Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Battle system tweaks (https://www.graalians.com/forums/showthread.php?t=23416)

Kendama 02-14-2014 06:22 PM

Quote:

Posted by Demrow (Post 452819)
Umm dude it's 'cheating' in my eyes when a guild has people to block the only entrance to the flag. It's 'cheating' to have people just sit there around the flag and block you from hitting it. I understand these are good strategies for the flawed system but it doesn't make it fun.

Well sorry but that's your opinion and it's not true. Blocking off areas is a part of towering. Yall are getting to technical, think about the names. They are called towers and they are called forts. They are meant to be defended and to keep enemies out of. Not just to play a flag game the whole time. That wasn't the way they were designed.

Sure it makes me mad when a lagger blocks somewhere and can't die, or back then when someone could chat block for like a whole 30 seconds before dying, but that was then and now it is fine. If you ARE skilled, like me, you know exactly how to get pass blockers or to use it to your advantage when attacking.

Quote:

Posted by Demrow (Post 452844)
Was waiting for Thallens piece of ****, worthless comment. Maybe the more people post about it the better the chance they'll do something. You send me the link to all the ideas I named

Go away don't run around shoving your opinions down peoples throats saying your right

Quote:

Posted by ufoburan (Post 452791)
I agree with number 1. Usually numbers are what get you to take a tower but that can also not always be acurate. I have seen like 36 ppl try and take Sardz from a defending guild of like 7 and fail massively because of cheap and or illegal blocking techniques. The other issue is Afkers you could have 23 defenders but if only 3 are defending odds are not in your favor to keep the tower. I have seen that happen more than once. Don't get me wrong the more ppl you have the better.

The other big problem with numbers is keeping them. How many times have you recruited ppl then they go off line 2 minutes later? I would say other than MOD or Castle (which seems to have an endless supply of noobs for SON to recruit) its very hard or impossible to keep your numbers up when defending. This is one of many things I see most if not all guilds do wrong. I have seen a few guild leads be smart enough to run out and start recruiting when numbers start to drop a bit,but not very often. Usually ppl just afk and let the numbers dwindle till there is next to know defenders then some other guild easily runs in and takes over the tower.

2.I don't really see skill as something that is needed for towering. I'm not saying it doesn't help,but any noob can sword spam at a flag. So IMO it only helps if your defending and low on members.

3.what Organization? You know how many times I have seen guilds fail because ppl don't listen? Even my UFO has failed time and time again because people want to do their own thing. Let me know if you can ever find a single guild that can actually keep players out of the Flag room and defending to keep attackers from getting to the flag.

Yes it does happen but never for long. Sooner or later ever one ends up in the flag room or AFK. If you go and look at every single tower you can see that in one way or another they are set up so you can have ppl posted in certain spots to defend and keep ppl out of the flag room. Which is how it should be but that almost never happens. I have seen some guilds more effectively defend certain towers than others like Swamp for example by putting and keeping blockers by the stairs coming up from the water. However, I still don't get why ppl aren't smart enough to post defenders by the entrance to the respawn room to at least make it harder for ppl to even get into the re-spawn room with the 2 pools. Would it not make sense to put things in the way to slow down or keep ppl from attacking your tower instead of just 10 ppl basically having a circle jerk around the flag spamming until they get attacked? The same strategy could be used at any tower. Putting defenders as far out as possible to block and fend off attackers but again that never happens.

4.I think this one goes with organization. I have seen time and time again guilds fail because ppl take for ever to show up when "regrouping" to take a tower and usaully by the time everybody does show up 2-4 ppl have gone afk,and the defending guild has gotten more members. So instead of scouting the other towers you end up wasting time attacking over and over as more and more of your guilds members start afking or going off line.

In short towering is very disorganized,nearly impossible to get a good number of ppl,keep them on,active,and inside your tower. Then getting them all to listen to your commands,to stay in their spots and defend from attackers coming in,or just to get them all to show up in a timely fashion and attack all at once and continually until you are successful in taking over a tower.

So basically towering is a big pain in the ass

And you aren't very educated in the different guilds either then. Organization plays a huge role; I know this for a fact as a guild leader. If you have organized subguilds with leaders who keep up with their sub members and give them ranks and stuff, you are much more powerful (Used to be that way for me, and I've been in Cruxis and stuff where they did that.)

Skill also plays a huge role. Say my guild Voyage is defending york, and we do have a good amount of noobs as well as experienced players. The noobs will surround flag, most ready to spam sword if we get attacked. However, the experienced players will move forward to set up an advanced defense that will deteriorate the enemies large attack, almost preventing them from getting a lot to the flag.
Or, you could say we are attacking castle, experienced members can pk enemy defenders while avoiding getting hit in the flag room. They will keep enemies dying, instead of just running in and quickly getting taken out like noobs do.

