| Downsider |
06-08-2012 04:08 AM |
1 Attachment(s)
Quote:
Posted by xXziroXx
(Post 128928)
Ideally support for setting attributes. Our character ganis uses attributes 1-10 to account for head, torso, arms, legs, hair, hat, belt, boots, cloak and pauldrons. If somehow your program could account for that, it'd be quite amazing, but I guess it steps more into the turf of a gani editor.
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Updated the gani viewer to support this.
http://i.imgur.com/9yvM6.png
That's the best way I could think of updating attributes.
Added:
-Attribute support
-DEFAULTHEAD, DEFAULTBODY, DEFAULTSHIELD, DEFAULTSWORD, and DEFAULTATTR support.
-Fixed issue where heads loaded as shields.
If you don't feel like dragging and dropping every time you load up the gani, use DEFAULTATTR in the gani file and drop the images in the images folder, I added support for default stuff as defined in the gani file.
Update is attached to the OP. I'd appreciate it if you could confirm that this behaviour works as expected in both loading/rendering and automatic updating when you save the file.
EDIT: Nevermind, I'll put the update here. My edit button disappeared on the OP, kind of lame.
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