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-   -   Guild Fort Mechanics (https://www.graalians.com/forums/showthread.php?t=33690)

Ivy 01-17-2016 10:04 PM

Quote:

Posted by Aguzo (Post 661858)
The fact that you can recruit random people, and kick them in the blink of an eye, without any punishment is the problem.

In order for that to be fixed. It would have to be something like this.

1. Total guild hours reflect on amount of hours that members have towered for.
So Steve has 30, Megan has 20, Robert has 340 = 390 total guild hours.

2. If you kick a member, then their guild hours are removed from the total.

3. You can't join another guild for 1 day, after leaving, unless the leader kicks you. (No guild hopping)

4. If you want to ally a guild, that guild would need to have 100 hours during the season. (This way people won't just ally their guild with 1k hours based on the restriction, so it has to be during the season)

5. You can't be in more than 1 guild at the same time. (Guilds would be focused on only Spar, only tower, or guilds can be focused on both. That's if your members are active enough.)


I am not entirely sure how this would work out. Restriciting all the nubs that helped you gain hours, hours disappear if members leave. I guess there would be no more "1k" guilds. Guild members would actually go for the highest amount of hours.

If guilds were rewarded with a hat after every 1,000 hours, except for every 5,000, then that would solve that problem. Plus people would have passed CoM, VG, and CJ by now.

1k hat
2k hat
3k hat
4k hat
5k item? gif hat?
6k hat
7 you get it.

Guild members would settle in for the long haul, "guilds are for life, not just..."

I strongly disagree with this. As someone who paid damn hard earned gralats to purchase my own guild, then ally other guilds so we could have more people to chat with and team up with on holiday events, I would definitely NOT want these functions to become useless.

Not every guild is about towering or sparring. rather than being so self centered, take into account all of the people who this would negatively affect.

This idea is ridiculous and extremely selfish.

twilit 01-17-2016 10:49 PM

Quote:

Posted by Thallen (Post 661777)
>trying to fix something that isn't broken when the actual problem is the guild system itself

Beat me to it.
Nothings wrong with the actual fort mechanics really.

CM 01-17-2016 10:56 PM

Quote:

Posted by Aguzo (Post 661858)
The fact that you can recruit random people, and kick them in the blink of an eye, without any punishment is the problem.

In order for that to be fixed. It would have to be something like this.

1. Total guild hours reflect on amount of hours that members have towered for.
So Steve has 30, Megan has 20, Robert has 340 = 390 total guild hours.

2. If you kick a member, then their guild hours are removed from the total.

3. You can't join another guild for 1 day, after leaving, unless the leader kicks you. (No guild hopping)

4. If you want to ally a guild, that guild would need to have 100 hours during the season. (This way people won't just ally their guild with 1k hours based on the restriction, so it has to be during the season)

5. You can't be in more than 1 guild at the same time. (Guilds would be focused on only Spar, only tower, or guilds can be focused on both. That's if your members are active enough.)


I am not entirely sure how this would work out. Restriciting all the nubs that helped you gain hours, hours disappear if members leave. I guess there would be no more "1k" guilds. Guild members would actually go for the highest amount of hours.

If guilds were rewarded with a hat after every 1,000 hours, except for every 5,000, then that would solve that problem. Plus people would have passed CoM, VG, and CJ by now.

1k hat
2k hat
3k hat
4k hat
5k item? gif hat?
6k hat
7 you get it.

Guild members would settle in for the long haul, "guilds are for life, not just..."

Adding on to what Ivy said: not all guilds are centered around towering, sparring, or PKing. The social aspect of Classic is still a thing, and guilds play a very big part in the way that socializing work. Family guilds, social guilds, event guilds, they all are social guilds that would be destroyed if this system was implemented.

Areo 01-17-2016 11:08 PM

Yeah, the tower system works pretty well in my opinion.

The guild system is the real issue for why the spam recruiting still exists. It may still exist if you went with the "they can't join a guild for a day if they leave/are kicked" since you could still kick and recruit noobs as a guild and you would remain unaffected. The players would be, but your guild wouldn't be. You could also have the players use noob accounts(much more difficult, but still possible.) I would personally like it to where the guild is restricted as to how many recruits It could have per day. Maybe "your guild can only recruit 5 members per day" or something similar. Probably some issues with it, but I think it would be a good solution for not impeding social guilds while also knocking back the spam recruiting.

Quote:

Posted by Rubize (Post 661871)
I think there should be a system where you can choose if it is a towering guild, or a social guild. There could be different ways of recruiting players.

Or you could just use this idea. How guilds would change based on their distinction is beyond me.

Aguzo 01-17-2016 11:16 PM

Quote:

Posted by CM (Post 661924)
Adding on to what Ivy said: not all guilds are centered around towering, sparring, or PKing. The social aspect of Classic is still a thing, and guilds play a very big part in the way that socializing work. Family guilds, social guilds, event guilds, they all are social guilds that would be destroyed if this system was implemented.

