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-   -   The best idea ever to come to tower taking (https://www.graalians.com/forums/showthread.php?t=23458)

NeoZX 02-18-2014 05:22 AM

Quote:

Posted by Kendama (Post 453920)
I knew there would be an idiot to come up with some reason how they disagree with the idea. Although I didn't expect it to be as dumb as "It's fun abusing guild tags". Nicely done.

This deserves a slow clap.

*Slow Clap*

Kendama 02-18-2014 05:24 AM

Quote:

Posted by NeoZX (Post 453919)
Subs lmao, allies.

Although pretty much all good tower taking guilds use allies for subs, they sometimes remove a sub and ally another guild to attack a fort with them. Once one of the guild takes, the guild they allied with can abuse the alliance tag and attack flag without taking damage. The leader would have to quickly unally to avoid this.

Also, sometimes guilds actually are allied to other tower taking guilds atleast for a limited time as a real alliance. Once a guild turns on the other, the members have to feel the wrath of them abusing ally tag until leader comes on to unally.

Furthermore, sometimes sub members or just any allied person doesn't care about the guild that is allied that has a fort. They might have gotten a tag easily from the sub leader or be friends with them or something. They can cause the most annoying disturbance and make it nearly impossible to keep the flag as they abuse the sword immunity and take advantage of the flag damage they can output. Again, got to wait until leader can log on and unally guild or someone with powers in the allied guild kicks the disturbing member.

This is all so pointless and stupid. They are called allies, allies should not be able to directly cause damage to another ally.

ufoburan 02-18-2014 09:24 AM

I have only been a part of a hand full of actual alliances how you described it where UFO temperarily removed an ally/sub guild and allied with an actual towering guild to team up and take a tower from another guild. I think its quite fun and TBH I wish it would happen more often,and I do believe that's how it was originally intended to be. Then again the admin's don't seem to care so whatever.

GOAT 02-19-2014 09:44 PM

Quote:

Posted by Kendama (Post 453920)
I knew there would be an idiot to come up with some reason how they disagree with the idea. Although I didn't expect it to be as dumb as "It's fun abusing guild tags". Nicely done.

Don’t be so quick to insult people, you have to look at all angles of an idea. Heres why I think this is flawed and could allow certain guilds to monopolize the tower industry.

1. 25(spots in a guild) divided by groups of 4= 6 groups and one extra player

2. 5(allies) times 25(spots per ally)=125 possible ally members

3.125 divided by 6 groups = 20 allies per group and 5 left over

4. 4 members of the group take care of the flag and 20 possible allies kill off attackers(since they can’t heal or damage the flag) they would be able to kill attackers next to the flag without worries

5. hat chasing guilds could unite and get a hat every 10 days if they plan it the right way.

Note: that would mean about 150 players would want a hat and I don’t know the max amount of hats allowed to be given to 1k guilds



edit- ma bad kendama, insult to Michael makes sense after I read his post again lol

ufoburan 02-20-2014 10:49 AM

Quote:

Posted by GOAT (Post 454284)
Don’t be so quick to insult people, you have to look at all angles of an idea. Heres why I think this is flawed and could allow certain guilds to monopolize the tower industry.

1. 25(spots in a guild) divided by groups of 4= 6 groups and one extra player

2. 5(allies) times 25(spots per ally)=125 possible ally members

3.125 divided by 6 groups = 20 allies per group and 5 left over

4. 4 members of the group take care of the flag and 20 possible allies kill off attackers(since they can’t heal or damage the flag) they would be able to kill attackers next to the flag without worries

5. hat chasing guilds could unite and get a hat every 10 days if they plan it the right way.

Note: that would mean about 150 players would want a hat and I don’t know the max amount of hats allowed to be given to 1k guilds

edit- ma bad kendama, insult to Michael makes sense after I read his post again lol

I had thought of that same scenerio awhile back and I am kind of surprised that sort of thing has never happened. If it did you would think 1 guild would be able to basically control the Majority if not all the towers and the 1k hat rate would be fairly quick like you suggested. Like you mentioned I'm not sure what is the limit on 1k hats you can hand out at a time. I just assumed it was 25 since there are 25 roster spots in a guild. I'm sure if this was to happen the group would simply just rotate which group of 25 ppl would get the hat for each time 1k was hit. I would have to think there would be a good amount of complaining by everyone else in other towering guilds who would be getting shut out of tower hours. Then the admins would probably step in and change something or just ban everyone from the 1 super guild.

