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I'm just saying that the Graal sparring community isn't nearly big enough for some type of queued matchmaking
if it was then this would be a cool idea probably, but even then I don't think it's the direction that staff want sparring to go in (because Graal is so damn casual) anyway, this MMR thing would be infinitely better than dumbing down the leaderboard to just "total wins" put me in God tier with Brett though so we can be alone together :shy: |
kevin91's idea is pretty good, its already how it is for the most part so why not make it official
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We kinda need more support for #4 to happen so people wont constantly argue whos the best and whos not but yeah it'll be awhile for something like this to happen since the staff do lack the needs to implement this system.
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ya, for iDevice
just messing around though the tier lists are more interesting than the leaderboard ideas |
Hikaru
Demote the following Legendary: Sean, Contego, PK, T3ck Diamond:, Max, Mau5, Mish, Zetectic, Kaois, Crimewatcher, Junscen, Livid, Nixon, Carly, Falcon, Alex R, Gator, Alex K !! |
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Um everyone should start at bronze, no hand outs pls.
I would really appreciate number four with t eh teirs. And on your status page your tier would be displayed? Number of spar rooms in accordance its ranks? Two rooms for each rank? Could this be implemented with GS? Only with less tiers liek, three for guilds? |
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Possibly. No limit = Instant matches Probably, if GS was more active, but since it is not an independent system for now at least then now. The only way I would see this working with gs is by auto matching you with random people and you verse a team who was also auto matched. You could also set up a party/guild, and search for matches. If gs were that popular after gst is done. During gst I can see it being popular for instant matches, plus it would prevent teams from boosting... honestly a tier system for gs would pretty much cancel out gst imo, since it would be skill based. I'll try to make an example on what the system could look like today, and add to op. |
Alot could be done with this such as prizes at the end of the season. Top tier all gets a hat second tier 2500g for example. Not necessary, but would still be fun and motivating.
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The main problem I see with this tier system for graal is that people will end up sparring the same players over and over. That might be cool at first, but I think it would get boring fast. If classic staff was actually contemplating in adding a tier system they should simplify the tiers into 3, advance, average, beginner. The players in the legendary, diamond, and gold should all be in one tier.
Maybe if the spar community drastically increases they can add a fourth tier for the people that want to separate from the pack. |
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Yes, that's where prizes come in. Everyone loves gralats, everyone loves hats. People will want to spar. |
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Sparring already has a lower amount of incentive than almost anything else in this game because you simply don't get anything out of it. It's also difficult compared to other aspects of the game that do in fact give you a prize for your effort.
So if something is difficult, and you have nothing to gain from it except your own gaming experience (which is probably nullified by frustration if you are losing 24/7 because you are new to spar) then why would anyone want to participate in it without a reward of some sort. Add a tier system to not only add a small incentive, but also ease newer sparrers into action and also prizes? I think you'd definitely have something there that could bolster spar activity. |
Since it'd be hard to get the tier system for everyone why not implement a system where idk in 1 week you have to get like 1000 wins or something and u can move up a league. Or add some spar challenges or something. In some game they do daily challenges with rewards. We could do weekly spar challenges and this will increase activity or something. Or do a tier system based on getting x amount of wins in z amount of time
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Obviously if you face someone below you, it would have to have a steep penalty for loss, to dissuade people from selectively sparring at times where competition is lacking. |
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I realize that the op is long, and has a lot of information, but I wanted to go through all major key points, so that everyone would be on the same page as to how system 4 might work/have to be in order to work. |
WALL of words that I didn't bother to read all.. but saw something bet point system..what happened to this?(I mean the guild hrs etc turning to points system/maybe with spar too linked in)
But As I said on another thread the ldrbds should be total wins in day/week/overall (Although for day and week its +1for win & -1for loss so still competitive[and slightly shows active/good sparrers) this solves the selective picking of spar and inactivity keeping high in list as more wins will push others ahead. |
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I'd just think it'd be hard to control since we have a lack of admins and no system is ever full proof it won't take long for someone to abuse it or something. I said it's a good idea but it'd be hard to control. I'm just knit-picking the small things. |
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I'm pretty sure they used to/maybe still is but was capped after certain amount got |
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Spar isn't skill when 9/10 of them delay or lag.
Tiers play there own tier? (if so that will make it more inactive) tiers play other tiers? would ruin point of the tiers and would still not measure skill accurately. |
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I'd be bronze |
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No idea how some of you put up with the lag and delay.
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point system sucks. just use +1, 0, -1. sometimes pros can lose to amateurs. that's gonna easily help amateurs gain their points.
-29 - 60 pts per tier. starts from 0 at the new tier. u need to at least win 60 in a row to move to the next tier and u have at least 30 chances before you get demoted to the lower tier. |
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*Shield enabled* |
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I prefer (after a match) winner gets hp * 5, and loser gets deducted that many points, but it might seem like too much work by now. Could just be a set number for each win and loss for every tier, but the hp idea is to base it off how well you did, instead of punishing you on every spar you lose. That way if you trade hits with most delayers almost always, you won't lose a ton of points for them having an "unfair advantage". Quote:
Plus a lag cap would be helpful for ranked, while no lag cap for player matches. |
LOL @ DAVID AND DANTE BEING LEGENDARY TIER
they belong in gold AT BEST! Probably even silver on some days |
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damn, that's gotta be somebody that got crushed by David or Dante in the last GST or something, literally 4 of their 5 posts are about them
SO WEIRD |
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