I could go on forever with everything I have learned over the years. Towering is multi-dimensional, there are SEVERAL factors to both attacking and defending.

Demrow 02-14-2014 07:06 PM

Quote:

Posted by Kendama (Post 452849)

Go away don't run around shoving your opinions down peoples throats saying your right

Who are you aiming this towards?

Sariss 02-14-2014 08:27 PM

Quote:

Posted by Demrow (Post 452819)
Umm dude it's 'cheating' in my eyes when a guild has people to block the only entrance to the flag. It's 'cheating' to have people just sit there around the flag and block you from hitting it. I understand these are good strategies for the flawed system but it doesn't make it fun.

It's not about fun, it's about getting the hat.

sssssssssss 02-14-2014 09:39 PM

Quote:

Posted by Kendama (Post 452849)
Go away don't run around shoving your opinions down peoples throats saying your right

Ummm....????? Are you saying opinions based off of your experiences as a fact? And saying you're right?

I'm not here to start a mother humpin flame war, but don't be hypocritical. I've been a guild leader for a long, long, long, time (very few probably beat me on the length, even if you count my off and on time [which is 13+ years now and counting], and other games). No need to go around saying that to try and throw your opinion to matter. State your opinion and let it be, if it's good then it will show and it won't matter how long you have lead a guild.

He's just expressing what he'd like to see. If there are ways to make it better in people's opinions, they should say so. Not everyone is going to agree.

I agree with Dem that the blocking is kinda lame. Yes, you can get around it you're not the only one that knows that. Point is, in any other REAL RPG, blocking is cool, but there are other ways to approach it in a general term of PvP. In Graal, there's very, very few, and it gets old, and it's not unique whatsoever.

Plus I just wanted to add, Thallen is my valentine today. I bought flowers so the girls in the office would get excited and be jealous of much of a great guy I am.

Demrow 02-14-2014 10:34 PM

Quote:

Well sorry but that's your opinion and it's not true.
Yeah if you're talking about me getting out and forcing my opinion, this is my thread that you're in and I'm not forcing anything down anyone's throats (besides your mom) BAM!. Thallen trolls these threads daily and what he said doesn't add anything to the topic. He's been playing this game since it first came out when he was 30 then and now he's almost 50 reaching mid life crisis time and he just picks threads to start ****, kids an arrogant douche plain and simple.

If anything I don't see why staff don't create little forts that guilds can take over and implement some of these ideas for more fighting skilled guilds while the door blockers and slashers keep castles. I'd be ok with having both.

twilit 02-15-2014 01:52 AM

Quote:

Posted by GOAT (Post 452714)

Suicides add to deaths, and would affect ratio.

Kendama 02-15-2014 01:56 AM

I have expereince behind my words, you are a random noob coming onto graalians telling everyone what combat is "supposed" to be like.

I am not saying the combat system is supposed to be one way or the other, I am saying 2 things

towering was designed with more than just skill involved

towering relies on more than just numbers.

sssssssssss 02-15-2014 02:16 AM

Quote:

Posted by Kendama (Post 452921)
I have expereince behind my words, you are a random noob coming onto graalians telling everyone what combat is "supposed" to be like.

I am not saying the combat system is supposed to be one way or the other, I am saying 2 things

towering was designed with more than just skill involved

towering relies on more than just numbers.

If you mean I'm a random noob, lmao. Go look at my join date on the official forums, add 3 more years and a few months to make that date earlier, and say that again lol. If you mean Demrow, then after going to look at my join date on the official forums know that I can vouch that Demrow is in fact not a "random noob". Demrow has been with me and for a number of years, going back to at least 2005 I believe, and on his own as the main guy for a guild that's been around since 2007 on multiple games, but starting on Graal then. Gl on that statement. Even got a little blog of all the wars and stuff for SDE at least on the official Graal Forums.

Quote:

Posted by Kendama (Post 452546)
17!

(The above from the "How old are you?" thread) So, you were roughly 2 years old when I started. Gl again.

Now you're sounding ridiculous either way. Teach us more with your grand experience master. Lmao. I'd love to know your earliest guild you lead and a few of it's members, I was in Royals and Underworld before servers were ever even out in 1999, Lead TWM shortly after that, lead SDE for quite some time, lead SLK, been in IXI as one of the leaders, been in SeeD for fun, and lead SLX for a number of years as well. Not to mention other guilds like King and such that I was apart of.

Again, GL with that statement. Your cockiness just got you lookin dumb.

