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-   -   Factions (https://www.graalians.com/forums/showthread.php?t=25486)

MrSimons 08-06-2014 09:17 PM

I support this in replacement of squads. Imo if this was added squads would need to be done away with if this was added. However I think it seems like a pretty good replacement for these reasons:
  • Will help destroy any cliques that Zone has, since anyone could join any group of players, making it much easier for new players to become aquainted with Vets.
  • No one is the boss of these factions, rather than having a squad leader who bosses everyone around all players in the faction will be equals.
  • I'd also hope that some sort of faction prizes could be made-- to counteract the ****storm players would bring up upon the release of something like this and no longer having 1k squad hour rewards.
  • This would also be nice to drive the server away from Era or Classic, giving Zone it's own unique system for teams.

Nyte* 08-06-2014 09:42 PM

I'm gonna keep more coming to add to this discussion, but as for the first question about players switching Factions. I think the penalty should be losing all current Faction gear and progress. Factions shouldn't be all about collecting the faction gear leaving the faction and getting the gear in the next faction then just not touching factions after you get all of the gear. Take away their gear and level progress (if added) when they leave.

Mangsi 08-06-2014 09:51 PM

Could you choose to not be in a faction? Like if you just wanted to be alone, no factions no nothing?

Also, what is each faction corresponds with the classes, like if you join one faction you get speed of a medic and you can build a med bot, or if you get like a commando faction you get one extra damage on your faction weapon, and as time goes on and we get more players, we get another faction class.

And to change from one faction or class you have to pay 5k gralets?

Nyte* 08-06-2014 09:56 PM

Quote:

Posted by MrSimons (Post 496604)
  • I'd also hope that some sort of faction prizes could be made-- to counteract the ****storm players would bring up upon the release of something like this and no longer having 1k squad hour rewards.
  • This would also be nice to drive the server away from Era or Classic, giving Zone it's own unique system for teams.

I see more potential for rewards for players than just hat, robot, and gun skin, and even more ways to achieve rewards than just basing.

Stratus 08-06-2014 10:06 PM

Quote:

Posted by MrSimons (Post 496604)
I support this in replacement of squads. Imo if this was added squads would need to be done away with if this was added. However I think it seems like a pretty good replacement for these reasons:
  • I'd also hope that some sort of faction prizes could be made-- to counteract the ****storm players would bring up upon the release of something like this and no longer having 1k squad hour rewards.

I think having faction rewards would be a very nice addition if the faction would have to earn a lot of hours to get the reward. Having a high hour faction reward would make basing more competitive because faction players would all have to participate and work together or else the faction would be beaten. Factions who have more players who work together will have a better chance of owning a base than factions where players don't get along.

Tashkin 08-06-2014 10:12 PM

Quote:

Posted by Tashkin (Post 496600)
I am not sure that we have enough players to support 6 factions right now. We could possibly start out with 4 factions. This would keep the teams fairly even.

My questions our should we make players choose a faction and they have to stay on that faction permanently. This could be bad in my opinion in-case friends change or they were forced to join this faction due to another one already having to many players.

Should we make it so they have to pay to leave their faction on join another one. (I support this obviously) We would want to make it a decent amount because we don't want players switching factions constantly.

I think if we go the second route that items from the previous faction should obviously be removed from the player. Don't need non-faction members using another factions weapons.

We need to get a list of possible ideas for doing this system. What exactly should each faction do? Where should they do their task? Should the factions level up? Should the player in the faction game levels within the faction? Etc.

How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.

If you want me to take this seriously then you all will need to as well. Otherwise I will not waste my time nor my staffs time even thinking about this system. So start discussing and keep this thread on topic and clean of arguments and vulgar language. It will not be tolerated and will be seen as not taking any of this seriously. Think about it and discuss. I will watch this thread.

tl;dr: Read it anyway you need to.

Squads will not be removed.

MrSimons 08-06-2014 10:49 PM

Quote:

Posted by mangsi (Post 496611)
Could you choose to not be in a faction? Like if you just wanted to be alone, no factions no nothing?\

of course/

Quote:

Posted by Tashkin (Post 496622)
Squads will not be removed.

