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-   -   Graal Previewer (https://www.graalians.com/forums/showthread.php?t=6959)

Rexx 05-30-2012 03:38 AM

looks like you've one upped Gunderak's viewer

Tricxta 05-30-2012 03:55 AM

Gunderaks gunna be sad when he sees this, oh boy!

Downsider 05-30-2012 05:55 AM

Quote:

Posted by xXziroXx (Post 128928)
Ideally support for setting attributes. Our character ganis uses attributes 1-10 to account for head, torso, arms, legs, hair, hat, belt, boots, cloak and pauldrons. If somehow your program could account for that, it'd be quite amazing, but I guess it steps more into the turf of a gani editor.

I can do that no problem. I'll do it tomorrow afternoon during one of my classes.

Yephenpeace 05-30-2012 06:13 AM

http://i45.tinypic.com/fdr3eu.png

Is there any reason in particular as to why my head isn't working? This is the original file for my head, but it isn't loading properly on the viewer.

Downsider 05-30-2012 06:35 AM

Quote:

Posted by Yephenpeace (Post 129002)
http://i45.tinypic.com/fdr3eu.png

Is there any reason in particular as to why my head isn't working? This is the original file for my head, but it isn't loading properly on the viewer.

The only way it can differentiate between image types is by dimensions. It looks like it's trying to load your head as a shield. The dimensions for a head should be 32x560. Anything that's not a known dimension (head, body, hat, or sword) is assumed to be a shield when you drag and drop it in.

Yephenpeace 05-30-2012 06:45 AM

Quote:

Posted by Downsider (Post 129005)
The only way it can differentiate between image types is by dimensions. It looks like it's trying to load your head as a shield. The dimensions for a head should be 32x560. Anything that's not a known dimension (head, body, hat, or sword) is assumed to be a shield when you drag and drop it in.

It is 32x560, and it won't load any other heads. I've tried re-downloading it also. :dazed:

Downsider 05-30-2012 06:46 AM

Quote:

Posted by Yephenpeace (Post 129007)
It is 32x560, and it won't load any other heads. I've tried re-downloading it also. :dazed:

Can you send me one or two images that won't work? And the head you tried to load in the screenshot.

Yephenpeace 05-30-2012 06:48 AM

Quote:

Posted by Downsider (Post 129008)
Can you send me one or two images that won't work? And the head you tried to load in the screenshot.

Sure, I'll private message you.

xXziroXx 06-04-2012 03:07 AM

Quote:

Posted by Downsider (Post 128998)
I can do that no problem. I'll do it tomorrow afternoon during one of my classes.

Any progress to that? :o

Downsider 06-07-2012 04:29 AM

Quote:

Posted by xXziroXx (Post 133190)
Any progress to that? :o

I forgot about it. I'll do it tomorrow.

MattKan 06-07-2012 04:35 AM

Quote:

Posted by Mr.$imons (Post 128940)
They look pretty.

Well, you're paying $1,000 for that prettiness alone.

MariahNicole 06-07-2012 05:28 AM

I downloaded this! LOVE IT. Perfect for making customs :D
Edit: Nvrm I got the one from graaldepot people where talking about, this one looks better though 0.0

Downsider 06-08-2012 04:08 AM

1 Attachment(s)
Quote:

Posted by xXziroXx (Post 128928)
Ideally support for setting attributes. Our character ganis uses attributes 1-10 to account for head, torso, arms, legs, hair, hat, belt, boots, cloak and pauldrons. If somehow your program could account for that, it'd be quite amazing, but I guess it steps more into the turf of a gani editor.

Updated the gani viewer to support this.

http://i.imgur.com/9yvM6.png

That's the best way I could think of updating attributes.

Added:
-Attribute support
-DEFAULTHEAD, DEFAULTBODY, DEFAULTSHIELD, DEFAULTSWORD, and DEFAULTATTR support.
-Fixed issue where heads loaded as shields.

If you don't feel like dragging and dropping every time you load up the gani, use DEFAULTATTR in the gani file and drop the images in the images folder, I added support for default stuff as defined in the gani file.

Update is attached to the OP. I'd appreciate it if you could confirm that this behaviour works as expected in both loading/rendering and automatic updating when you save the file.

EDIT: Nevermind, I'll put the update here. My edit button disappeared on the OP, kind of lame.

Higbey 06-08-2012 04:15 AM

Would be nice if you did the platform agnostic thing. Mac users cant use the level editor or the graalshop, so we really need this..

Downsider 06-08-2012 04:16 AM

Quote:

Posted by Higbey (Post 136172)
Would be nice if you did the platform agnostic thing. Mac users cant use the level editor or the graalshop, so we really need this..

Maybe if I get a chance tomorrow I'll rewrite it to be Mono-compatible.


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