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True, did you announce that the changes to the guns were temporary and was in its testing phase? You could also have change the gfx of an unreleased gun you were testing to a gun that was already available to the public. That way players wouldn't be confused to how or why you have the weapon.
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Funny that you went back to Zone at all though.
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Wow I was actually quite enjoying the changes. Doing a fine job and fired again? Guess Zone don't like change at all. Shame. Has potential but it just get ruined with the management decisions.
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This is ridiculous. I was liking the changes I was hearing so much that I was really about to log on and give this server another try, as I never found it too appealing when I began playing. Now that GiT is fired (again), there's literally nothing about this game that would make me want to play this over Era. The least they could give this game was a unique combat system, but so much for that. Tashkin is digging his own grave at this point.
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The changes GIT made were insane. He acted like the guns did 20 dmg and had a rof of .0001, or 1 dmg and rof of 5.0. He changed the stats big-time. The guns were really just fine before, not the best, but fine, so subtle changes is all that was needed. And GIT did it on a mass level, he changed every gun at once, making it impossible to judge how the new changes work, because unless they ALL worked at once magically, there's no way to tell how to change it for the better.
As with the staff, I also think they should be mature no matter what staff they are, dev, ZP, GA, etc... And I know GIT wasn't that sadly. So for that alone, I like having new GA. |
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On topic, yes the changes were terrible for spar. You see heres the thing about izone and what has been killing the game. Spar mentality. This is whats really killing zone and is what i tried to get rid of. Izone was never ment to be a game based around spar, holy hell people spar wasnt even in the game originaly. Izone was supposed to be about big battlefields. But no, since you all over at the ZP forums have this mentality that zone should be balanced around spar and spar defines combat. When reality is, spar don't mean **** in this game. This games combat is dull. Wanna know why games like iera and super smash bros melee are so sucessful even though they are terribly balanced? Its easy to get into and theres an ass load of depth in the game. Say what you want about era being p2w, but there is definitely depth to combat, things like what weapon position, freeze, bullet lanes, traps, spread, all of these are things you need to know to be a good era player. I am proof of this since i went in to iera with mid tier weapons and dominated by knowing basics and outplaying others. In izone with 360 shooting you get rid of bullet lanes and player positioning. Theres 0 freeze on guns and thats fine, traps are no longer really unique traps but its conering a player and spamming. What this update was ment for is bigger bases and stuff. You know, what izone originaly was ment to be about? If you ever joined one of my ghetto events in bases holy hell was it so much better than it was before. We had people that couldn't just rush objectives because of low damage anymore, no you actually had to fight now and 1 person with a well positioned chaingun could mow down an entire squad in a clip and not take a scratch. The game actually had frontlines being created, you were forced to work together, THE RIOT SHIELD WAS NOT USELESS, you can't run in the open, if you do run out of the open you better have sick happy feet to dodge bullets and 1 slip up = huge punishment, you were forced to know how to use cover, last and in my opinion the biggest one is whoever controlled resupply drops had the advantage and battles were around resupply drops. The reason this failed so hard is because the main complainers who were sparrers and when i observed them, they relied on spar strats to win, as in bullet dodging was the main strategy along with running away. Basers who i observed actually used cover to their advantage and destroyed people who were in the open. In short, sparrers couldn't adapt leading to them bitching and **********ing about how ghetto is literally hitler on the ZP forums. The other reason why is spar sucked ass, lord forbid spar being bad in a game that revolves around big battlefields oh no. |
I didn't even mention spar, but ok. If guns are balanced in reg pk, then they're balanced in spar too. Just because a few players brought up spar a lot to you, doesn't mean you have to take it so seriously as to think everyone wants balancing to revolve around spar lol. Spar is just like it is on era and classic, there's a lot of people that do it, and a smaller amount that do it a lot. No one thought PK didn't matter, just a select few players brought up spar because that's what they do, and that's how they knew if the weapons were bad.
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Sparring was in Zone... it just had no meaning.
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I knew it was the forums x.x I just thought he was talking about the staff section on the forums, since I use zplay instead of this basically, anyone who says zp on zone would mean literally zone patrol. Don't get your panties in a bunch. Anyways, sparrers don't dictate gun stats, so idk why you thought you had to bow down to them.
