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20k should be a 2 people mount and a morph ... And for those who say 20 k = no life well you can pass on the guild to different players .. Dident mean 1 person wiol e the leader fore ever ( not that I could be ) but its by sad as you say
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A lot of people here seem confused. The question wasn't asking if you would reach 20k, but if the prize reaching that should be a morph. If you have no plans on reaching 20k, and you don't care about the prize, don't answer.
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you should get banned for medical reasons
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It's not really a great idea having over 10k hours.
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I don't think a morph is worth it, especially not for 20k. 20k isn't worth it for anything. I mean, if you really wanna go that far, I'm not gonna stop you, but really think about how much of your life you're throwing away before you do that.
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[QUOTE=Zoologist;409386]Mate everyones answering as such because who in their right mind would wanna try for 20k.
^Kate |
I honestly don't think rewards should be given at all past a 1k hat, and even then it's stretching it. There's no need to reward people to incentivize them to do a rather mundane, skill-less activity. It's pretty much the only reason people ever tower, and that's stupid design. I'd suggest actually spending time in making the tower 'game mode' actually enjoyable for the players instead of a grind to reach 1,000 hours. Maybe if towering actually becomes appealing and fun to play, maybe everyone will stop bitching and grinding for rewards. Guild Wars 2's World vs. World mode is the same general idea as Classic's towers (seiging towers, keeps, etc.) and is what Classic's towers should have been. There are actually skillful ways to play the game and it doesn't all rely on strength in numbers, and its overall and enjoyable and diverse experience. Classic's tower system relies 90% on strength in numbers, and all it literally is is just spamming sword and arrow, dying, respawning, running back just to repeat the same cycle. There is minimal skill involved, and almost everyone hates the actual activity. So why are we rewarding people for partaking in this activity? It doesn't make any sense. People in Guild Wars 2's WvW don't complain too much about lack of rewards, because they're actually having fun playing the game. That's how it should be for Classic. For any game.
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Modeling feg
I think that most people only go for 1 k is because there not motivated to go To 5 k ... I mean 1 k = hat and then 5k = another hat, by the time you get to 5 k you could complete 4 more guild an the prize would be the same as 5ks . So what ik trying to say is people might not be motivated to go to 5k due to the same prize 1 k an for 5k do why not change the 5 k prize for like a morph |
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