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-   -   What type of system would you want for spar? (https://www.graalians.com/forums/showthread.php?t=29393)

Aguzo 06-17-2015 06:47 AM

Quote:

Posted by Thallen (Post 580752)
I think you guys are trying too hard
Graal is a casual, social game
half the fun of sparring is the social experience that it provides
let's not overcomplicate it

Part of trying "too hard" is how the world evolves, and like I put in OP at the bottom... player matches = casual.

Quote:

Posted by KuyaGabeGraal (Post 580750)
#4. Its what made League and Dota 2 famous

Yes, both great games. I have tried both. I'm no good at them though :D

Quote:

Posted by CrimeWatcher (Post 580747)
I like #4, but like most said, #2 will be more reasonable/doable.

People can just vote for #4, and if that can't happen(at least not for months/maybe years), then I believe system 2 would be the most preferable choice by the community + an awards system.

Thallen 06-17-2015 06:59 AM

I'm just saying that the Graal sparring community isn't nearly big enough for some type of queued matchmaking
if it was then this would be a cool idea probably, but even then I don't think it's the direction that staff want sparring to go in (because Graal is so damn casual)

anyway, this MMR thing would be infinitely better than dumbing down the leaderboard to just "total wins"
put me in God tier with Brett though so we can be alone together :shy:

Admiral 06-17-2015 07:17 AM

kevin91's idea is pretty good, its already how it is for the most part so why not make it official

KuyaGabeGraal 06-17-2015 07:26 AM

We kinda need more support for #4 to happen so people wont constantly argue whos the best and whos not but yeah it'll be awhile for something like this to happen since the staff do lack the needs to implement this system.

MikvaGraal 06-17-2015 07:33 AM

Quote:

Posted by Thallen (Post 580762)
I'm just saying that the Graal sparring community isn't nearly big enough for some type of queued matchmaking
if it was then this would be a cool idea probably, but even then I don't think it's the direction that staff want sparring to go in (because Graal is so damn casual)

anyway, this MMR thing would be infinitely better than dumbing down the leaderboard to just "total wins"
put me in God tier with Brett though so we can be alone together :shy:

primetime would be up there too

Thallen 06-17-2015 07:38 AM

ya, for iDevice
just messing around though

the tier lists are more interesting than the leaderboard ideas

Darkk 06-17-2015 11:57 AM

Hikaru

Demote the following
Legendary: Sean, Contego, PK, T3ck

Diamond:, Max, Mau5, Mish, Zetectic, Kaois, Crimewatcher, Junscen, Livid, Nixon, Carly, Falcon, Alex R, Gator, Alex K

!!

Aguzo 06-17-2015 12:07 PM

Quote:

Posted by Darkk (Post 580814)
Demote the following

No one is getting demoted, because the list will be based on what I have seen throught constistency and not just someone having a good day/bad day. Besides the list is just an example for the xxxth time

Multipass 06-17-2015 12:32 PM

Um everyone should start at bronze, no hand outs pls.
I would really appreciate number four with t eh teirs.
And on your status page your tier would be displayed?

Number of spar rooms in accordance its ranks? Two rooms for each rank?

Could this be implemented with GS? Only with less tiers liek, three for guilds?

Aguzo 06-17-2015 12:50 PM

Quote:

Posted by Multipass (Post 580823)
Um everyone should start at bronze, no hand outs pls.
I would really appreciate number four with t eh teirs.
And on your status page your tier would be displayed?

Number of spar rooms in accordance its ranks? Two rooms for each rank?

Could this be implemented with GS? Only with less tiers liek, three for guilds?

The tier is already based as an example for the end of a season.
Possibly.
No limit = Instant matches
Probably, if GS was more active, but since it is not an independent system for now at least then now. The only way I would see this working with gs is by auto matching you with random people and you verse a team who was also auto matched. You could also set up a party/guild, and search for matches. If gs were that popular after gst is done. During gst I can see it being popular for instant matches, plus it would prevent teams from boosting... honestly a tier system for gs would pretty much cancel out gst imo, since it would be skill based.

