit them but they're on the tile that should warp them into flag room. Even if you're arrowed down you cannot get low enough to block that door without taking damage from the spikes if I recall correctly. I'll see if I can record it because I see people enter and exit that entrance a bunch of times until it seems to let them run straight down without entering the flag room and then can block without touching the spikes.

Thallen 01-20-2015 07:55 PM

Quote:

Posted by GotenGraal (Post 536269)
I'm not sure if this is a bug or a glitch but correct me if I'm wrong here. In the spike room at sardon they added a new spike by the door that leads to the flag room to prevent people from blocking the door as easily. Just recently, I've seen people run down low enough where the spike will not hit them but they're on the tile that should warp them into flag room. Even if you're arrowed down you cannot get low enough to block that door without taking damage from the spikes if I recall correctly. I'll see if I can record it because I see people enter and exit that entrance a bunch of times until it seems to let them run straight down without entering the flag room and then can block without touching the spikes.

anyone can do this when the server is laggy, try it yourself sometime

warp points between levels are processed serverside, so if your ping is high enough (easily achieved when 3000+ are on), you can go down from the flag and quickly run backwards, then when the spike is in front of you, you can turn forwards against it without taking damage, allowing you to be on the tile and facing forwards

it's the same for the door to the hallway at Sardon's, any good door blocker will enter that level then quickly turn and run right for 2-3 steps and turn left again so that they can't be hit adjacently by people attacking
I can't do it when 2000 people are online in the morning but it's very easy for me to do with 3500 on

GotenGraal 01-20-2015 09:41 PM

That makes sense since I never saw it when I towered but player count wasn't nearly that high. But I think they added that spike to nerf sardon and prevent people from blocking that door freely like that so it still seems like its something that should be fixed. I don't really mind it though since I liked sardon before I just felt like pointing this out.

Thallen 01-20-2015 09:46 PM

What I really don't understand about door blocking at towers is how Castle gets special treatment with a script that automatically moves players that block the Castle flag room door.

I've been warped by admins before for blocking Snow entrance, York cave entrance, and Swamp entrance. Why doesn't someone just add that same script to every door where blocking is determined to be illegal? Then it'd just never happen, and admins would never even have to interfere. I tower at Sardon's almost exclusively, and I wouldn't be mad if they added the script to the flag room door.

Either that, or remove the one at Castle. I don't really see why that one is necessary if so many others aren't. The one at Castle can be abused with a glitch that lets you respawn in place when you die anyway.

I think in terms of fairness advantage, the doors that probably need that script are:
  1. Sardon's flag room door
  2. Castle flag room door
  3. York cave entrance

If the same script was added to Sardon's and York, it'd probably balance towers out a little bit. Sardon's is basically impossible to lose if you have 6 competent defenders who know how to correctly block that door.

If the one at Castle was removed though, it'd probably need some sort of HP nerf at the flag. Just pointing out that there's some strange inconsistency with how Castle's door is treated compared to others.

Colin 02-14-2015 05:10 PM

1 Attachment(s)
Not entirely sure how this happened but,

I entered the cave on the top left of the gmap beside MoD and ran around for about 5-10 seconds then left, when I left I was warped into a little water level surrounded by weird ground spikes sticking out and then all of a sudden I got warped here(see attachment) anyone ever experience something like this before? Practically just warped across the gmap in 10 seconds.

I entered the river from under the bridge, I guess it warped me there and then my character moved out of it - I can not go back under though. (Angel Clan Bridge)

Neil 02-14-2015 05:41 PM

When someone kills you, somehow if you run into them or something you're able to run through a fence. This happened to me somehow, I know it's a bad, probably very unhelpful explanation, but yea..

deadowl 02-16-2015 03:38 AM

Quote:

Posted by NM (Post 541332)
When someone kills you, somehow if you run into them or something you're able to run through a fence. This happened to me somehow, I know it's a bad, probably very unhelpful explanation, but yea..

Location would be a good starter.

Quote:

Posted by Colin (Post 541328)
Not entirely sure how this happened but,

I entered the cave on the top left of the gmap beside MoD and ran around for about 5-10 seconds then left, when I left I was warped into a little water level surrounded by weird ground spikes sticking out and then all of a sudden I got warped here(see attachment) anyone ever experience something like this before? Practically just warped across the gmap in 10 seconds.

I entered the river from under the bridge, I guess it warped me there and then my character moved out of it - I can not go back under though. (Angel Clan Bridge)

Can't say, but that sounds more like a client bug than a scripting bug.

LwMark 02-16-2015 03:41 AM

The water place with all the rocks around it, there also Is a sign there to, it's a place if u lag u get sent there I'm tryin to find a pic I have of it

deadowl 02-16-2015 03:45 AM

Quote:

Posted by Thallen (Post 536473)
What I really don't understand about door blocking at towers is how Castle gets special treatment with a script that automatically moves players that block the Castle flag room door.

One of the biggest disappointments I have with iClassic is that they kept the mountains I tiled, but not my movement system. I recognized path blocking as a major problem, and scripted movement to ignore path blocking for most cases when there is no other path to take (when your vertical or horizontal are less than two tiles, i.e. a player-width, from other path blocking elements).

LwMark 02-16-2015 03:49 AM

I can't find the pic but it's literally all water and it's like a circle of rocks and there's a sign thing I believe says grab me to warp back to main map, it's just a lag place u get sent to.

deadowl 02-17-2015 01:10 AM

For some reason I'm now unable to use weapons. Don't know why. I was hanging out in the zone, then went to york town. After some AFK no weapons? weirdddddd....