Why?

5hift 08-06-2014 10:54 PM

Will PK be allowed between faction members?

I mean, when they're out conquering a planet or something they should be safe from one another but what about normal, overworld PK?

Also @Tashkin, squads stay in?

If squads have people with different factions in them then things would get pretty awkward.

Vladamir Blackthorne 08-06-2014 11:06 PM

Quote:

Posted by Tashkin (Post 496622)
Squads will not be removed.

What relevance did your last post have in that? Very random thing to quote IMO...


Also, I believe there should be faction specific planets that serve as hubs for each faction. But no extra skyworlds, unless the theme of a faction calls for some sort of floating city or something like that.

Oh yeah, that brings up something else that needs addressed. What will be each faction's theme?

My ideas for some possible themes would be.....

A religious faction that still embraces ideals of medieval times, set up in a monarchial fashion.

An imperial faction, obsessed with conquest.

A faction that is essentially "Murica in space", getting into fights it doesn't necessarily belong in and trying to create a peaceful and freedom-centric galaxy.

Space pirates. (Amazing how descriptive two words can be, huh? XD)

MrSimons 08-06-2014 11:09 PM

Quote:

Posted by Lazerlatte (Post 496642)
What relevance did your last post have in that? Very random thing to quote IMO...


Also, I believe there should be faction specific planets that serve as hubs for each faction. But no extra skyworlds, unless the theme of a faction calls for some sort of floating city or something like that.

Oh yeah, that brings up something else that needs addressed. What will be each faction's theme?

My ideas for some possible themes would be.....

A religious faction that still embraces ideals of medieval times, set up in a monarchial fashion.

An imperial faction, obsessed with conquest.

A faction that is essentially "Murica in space", getting into fights it doesn't necessarily belong in and trying to create a peaceful and freedom-centric galaxy.

Space pirates. (Amazing how descriptive two words can be, huh? XD)

I like the idea of factions with different themes, just not 3/4 that you listed.

Cookie Xanadu 08-06-2014 11:26 PM

Quote:

Posted by Tashkin (Post 496600)
I am not sure that we have enough players to support 6 factions right now. We could possibly start out with 4 factions. This would keep the teams fairly even.

My questions our should we make players choose a faction and they have to stay on that faction permanently. This could be bad in my opinion in-case friends change or they were forced to join this faction due to another one already having to many players.

I wouldn't say permanent, but at least make a hefty price for leaving based on a time limit of joining. Give them a small amount of time to be able to leave but after leaving, they will not be able to join another for a small period of time. If they choose to leave after the grace period then they must pay ZC. Not gralats, but ZC. Reason being that ZC is harder to come by and cannot be literally bought with real money.

Should we make it so they have to pay to leave their faction on join another one. (I support this obviously) We would want to make it a decent amount because we don't want players switching factions constantly.

Answered above.

I think if we go the second route that items from the previous faction should obviously be removed from the player. Don't need non-faction members using another factions weapons.

I agree with this completely. All progress in said faction should be wiped upon leaving.

We need to get a list of possible ideas for doing this system. What exactly should each faction do? Where should they do their task? Should the factions level up? Should the player in the faction game levels within the faction? Etc.

I suppose a leveling system could work. You can make events out of it as well such as: First faction to reach X kills or reach Y level gets to have a community vote (within said faction) for what should be added. As for the tasks, it's hard to say. The way Zone is set up now it's really a bit odd to accommodate the factions having goals or doing something. We don't want it to be like Era with X bases and each faction can raid said base, so I think the planets should be reworked instead. Maybe having a central hub with each faction at start so you can find them, join them, buy things from them, etc. Have the planets reworked a bit so that they can allow for areas of factions to spawn in OR include player leveling within a faction. Top X players go above the rest and have an item that allows them to set a spawn point for their faction (cannot be used with X squares of enemy item). I'll stop with that for now though.

How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.

