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-   -   Big City Discussion (https://www.graalians.com/forums/showthread.php?t=26402)

Eugeen 11-16-2014 05:14 PM

Quote:

Posted by Dusty (Post 517075)
That's actually the holes of other players digging. Tomorrow I'll have to hop on and make it so that doesn't show for others.

So does this quest work or not? I'm confused

Ryjofa Rage* 11-16-2014 05:52 PM

I'm just gonna wait till most of the people do the quest then run in when it's abandoned and do it ez pz.

Yami 11-16-2014 06:18 PM

just now got fixed.

Dusty 11-16-2014 06:18 PM

It should be fixed now, I do apologize(I an genuinely sorry. I bug-test all my stuff thoroughly but I could not have done testing that anticipated 300+ players in the level, which is what caused the issue). On serverside the shovel will not dig when there is a wall, and despite the level being singleplayer(which is similar to an instance) on serverside players still were counting as blocking/walls. This is not something I anticipated, so the shovel was simply refusing to dig because there were so many players it was all considered a giant wall.

TL;DR I apologize and it should be fixed. When I got off last night not that many players had discovered the cave so the issue wasn't all that prevalent.

Yami 11-16-2014 06:25 PM

it's not really your fault, you guys as i understand it don't really have bugtesters; although you should, althought that could also lead to spoilers.

slyde 11-16-2014 06:34 PM

After that fix it took only 5 digs to get!

Dusty 11-16-2014 06:48 PM

Quote:

Posted by Yami (Post 517217)
it's not really your fault, you guys as i understand it don't really have bugtesters; although you should, althought that could also lead to spoilers.

Even a team of 50 bug testers would not have made this bug obvious.

Yami 11-16-2014 06:52 PM

Quote:

Posted by Dusty (Post 517223)
Even a team of 50 bug testers would not have made this bug obvious.

if they were to all start at the same time, and dig in the same area for the same item, I'm sure at the very-least one of them would have noticed digging doesn't work in areas recently dug by other players.

Colin 11-16-2014 07:37 PM

Nevermind, turns out there is multiple digging locations and I thought it was just canoes so I skipped the chat, there goes an hour of digging in the wrong spot

Zetectic 11-16-2014 08:04 PM

who got the necklace from fallen bridge one.
i cant find it srsly

Livid 11-16-2014 10:53 PM

Quote:

Posted by Dusty (Post 517223)
Even a team of 50 bug testers would not have made this bug obvious.

Yami has a good point, bug testers would be efficient for big releases such as this.

Sardon 11-16-2014 11:28 PM

someme previpusly mensioned their being more then what we think

is their some way of getting the medicin mans hat cus i want it
so the arceologist says their were lizardon in the volcano and treasure does this mean theirs some way to get into the volcano?


Future Development for this island:
U should get some npcs to do rps with you for their hat so you can look like the natives, also maybe get natives selling clothing,put on map and possibly be able to rent cannoes to sail to balambe on a canoe and get some sort of hunting mini game
example: kill the wild boar without dying, each time u beat the animal u get a prize but after each time u get a prize the animal becomes stronger and the next prize is greater

OVER ALL:

GOOD JOB CLASSICS POPULATION IS SURELY GOING TO INCREASE GREATEST UPDATE WE HAVE HAD FOR A LONG TIME

my keyboard is messed up sorry about my spelling previously

Zetectic 11-17-2014 02:29 AM

1 Attachment(s)
http://www.graalians.com/forums/atta...1&d=1416191271
This is where I found my necklace in the Fallen Bridge one. Took me couple hours.

full tutorial

4-Lom 11-17-2014 02:51 AM

Got mine by the sandy tree, took about 4 digs.

Also, thanks dusty - good work! About that lone tree, though... something fishy going on there, or is it just remnants of ancient Big City?

Dusty 11-17-2014 02:56 AM

Quote:

Posted by 4-Lom (Post 517357)
Also, thanks dusty - good work! About that lone tree, though... something fishy going on there, or is it just remnants of ancient Big City?

I thought the idea of a lonely tree was cool, but I didn't want players to look too much into it so I put an NPC that specifically said there was nothing there...