I'll try to make an example on what the system could look like today, and add to op.

David M. 06-17-2015 03:58 PM

Alot could be done with this such as prizes at the end of the season. Top tier all gets a hat second tier 2500g for example. Not necessary, but would still be fun and motivating.

GOAT 06-17-2015 04:54 PM

The main problem I see with this tier system for graal is that people will end up sparring the same players over and over. That might be cool at first, but I think it would get boring fast. If classic staff was actually contemplating in adding a tier system they should simplify the tiers into 3, advance, average, beginner. The players in the legendary, diamond, and gold should all be in one tier.


Maybe if the spar community drastically increases they can add a fourth tier for the people that want to separate from the pack.

Aguzo 06-17-2015 05:25 PM

Quote:

Posted by GOAT (Post 580862)
The main problem I see with this tier system for graal is that people will end up sparring the same players over and over. That might be cool at first, but I think it would get boring fast. If classic staff was actually contemplating in adding a tier system they should simplify the tiers into 3, advance, average, beginner. The players in the legendary, diamond, and gold should all be in one tier.


Maybe if the spar community drastically increases they can add a fourth tier for the people that want to separate from the pack.

Added a somewhat simpler understanding with pictures, cause pictures give a better idea hopefully.

Yes, that's where prizes come in. Everyone loves gralats, everyone loves hats. People will want to spar.

GOAT 06-17-2015 05:42 PM

Quote:

Posted by Hikaru (Post 580871)
Added a somewhat simpler understanding with pictures, cause pictures give a better idea hopefully.

People are not misunderstanding the idea or disagreeing with the idea itself. I for one like the idea, but I don't think there's enough players to make it worthwhile for graal to implement it.


Quote:

Posted by Hikaru (Post 580871)
Yes, that's where prizes come in. Everyone loves gralats, everyone loves hats. People will want to spar.

You should leave the prizes off your idea. If you give sparers prizes then bkrs, pkrs, bug collectors and what not should get them too. Not good to imply one aspect of the game is more important than the other.

Comyt 06-17-2015 05:45 PM

Quote:

Posted by Comyt (Post 580524)
#4 is not reasonable just because we don't have enough people sparring and could maybe be added later on after #2 attracts enough people to the arena, since #2 would promote the most activity in the arena imo.

then:
#2 for activity
#4 for skill

this

Aguzo 06-17-2015 05:57 PM

Quote:

Posted by Comyt (Post 580876)
this

there are enough people. The current tier list in op is based off of people who are on leaderboard, have sparred a few matches in the past week, or have been gsing. If losses were taken out and ranks were added, then ratios would not matter. People would not feel so discouraged, queue times would be instantaneous. Add prizes and everyone will want to be ranked. It's a win-win situation if you ask me.

MBK 06-17-2015 06:26 PM

Quote:

Posted by GOAT (Post 580874)

You should leave the prizes off your idea. If you give sparers prizes then bkrs, pkrs, bug collectors and what not should get them too. Not good to imply one aspect of the game is more important than the other.

then why do tower takers get a prize at a certain target...why not Sparrers...they should also get hats at 10K,20K or whatever.

Albie 06-17-2015 06:42 PM

Quote:

Posted by MBK (Post 580886)
then why do tower takers get a prize at a certain target...why not Sparrers...they should also get hats at 10K,20K or whatever.

Agreed, and we all know sparring takes more time and skill than towering.

Zideruic 06-17-2015 06:50 PM

Sparring already has a lower amount of incentive than almost anything else in this game because you simply don't get anything out of it. It's also difficult compared to other aspects of the game that do in fact give you a prize for your effort.
So if something is difficult, and you have nothing to gain from it except your own gaming experience (which is probably nullified by frustration if you are losing 24/7 because you are new to spar) then why would anyone want to participate in it without a reward of some sort.

Add a tier system to not only add a small incentive, but also ease newer sparrers into action and also prizes? I think you'd definitely have something there that could bolster spar activity.

