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-   -   changes to weapons (https://www.graalians.com/forums/showthread.php?t=29806)

Ghettoicedtea 07-20-2015 09:32 PM

Quote:

Posted by DraGun (Post 594361)
Hmm, you could have made any changes to the guns base on your calculations and test them with some of the staff members at an undisclosed location. I am sure there's staff around especially ZP's and they would be more than happy to help.

I kind of get why using unreleased weapons could be problem. Since a lot of players don't actually have a forum account or keep up with in-game information. They're going to be questioning why you have an unreleased weapon and might mistake it for a hack or some other stuff. Changes and testing should always be made private then released for a certain amount of time or days as a beta test before it's actually set in motion.

private = bad. The problem with private testing is that its not live, you have no idea how it will act live and in certain situations. Public is always the way to go since public you have a much larger sample size and an easier time finding the middle ground along with more areas to test in. With public testing you also have a larger audience who will find ways to abuse the system and someone will spill the beans and it can be fixed faster than private testing. Another issue is you get biased opinions on private testing. Most of the admins are really bad at the game and know nothing about how combat works, or they are sparrers who don't have a single clue about how large bases work or the opposite way around. Also this game can be updated whenever, meaning you can make patches on the go. I am 100% against private testing. It sucks ass.

Grief Hero 07-21-2015 02:22 AM

Quote:

Posted by Ghettoicedtea (Post 594599)
private = bad. The problem with private testing is that its not live, you have no idea how it will act live and in certain situations. Public is always the way to go since public you have a much larger sample size and an easier time finding the middle ground along with more areas to test in. With public testing you also have a larger audience who will find ways to abuse the system and someone will spill the beans and it can be fixed faster than private testing. Another issue is you get biased opinions on private testing. Most of the admins are really bad at the game and know nothing about how combat works, or they are sparrers who don't have a single clue about how large bases work or the opposite way around. Also this game can be updated whenever, meaning you can make patches on the go. I am 100% against private testing. It sucks ass.

i kinda really agree with this lol

DraGun 07-21-2015 03:55 AM

True, did you announce that the changes to the guns were temporary and was in its testing phase? You could also have change the gfx of an unreleased gun you were testing to a gun that was already available to the public. That way players wouldn't be confused to how or why you have the weapon.

Ghettoicedtea 07-21-2015 06:31 AM

Quote:

Posted by DraGun (Post 594670)
True, did you announce that the changes to the guns were temporary and was in its testing phase? You could also have change the gfx of an unreleased gun you were testing to a gun that was already available to the public. That way players wouldn't be confused to how or why you have the weapon.

it was on the ZP forums that the gun changes are not permanent and are very likely to change.

PumaD 07-22-2015 10:28 AM

Funny that you went back to Zone at all though.

imSupah 08-01-2015 11:30 PM

Wow I was actually quite enjoying the changes. Doing a fine job and fired again? Guess Zone don't like change at all. Shame. Has potential but it just get ruined with the management decisions.

Nabu Lapse 08-02-2015 02:29 AM

This is ridiculous. I was liking the changes I was hearing so much that I was really about to log on and give this server another try, as I never found it too appealing when I began playing. Now that GiT is fired (again), there's literally nothing about this game that would make me want to play this over Era. The least they could give this game was a unique combat system, but so much for that. Tashkin is digging his own grave at this point.

PigParty 08-02-2015 11:51 AM

The changes GIT made were insane. He acted like the guns did 20 dmg and had a rof of .0001, or 1 dmg and rof of 5.0. He changed the stats big-time. The guns were really just fine before, not the best, but fine, so subtle changes is all that was needed. And GIT did it on a mass level, he changed every gun at once, making it impossible to judge how the new changes work, because unless they ALL worked at once magically, there's no way to tell how to change it for the better.
As with the staff, I also think they should be mature no matter what staff they are, dev, ZP, GA, etc... And I know GIT wasn't that sadly. So for that alone, I like having new GA.

Tashkin 08-02-2015 03:16 PM

http://zone-play.com/showthread.php?...lancing-thread

GlazeyB 08-02-2015 09:51 PM

Quote:

Posted by PigParty (Post 599665)
As with the staff, I also think they should be mature no matter what staff they are, dev, ZP, GA, etc... And I know GIT wasn't that sadly. So for that alone, I like having new GA.

Neither is a large amount of their team.