Ivy 11-17-2014 03:04 AM

Quote:

Posted by Dusty (Post 517359)
I thought the idea of a lonely tree was cool, but I didn't want players to look too much into it so I put an NPC that specifically said there was nothing there...

those naughty players, how, dare they defy your original intentions!



----
But on a serious note, I really loved the shops and the furniture hing affordable, and my favorite item may be the fox totem thing, and my second favorite interactive furniture being the drum sort of things. Has anybody else tried standing on top of it and grabbing to the left? :3

Also, would be amazing to have that Indian headdress the chieftain wears... I have wanted a hat like that for so long and I'm not the only one who wants that hat lol >.<
Amazing update 9/10 (some of the quest was a bit unclear, and in the beggining it was bugged)

ArtaXerXes 11-17-2014 03:10 AM

This is the kind of content I've always dreamed of coming to iClassic! An area that isn't filled with pointless filler! Everything that was on the island had a purpose for being there and contributed to the progression, and atmosphere of the level. The puzzle was also very well done. It was challenging, but never got overwhelming.

"AMAZING...10/10" - IGN

CM 11-17-2014 03:11 AM

Took me five minutes to complete the entire quest. The only reason it took me so long to start is because I had no idea what to do and nobody wanted to help me so yeah.

People keep saying it took them a couple hours or so to find the items. I guess I just got lucky because I found the petrified note and the necklace in order ten digs.

slyde 11-17-2014 04:23 AM

Can we have the fire pit to have the huge glowing effect just like the way it glows in the wolf guy hut?

DarkKnight 11-17-2014 05:35 AM

1 Attachment(s)
Big City was the BOMB back in the day

slyde 11-17-2014 05:39 AM

Quote:

Posted by DarkKnight (Post 517392)
Big City was the BOMB back in the day

Wow...that Dark Forest looks intense...

Golden Panda 11-17-2014 05:55 AM

I saw a snake that was black so I tried to kill it. I saw someone else kill it and I swear a saw a gold gralat come out, the guy took it too fast to know for sure.

Is this true?
If so how are rare do these appear??

4-Lom 11-17-2014 05:56 AM

Quote:

Posted by slyde (Post 517386)
Can we have the fire pit to have the huge glowing effect just like the way it glows in the wolf guy hut?

Try putting the firepit in a room or area with the light orb turned down low.


Also, most of my bodies don't really line up with the fan gani... kinda wondering if that is fixable?

slyde 11-17-2014 06:23 AM

Quote:

Posted by 4-Lom (Post 517396)
Try putting the firepit in a room or area with the light orb turned down low.


Also, most of my bodies don't really line up with the fan gani... kinda wondering if that is fixable?

I tried it the fire pit still didn't glow the way light orbs glow, but the red flames does show clearly.

LwMark 11-17-2014 07:14 PM

Y'all should definitely add more stuff, u guys did great job on this

Dusty 11-17-2014 07:23 PM

Quote:

Posted by LwMark (Post 517501)
Y'all should definitely add more stuff, u guys did great job on this

Big City was only intended to be promotional content for Ol'West. Unixmad wanted us to advertise Ol'West with in-game content, and I felt this was the best way to go about it without ending up with another Air Asia area.

Distorted 11-17-2014 07:33 PM

It's not laggy at all though!

heh

Aaron 11-17-2014 10:00 PM

Quote:

Posted by Tricxta (Post 517128)
Dude, you should totally work for classic, you know what's the real deal!

Oh 100%

Kendama 11-17-2014 10:26 PM

IS this a new area released on Classic?

WE NEED A TOWER OMFG THIS IS AWESOME

MrSimons 11-17-2014 10:34 PM

Quote:

Posted by Kendama (Post 517557)
IS this a new area released on Classic?

WE NEED A TOWER OMFG THIS IS AWESOME

No, there doesnt need to be more towers...

Kendama 11-17-2014 10:46 PM

Quote:

Posted by MrSimons (Post 517558)
No, there doesnt need to be more towers...

yes there does

MrSimons 11-17-2014 11:29 PM

Quote:

Posted by Kendama (Post 517560)
yes there does

Well then it certainly shouldn't be thrown into an area that obviously isn't fit for a tower.

