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-   -   We need many new forts (https://www.graalians.com/forums/showthread.php?t=6456)

Skill 05-16-2012 12:16 AM

Quote:

Posted by iHawk (Post 116884)
How about add zorbi castle as a fort?;0

I agree with this. would need to be redesigned though

Quote:

Posted by Rufus (Post 116779)
Even with more areas, players are not going to spread out for longer than two weeks after the area is released. A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

love how you say this then less than 2 hours later they do it and start a vote for it to be permanent

Imprint 05-16-2012 02:13 AM

Adding more forts to the game won't help the system. The problem with forts is that holding a fort is too easy compared to capturing it. The new Mod design is a good example of how a redesigned fort can make it more even/fun since it isn't easy to be held.

Talon 05-16-2012 02:20 AM

There should be towers that are hard to take (Sardons) and ones that are easy (MoD). There should be a good balance of these towers - hard towers are good because the attacker is rewarded with an easy-to-defend fort. It's harder, but pays off better.

MattKan 05-16-2012 02:25 AM

Quote:

Posted by Rufus (Post 116779)
A remedy for this, in my opinion, is to make Graal City a PK zone to eliminate the idlers, but that's not going to happen either.

Why not?

Bin 05-16-2012 04:34 AM

Quote:

Posted by Imprint (Post 117009)
Adding more forts to the game won't help the system. The problem with forts is that holding a fort is too easy compared to capturing it. The new Mod design is a good example of how a redesigned fort can make it more even/fun since it isn't easy to be held.


Bingo. Make towers easier to take by adjusting respawn points (as was done with MOD), and the problem is solved.

Talon 05-16-2012 04:52 AM

Quote:

Posted by MattKan (Post 117014)
Why not?

It already happened.

Pazx 05-16-2012 10:46 AM

Quote:

Posted by Higbey (Post 116783)
i had idea for a fixing system for bases and forts,

make one beginner only fort or maybe make one of the existing forts also beginner level, that only guilds with under 500 hours can enter,

make the rest normal, no guild with over 1000 hours can enter,but beginner guilds can enter.

make one pro fort for guilds with over 1000 hours only.

this way with the edition of only two forts, the entire system is fixed so the new guilds can have a chance, and the higher up powerful guilds need to fight each other so its more of a challenge, maybe make the tower more epic and challenging, sorta like a uber tower where all the guilds with over 1000 hours can fight.

as for the majority of the towers can be for lower guilds, if a guild trys to monoplolize or owns, the guild will eventually reach 1000 hours quickly, and will need to compete with "pro" guilds its level.

yea i know, all the pros will bellyache about only getting one tower, but think of it this way, this way it will prove that you are a pro, youll be competing with people your level, it will be more fair for everyone, and it will make fort taking much better.

plus it would be easy to do, only requiring 2 new forts, or maybe the beginning one could be a existing one. it would make the whole system much better and more to level, better for everyone, not just one group.

Except we'd see Project Soul and Black Lotus and...

Quote:

Posted by Imprint (Post 117009)
Adding more forts to the game won't help the system. The problem with forts is that holding a fort is too easy compared to capturing it. The new Mod design is a good example of how a redesigned fort can make it more even/fun since it isn't easy to be held.

I don't think anybody actually likes the new design at MoD.

Chelterrar 05-16-2012 11:08 AM

Quote:

Posted by Rexx (Post 116786)
"pro guilds" aka mass noob recruiters and kickers

Venus Gospel reached 10k hours without Noob recruiting. We kept the members we had and didnt recruit to many new. Not like certain other guilds

spades of feare 05-16-2012 12:07 PM

Quote:

Posted by Rexx
"pro guilds" aka mass noob recruiters and kickers

If you came here to complain then go back to haveing 2k spar wins of of noobs.

GotenGraal 05-16-2012 12:19 PM

Quote:

Posted by Chelterrar (Post 117140)
Venus Gospel reached 10k hours without Noob recruiting. We kept the members we had and didnt recruit to many new. Not like certain other guilds

Don't mean to start an argument but from pking you in mau5trap you had tons of noob recruits lol. I think it was just towards the end but I would see tons of people with like 10 hours sometimes lol.

Ryan 05-16-2012 02:46 PM

I thinks its time they put a tower up in North Graal. Every town has a fort at/near them. Maybe it could be added in the top left corner or something

AimeeAdelphos 05-16-2012 06:07 PM

I gotta say though in all honesty, I get that CoM, CXE, and other guilds are viewed to be such beasts but remembering when iDylan and I started up on iPhone we would never even bother attacking VG, CoM etc but when we finally started taking the chance we would capture them. It's not to say all the time but sometimes we would. As one of the leaders of CoM I will admit that we do have peak hours where our member count is high with players coming home from school etc. But in all honesty, 95 % of our day is just sitting there waiting to be attacked and sometimes with very LOW player counts and yet NO ONE attacks. Being very close allied with CXE I can say the same for them. These forts aren't untakable, we like the challenge and enjoy attacking as much as anyone, just no one comes and tries.

Skyzer 05-16-2012 06:49 PM

There was a Zorbi castle under water in the middle of the sea south of Babord and Destiny.

GotenGraal 05-16-2012 09:15 PM

Quote:

Posted by AimeeAdelphos (Post 117214)
I gotta say though in all honesty, I get that CoM, CXE, and other guilds are viewed to be such beasts but remembering when iDylan and I started up on iPhone we would never even bother attacking VG, CoM etc but when we finally started taking the chance we would capture them. It's not to say all the time but sometimes we would. As one of the leaders of CoM I will admit that we do have peak hours where our member count is high with players coming home from school etc. But in all honesty, 95 % of our day is just sitting there waiting to be attacked and sometimes with very LOW player counts and yet NO ONE attacks. Being very close allied with CXE I can say the same for them. These forts aren't untakable, we like the challenge and enjoy attacking as much as anyone, just no one comes and tries.

But times when com is low most of the time every other guild is low too lol. Example during school every guild will most likely be low and when you guys have alot other guilds do too but defending is easier so it just takes a skilled guild to come up with a plan. We were the only guild to take sardon from cxe actively it just takes lots of tries. So your right about people giving up way too easily and not even bothering to attack.

Skill 05-16-2012 09:57 PM

Quote:

Posted by Chelterrar (Post 117140)
Venus Gospel reached 10k hours without Noob recruiting. We kept the members we had and didnt recruit to many new. Not like certain other guilds

lol? I saw brand new players in VG all the time. And people always whine about being kicked while offline. They do this.


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