Ghettoicedtea 08-04-2015 09:31 AM

Quote:

Posted by PigParty (Post 599665)
The changes GIT made were insane. He acted like the guns did 20 dmg and had a rof of .0001, or 1 dmg and rof of 5.0. He changed the stats big-time. The guns were really just fine before, not the best, but fine, so subtle changes is all that was needed. And GIT did it on a mass level, he changed every gun at once, making it impossible to judge how the new changes work, because unless they ALL worked at once magically, there's no way to tell how to change it for the better.
As with the staff, I also think they should be mature no matter what staff they are, dev, ZP, GA, etc... And I know GIT wasn't that sadly. So for that alone, I like having new GA.

Lmao never bring up the maturity argument ever again. Just no graal and maturity = no

On topic, yes the changes were terrible for spar. You see heres the thing about izone and what has been killing the game. Spar mentality. This is whats really killing zone and is what i tried to get rid of. Izone was never ment to be a game based around spar, holy hell people spar wasnt even in the game originaly. Izone was supposed to be about big battlefields. But no, since you all over at the ZP forums have this mentality that zone should be balanced around spar and spar defines combat. When reality is, spar don't mean **** in this game. This games combat is dull. Wanna know why games like iera and super smash bros melee are so sucessful even though they are terribly balanced? Its easy to get into and theres an ass load of depth in the game. Say what you want about era being p2w, but there is definitely depth to combat, things like what weapon position, freeze, bullet lanes, traps, spread, all of these are things you need to know to be a good era player. I am proof of this since i went in to iera with mid tier weapons and dominated by knowing basics and outplaying others. In izone with 360 shooting you get rid of bullet lanes and player positioning. Theres 0 freeze on guns and thats fine, traps are no longer really unique traps but its conering a player and spamming. What this update was ment for is bigger bases and stuff. You know, what izone originaly was ment to be about? If you ever joined one of my ghetto events in bases holy hell was it so much better than it was before. We had people that couldn't just rush objectives because of low damage anymore, no you actually had to fight now and 1 person with a well positioned chaingun could mow down an entire squad in a clip and not take a scratch. The game actually had frontlines being created, you were forced to work together, THE RIOT SHIELD WAS NOT USELESS, you can't run in the open, if you do run out of the open you better have sick happy feet to dodge bullets and 1 slip up = huge punishment, you were forced to know how to use cover, last and in my opinion the biggest one is whoever controlled resupply drops had the advantage and battles were around resupply drops. The reason this failed so hard is because the main complainers who were sparrers and when i observed them, they relied on spar strats to win, as in bullet dodging was the main strategy along with running away. Basers who i observed actually used cover to their advantage and destroyed people who were in the open. In short, sparrers couldn't adapt leading to them bitching and **********ing about how ghetto is literally hitler on the ZP forums. The other reason why is spar sucked ass, lord forbid spar being bad in a game that revolves around big battlefields oh no.

PigParty 08-04-2015 03:21 PM

I didn't even mention spar, but ok. If guns are balanced in reg pk, then they're balanced in spar too. Just because a few players brought up spar a lot to you, doesn't mean you have to take it so seriously as to think everyone wants balancing to revolve around spar lol. Spar is just like it is on era and classic, there's a lot of people that do it, and a smaller amount that do it a lot. No one thought PK didn't matter, just a select few players brought up spar because that's what they do, and that's how they knew if the weapons were bad.

Cookie Xanadu 08-04-2015 04:12 PM

Sparring was in Zone... it just had no meaning.

Ghettoicedtea 08-05-2015 02:07 AM

Quote:

Posted by PigParty (Post 600555)
I didn't even mention spar, but ok. If guns are balanced in reg pk, then they're balanced in spar too. Just because a few players brought up spar a lot to you, doesn't mean you have to take it so seriously as to think everyone wants balancing to revolve around spar lol. Spar is just like it is on era and classic, there's a lot of people that do it, and a smaller amount that do it a lot. No one thought PK didn't matter, just a select few players brought up spar because that's what they do, and that's how they knew if the weapons were bad.

Everyone on the zp forums were nagging me about spar and how bad it was. Everyone who was against the changes were sparrers. I did my research, sparrers hated the patch.

PigParty 08-05-2015 02:13 AM

Quote:

Posted by Ghettoicedtea (Post 600833)
Everyone on the zp forums were nagging me about spar and how bad it was. Everyone who was against the changes were sparrers. I did my research, sparrers hated the patch.

Your job wasn't to be the ZP forum's pet though, and sparrers also don't dictate zone.