4-Lom 11-18-2014 03:02 AM

Lone tree tunnels, anyone? Could have a crystalline cavern with the flag X3

MrSimons 11-18-2014 03:15 AM

Quote:

Posted by 4-Lom (Post 517615)
Lone tree tunnels, anyone? Could have a crystalline cavern with the flag X3

Would be cool looking-- but my point is that putting a tower in an area off the main gmap that is obviously not in anyway made for pvp content would be silly.

Ivy 11-18-2014 05:24 AM

Is like to see a shop selling the hats the natives wear, esp. That headers feather hat... Would murder someone to get my hands on own of those.... Or the event hat

Howl 11-18-2014 07:39 AM

Can we have this added to the main map? Like how we have Balamb Island? I think it would be a nice touch. Oh, and whoever mentioned to make a tower, the volcano would be a great place, like inside. I heard Dusty did it all, which is actually amazing. GJ!

ArtaXerXes 11-18-2014 08:25 AM

Quote:

Posted by Howlgraal (Post 517662)
....Oh, and whoever mentioned to make a tower, the volcano would be a great place, like inside.

Turning the volcano into a tower would completely waste a perfect oppurtunity to continue the island's story! It could be a whole single player dungeon that would lead to an end game of sorts for the island :0...,

Sardon 11-18-2014 02:10 PM

Although big cities point was to advertise ol west
It should be kept forever and developed

Brining bak towns like big city is great and towers to be added mini games a volcano dungeon all those stuff would really make classic the best igraal game

Dusty 11-18-2014 05:06 PM

Quote:

Posted by Sardon (Post 517689)
Although big cities point was to advertise ol west
It should be kept forever and developed

This is why I decided to go with Big City instead of some silly new area like Air Asia. Do I plan on expanding on Big City in the near future? No, but there is room/story to expand if I ever feel like it.

Narcosis 11-18-2014 07:14 PM

I was so psyched to see the release of Big City in the news. Then when I actually went there and explored I was even more excited. I'm the type of person who likes figuring things out for myself, so I didn't want anyone's help in doing the quest. I was being told that it was taking people 6-8 hours to complete (because of what we now know was a bug related to the digging parts). Thankfully I wasn't even able to figure out where to go first until after that bug was fixed, so I finished the quest pretty quickly once I figured out how to get to the top area.

Anyway, I love everything about this island. The quest was fun and there's some really awesome furniture (the fans are awesome too). I'm a little saddened that there's no plans to add to it, but I'm hoping that's because there are other big updates in the works.

Quote:

Posted by Golden Panda (Post 517395)
I saw a snake that was black so I tried to kill it. I saw someone else kill it and I swear a saw a gold gralat come out, the guy took it too fast to know for sure.

Is this true?
If so how are rare do these appear??

Awesome! I love rare spawns.

I believe you are correct in what you saw, as there are other "rare" versions of certain baddies in the game that often drop gold gralats (bomb rat, gold blob).

Howl 11-19-2014 07:05 PM

I would love to buy that archaeologist hat.

Sardon 11-19-2014 08:00 PM

About towers if you plan on making a new town go witn destiny

a tower to be added would be antagos tower with traps like my tower

Pimpsy G. 11-19-2014 08:03 PM

What's Delta island?

Colin 11-19-2014 08:28 PM

Quote:

Posted by Pimpsy G. (Post 518141)
What's Delta island?

The new island that was released which is where Big City is located.

Pimpsy G. 11-19-2014 09:01 PM

Its annoying how theres no real direction to the quest in the new island and you basically have to ask random people how to start it. I went around and talked to all the NPCs but they just tell me the history of the island. Its telling that theres kind of a problem considering theres a bunch of people standing around advertising tutorials in their house.

