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-   -   LavaClaw's Pixel Wizardry (https://www.graalians.com/forums/showthread.php?t=10710)

PoeticFolly 10-01-2012 09:13 AM

Quote:

Posted by LavaClaw (Post 206712)
Love PoeticFolly the most

FTFY
I remember wearing that melon hat when I was an admin. I loved that thing, hahaha.

LavaClaw 10-01-2012 10:42 AM

2 Attachment(s)
Added more contrast and made a spear version of it.
Attachment 6439
Attachment 6440

@PoeticFolly yeah I remember you always wearing it lol

Dylan 10-01-2012 10:44 AM

The amount of colors used could be reduced, 19 is a ton for a lil sword. :P

LavaClaw 10-01-2012 10:48 AM

Quote:

Posted by Dylan (Post 206938)
The amount of colors used could be reduced, 19 is a ton for a lil sword. :P

What is the point in reducing colours though?

Dylan 10-01-2012 11:08 AM

Quote:

Posted by Cure
You may find that pixel artists often advocate a low color count. You might assume that this is just a tradition leftover from the olden days of pixel art, back when video game consoles could only display a certain amount of colors.

If modern computers can easily display hundreds of colors, why shouldn't you use them all? In truth, using small palettes isn't an outdated tradition of pixel art, and there are very logical reasons behind this practice.

Cohesion- When you're using less colors, the same colors will reappear throughout the piece more frequently. Since the different areas of the work share the same colors, the palette ties the piece together, unifying the work.

Control- The smaller the palette, the easier it is to manage. You may, and probably will, want to change adjust a color later on. If you've got 200 colors, it's going to take you a lot longer to make the adjustments, because by changing one color you've thrown off its relationship with the colors neighboring it on its color ramps, and adjusting them means changing the relationships between those colors and their neighbors! You can see how this quickly adds up to a lot of work. With a smaller palette, the effect of changing a single color is more substantial, and there are less micro-relationships to worry about.


LavaClaw 10-01-2012 12:30 PM

1 Attachment(s)
Thanks Dylan, makes more sense now.
I used 8 colours on this sword, the blade itself looks a tad plain, any ideas?

Attachment 6441

Dylan 10-01-2012 12:42 PM

Quote:

Posted by LavaClaw (Post 206952)
Thanks Dylan, makes more sense now.
I used 8 colours on this sword, the blade itself looks a tad plain, any ideas?

Attachment 6441

I did a bit of an edit and added more contrast/hue shifts to the colors.
http://i.imgur.com/RBfxS.png

LavaClaw 10-01-2012 01:04 PM

Oh that looks great, the shiny effect especially.

Flux* 10-01-2012 01:36 PM

Wow Cool Stuff LavaClaw :)

Bas! 10-01-2012 01:42 PM

wowow nice job!!:D

XENA* 10-01-2012 03:02 PM

Nice!

BillyBob 10-01-2012 05:19 PM

Water sword is sexy. Same with steam punk goggles. Nice work (:

cache 10-01-2012 09:12 PM

Quote:

Posted by LavaClaw (Post 206798)
Attachment 6427

A water-style sword, wasn't too sure how to shade the metal though.

Use blue to shade metal

callimuc 10-01-2012 09:20 PM

awesome! go to loki and get part of the gfx team rather than the pr team!

LavaClaw 10-01-2012 10:52 PM

Thanks everyone for the comments

Quote:

Posted by cache (Post 207074)
Use blue to shade metal

I did lol

Quote:

Posted by callimuc (Post 207075)
awesome! go to loki and get part of the gfx team rather than the pr team!

Thanks, I don't think i'm quite that good though. Plus, I'd rather not have any commitments around my pixel art just yet.


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