Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Classic (https://www.graalians.com/forums/forumdisplay.php?f=12)
-   -   Guild Forts - Too many or Not enough? (https://www.graalians.com/forums/showthread.php?t=28105)

Sardon 04-09-2015 08:46 PM

Quote:

Posted by Fanta (Post 552991)
I believe that the amount of forts is right but its actually really gay tbh. There are just guilds with OP Players therefore it's boring. Snow Fort is always boring.all others aswell except sardons. Sardons is the party highlight of all towers. York maybe is nice aswell but since mod town got a new design mod tower is **** aswell. Well its a b4stardization of mod town... Graal was so nice , now its boring AF

sardons is the only tower that does it well
I like swamp alot though its fun and deadwood aswell but Having traps or baddies would be cool
maybe add a cave tower were their are bandits roaming who shoot you with Darts
if you. kill one they Serve you but by taking a tower they automatically serve the owner of the tower

We need more
why would you want the number to stay the same we want more towers for more opertunities for a larger playercount, more ideas and more variety
I dont want to tower snow for 1000 hours if i wanted to go to 1k i would take different ones so i dont get bored of deffending a tower
and a lava tower would be awsome

maybe a lava city in the volcano with a lava tower qith the city caled molten city
with Fire Golems walk (they are nice though)
and fire demons live there and try killing you

Kendama 04-09-2015 09:08 PM

I think a good idea for an tower layout would be one large hall maybe with maybe a 4-5 player width and extreemly long, having to actually scroll up the level to keep to the end. It would be fun to see the defending guild and attacking guild clash in a format like this

anyways, the only tower for ACTUAL NEW GUILDS (not recreations) is MoD. And MoD just sucks so much. back in the old day it used to be possible to take castle with just 7 or 8 players online and hold it. It would be nice to see that again

Bryan* 04-09-2015 09:21 PM

If there's too many then that means more competition. Just wish guilds didn't truce so much. How can you develop dominance if you practically aren't being attacked due to having an alliance with 6/7 of the forts. I'm currently in my 5th towering guild and I will say it is the most time consuming thing you can do in Graal. But other than that, it's still a great way to develop skills that you can apply in real life (Leadership, Team Building, Responsibility, Organization, etc.)


Regards to the # of forts, 7 is fine. It's not too much nor not too less.

Vic 04-09-2015 09:30 PM

Quote:

Posted by Bryan* (Post 553032)
If there's too many then that means more competition. Just wish guilds didn't truce so much. How can you develop dominance if you practically aren't being attacked due to having an alliance with 6/7 of the forts. I'm currently in my 5th towering guild and I will say it is the most time consuming thing you can do in Graal. But other than that, it's still a great way to develop skills that you can apply in real life (Leadership, Team Building, Responsibility, Organization, etc.)


Regards to the # of forts, 7 is fine. It's not too much nor not too less.

Retweet

Red 04-09-2015 10:49 PM

I believe that if we added 1 more no one would feel a need to complain, why not put 1 in onnet forest or onnet town ?

or burger refuge but thats just me:love:

deadowl 04-09-2015 11:13 PM

Quote:

Posted by Common Sense (Post 552953)
I don't think one more would hurt, but where would it go? Big City? Balamb? Maybe you could make some kind of "tutorial" tower for new players in Balamb. You could also expand on the map...

Babord and Destiny were already designed to host towers.

Kosiris 04-09-2015 11:17 PM

I think having another tower that makes use of bombs and arrows would be cool. Also, it could have a battlefield similar to York's but a bit bigger with places to shoot arrows and sling bombs. Another reason for a new tower is that doubling or attempting to take a tower during weekends and vacations is near impossible with the average of 11 players defending each tower.

deadowl 04-09-2015 11:20 PM

Quote:

Posted by OG (Post 553044)
I believe that if we added 1 more no one would feel a need to complain, why not put 1 in onnet forest or onnet town ?

or burger refuge but thats just me:love:

I had this dream the other day that Burger Refuge kept intermittentally catching fire and that Graalians had to form a Fire Department to put out the fires.

Bryan* 04-09-2015 11:33 PM

Hmm a tower where the waterfall is? Guarded by the zorbis

twilit 04-10-2015 12:01 AM

"Just Right"

Several years ago, I would have said "not enough." Back when all towers had 250hp, and were easy enough to defend for a strong guild keep for a month without losing.

Towers were changed a few times to make them a lot easier to take. And now the guild system has been abused by recycling the same group of members into new 1k guilds / guilds make truces with every guild they have a friend in.

Theres still a couple towers that are easy to hold, and a few towers that are easy to take. What we have is a good balance. If they added 1 tower for a round number of 8, i wouldnt ever want more than that..

MattKan 04-10-2015 12:05 AM

With the playercount increasing so rapidly, I think it is important for the number of towers to increase as well. More playercount = more players in towers, which means only stronger guilds will be able to hold them. This destroys the ability of someone who is new or newer to the game that isn't part of a well-established guild to take and control the tower for any significant length of time. Only the guilds that are extremely managed and significant in the community are able to hold towers at this point, and I think with these guilds comes a certain degree of exclusivity that is unfavorable toward newer players. More towers could be added to alleviate this issue by spreading people out.

Of course, you don't want the map to get too crowded. But I am always a proponent of expanding the map, as long as it is done in quality, because I think a larger world becomes more immersing and the most fun I've ever had on Classic was exploring around the map.

Natso 04-10-2015 12:13 AM

If everyone just crimes into the same towers as player count increases the lag will
Be even worse than it is now , nobody wants this as it makes the game less enjoyable over all , even for the people who don't tower.
However this is my last post in this thread as I've realised a lot of the people discussing this

1 Tower a really small amount / don't even tower at all , therefore they can't comprehend how towering is at now .
2 A lot of the people discussing this , I've spotted to be some people who just AFK in graal City or inside the main arena room , I don't know how these people can give a valid opinion on towering systems if they barely do it them selves

Livid 04-10-2015 12:19 AM

The player base is rising, it only seems natural to use some space on the map for a new tower or two to make room. This is also my own opinion but, the old towers are getting a bit old so ofcourse I'd love to try some new ones maybe out in the ocean or on clouds or underground who knows.

Ash Ketchum 04-10-2015 12:19 AM

my reasoning for 'not enough guild forts'

-Player count increasing
-A better chance for new guilds to bloom up

Ryan 04-10-2015 01:12 AM

Removing one would be good, adding more competition


All times are GMT. The time now is 10:01 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.