Cookie Xanadu 08-05-2015 02:52 AM

Quote:

Posted by PigParty (Post 600837)
Your job wasn't to be the ZP team's pet though, who cares what any ZP thought, and sparrers also don't dictate zone.

I think he meant ZonePlay

Joshua 08-05-2015 07:44 AM

Quote:

Posted by Cookie Xanadu (Post 600856)
I think he meant ZonePlay

It clearly meant the Zone-Play Forums though, not sure how he messed that one up and mentioned Zone Patrol. o_o

PigParty 08-05-2015 01:55 PM

I knew it was the forums x.x I just thought he was talking about the staff section on the forums, since I use zplay instead of this basically, anyone who says zp on zone would mean literally zone patrol. Don't get your panties in a bunch. Anyways, sparrers don't dictate gun stats, so idk why you thought you had to bow down to them.

Joshua 08-05-2015 02:25 PM

Quote:

Posted by PigParty (Post 601083)
I knew it was the forums x.x I just thought he was talking about the staff section on the forums, since I use zplay instead of this basically, anyone who says zp on zone would mean literally zone patrol. Don't get your panties in a bunch. Anyways, sparrers don't dictate gun stats, so idk why you thought you had to bow down to them.

Well, everyone knows that sparrers don't dictate the gun stats, but according to what has happened in the Zone-Play Forums, it seems like the staffs would prefer to listen to them and make changes according to their suggestions :/

Cookie Xanadu 08-05-2015 06:58 PM

Quote:

Posted by Joshua (Post 601089)
Well, everyone knows that sparrers don't dictate the gun stats, but according to what has happened in the Zone-Play Forums, it seems like the staffs would prefer to listen to them and make changes according to their suggestions :/

I'm not interested in catering to the spar section of Zone specifically. I want to change the guns around so that there's:

Diversity
Utility
Niche

and most importantly, find a way to fix the flamethrower so it's not absolute ass, but have a small effective radius.

PigParty 08-05-2015 07:26 PM

Quote:

Posted by Cookie Xanadu (Post 601181)
I'm not interested in catering to the spar section of Zone specifically. I want to change the guns around so that there's:

Diversity
Utility
Niche

and most importantly, find a way to fix the flamethrower so it's not absolute ass, but have a small effective radius.

Pretty sure it was good how it originally was before before ghetto made it shoot balls of fire, and was actually a flamethrower.

Cookie Xanadu 08-05-2015 07:52 PM

Quote:

Posted by PigParty (Post 601191)
Pretty sure it was good how it originally was before before ghetto made it shoot balls of fire, and was actually a flamethrower.

It had 0 range before and never worked most of the time

PigParty 08-05-2015 10:18 PM

Quote:

Posted by Cookie Xanadu (Post 601209)
It had 0 range before and never worked most of the time

It worked most of the time, it shouldn't have huge range. It should just be able to shoot through a wall or something and catch you on fire, not shoot giant balls of flames that do 1 dmg and don't even have a burn effect.

Cookie Xanadu 08-06-2015 04:20 AM

Quote:

Posted by PigParty (Post 601307)
It worked most of the time, it shouldn't have huge range. It should just be able to shoot through a wall or something and catch you on fire, not shoot giant balls of flames that do 1 dmg and don't even have a burn effect.

It should have around a 3-tile reach

Ghettoicedtea 08-07-2015 09:53 AM

Quote:

Posted by PigParty (Post 601191)
Pretty sure it was good how it originally was before before ghetto made it shoot balls of fire, and was actually a flamethrower.

Tashkin did that not me

Quote:

Posted by Cookie Xanadu (Post 601181)
I'm not interested in catering to the spar section of Zone specifically. I want to change the guns around so that there's:

Diversity
Utility
Niche

and most importantly, find a way to fix the flamethrower so it's not absolute ass, but have a small effective radius.

Ya none of that will even come close to being possible with izone if guns stay the way they were.

Im telling you what needs to happen for this to be possible is ****ING RELOAD TIMERS, a .1 hit timer, and high damage weapon model. High weapn model is crucial for this and i can tell you why. Medics. Medics are currently the **** class but what they bring to the table is speed. Speed in this game = offense. Give medics a gun that kills faster than any other and devestates in close quarters that commandos damage boost wont make the gun any better, so theres no reason for them to use that gun because why have 1 extra damage and the same kill time when you can go faster and have the same kill time. No guns cater to them without being OP to commandos etc. well high damage weapon system fixes this issue. Here was what was supposed to be my last some experiment how it was supposed to go down USING 5 guns. Keep in mind, recoil is removed cause f that jank