Are you saying that spar guilds, and tower guilds aren't social?

When I said "etc", a filter for social guilds was included in that category.

Quote:

Posted by Ivy (Post 661903)
I strongly disagree with this. As someone who paid damn hard earned gralats to purchase my own guild, then ally other guilds so we could have more people to chat with and team up with on holiday events, I would definitely NOT want these functions to become useless.

Not every guild is about towering or sparring. rather than being so self centered, take into account all of the people who this would negatively affect.

This idea is ridiculous and extremely selfish.

You "earned"? You already said that you get itunes all the time.

A simple way to fix your "dream family guild" is to just categorize it as social, then you can add other social guilds, simple fix.

Striken 01-17-2016 11:28 PM

Quote:

Posted by Aguzo (Post 661934)
Are you saying that spar guilds, and tower guilds aren't social?

When I said "etc", a filter for social guilds was included in that category.



You "earned"? You already said that you get itunes all the time.

A simple way to fix your "dream family guild" is to just categorize it as social, then you can add other social guilds, simple fix.

Doesn't change the fact they were earned, they come out of the player's pockets to begin with.

FloridaOranges 01-17-2016 11:37 PM

Quote:

Posted by CM (Post 661924)
Adding on to what Ivy said: not all guilds are centered around towering, sparring, or PKing. The social aspect of Classic is still a thing, and guilds play a very big part in the way that socializing work. Family guilds, social guilds, event guilds, they all are social guilds that would be destroyed if this system was implemented.

I don't see why event and family guilds couldn't exist under Aguzo's system. It seems like most of them rarely have 25 members that are consistently active. Also, purely social guilds could probably just be replaced with a system to allow people to send messages to groups. I think it would make more guilds have an actual purpose, whereas right now many of them are basically just chatrooms.

Pharaoh 01-18-2016 12:27 AM

If it isnt the mechanics then elaborate on what exactly you think is wrong. Saying stuff like oui i dont liek the whole guild sytum in the furst plaice don fix it stpd. Please explain clearly what you dont like about it. Furthermore, social justice warriors will not change anything here, this is just to suggest new ideas/suggestions... etc. The likelihood of any of these ever coming to fruition is null.

Fulgore 01-18-2016 12:33 AM

Quote:

Posted by Pharaoh (Post 661964)
If it isnt the mechanics then elaborate on what exactly you think is wrong. Saying stuff like oui i dont liek the whole guild sytum in the furst plaice don fix it stpd. Please explain clearly what you dont like about it. Furthermore, social justice warriors will not change anything here, this is just to suggest new ideas/suggestions... etc. The likelihood of any of these ever coming to fruition is null.

It's quite clear. The current guild system prioritizes spam recruiting and then kicking people over and over for short-term benefits, which honestly degrade the value of a guild. If guild loyalty was forcibly promoted, the other problems would be solved by proxy. Forcing guilds to lose spar points or tower "points" (or time if the system is kept) for kicking people or for members leaving will promote a more loyal environment and stop the abuse of the guild system that currently happens.

meganey98 01-18-2016 12:36 AM

Don't try to "fix" it.

Alexmo 01-18-2016 12:37 AM

Simply wipe all the guild's hours after that remake all the towers next make a guild clash system for basing add a actual guild house with meeting rooms and stuff like that and rooms for all the members and they can edit it as well and so shields can work during basing next and turrets next change the hp system. To be continued

Pharaoh 01-18-2016 01:02 AM

Quote:

Posted by meganey98 (Post 661975)
Don't try to "fix" it.

Do you even tower m8?

meganey98 01-18-2016 01:24 AM

Quote:

Posted by Pharaoh (Post 661989)
Do you even tower m8?

SPARRING IS LIFE.

Aguzo 01-18-2016 01:27 AM

Quote:

Posted by Pharaoh (Post 661989)
Do you even tower m8?

Everyone who is saying to not change anything, doesn't even tower, or supports the easy way to 1k. I haven't towered with an active guild for maybe 2 years, because it's too boring.

Recruit nubs, take tower, gives nubs powers to recruit, let them do the work, kick all nubs in the morning, repeat process. There needs to be a punishement for kicking people. That way people will recruit wisely. Maybe their friends, or just skilled players.

Striken 01-18-2016 01:38 AM

Quote:

Posted by Aguzo (Post 662000)
Everyone who is saying to not change anything, doesn't even tower, or supports the easy way to 1k. I haven't towered with an active guild for maybe 2 years, because it's too boring.

Recruit nubs, take tower, gives nubs powers to recruit, let them do the work, kick all nubs in the morning, repeat process. There needs to be a punishement for kicking people. That way people will recruit wisely. Maybe their friends, or just skilled players.

The thing is, quantity > quality can only do so much when towering.


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