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-   -   Player Ideas (https://www.graalians.com/forums/showthread.php?t=28103)

Platinum 04-10-2015 10:40 PM

Get rid of skyworld, I know staff has worked hard on it however I believe the idea or travelling to other planets and having a home-base planet is a good one.

Sardon 04-10-2015 11:03 PM

Quote:

Posted by Ghettoicedtea (Post 553124)
Oh yeah forgot that this I made a poll for removing unlimited ammo. It would be a good start to making pvp more fun.
http://zone-play.com/forum/showthrea...Unlimited-Ammo

Oh dear me, looks like im perma banned from there. Guess im not allowed to poke fun everyonce and a while.

ill kill you
I want unlimited amo So I can shoot people when I want to or just shoot for fun
I dont like feeling limited

TWIZ 04-11-2015 01:11 AM

It would be kind of cool to give a 3 dimensional aspect to zone by creating a 3D digital map (ex. Spherical planets, 3D asteroids, ect.) although that may not happen in whatever time this universe has

Also, it would be nice to make players more resource dependent

Ghettoicedtea 04-11-2015 05:44 AM

Quote:

Posted by Sardon (Post 553276)
ill kill you
I want unlimited amo So I can shoot people when I want to or just shoot for fun
I dont like feeling limited

Then have a back up gun with a different ammo type

Cookie Xanadu 04-11-2015 03:54 PM

Quote:

Posted by Sardon (Post 553276)
ill kill you
I want unlimited amo So I can shoot people when I want to or just shoot for fun
I dont like feeling limited

Unlimited ammo kind ofkillsthe whole strategy thing of planning out weapons...

jwd 04-11-2015 08:53 PM

To be scrapped:

- anything that isn't how you would expect things to be done 200 years in the future. trash picking is one that stands out.

- anything that isn't related to combat or appearance.

- unlimited ammo (except for the lower-powered starter rifle).

To be implemented:

- economy based completely on combat. credits raised through winning combat-based competitions e.g:

a) holding the leader board for a streak
b) kill streaks
c) hardcore mode for all events, where loot is taken from victims
c) achievements (e.g 50 kills or 200 kills in one day - all combat based)
d) match wagers
e) arbitrage of weapons/augs

- allow set up of matchmaking death matches to give opportunity for new players to compete with other new players for practice.

- massively increase competition of groups, perhaps allow different naming schemes, such as clans, factions, organisations, with their own drawbacks and merits. make advantageous to be a part of these groups.

- review of all weapons ensuring alignment with theme. consider ability to upgrade/modify weapons, give weapons names, etc so they can become bespoke.

- trim away skyworld, remove backdrop of planet and make it a space station i.e a neutral meeting point for all players.

- completely overhaul the tileset so that cartoon style is minimised slightly, using silver and coloured class as opposed to all blue. big project but a must.

- overall soundtrack. enforce a rule of fitting the music to the atmosphere. a fight between 2 remaining players after a 20 man match should have more intense music.

- introduce fighting in space with ships that are as customisable as weapons. lots of freedom for different scenarios/arenas. for example, destructive asteroids in a belt or close to a planet which would change the backdrop and could include satellites to dodge.

- introduce augs which can either be permanent appearance based (cheaper), permanent ability based (very expensive) or temporary (less expensive but not cheap). each aug balanced out with a counter. for example, a targeting module would allow auto targeting but would never be permanent and could be jammed with a cheaper module, limited to a short space of time only. a self-destruction module could also be used to inflict damage within a radius upon death.

- gambling of credits on matches, both your own or as an observer. disallow betting on other players if part of the match, only allowing betting on yourself so the system cannot be gamed this way.

- improve special effects. i have a particular vision for this but it's pretty hard to articulate. for example, different ammo would produce different visual effects depending on surface. some ammo could ricochet off certain surfaces. would allow interesting game modes to be made based on this. important to incorporate different surfaces into the tileset revamp.

These are some of the ideas I had in mind when Zone was released plus refined with experience playing other games of the same theme.

Sir 04-11-2015 10:35 PM


G Fatal 04-11-2015 10:38 PM

Quote:

Posted by jwd (Post 553430)
Read his post

Awild Jwd appeared :0! I miss the early days of zone, nice to see you on forum again!

GOAT 04-12-2015 12:42 AM

Quote:

Posted by PumaD (Post 553245)
Hope never dies. :'(


jwd 04-12-2015 02:55 PM

I miss them too.

I check out to see how Zone is doing every now and then. Sometimes I get the old feeling again. Last time I came back, I made commitments to help playerworld dev that I couldn't keep because the pull was so strong. 3 children, a wife and full-time work always wins out so I ended up letting people down. I'm actually really sorry for that, I've thought about it pretty regularly since.

I'd like to see Zone do well but after 3 years of watching, the progress is not what I hoped for.

Dark Ice Cream 04-12-2015 03:36 PM

Everything isn't what you hoped for.

jwd 04-12-2015 03:46 PM

Quote:

Posted by Dark Ice Cream (Post 553550)
Everything isn't what you hoped for.

Well that was known as soon as Stefan told me "less combat, more era clone".

Fun trivia: showdown happened after watching the Hunger Games. Jumped on RC and said "guys, we need this game mode".

Good memories.

Cookie Xanadu 04-12-2015 05:02 PM

Quote:

Posted by jwd (Post 553557)
Well that was known as soon as Stefan told me "less combat, more era clone".

Fun trivia: showdown happened after watching the Hunger Games. Jumped on RC and said "guys, we need this game mode".

Good memories.

I'm still disappointed that Stefan basically wanted Era 2.0. I tried bringing suggestions like class revamps, reverting planets to their old styles of team vs team and all that, but it just kept getting shot down because Stefan would have just said "nope".

jwd 04-12-2015 05:41 PM

It's a massive shame because those sorts of ideas are the type of thing that would have made the game a load of fun.

By far combat was the most fun when I played to feel where things needed to go. That's why we extended the PK area in Skyworld and shaped the area to be really fun for combat. Fight Club got a bad rap at first for being melee only but that could have accommodated space-age melee weapons, such as plasma swords.

G Fatal 04-12-2015 08:57 PM

Quote:

Posted by jwd (Post 553557)
Well that was known as soon as Stefan told me "less combat, more era clone".

Fun trivia: showdown happened after watching the Hunger Games. Jumped on RC and said "guys, we need this game mode".

Good memories.

Ahah showdown is literally like the only thing I played really on zone, it went very down hill imo when they changed from a base(earn lil guilds etc time) to winning few zcoins that has been circulated around the trade table with people having thousands now with not much to buy


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