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Diversity Utility Niche and most importantly, find a way to fix the flamethrower so it's not absolute ass, but have a small effective radius. |
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Im telling you what needs to happen for this to be possible is ****ING RELOAD TIMERS, a .1 hit timer, and high damage weapon model. High weapn model is crucial for this and i can tell you why. Medics. Medics are currently the **** class but what they bring to the table is speed. Speed in this game = offense. Give medics a gun that kills faster than any other and devestates in close quarters that commandos damage boost wont make the gun any better, so theres no reason for them to use that gun because why have 1 extra damage and the same kill time when you can go faster and have the same kill time. No guns cater to them without being OP to commandos etc. well high damage weapon system fixes this issue. Here was what was supposed to be my last some experiment how it was supposed to go down USING 5 guns. Keep in mind, recoil is removed cause f that jank ER beamer - this is a sidearm. Supposed to be used when out of ammo and quick reloading 11 dmg, 8 clip, .4 rof, .3 reload Lr pulsar - basic assault rifle, 13 dmg commando makes it a 4 hit kill meaning commandos will benifit from this gun the most 12 dmg, 15 clip, .25 rof , .75 reload Chaingun- LMG commandos will thrive with this gun 12dmg, 50 clip, 1.25 Reload, .145 rof Enranged- A Percision rifle that medics thrive off of 17 dmg, 6 clip, 1 reload, .4 ROF Metalicrifle- SMG that medics will thrive off Dmg 11, clip 12, .5 reload, .16 rof Sorry, its a ****ty truth, the only way to have a balanced game is through high weapon damages. Even with 100 HP, the kill times will have to decrease in order to have a balanced game with diverse and role specific weapons. I already did all the calculations, the chaingun is the fastest killer followed by smg, assault rifle, percision rifle, pistol. Sorry cooks but you're going to have to increase the weapons damages if you want nitche diverse type weapons. cause based tash says hur bullet speed impossibru to speedu uparu, so increased damage is the only option. Meaning you will have quite the **** storm. |
A gun costing 2000 gralats should not be doing 12 dmg with a high ass clip and fairly medium reload and RoF. That's just outrageous. What's next? a gun costing 10000 gralats doing insta kill? No way. Zone and iZone itself are two totally different game in terms of aspects and balancing system. A lot of people wants iZone to somewhat mimic the original PC Zone. Yes, some stuff I do agree we should follow with, but a lot are a big no. iZone needs to be it's own game as much originality as it can. You shouldn't want to rely on an old game that nobody ever hardly play to base your new game off of. With the current mechanics iZone will never what you claim it should be. Large battlefield and high damage weapons. iZone doesn't even have enough players for that kind of PvP activities yet and even if it does there needs to be some aspects put into close quarter combat situations. You can't just rely around the whole idea of big battlfield, high damage weapon. That's just terribly balanced. There's different approaches you can take towards the game to make it balance without turning it to a complete pile of trash. The guns were somewhat balanced with a few being "broken" that needed a few tweaks here and there. On side note, I don't know what you did with the Photon Canon but that gun is complete trash. Shooting 1 bullet every 5 seconds, not sure what the dmg on it is but I am guessing it must be 50! Moral of the story, don't take one stance on a situation, get some input and feedback, create some new ideas and keep your head open minded.
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I want iZone pk to be fast-paced, but that doesn't mean killing people should be fast. That's the advantage over Era, is 1. No freeze, and 2. 360 shooting. I want bullets flying everywhere, dodging, running, a very fast-paced atmosphere where you're always on the move, but that doesn't mean guns should do 2x damage they do now and be able to kill someone in 4 shots for the weakest gun. I want the guns so that everyone picks a different favorite gun. My favorite gun at Conquest was the chaingun, and I can tell ya it was hard as hell to kill me. I used that recoil like a boss, I didn't get a ton of PKs, but my gun was meant to spam bullets at people, causing them to dodge me and to run into my other allies' bullets, resulting in more dmg. I remember in Conquest seeing everyone using a diff gun, some used rippers (usually the newbies, just cause it was an easy gun, but it wasnt op at the time), and some used green rifle (another fav of mine), hell, some used love rifle, heartbreaker, blue xmas rifle, rudolph rifle, egg launcher, etc etc... But the last time I truly pked/based in Conquest (a while ago) the guns were messed up and mostly everyone used rippers then. Rippers are an easy gun, therefore it shouldn't be really even close to the best, even though it costs a lot, the cost is because it's so easy to use. Anyways, + rep Dragun.
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With 100 hp, balancing would be so much better. Rippers could hit 20, appirces hit 9 but fire 4 bullets, etc.
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tl;dr with all this shit
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Dragun wants pewpewpewpewpewpewpewpew WEAK That's the gist of it |
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We are going to be changing classes and adding some new ones. The HP will vary from class to class.
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still no god damn fun to be shot down in 3 shots, unless you have the gun that probably costed $50+
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I seriously thought about rejoining iZone when I heard GIT got hired as gun admin for the second time, but along comes Tashkin and the trail of bull**** that he leaves behind. Rip the dream.
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Because instead of a person being a tank cause normaly you cant just eat up bullets hp should be way lowered to where you die in 3 hits and theres armor. just my opinion. |
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