Kuz 06-17-2015 06:53 PM

Since it'd be hard to get the tier system for everyone why not implement a system where idk in 1 week you have to get like 1000 wins or something and u can move up a league. Or add some spar challenges or something. In some game they do daily challenges with rewards. We could do weekly spar challenges and this will increase activity or something. Or do a tier system based on getting x amount of wins in z amount of time

Aguzo 06-17-2015 06:58 PM

Quote:

Posted by Kuz (Post 580904)
Since it'd be hard to get the tier system for everyone why not implement a system where idk in 1 week you have to get like 1000 wins or something and u can move up a league. Or add some spar challenges or something. In some game they do daily challenges with rewards. We could do weekly spar challenges and this will increase activity or something. Or do a tier system based on getting x amount of wins in z amount of time

Tier is based on skill, not amount of free time to spar 100s of nubs for an easy #1 place. In tiers, you have to spar against people in your tier, and also above/under if most of your tier is already in a spar. Like I said in op, which is probably too long for people to read: System 4's matchmaking is instant and there is no spar room limit.

Kuz 06-17-2015 07:00 PM

Quote:

Posted by Hikaru (Post 580907)
Tier is based on skill, not amount of free time to spar 100s of nubs for an easy #1 place. In tiers, you have to spar against people in your tier, and also above/under if most of your tier is already in a spar.

Yeah and I stated that it'd be really difficult setting up a tier system.

Aguzo 06-17-2015 07:01 PM

Quote:

Posted by Kuz (Post 580908)
Yeah and I stated that it'd be really difficult setting up a tier system.

Why would it be difficult? Dev can handle it. Or do you mean placing players? Everyone starts at bronze... I stated this guys... read op... read all of it.

Kuz 06-17-2015 07:04 PM

Quote:

Posted by Hikaru (Post 580909)
Why would it be difficult? Dev can handle it. Or do you mean placing players? Everyone starts at bronze... I stated this guys... read op... read all of it.

Yeah but what if nobody on my tier system is not online. Does that mean I can't spar or have to wait for them to log on?

Zideruic 06-17-2015 07:04 PM

Quote:

Posted by Kuz (Post 580911)
Yeah but what if nobody on my tier system is not online. Does that mean I can't spar or have to wait for them to log on?

closest one to tier faces you just like any other matchmaking system(i assume that is)

Obviously if you face someone below you, it would have to have a steep penalty for loss, to dissuade people from selectively sparring at times where competition is lacking.

Aguzo 06-17-2015 07:05 PM

Quote:

Posted by Kuz (Post 580911)
Yeah but what if nobody on my tier system is not online. Does that mean I can't spar or have to wait for them to log on?

Trust me, there will be plenty on for you to spar. You can always find a player match instead of ranked, which will matchmake you against any other sparrer (also instant/stated in op)

Kuz 06-17-2015 07:06 PM

Quote:

Posted by zideruicmirage (Post 580912)
closest one to tier faces you just like any other matchmaking system(i assume that is)

Yeah facing someone in a lower tier. someone could just log on at a certain time where nobody on their tier is online and just constantly face the lower tier group and get more wins.

Aguzo 06-17-2015 07:07 PM

Quote:

Posted by Kuz (Post 580915)
Yeah facing someone in a lower tier. someone could just log on at a certain time where nobody on their tier is online and just constantly face the lower tier group and get more wins.

They don't get any decent points from it though. Check point system section aswell, could be updated... Read, don't be lazy.

Zideruic 06-17-2015 07:08 PM

Quote:

Posted by Kuz (Post 580915)
Yeah facing someone in a lower tier. someone could just log on at a certain time where nobody on their tier is online and just constantly face the lower tier group and get more wins.

"Obviously if you face someone below you, it would have to have a steep penalty for loss, to dissuade people from selectively sparring at times where competition is lacking."

