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-   -   Era Shotgun Damage forumla (https://www.graalians.com/forums/showthread.php?t=9855)

V. 08-29-2012 07:20 PM

Quote:

Posted by maystro (Post 189064)
so less damage in long range more damage in close range ._.

Well, yes. Imagine firing a shotgun at something, tin of beans for example.
If you fire at it when the barrel is touching the tin, its gonna blow it apart.
Walk back a few meters and there'll be a difference.

fsh 08-29-2012 07:22 PM

Ok I'm not buying pbp now.

Ventus277 08-29-2012 08:34 PM

There would still be the problem of spam. Spam an area where someone has to get close and it would still do major damage so max % should be 75 instead of 100% close range damage multiplier.

lord mafia Era 08-30-2012 04:50 AM

Quote:

Posted by fsh (Post 189193)
Ok I'm not buying pbp now.

ok so ?

Talon 08-30-2012 10:32 AM

If the bullet spread is increased (more spread), I think the system you proposed in the OP would work fantastically. It would behave like it should, and promote the use of the gun as CQB as intended, forcing the player to get up close and personal to deal the full 15 damage.

Good thinking, Snake.

EDIT
Also, I think the damage charts should be less drastic while still retaining the proposed anti-stacked damage (tired, can't find the right words). The reason being: the shotgun can still be a viable weapon at long range due to only one bullet out of the 3-4 needing to hit to deal 8-9 damage. Rather, while still keeping a base max damage of 15, the sustained decreased damage go something like:

1st: 7
2nd: 2
3rd: 4
4th: 2

This way, three of four bullets are required to hit to deal good damage, instead of only needing to hit half to do very good damage.

Quote:

1st: 8 (8 dmg)
2nd: 4 (12 dmg)

3rd: 2 (14 dmg)
4th: 1 (15 dmg)
With those two bullets hitting out of the 4 bullet spread, the last two bullets are rather trivial, only giving an extra 3 damage. Because of this, players won't be as inclined to use the gun close-quarters as powerful damage isn't reliant on accuracy in hitting all bullets. So with my above system, the damage would look something like this:

Quote:

1st: 7
2nd: 2
3rd: 4
4th: 2
1 bullet hits: 7
2 bullets hit: 9
3 bullets hit: 13
4 bullets hit: 15

This way, the player is given more of an incentive to try and get that 3rd bullet in for good damage, which requires to treat the gun like a shotgun and aim + close-range enemies.

Sorry if my post was hard to understand; if it is, I'll rewrite it when I'm not so tired.

XENA* 08-30-2012 04:16 PM

Nice idea

Just make pbp good haha

Johnaudi 08-30-2012 04:18 PM

Quote:

Posted by SnakeRekon (Post 189028)
Well, currently with most shotguns, as you all know if all bullets hit from the same person, you take full damage in respect to each bullet.

I may suggest a system to Snk, depending on the feedback here for an alternate system.
It's pretty simple, using fake figures;

First bullet: 8 damage
Second bullet: 4 damage
Third bullet: 2 damage
Fourth bullet: 1 damage

So basically the bullet damage halves each time, this would change the shotguns from their current overpowered status in most cases to something more managable and means we can actually change them easier and better in my opinion. Thoughts?

Why not have a random(1,6) on each bullet? That will be easier not to know which shot will it go.

SnakeRekon 08-30-2012 11:23 PM

Quote:

Posted by Talon (Post 189646)
Lots of detail.

Very well thought out post, I understand it fully :)
I like your idea better than mine hahah, would really make people need to think a little more. I'd give rep but tells me to spread :[]

Quote:

Posted by Johnaudi (Post 189715)
Why not have a random(1,6) on each bullet? That will be easier not to know which shot will it go.

idk lol consistency sake and im trying to make a generic system for shotguns

Dusty 08-30-2012 11:27 PM

Damage loss over distance makes the most sense(and there's a reason why nearly every game that has shotguns in them implement this), and no one likes inconsistency. Spread in itself adds a layer of luck to it that can make shotguns already an inconsistent weapon, adding random damage on top of that is just a slap in the face. If shotguns do high damage in close-quarters, that's how they should be used. And as far as I know, nothing stops them from doing that right now since they do damage WITHOUT dropoff.

moonshine 08-30-2012 11:30 PM

i agree with more damage close range but i kinda dont like the damaged decreased at long range

Talon 08-31-2012 03:02 AM

That doesn't defeat the purpose of a shotgun's close-range efficiency or anything.

CHAOS* 08-31-2012 03:31 AM

i love this idea of the close range>far range. i would love to see this added to era, i will definetly go get the m3 if this is added

fsh 08-31-2012 04:21 AM

no. I like overpowered guns :)

Sup3rn00b 08-31-2012 04:22 AM

Quote:

Posted by fsh (Post 190052)
no. I like overpowered guns :)

not everyone does

fsh 08-31-2012 06:46 AM

I swear if I buy pbp and they nerf it imma rage


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