Kendama 02-15-2014 03:17 AM

Quote:

Posted by sssssssssss (Post 452930)
If you mean I'm a random noob, lmao. Go look at my join date on the official forums, add 3 more years and a few months to make that date earlier, and say that again lol. If you mean Demrow, then after going to look at my join date on the official forums know that I can vouch that Demrow is in fact not a "random noob". Demrow has been with me and for a number of years, going back to at least 2005 I believe, and on his own as the main guy for a guild that's been around since 2007 on multiple games, but starting on Graal then. Gl on that statement. Even got a little blog of all the wars and stuff for SDE at least on the official Graal Forums.


(The above from the "How old are you?" thread) So, you were roughly 2 years old when I started. Gl again.

Now you're sounding ridiculous either way. Teach us more with your grand experience master. Lmao. I'd love to know your earliest guild you lead and a few of it's members, I was in Royals and Underworld before servers were ever even out in 1999, Lead TWM shortly after that, lead SDE for quite some time, lead SLK, been in IXI as one of the leaders, been in SeeD for fun, and lead SLX for a number of years as well. Not to mention other guilds like King and such that I was apart of.

Again, GL with that statement. Your cockiness just got you lookin dumb.

wow i was wrong u are right

You should try yoga or join a club or something

sssssssssss 02-15-2014 03:20 AM

Quote:

Posted by Kendama (Post 452849)
Well sorry but that's your opinion and it's not true. Blocking off areas is a part of towering. Yall are getting to technical, think about the names. They are called towers and they are called forts. They are meant to be defended and to keep enemies out of. Not just to play a flag game the whole time. That wasn't the way they were designed.

Sure it makes me mad when a lagger blocks somewhere and can't die, or back then when someone could chat block for like a whole 30 seconds before dying, but that was then and now it is fine. If you ARE skilled, like me, you know exactly how to get pass blockers or to use it to your advantage when attacking.



Go away don't run around shoving your opinions down peoples throats saying your right



And you aren't very educated in the different guilds either then. Organization plays a huge role; I know this for a fact as a guild leader. If you have organized subguilds with leaders who keep up with their sub members and give them ranks and stuff, you are much more powerful (Used to be that way for me, and I've been in Cruxis and stuff where they did that.)

Skill also plays a huge role. Say my guild Voyage is defending york, and we do have a good amount of noobs as well as experienced players. The noobs will surround flag, most ready to spam sword if we get attacked. However, the experienced players will move forward to set up an advanced defense that will deteriorate the enemies large attack, almost preventing them from getting a lot to the flag.
Or, you could say we are attacking castle, experienced members can pk enemy defenders while avoiding getting hit in the flag room. They will keep enemies dying, instead of just running in and quickly getting taken out like noobs do.

I could go on forever with everything I have learned over the years. Towering is multi-dimensional, there are SEVERAL factors to both attacking and defending.



Quote:

Posted by Kendama (Post 452921)
I have expereince behind my words, you are a random noob coming onto graalians telling everyone what combat is "supposed" to be like.

I am not saying the combat system is supposed to be one way or the other, I am saying 2 things

towering was designed with more than just skill involved

towering relies on more than just numbers.

Quote:

Posted by Kendama (Post 452954)
wow i was wrong u are right

You should try yoga or join a club or something

Ditto champion. I have a good job, a kid, and enjoy my life. Yoga is gay and I used to drink at clubs, but something like the chess club? No thanks.

Kendama 02-15-2014 03:31 AM

No i mean like a gym. You got lots of pent up energy and it seems to get you worked up

Btw not seeing how yoga is gay besides just an American stereotype haha

sssssssssss 02-15-2014 03:32 AM

Dem is a friend of mine, you came on here all flaming dude not me. I knew you haven't been playing Graal as long as either of us, so I figured it was time to put you in your place for running your mouth. But again, you were the one on here flaming and running your mouth on assumptions. Trying to play that whole "cool, level headed" junk after looking stupid and crap doesn't work bro.

So yeah, I'm good. How's your day going?

Kendama 02-15-2014 03:50 AM

I still know more about iClassic then you :D:D

idgaf about these old servers

they aint iClassic

sssssssssss 02-15-2014 03:56 AM

That's true, although iClassic is extraordinarily close to the regular, classic server that started Graal. Anywho, this thread has probably been derailed enough lol. :)

GOAT 02-15-2014 03:58 AM

Quote:

Posted by twilit (Post 452920)
Suicides add to deaths, and would affect ratio.

ya I know but I rather kill myself than let some other noob benefit from killing me. If they removed the AP heal crap I would love this idea.


All times are GMT. The time now is 11:59 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.