![]() |
Jesus Christ, stop making these damn threads, there have been like 10 of them already and just end in a flame war because some but hurt loser can't get over a bit of lag. And in the end it solves absolutely nothing.
|
Quote:
Quote:
|
Quote:
|
Quote:
Quote:
Quote:
|
Delay=Advantage. Not just sparring, I notice delayers at tower run straight through sword spam, hit you, then walk away undamaged...
|
Quote:
|
Quote:
Are you ****ing kidding me? Quote:
|
|
Quote:
|
Quote:
Read your posts again, look at mine then reflect upon how stupid you're making yourself look. I read this argument over and I honestly felt like I just wasted precious seconds of my life. |
Quote:
Anyway can't wait for your next reply, this is giving me entertainment :) |
Quote:
Quote:
Yeah you said that, but no it's not equal both ways. Like LiA said one is at 300ms one is below 100. Like I said all delayers have high spars, why? Because they walk through hits... If you played on non laggy wifi you'd be able to see it. Saying delayers are at disadvantage is idiotic. |
Quote:
I send the data to the server (300ms), then the server sends to to you 100ms. Either way it totals 400ms, lag works both ways ffs. (The numbers I used there are probably half because the 300ms is the ping going to the server and back) |
Quote:
And this is why I'm not going to bother arguing with you, just another ignorant pre*****cent kid that is naive. |
*sigh* v.v
Quote:
|
Quote:
|
Quote:
I must of missed it. |
Okay let's say laggers have an advantage, what are you gonna do about it?
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
/closethread
|
Quote:
|
Quote:
|
me **** you all
|
Quote:
|
I know from past experience that arguing on this subject isn't exactly very fulfilling or progressive. If you're able to find some sort of enjoyment from it then have fun, otherwise good luck.
|
Lol Vatec private messaged me calling me an idiot
|
Quote:
On topic - Kentaro is one of the best sparrers even though he delays a lil |
Quote:
Quote:
|
Sending a pvt msg during a thread argument equals automatic lost.
|
Quote:
|
ok so iClassic players flaming to eachother over whos better, thats ridiculous enough and got boring a long time ago. and now we have players from the inferior server jumping all over this. Why do Zone & Era people have to snoop through classic forums? I dont go through yours.
and who cares who is better than who? there is no such thing as an absolute "best". who cares about the scientific theory of lag? i see my sword go through you but you arent hurt; if thats not lag, then what do you want to call that BS? |
Quote:
|
no offence, but you really suck, especially for calling you 'The wizard' what a dumb name.
|
Quote:
Quote:
|
Let me explain this "hes going through my swords" dilemma once more. First, lets start off by saying Player A has 300ms, while player B has 50.
Player A is wall sparring, he is sending out swings randomly (since you're probably warping on his screen too) and he isn't hitting anything on HIS SCREEN. Player B is frantically trying to hit him too, running towards him but seemingly getting hit every time he charges in. Once he gets close enough, he swings, but player A walks right through it. Why is this? When player A swings, since he is at 300 ms, the server receives this data significantly late, then regurgitates it back at player B. If player B gets hit by the sword hit, player A did NOT just swing in real time, in fact that was probably 1-2 seconds ago. If player A seemingly swings at player B and it goes right through him, that's because player B receives the data far too late and his character is most likely far away from that spot. Also, player A may be swinging directly at player B, but because of his delay, none of the hits register in real time, similar to the other case. Solution: You learn to adjust to their delay, and predict a few seconds ahead on where they're going to move. Its quite easy to predict where someone is going to go when they have that much delay, they won't be able to see where you're striking, vice versa. Both parties have disadvantages, however the delayer might have a slight advantage because Player B might be more focused on crying and complaining, rather than adjusting. This is an extreme case, as many delayers don't do this intentionally, rather live far away from the servers. The largest ping gap I can think of would be someone at ~200. tl;dr You're getting hit not because of the delayers lag, but because the serer is regurgitating it too late. You are not missing the delayer, rather the server is. P.S.Delayers may survive until the end of a guildspar because most have to react to their lag by playing a more passive strategy of spar, allowing them to surivive longer. |
Mizuo is really good; not the best but he's making his way.
|
Quote:
|
Quote:
If you spent more time developing zone instead of arguing in the classic forums you might help your server get a higher player count. Last time I checked staff outnumbered the players. :/ Quote:
|
Although I am almost 6 pages behind, Goten is quite wrong concerning laggers having an "advantage" over the other player.
As someone who has frequently been on both sides of this issue, since I used to have a WiFi with 100-300 ping (for the past year I now have 50-60), both players have just as hard of a time hitting each other. The only reason the person who lags usually wins is because they know how to predict where their opponent will be, while the non-lagger has no clue how to predict anything. It's not an advantage, it's just better experience. |
Yeah no go to sardon and wait for 7mood to pk then tell me delay isn't an advantage. I'm not only talking about sparring. Is it okay that delayers can run through sword spam unhittable, lag block for 5 mins, and hit flag 20 times till a hit on them is finally recognized?
|
Quote:
Here's a white flag, just in case you don't have one. http://benkatman.files.wordpress.com...teflag_use.jpg |
1. I mentioned pkers delay already in this thread before that
2. This is already an off topic argument idiot 3. The argument is whether delay is an advantage or not 4. You can take the white flag and stick it back up your ass |
Quote:
Quote:
There is a fine difference between talking about delay within a Sparring Thread and talking about delay in a PK/Tower setting. zzz |
Delay has an advantage in both spar and pk anyway.
|
Quote:
Quote:
|
Quote:
And if we're still talking about delay...I know for a fact not all delayers can see the other player lagging/warping/delaying as well. |
Yeah of course people who delay are going to say there's no advantage. Rezon you posting your own quote doesn't mean anything lol.
|
| All times are GMT. The time now is 08:00 PM. |
Powered by vBulletin/Copyright ©2000 - 2025, vBulletin Solutions Inc.