ER beamer - this is a sidearm. Supposed to be used when out of ammo and quick reloading
11 dmg, 8 clip, .4 rof, .3 reload

Lr pulsar - basic assault rifle, 13 dmg commando makes it a 4 hit kill meaning commandos will benifit from this gun the most
12 dmg, 15 clip, .25 rof , .75 reload

Chaingun- LMG commandos will thrive with this gun
12dmg, 50 clip, 1.25 Reload, .145 rof

Enranged- A Percision rifle that medics thrive off of
17 dmg, 6 clip, 1 reload, .4 ROF

Metalicrifle- SMG that medics will thrive off
Dmg 11, clip 12, .5 reload, .16 rof

Sorry, its a ****ty truth, the only way to have a balanced game is through high weapon damages. Even with 100 HP, the kill times will have to decrease in order to have a balanced game with diverse and role specific weapons. I already did all the calculations, the chaingun is the fastest killer followed by smg, assault rifle, percision rifle, pistol. Sorry cooks but you're going to have to increase the weapons damages if you want nitche diverse type weapons. cause based tash says hur bullet speed impossibru to speedu uparu, so increased damage is the only option. Meaning you will have quite the **** storm.

DraGun 08-07-2015 11:42 AM

A gun costing 2000 gralats should not be doing 12 dmg with a high ass clip and fairly medium reload and RoF. That's just outrageous. What's next? a gun costing 10000 gralats doing insta kill? No way. Zone and iZone itself are two totally different game in terms of aspects and balancing system. A lot of people wants iZone to somewhat mimic the original PC Zone. Yes, some stuff I do agree we should follow with, but a lot are a big no. iZone needs to be it's own game as much originality as it can. You shouldn't want to rely on an old game that nobody ever hardly play to base your new game off of. With the current mechanics iZone will never what you claim it should be. Large battlefield and high damage weapons. iZone doesn't even have enough players for that kind of PvP activities yet and even if it does there needs to be some aspects put into close quarter combat situations. You can't just rely around the whole idea of big battlfield, high damage weapon. That's just terribly balanced. There's different approaches you can take towards the game to make it balance without turning it to a complete pile of trash. The guns were somewhat balanced with a few being "broken" that needed a few tweaks here and there. On side note, I don't know what you did with the Photon Canon but that gun is complete trash. Shooting 1 bullet every 5 seconds, not sure what the dmg on it is but I am guessing it must be 50! Moral of the story, don't take one stance on a situation, get some input and feedback, create some new ideas and keep your head open minded.

PigParty 08-07-2015 12:10 PM

I want iZone pk to be fast-paced, but that doesn't mean killing people should be fast. That's the advantage over Era, is 1. No freeze, and 2. 360 shooting. I want bullets flying everywhere, dodging, running, a very fast-paced atmosphere where you're always on the move, but that doesn't mean guns should do 2x damage they do now and be able to kill someone in 4 shots for the weakest gun. I want the guns so that everyone picks a different favorite gun. My favorite gun at Conquest was the chaingun, and I can tell ya it was hard as hell to kill me. I used that recoil like a boss, I didn't get a ton of PKs, but my gun was meant to spam bullets at people, causing them to dodge me and to run into my other allies' bullets, resulting in more dmg. I remember in Conquest seeing everyone using a diff gun, some used rippers (usually the newbies, just cause it was an easy gun, but it wasnt op at the time), and some used green rifle (another fav of mine), hell, some used love rifle, heartbreaker, blue xmas rifle, rudolph rifle, egg launcher, etc etc... But the last time I truly pked/based in Conquest (a while ago) the guns were messed up and mostly everyone used rippers then. Rippers are an easy gun, therefore it shouldn't be really even close to the best, even though it costs a lot, the cost is because it's so easy to use. Anyways, + rep Dragun.

Cookie Xanadu 08-07-2015 03:27 PM

With 100 hp, balancing would be so much better. Rippers could hit 20, appirces hit 9 but fire 4 bullets, etc.

PigParty 08-07-2015 04:52 PM

Quote:

Posted by Cookie Xanadu (Post 601999)
With 100 hp, balancing would be so much better. Rippers could hit 20, appirces hit 9 but fire 4 bullets, etc.

With 50 hp, balancing would be the exact same :D. Rippers could hit 10, appirces hit 4.5 but fire 4 bullets, etc.

Cookie Xanadu 08-07-2015 05:11 PM

Quote:

Posted by PigParty (Post 602025)
With 50 hp, balancing would be the exact same :D. Rippers could hit 10, appirces hit 4.5 but fire 4 bullets, etc.