Apparently you have to use flippers and go into some random rock formation at the back of the island...? Thing is, I didn't know where to get the flippers. After asking some people I learned that you need to complete an entirely different quest to get a fishing rod to give to some guy to get the flippers. All I remember is getting lost on that old quest for the same reasons stated above. I think I just have a book and a key or something. Not sure where that puts me. Ugh. Its just a giant mess. Imagine if you were a new player and didn't know about any of this! It would seem almost insurmountable.

There should at the very LEAST be a visual representation of your progress on the quests you've completed, quests you have in progress, and the quests you haven't started yet (Like a quest log) so you have an idea where you stand in the grand scheme of this, expecially if you forgot where you left off.

Kendama 11-19-2014 09:17 PM

Quote:

Posted by Pimpsy G. (Post 518161)
Its annoying how theres no real direction to the quest in the new island and you basically have to ask random people how to start it. I went around and talked to all the NPCs but they just tell me the history of the island. Its telling that theres kind of a problem considering theres a bunch of people standing around advertising tutorials in their house.

Apparently you have to use flippers and go into some random rock formation at the back of the island...? Thing is, I didn't know where to get the flippers. After asking some people I learned that you need to complete an entirely different quest to get a fishing rod to give to some guy to get the flippers. All I remember is getting lost on that old quest for the same reasons stated above. I think I just have a book and a key or something. Not sure where that puts me. Ugh. Its just a giant mess. Imagine if you were a new player and didn't know about any of this! It would seem almost insurmountable.

There should at the very LEAST be a visual representation of your progress on the quests you've completed, quests you have in progress, and the quests you haven't started yet (Like a quest log) so you have an idea where you stand in the grand scheme of this, expecially if you forgot where you left off.

Dude. It's best this way. It requires to most amount of attention/patience/interpretation in order to complete. It's not super easy and straightforward which is cool because instead it offers a more rewarding endgame

Pimpsy G. 11-19-2014 09:22 PM

Quote:

Posted by Kendama (Post 518180)
Dude. It's best this way. It requires to most amount of attention/patience/interpretation in order to complete. It's not super easy and straightforward which is cool because instead it offers a more rewarding endgame

I would agree with you if half the steps in the quests actually required interpretation instead of just being completley random or relying on a really big abstract stretch that most people won't get the connection to since they don't have the entire map memorized in their heads. Heck, lots of people might not even know about quests even existing or where to start them if they didn't go around asking people how to get the flippers or whatever. If you memorized the steps for the quests or have a tutorial in front of you, it makes sense. But if you're doing this without any tutorials its just a convoluted mess that takes days and running around the entire map spitballing. Seriously, how are you supposed to know to go to the back of the island and use the flippers at that rock formation only relying on attention, patience, and interpretation? Heck, if you didn't know about the other quest, you might not even know what the flippers are let alone that you needed them.

Dusty 11-19-2014 10:01 PM

Quote:

Posted by Pimpsy G. (Post 518161)
Its annoying how theres no real direction to the quest in the new island and you basically have to ask random people how to start it. I went around and talked to all the NPCs but they just tell me the history of the island. Its telling that theres kind of a problem considering theres a bunch of people standing around advertising tutorials in their house.

Apparently you have to use flippers and go into some random rock formation at the back of the island...? Thing is, I didn't know where to get the flippers. After asking some people I learned that you need to complete an entirely different quest to get a fishing rod to give to some guy to get the flippers. All I remember is getting lost on that old quest for the same reasons stated above. I think I just have a book and a key or something. Not sure where that puts me. Ugh. Its just a giant mess. Imagine if you were a new player and didn't know about any of this! It would seem almost insurmountable.

There should at the very LEAST be a visual representation of your progress on the quests you've completed, quests you have in progress, and the quests you haven't started yet (Like a quest log) so you have an idea where you stand in the grand scheme of this, expecially if you forgot where you left off.

Sorry, but I'm oldschool. My questing is designed around the concepts I've experienced playing games like Zelda. I don't like hand-holding especially and I like to experience quests through the concept of exploration. I rely heavily on visual cues, and there may be times where you can't progress on the server without having other items that have been available for quite a while.