Aguzo 06-17-2015 07:08 PM

Quote:

Posted by zideruicmirage (Post 580917)
"Obviously if you face someone below you, it would have to have a steep penalty for loss, to dissuade people from selectively sparring at times where competition is lacking."

Thank you non lazy zid.

I realize that the op is long, and has a lot of information, but I wanted to go through all major key points, so that everyone would be on the same page as to how system 4 might work/have to be in order to work.

G Fatal 06-17-2015 07:12 PM

WALL of words that I didn't bother to read all.. but saw something bet point system..what happened to this?(I mean the guild hrs etc turning to points system/maybe with spar too linked in)

But As I said on another thread the ldrbds should be total wins in day/week/overall (Although for day and week its +1for win & -1for loss so still competitive[and slightly shows active/good sparrers) this solves the selective picking of spar and inactivity keeping high in list as more wins will push others ahead.

Kuz 06-17-2015 07:13 PM

Quote:

Posted by Hikaru (Post 580918)
Thank you non lazy zid.

I realize that the op is long, and has a lot of information, but I wanted to go through all major key points, so that everyone would be on the same page as to how system 4 might work.

I just skimmed through the main points in the OP since i'm on my phone and it's annoying to view posts with pictures in it since it doesn't resize on my phone.


I'd just think it'd be hard to control since we have a lack of admins and no system is ever full proof it won't take long for someone to abuse it or something. I said it's a good idea but it'd be hard to control. I'm just knit-picking the small things.

G Fatal 06-17-2015 07:14 PM

Quote:

Posted by MBK (Post 580886)
then why do tower takers get a prize at a certain target...why not Sparrers...they should also get hats at 10K,20K or whatever.


I'm pretty sure they used to/maybe still is but was capped after certain amount got

Aguzo 06-17-2015 07:22 PM

Quote:

Posted by G Fatal (Post 580919)
WALL of words that I didn't bother to read all.. but saw something bet point system..what happened to this?(I mean the guild hrs etc turning to points system/maybe with spar too linked in)

But As I said on another thread the ldrbds should be total wins in day/week/overall (Although for day and week its +1for win & -1for loss so still competitive[and slightly shows active/good sparrers) this solves the selective picking of spar and inactivity keeping high in list as more wins will push others ahead.

No because that would not measure your skill as a sparrer x-x, wins and losses wouldn't matter. Tiers would place you around a certain level, depending on how well you do against the people around those levels.

Quote:

Posted by Kuz (Post 580920)
I just skimmed through the main points in the OP since i'm on my phone and it's annoying to view posts with pictures in it since it doesn't resize on my phone.


I'd just think it'd be hard to control since we have a lack of admins and no system is ever full proof it won't take long for someone to abuse it or something. I said it's a good idea but it'd be hard to control. I'm just knit-picking the small things.

You can't abuse it. I added all the defenses that abused the past systems. You can't selective spar, you can't camp on ladder. Don't remember what else used to happen besides those two. You don't need admins to control it? Unless someone is hacking. Which all you have to do is report them.

G Fatal 06-17-2015 07:26 PM

Spar isn't skill when 9/10 of them delay or lag.
Tiers play there own tier? (if so that will make it more inactive) tiers play other tiers? would ruin point of the tiers and would still not measure skill accurately.

Kuz 06-17-2015 07:28 PM

Quote:

Posted by Hikaru (Post 580929)
No because that would not measure your skill as a sparrer x-x, wins and losses wouldn't matter. Tiers would place you around a certain level, depending on how well you do against the people around those levels.



You can't abuse it. I added all the defenses that abused the past systems. You can't selective spar, you can't camp on ladder. Don't remember what else used to happen besides those two. You don't need admins to control it? Unless someone is hacking. Which all you have to do is report them.

Alright I think it'd combat the activity downfall of sparring because everyone will try and move up. Maybe have a reward for each tier you move up?

Zideruic 06-17-2015 07:31 PM

Quote:

Posted by G Fatal (Post 580934)
Spar isn't skill when 9/10 of them delay or lag.
Tiers play there own tier? (if so that will make it more inactive) tiers play other tiers? would ruin point of the tiers and would still not measure skill accurately.