With 100 it looks much cleaner and offers more choices for ranges.

Ghettoicedtea 08-07-2015 07:15 PM

Quote:

Posted by DraGun (Post 601953)
A gun costing 2000 gralats should not be doing 12 dmg with a high ass clip and fairly medium reload and RoF. That's just outrageous. What's next? a gun costing 10000 gralats doing insta kill? No way. Zone and iZone itself are two totally different game in terms of aspects and balancing system. A lot of people wants iZone to somewhat mimic the original PC Zone. Yes, some stuff I do agree we should follow with, but a lot are a big no. iZone needs to be it's own game as much originality as it can. You shouldn't want to rely on an old game that nobody ever hardly play to base your new game off of. With the current mechanics iZone will never what you claim it should be. Large battlefield and high damage weapons. iZone doesn't even have enough players for that kind of PvP activities yet and even if it does there needs to be some aspects put into close quarter combat situations. You can't just rely around the whole idea of big battlfield, high damage weapon. That's just terribly balanced. There's different approaches you can take towards the game to make it balance without turning it to a complete pile of trash. The guns were somewhat balanced with a few being "broken" that needed a few tweaks here and there. On side note, I don't know what you did with the Photon Canon but that gun is complete trash. Shooting 1 bullet every 5 seconds, not sure what the dmg on it is but I am guessing it must be 50! Moral of the story, don't take one stance on a situation, get some input and feedback, create some new ideas and keep your head open minded.

u fokn wot m8 this is called testing and allowing as many people as possible to get in on it for like 3 days. Not permanent changes.

Quote:

Posted by PigParty (Post 602025)
With 50 hp, balancing would be the exact same :D. Rippers could hit 10, appirces hit 4.5 but fire 4 bullets, etc.

omfg, why are you even defending 50HP? its horrible to balance with, the only possible way to allow guns to have diversity with 50hp is through higher damage models. with 100 HP though we can leave the game pretty much the same and have diverse niche weapons.

PigParty 08-07-2015 09:18 PM

Quote:

Posted by Ghettoicedtea (Post 602074)
u fokn wot m8 this is called testing and allowing as many people as possible to get in on it for like 3 days. Not permanent changes.


omfg, why are you even defending 50HP? its horrible to balance with, the only possible way to allow guns to have diversity with 50hp is through higher damage models. with 100 HP though we can leave the game pretty much the same and have diverse niche weapons.

It's literally the same, just double numbers.

Cookie Xanadu 08-07-2015 09:35 PM

Quote:

Posted by PigParty (Post 602096)
It's literally the same, just double numbers.

It allows for cleaner looking numbers and no need to mess with ugly decimals

fsh 08-08-2015 06:50 PM

tl;dr with all this shit

Cookie Xanadu 08-09-2015 03:09 PM

Quote:

Posted by fsh (Post 602400)
tl;dr with all this shit

Ghetto and I want POWBANGBOOM POWER

Dragun wants pewpewpewpewpewpewpewpew WEAK

That's the gist of it

PigParty 08-09-2015 04:42 PM

Quote:

Posted by Cookie Xanadu (Post 602631)
Ghetto and I want POWBANGBOOM POWER

Dragun wants pewpewpewpewpewpewpewpew WEAK

That's the gist of it

pew is better than bang.

Ghettoicedtea 08-10-2015 09:03 PM

Quote:

Posted by PigParty (Post 602672)
pew is better than bang.

Pewpewpew is gay. Its boring af and makes the meta dull in our case.

PigParty 08-11-2015 02:20 AM

Quote:

Posted by Ghettoicedtea (Post 603081)
Pewpewpew is gay. Its boring af and makes the meta dull in our case.

pewpewpew is fun & the best.

Tashkin 08-11-2015 03:56 PM

We are going to be changing classes and adding some new ones. The HP will vary from class to class.

kenthefruit 08-11-2015 10:27 PM

Quote:

Posted by Cookie Xanadu (Post 602631)
Ghetto and I want POWBANGBOOM POWER

Dragun wants pewpewpewpewpewpewpewpew WEAK

That's the gist of it

its no fun to fight when you die in 3 shots

PigParty 08-11-2015 11:05 PM

Quote:

Posted by kenovo (Post 603379)
its no fun to fight when you die in 3 shots

+ rep

Cookie Xanadu 08-11-2015 11:08 PM

Quote:

Posted by Tashkin (Post 603308)
We are going to be changing classes and adding some new ones. The HP will vary from class to class.