I think it would be cool to see happen tho.

Kendama 02-21-2014 01:07 AM

These super guilds already exist now, literally the only difference in my idea is that their sub members would not damage the flag. Now, as Goat said, this would allow 20 sub members to crowd around flag and have very limited (4) people healing flag. I don't understand how this is bad and I dont see this happening. Is it any different from having 20 members crowd around flag and having 4 members block/pk attackers? It's not.

In fact since allies do not respawn in closer areas than the actual holding guild, it seems like this really wouldn't help hold the tower at all. And even if it did, if you have that many members YOU SHOULD be able to hold the tower without any problem.

This is like NO different than the system already is, the only times that people on sub-tags/allied-tags effect the outcome is if they are either trolling and trying to abuse their tag or a noob who doesn't know what he/she is doing.

This would just eliminate these problems, while not affecting the gameplay in other ways.

GOAT 02-21-2014 07:21 AM

Quote:

Posted by Kendama (Post 454543)
These super guilds already exist now, literally the only difference in my idea is that their sub members would not damage the flag. Now, as Goat said, this would allow 20 sub members to crowd around flag and have very limited (4) people healing flag. I don't understand how this is bad and I dont see this happening. Is it any different from having 20 members crowd around flag and having 4 members block/pk attackers? It's not.

In fact since allies do not respawn in closer areas than the actual holding guild, it seems like this really wouldn't help hold the tower at all. And even if it did, if you have that many members YOU SHOULD be able to hold the tower without any problem.

because it would allow allies to kill attackers next to the flag without affecting the flag. the 4 tag members wouldn't even have to do much since the allies would probably kill attackers fairly quick unless it was 10+ attackers


respawn points can be worked into a defensive strategy in certain towers. DW for example, the stairs in the first 2 levels can be blocked by ally members so when they die they don't have to run all the way to the last level. If any attackers are able to escape they will most likely have low health and would be an easy kill.

ufoburan 02-21-2014 10:32 AM

Quote:

Posted by Kendama (Post 454543)
These super guilds already exist now, literally the only difference in my idea is that their sub members would not damage the flag. Now, as Goat said, this would allow 20 sub members to crowd around flag and have very limited (4) people healing flag. I don't understand how this is bad and I dont see this happening. Is it any different from having 20 members crowd around flag and having 4 members block/pk attackers? It's not.

In fact since allies do not respawn in closer areas than the actual holding guild, it seems like this really wouldn't help hold the tower at all. And even if it did, if you have that many members YOU SHOULD be able to hold the tower without any problem.

This is like NO different than the system already is, the only times that people on sub-tags/allied-tags effect the outcome is if they are either trolling and trying to abuse their tag or a noob who doesn't know what he/she is doing.

This would just eliminate these problems, while not affecting the gameplay in other ways.

I know there are some guilds that are good at keeping up some sub numbers. Like SON for instance always has Subs full of noobs to bring in. But what I meant by a super guild was a guild that would be able to keep all of its subs filled up with members all the time. I don't see guilds doing that. I have seen guilds hold multiple towers at times but usually not for long.

The most recent being Theabb and they where doing it in the off hours when most ppl where a sleep or at school so I don't really completely count that as being a super guild. I wanna seem them do that now at peak hours when there are 3k+ players on and 10+ defenders at each tower.

iZika 02-28-2014 01:30 PM

Nice idea but...
(Ally#1) :O It's low health better push it up a bit.
(Main#1) Hey move I'm gonna push it up.
(Ally#1) NO! I was here first.
(Main#1) *Changes guild tag* FIGHT!!!
(Ally#2) What the!

ufoburan 03-03-2014 09:11 AM

Maybe they could make it so you can't change tags while inside a tower?


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