What about 3 normal factions and a rebel faction? Rebels are enemies to everyone but they can attack whoever they want. This gives them some choice in whether or not they want to be a team or just kill everything in sight. Modify some other planets to be used for something similar to deathmatch except it's 24/7. Add in a mining-type job and factions must secure said planet to generate very small amounts of currency that are awarded to all of the faction's members after it accumulates so much money. If interrupted then no money is given. I don't want to fill this up in a quote so I'll stop here.

If you want me to take this seriously then you all will need to as well. Otherwise I will not waste my time nor my staffs time even thinking about this system. So start discussing and keep this thread on topic and clean of arguments and vulgar language. It will not be tolerated and will be seen as not taking any of this seriously. Think about it and discuss. I will watch this thread.

tl;dr: Read it anyway you need to.

Responses in bold.

Quote:

Posted by Tashkin (Post 496622)
Squads will not be removed.

If this system is put in place and you refuse to remove squads, then what about just having a planet or two where squads can be used? Outside of this would force people in factions/rebel to cooperate/kill everyone in sight while the couple of squad planets will let people do what they do now.

Tashkin 08-06-2014 11:46 PM

Quote:

Posted by Cookie Xanadu (Post 496650)
Responses in bold.



If this system is put in place and you refuse to remove squads, then what about just having a planet or two where squads can be used? Outside of this would force people in factions/rebel to cooperate/kill everyone in sight while the couple of squad planets will let people do what they do now.

Finally somebody that responds to my post. You all need to realize I run the server and you are trying to persuade me not eachother. Thanks for the response.

As for the squads they are a money generator for the server. Meaning higher ups wont want that removed. Obvious reasons as to why it wont be removed. lol

kenthefruit 08-07-2014 12:24 AM

For Factions, I believe there should be a whole new Solar System for it. One basic Idle planet where Factions can meet up and be in peace. Then of course, each Faction's very own planet. Where they hideout, protect, and plan their attack against other Factions. It would act like Basing in a whole new way, which would allow rewards other than items and gear as well. Each individual planet could also inhabit their own type of minion that would fight for them to keep away other factions.


Faction Ideas:

Faction 1; Fire
Description; There's always an evil lurking, the devil of the Factions. They are the most feared Faction out of them all. They sustain a powerful anarchy and lash out at their enemies with all they've got. Their gear is untouchable by others due to a strange fire-like aura that cloaks around them. Beware of the Fire Faction, they will kill without remorse.

Faction 2; Earth
Description; The Earth Faction are more past times. They like to keep things simple and original. Some say they are part of Skyworld and with that comes perks. They are able to become one with the ground they stand on are excellent trackers. Beware of the Earth Faction, they can blend it with their surroundings and stealthily attack their enemies.

Faction 3; Water
Description; The Water Faction are said to be able to swim deep within the ocean. Since their planet is almost entirely water, this is a superb advantage. It is even said that their sky sharks kill their prey with one vicious bite. Beware of the Water Faction; their weapons aquatically advanced!


I would go on, but I'm assuming you got the idea. This is just a basic idea I had in mind, and the Factions would definitely be futuristic based rather than elements.

Cookie Xanadu 08-07-2014 12:26 AM

Quote:

Posted by Tashkin (Post 496658)
Finally somebody that responds to my post. You all need to realize I run the server and you are trying to persuade me not eachother. Thanks for the response.

As for the squads they are a money generator for the server. Meaning higher ups wont want that removed. Obvious reasons as to why it wont be removed. lol

Fair enough, but like I said. Limiting the use of squads to a few places would allow squads to still be functional while still allowing factions to play a big part in the game.

Nyte* 08-07-2014 12:51 AM

Quote:

Posted by Tashkin (Post 496600)
How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.

I think there are many ways to get everyone involved. The most simplistic one off the top of my head being Factions trying to get the most of a certain objective. For all the pkers out there we have a week where all pks are tracked to the faction they are in and at the end of the week which ever faction has the most pks get a special reward. Maybe one week we track who picks up the most trash and recycles it, or another week we track which faction wins the most bomb spars, or even which faction wins the most events.
Obviously there would need to be a way to even every Faction out and players would not be allowed to change factions during the competitions. That's just something pretty basic and I'm sure it would be easy to get more creative with it.


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