Complaining about lag should hurt your tier placement too ;P

I'd be bronze

Aguzo 06-17-2015 07:37 PM

Quote:

Posted by Kuz (Post 580936)
Alright I think it'd combat the activity downfall of sparring because everyone will try and move up. Maybe have a reward for each tier you move up?

Those were added. I'll just make it bold saying reward section in op.

Crono 06-17-2015 07:38 PM

No idea how some of you put up with the lag and delay.

Kuz 06-17-2015 07:43 PM

Quote:

Posted by Crono (Post 580944)
No idea how some of you put up with the lag and delay.

http://i.ytimg.com/vi/AKeQSmFICpc/hqdefault.jpg

Fulgore 06-17-2015 08:42 PM

Quote:

Posted by Crono (Post 580944)
No idea how some of you put up with the lag and delay.

Lots of ice cream and soap operas.

Thallen 06-17-2015 08:47 PM

Quote:

Posted by Crono (Post 580944)
No idea how some of you put up with the lag and delay.

ya, it's what pushed me away from sparring so actively

MikvaGraal 06-17-2015 08:53 PM

Quote:

Posted by MBK (Post 580886)
then why do tower takers get a prize at a certain target...why not Sparrers...they should also get hats at 10K,20K or whatever.

because spar is fun, towering isnt.

Zetectic 06-17-2015 09:08 PM

point system sucks. just use +1, 0, -1. sometimes pros can lose to amateurs. that's gonna easily help amateurs gain their points.
-29 - 60 pts per tier. starts from 0 at the new tier. u need to at least win 60 in a row to move to the next tier and u have at least 30 chances before you get demoted to the lower tier.

G Fatal 06-17-2015 09:09 PM

Quote:

Posted by MikvaGraal (Post 580965)
because spar is fun, towering isnt.

Shots fired!
*Shield enabled*

Aguzo 06-17-2015 11:07 PM

Quote:

Posted by Zetectic (Post 580972)
u need to at least win 60 in a row to move to the next tier and u have at least 30 chances before you get demoted to the lower tier.

No... you don't get the part where you will be fighting against people at your level or above/below sometimes, and the point system is really up for staff to decide.

I prefer (after a match) winner gets hp * 5, and loser gets deducted that many points, but it might seem like too much work by now. Could just be a set number for each win and loss for every tier, but the hp idea is to base it off how well you did, instead of punishing you on every spar you lose. That way if you trade hits with most delayers almost always, you won't lose a ton of points for them having an "unfair advantage".

Quote:

Posted by Crono (Post 580944)
No idea how some of you put up with the lag and delay.

If spar rooms existed in a way in which you could instantly spar against people around your tier from anywhere on the map, and not have to face a delayer who is hogging the streak room, (because they get mad, unfair advantage, too much lag, etc) then I don't see any problem in fighting a delayer every 1/10 matches(depends).

Plus a lag cap would be helpful for ranked, while no lag cap for player matches.

GraalNooby 06-17-2015 11:14 PM

LOL @ DAVID AND DANTE BEING LEGENDARY TIER

they belong in gold AT BEST! Probably even silver on some days

Zetectic 06-17-2015 11:22 PM

Quote:

Posted by GraalNooby (Post 580999)
LOL @ DAVID AND DANTE BEING LEGENDARY TIER

they belong in gold AT BEST! Probably even silver on some days

I guess you are pacman's alt acc.

Thallen 06-17-2015 11:27 PM

damn, that's gotta be somebody that got crushed by David or Dante in the last GST or something, literally 4 of their 5 posts are about them
SO WEIRD

Kuz 06-17-2015 11:59 PM

Quote:

Posted by Thallen (Post 581001)
damn, that's gotta be somebody that got crushed by David or Dante in the last GST or something, literally 4 of their 5 posts are about them
SO WEIRD

Don't feed the troll.


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