Kosiris 02-22-2015 02:51 PM

This is a glitch I've discovered unintentionally. I don't know if this thread is still active, but here it goes:
I was helping a random guild tower a few days ago and I decided to leave after some time of helping. To save time, I kicked myself from the guild and tapped back really fast until I closed my profile before the 'You have successfully left the guild!' message popped up (this was achieved by lagging). Then I still had the guild chat button and I was still receiving messages from guild chat. I was confused and I tried sending a guild chat message asking the members if they received my messages, and they said they did. I opened up the guild roster and checked to see if I was still on there but I wasn't. So I could pretty much spam and send guild chat messages without having the guild tag.
How would this be abused? You can pretty much spam guild chat without ever being kicked. Unless you set another guild tag or log off then back on again. I haven't tried entering the tower and killing the guild holding the fort. I've seen it happen to someone else a while ago. I've tried this on two guild tags (both were holding towers before I joined and left). Hope this was of help!

4-Lom 02-25-2015 04:21 PM

Quote:

Posted by deadowl (Post 541879)
For some reason I'm now unable to use weapons. Don't know why. I was hanging out in the zone, then went to york town. After some AFK no weapons? weirdddddd....

Sometimes this happens when you have used the 'edit mode' with the magnifying glass in your house recently. It can make a mess of things in the real world.

4-Lom 03-02-2015 04:38 AM

Snowtown is changing colors as I walk around (from snow tileset to green tileset, every 15 steps or so).

Bryan* 03-02-2015 06:14 AM

Agree. Snow town is glitching from snow to the grass every 5-10 seconds.

Thallen 03-02-2015 04:22 PM

need the GS scores leaderboard reset, for some reason it never resets when everything else does
last GST, the leaderboard reset 1 month before, sucks to have to rush in points when the leaderboard actually matters for GST seeding

Thallen 03-02-2015 09:45 PM

Sarah said the scores actually do reset, but the leaderboard does not update and reflect the new scores, which it needs to do

Zideruic 03-08-2015 04:33 AM

When i log into graal all of my tileset is black? Not sure why. I've tried clearing browser data, reseting my browser and then also reinstalling my browser.

4-Lom 03-08-2015 05:36 AM

Quote:

Posted by zideruicmirage (Post 546043)
When i log into graal all of my tileset is black? Not sure why. I've tried clearing browser data, reseting my browser and then also reinstalling my browser.

wait for some time and see if it loads. It can take a while for all the images to load up (especially when logging in around graal city area - lost of players as well as tileset stuff to display).

Zideruic 03-08-2015 05:38 AM

Quote:

Posted by 4-Lom (Post 546055)
wait for some time and see if it loads. It can take a while for all the images to load up (especially when logging in around graal city area - lost of players as well as tileset stuff to display).

I have been logged on for quite some time.

4-Lom 03-08-2015 05:44 AM

Oh yeah I'm getting same thing on facebook client.
They must be having winter/spring tileset issues..?

Bryan* 03-08-2015 06:05 PM

Snow Town's tileset is still glitching and causing major spikes.

Bryan* 03-08-2015 07:53 PM

It's fixed now! Awesome job to whoever did it.

Mizochi 03-08-2015 10:04 PM

Would be nice if someone took dustys place and responded to bugs on here

Seņor Albonio 03-09-2015 08:03 AM

Quote:

Posted by Mizochi (Post 546176)
Would be nice if someone took dustys place and responded to bugs on here

Dusty is still on the forums, just not with the staff.

Mizochi 03-09-2015 08:15 PM

Quote:

Posted by Seņor Albonio (Post 546264)
Dusty is still on the forums, just not with the staff.

Yeah I know he is still here but he would reply if bugs were fixed and such before and since he left the staff team we don't really have anyone here to help out with bugs and such that would reply as much as he did

4-Lom 03-12-2015 01:35 AM

Yeah, no. Like 90% of the forum is a waste of time now. They should just totally get rid of this section because he was the only one who DID anything and then said so afterward...

Vic 03-13-2015 01:13 AM

Quote:

Posted by 4-Lom (Post 546714)
he was the only one who DID anything and then said so afterward...

truth

Bryan* 03-13-2015 02:29 PM

Outside of Mod Fort it's become a PK-zone when initially before it wasn't. Was this on purpose or accidental?


http://www.graalians.com/forums/atta...1&d=1426254450

Smitty 03-16-2015 12:40 AM

well I found a pretty serious bug that could lead to boosting. http://i.imgur.com/2hdUkSR.jpg In the image I was trying to get up onto the blue stairs but was constantly being hit back down and I would die within 3 seconds.

4-Lom 03-17-2015 07:15 AM

Them vases. They don't always drop a heart, especially if you copy them.
Also, if you delete them, they leave a vase behind.

slyde 03-29-2015 10:29 PM

Quote:

Posted by 4-Lom (Post 547586)
Them vases. They don't always drop a heart, especially if you copy them.
Also, if you delete them, they leave a vase behind.

Ya the vases don't disappear when you hit/pick up like they use to.

Bryan* 03-31-2015 05:23 AM

1 Attachment(s)
http://www.graalians.com/forums/atta...1&d=1427775771


Is this consider a bug? The player with the guild tag (Zero Division) .

Seņor Albonio 03-31-2015 10:04 AM

Quote:

Posted by Bryan* (Post 550545)
http://www.graalians.com/forums/atta...1&d=1427775771


Is this consider a bug? The player with the guild tag (Zero Division) .

He glitched his pathetic ass into that place.


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