Will this mean medic will lose the bot and receive its own skill that can heal players?

Ghettoicedtea 08-12-2015 09:45 PM

Quote:

Posted by PigParty (Post 603152)
pewpewpew is fun & the best.

not in our case where bullets are slow, and players move fast as hell. pewpewpew sure works for enclosed areas, but in large areas fights just drag out for way to long since no one dies and its very very very easy to run away

Quote:

Posted by kenovo (Post 603379)
its no fun to fight when you die in 3 shots

its no fun to put in a ton of work to kill one person only to have them run away

fsh 08-12-2015 09:47 PM

still no god damn fun to be shot down in 3 shots, unless you have the gun that probably costed $50+

PigParty 08-12-2015 10:22 PM

Quote:

Posted by fsh (Post 603738)
still no god damn fun to be shot down in 3 shots, unless you have the gun that probably costed $50+

true.

Zura 08-21-2015 04:53 AM

I seriously thought about rejoining iZone when I heard GIT got hired as gun admin for the second time, but along comes Tashkin and the trail of bull**** that he leaves behind. Rip the dream.

Belak 08-22-2015 05:48 PM

Quote:

Posted by kenovo (Post 603379)
its no fun to fight when you die in 3 shots

But isnt 3 shots the average amount of bullets it takes to kill someone and thats with modern bullets... These are some futuristic laser bullets and such.

Because instead of a person being a tank cause normaly you cant just eat up bullets hp should be way lowered to where you die in 3 hits and theres armor. just my opinion.

PigParty 08-23-2015 12:44 AM

Quote:

Posted by Belak (Post 607331)
But isnt 3 shots the average amount of bullets it takes to kill someone and thats with modern bullets... These are some futuristic laser bullets and such.

Because instead of a person being a tank cause normaly you cant just eat up bullets hp should be way lowered to where you die in 3 hits and theres armor. just my opinion.

This is a video game. Does it really take 6 stab wounds with a sword to kill someone in real life? This isn't real life. Your post is barely worth my time even proving completely incorrect. And no, people die from 1 shot just as easily as 3, some people can survive 8 shots. It depends where you're shot, which because this is a video game, you are just shot, not shot in a specific body part.

Ghettoicedtea 08-25-2015 12:04 AM

Quote:

Posted by Belak (Post 607331)
But isnt 3 shots the average amount of bullets it takes to kill someone and thats with modern bullets... These are some futuristic laser bullets and such.

Because instead of a person being a tank cause normaly you cant just eat up bullets hp should be way lowered to where you die in 3 hits and theres armor. just my opinion.

Lmao izone is not built to be realistic. Its a video game.

Quote:

Posted by PigParty (Post 607427)
This is a video game. Does it really take 6 stab wounds with a sword to kill someone in real life? This isn't real life. Your post is barely worth my time even proving completely incorrect. And no, people die from 1 shot just as easily as 3, some people can survive 8 shots. It depends where you're shot, which because this is a video game, you are just shot, not shot in a specific body part.

Yea it can take 6 stabs with a sword to kill. You would be surprised how hard it is to kill a human that is determined to live. Also in video games, yes, where you're hit can modify the outcome, why is because they have multiple hitboxes determing the effect when that part is hit. In izone there is one hit box.

PigParty 08-25-2015 09:51 PM

Quote:

Posted by Ghettoicedtea (Post 608024)
Lmao izone is not built to be realistic. Its a video game.



Yea it can take 6 stabs with a sword to kill. You would be surprised how hard it is to kill a human that is determined to live. Also in video games, yes, where you're hit can modify the outcome, why is because they have multiple hitboxes determing the effect when that part is hit. In izone there is one hit box.

Shut up and read my post first please. I said this is a video game. Please talk sensibly or not at all. I said you also CAN kill someone with 1 stab in real life. I also said someone CAN survive 8 bullet shots. It all depends where. And NO it doesn't matter where you're hit on Graal because there's 1 hit box. Don't act like an idiot and start talking about other video games like COD and using that as an argument saying they have multiple hit boxes. I never said they didn't, once again, read my post fully before posting and sounding like an idiot. I'm just mad I have to waste my time responding to that, when you're arguing to me about stuff I didn't even say, lol. This isn't the freaking COD forums, so NO where you're hit doesn't matter, because there's 1 hit box, and when you're hit, you're just hit. I shouldn't have to simplify it this much for you to understand that I'm talking about zone when I post in the Zone section of the Graal forums.


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