I like to see players experiment and pay attention to the world I try to immerse them, and pay attention to the visual hints I employ. I realize this isn't for everyone, but if you're hoping for MMO-style quests rather than Zelda-styled secrets and progress I think you're going to be unsatisfied with future content in Classic. However I also know that Classic is a community-driven game and I rely on that as well. Players will communicate their finds with other players, and once one player figures it out it doesn't take long for word to spread. That is my fall-back method for these quests... if you can't figure it out on your own then at least I know someone else will be able to help you.

I'm not saying Big City wasn't flawed, it was practically rushed content and I regret it being pretty much "Digging Simulator 5000," but I figured the unnatural pattern of rocks in the water would be very obvious(in what way are they random?). I also thought the two large rocks over the hollow tree were too obvious. Besides visual queues I gave hints in the dialog with many of the NPCs and purposefully highlighted key points players should notice. Also sorry, but catering quests around only the bomb and bow gets boring and leaves little room for thinking outside of the box.

Fate* 11-19-2014 10:50 PM

Quote:

Posted by Pimpsy G. (Post 518184)
I would agree with you if half the steps in the quests actually required interpretation instead of just being completley random or relying on a really big abstract stretch that most people won't get the connection to since they don't have the entire map memorized in their heads. Heck, lots of people might not even know about quests even existing or where to start them if they didn't go around asking people how to get the flippers or whatever. If you memorized the steps for the quests or have a tutorial in front of you, it makes sense. But if you're doing this without any tutorials its just a convoluted mess that takes days and running around the entire map spitballing. Seriously, how are you supposed to know to go to the back of the island and use the flippers at that rock formation only relying on attention, patience, and interpretation? Heck, if you didn't know about the other quest, you might not even know what the flippers are let alone that you needed them.

Not going to debate the integrity of the quests. I feel that they are doing their job and adding something new and exciting into the game. What I look for in it is levels that make up this expansion. I'm not one to judge but Bravo. Good use of tiles. Well rounded and most importantly they all blend well into one excellent island.

4-Lom 11-20-2014 04:11 AM

Quote:

Posted by Dusty (Post 518199)
Sorry, but I'm oldschool. My questing is designed around the concepts I've experienced playing games like Zelda. I don't like hand-holding especially and I like to experience quests through the concept of exploration.

No need to apologize. At least when you went back to NPC's they told you what you needed to find again, unlike some very 'oldschool' titles back in the day!

Quote:

Posted by Dusty (Post 518199)
I like to see players experiment and pay attention to the world I try to immerse them, and pay attention to the visual hints I employ. I realize this isn't for everyone, but if you're hoping for MMO-style quests rather than Zelda-styled secrets and progress I think you're going to be unsatisfied with future content in Classic. However I also know that Classic is a community-driven game and I rely on that as well. Players will communicate their finds with other players, and once one player figures it out it doesn't take long for word to spread. That is my fall-back method for these quests... if you can't figure it out on your own then at least I know someone else will be able to help you.

Many players in game capitalize on this, with varied results. It allows newer players to witness the full spectrum of the attitudes and tendencies of the community at large, and encourages the social aspect of this game, which is one of the MAJOR draws! Bravo!

Quote:

Posted by Dusty (Post 518199)
I'm not saying Big City wasn't flawed, it was practically rushed content and I regret it being pretty much "Digging Simulator 5000," but I figured the unnatural pattern of rocks in the water would be very obvious(in what way are they random?).

About time we had some digging outside of the admin hosted events. The lantern is next, I hope! Both have felt kind of 'spare' for quite some time.

Quote:

Posted by Dusty (Post 518199)
I also thought the two large rocks over the hollow tree were too obvious. Besides visual queues I gave hints in the dialog with many of the NPCs and purposefully highlighted key points players should notice. Also sorry, but catering quests around only the bomb and bow gets boring and leaves little room for thinking outside of the box.

Few appreciate the added effort of adding color to text in order to add relevant cues that players pick up on. It's tedious. The cow puns at red barn were a little confusing, but here in Big City I felt it was done well (with a couple exceptional red herrings).

Also, the overall FEEL of the island was immersive. The dust clouds blowing along, the palette of the area, and the artwork style, if indicative of the direction future content is going, makes me anticipate more to come!


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