Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Aaron 07-18-2014 06:08 PM

Quote:

Posted by 4-Lom (Post 490882)
it causes issues with horses and button graphics.

eh, I dealt with it

Why can't we just have the old system back? You hop on a horse, fill up with bushes, you get off, you lose your bushes. And there's not the super fast horse killing.

Ash Ketchum 07-18-2014 06:11 PM

Quote:

Posted by Thallen (Post 490917)
isn't this updated system the way that horses have always worked on PC Graal
I haven't played it in so long that I can't even remember

So? Stop bringing your PC graal crap on an iDevice forum section

Dusty, you should update the news with all these changes. A monthly changelog, but in game, and not in this "un-official" forums?

Thallen 07-18-2014 06:12 PM

Quote:

Posted by Ash Ketchum (Post 490923)
So? Stop bringing your PC graal crap on an iDevice forum section

don't tell me how to forum on the internet, Simpl-eZ

Dusty 07-18-2014 06:24 PM

Quote:

Posted by Thallen (Post 490917)
isn't this updated system the way that horses have always worked on PC Graal
I haven't played it in so long that I can't even remember

You mean unbroken? Ya :P But the bush thing was always a feature of horses in the past, I simply reimplemented it as a sort of balancing aspect for horses. Horses are able to be quick and move in and attack and get out, but this was somewhat unfairly "balanced" by the fact that if they WERE hit, they would take a lot of damage from a single hit. It could range from one full heart to even instant death in the case of bombs. Now they can get in, get a quick hit and get out. Even if they are hit they take a moment of invincibility and can escape away -- as intended. Thus, I made it so if you do hit a horse rider you can somewhat slow them down.

Demrow 07-18-2014 06:27 PM

Quote:

Posted by Dusty (Post 490929)
You mean unbroken? Ya :P But the bush thing was always a feature of horses in the past, I simply reimplemented it as a sort of balancing aspect for horses. Horses are able to be quick and move in and attack and get out, but this was somewhat unfairly "balanced" by the fact that if they WERE hit, they would take a lot of damage from a single hit. It could range from one full heart to even instant death in the case of bombs. Now they can get in, get a quick hit and get out. Even if they are hit they take a moment of invincibility and can escape away -- as intended. Thus, I made it so if you do hit a horse rider you can somewhat slow them down.

Exactly how client pc has it

Dusty 07-18-2014 08:02 PM

  • When changing from a snow house to a normal house, your new house is no longer left looking like a snowy level.

Quote:

Posted by Ash Ketchum (Post 490923)
Dusty, you should update the news with all these changes. A monthly changelog, but in game, and not in this "un-official" forums?

Hmm... maybe. Honestly though sometimes I can go months without really having anything substantial posted here so I don't know. Honestly I'd be more interested in setting up a bug tracking website, but that's probably something Stefan would have to do... and I don't think they are very interested in fixing bugs unless they are very high priority.

Ash Ketchum 07-18-2014 08:04 PM

Quote:

Posted by Dusty (Post 490957)


Hmm... maybe. Honestly though sometimes I can go months without really having anything substantial posted here so I don't know. Honestly I'd be more interested in setting up a bug tracking website, but that's probably something Stefan would have to do... and I don't think they are very interested in fixing bugs unless they are very high priority.

It doesn't have to be monthly. It just seems more logical putting the changes in-game

Narcosis 07-19-2014 12:52 AM

Dusty, since you've been making changes to horses, is there any way you can change the sound effects on some old horses that don't make any sense? Main example: The July 4th Rocket. It has the default "horse" sound effects, which makes no sense whatsoever. I'm not asking to make a brand new set of sounds for such an old mount (although it would be awesome if you did), but at least if you could change it to the same sounds the broom or the cloud use (the most similar mounts I can think of). Also, given that the rocket "flies", should it not be able to ride over water? I have other old mounts that fly, like the owl and the gargoyle.

Getting back to the sound effects, the old turkey mount could also use a change. You have that turkey sound effect used by the pets. That sound should apply to the turkey mount.

It would be great if this could be looked into. Maybe older items aren't as high on the priority list as newer ones, but there's still a bunch of us who have these items and it's only fair that the rules that apply to the newer stuff also be applied to the vintage mounts/items/etc.

Demrow 07-19-2014 12:58 AM

Would be awesome to have a Screen lock key, help a lot in guild spar. Make it an option in the 'options' (disable screen lock key/enable screen lock key).

Anyone who doesn't know what i'm talking about, in spars your screen is 'focused' or 'locked' and it doesn't move with your character.

Ash Ketchum 07-19-2014 05:52 PM

Quote:

Posted by Demrow (Post 491031)
Would be awesome to have a Screen lock key, help a lot in guild spar. Make it an option in the 'options' (disable screen lock key/enable screen lock key).

Anyone who doesn't know what i'm talking about, in spars your screen is 'focused' or 'locked' and it doesn't move with your character.

o thats a good idea

Dusty 07-19-2014 06:04 PM

Quote:

Posted by Ash Ketchum (Post 491244)
o thats a good idea

Such a good idea he decided to post it here after already making a thread about it.

Dusty 07-19-2014 06:27 PM

  • While you are swimming other players are no longer blocking

Darklink 07-19-2014 07:22 PM

Quote:

Posted by Dusty (Post 491263)
  • While you are swimming other players are no longer blocking

Omfg thank you

Can't tell you how many times I got stuck at pyrat bay because of the afkers there

Kendama 07-19-2014 08:03 PM

Quote:

Posted by Dusty (Post 491263)
  • While you are swimming other players are no longer blocking

Noooooooooooo :( :( :( :'( :'(

Demrow 07-19-2014 08:06 PM

Quote:

Posted by Dusty (Post 491245)
Such a good idea he decided to post it here after already making a thread about it.

Dusty I'm just looking for your input brother. You seem to be the guy to go to on these things and when you don't respond saying "Good idea" or "bad idea" I have to post in here where I get a response. You seem to have a little attitude with me and I'm not sure what it's over. 3K people online is a joke when graal has just as much potential as a game like minecraft, where millions play. I'd be pushing Stefan for a wage in hopes it might inspire you guys to put any thought or skill into improving this game. You guys are doing a real good job adding different ways to say f:uck (feel free to add this one) in to the swear filter because that's the only update I've noticed.


All times are GMT. The time now is 07:37 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.