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All you have to do to get a suggestion added is present it nicely and explain how it's objectively good for the game... Objectively being the keyword there. It's not some 100% success rate method but I've seen it happen dozens of times on these forums.
Things that require a poll are usually subjective... If iClassic acted on everything that won a community poll with a sample size of 20, I can't imagine how bad the server would be. Quote:
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Fair points on why to have (seasonal) yes, but daily/weekly/seasonal is relevant to getting to a bigger grand goal that had been there for years.
Like they could still have a seasonal which gave prizes or whatever but alltime was to show who's done most over the years, guilds/even players would now just get lots of kills etc see there miles ahead(eventually) then stop and do whatever like its shown by that dead guild s.e.a for the Season..so it's basically same thing but you declining it because its alltime..if guilds wanted to be up there they eventually would. But I guess I can't really say for this new guild system and how it's exactly going to work/even out, care to say on that part |
I can't even catch up in the Seasonal PK boards with all these mobs at swamp.
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You've been here for a long time now, I don't see how you haven't realized that it has nothing to do with 'majority' opinion. If it did Classic would have trading by now, there'd be a Nexus every week, and the guild system wouldn't be changing at all. Still, the majority opinion certainly wouldn't be drawn from the results of a forum poll. Quote:
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Real pkers just need to be consistent. Mobs don't happen everyday, and you should take advantage of that. Im #5 and have not stepped into a mob at any point. Though, admittedly mob pkers will always win the season.
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Top 3 last season and this season have won and will win by Mob Pking. Unless staff is willing to put a No-PK zone in all areas (except forts) then guess we'll see a spam your thumbs in one area for seasonal PK rewards. I got only 9K kills (just by pking forts) and I'm yet to be in the top 50. |
Well, mob PKing is another thing players find subjectively bad... There's actually nothing wrong with it, some people just simply don't like it.
If you want to objectively suggest for staff to change it, find some way to convince them that the mobs are affecting the experience for new players or that mobs are being abused to trap them or something. I don't really think there's much of an argument for that though. |
Personally think the no stamina and pk mobs around wasn't bad at all made it more fun and made towers active everything now seems more set for defence than attack.
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It isn't about the experience of newer players. It's poor gameplay. An activity where you can just sit and press the button for hours and earn massive "rewards" is absolutely ludicrous. You could set a macro to your computer and easily do just as well as anyone else in the mob. That should be point enough on why it's bad for gameplay. Besides that, it creates a lot of unnecessary lag, which in turn affects all of our experiences. |
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I don't even like the stamina change, but I'm sure the tower PKers like it because it takes away from mobs. I feel like the one thing separating PKing from sparring or guild sparring is that it's chaotic. There probably needs to be areas for PK that incentivize people for doing it there or something. I'm pretty sure mobs are just a result of crowded map space around Graal City vs. high playercount. |
Thats what I used to love about pking that the mobs brought more players there take for instance Mod atm its nopk just outside of it and now pretty much anyone can get up with 2.5/2health most time as the blocking etc is different(like the walls stop arrows etc) but back then atleast when they blocked more came just to get kills like sure it makes sense also to adjust these things but it was like that for years soon as you take these things out of the equation then it changes the gameplay completely like the stamina, larger stairs/doors at some forts. Chaotic for forts is good.
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I think the stamina change was more to stop the machine gunners, whether in a tower or in a mob. That's part of where we disagree, I don't think mobs are because of the gmap size compared to the player count. I believe that Mobs are the byproduct of people wanting to look good, just like selective sparring is. They don't want to have to get good to have their stats, they just want to have them and are willing to do whatever it takes to get them. Either way, I used to care a lot more that mobs existed. To be honest I don't care nearly as much anymore. If it was my choice, they wouldn't be an option, but it isn't my choice and it is up to the developers to decide. |
Or we can all meet up irl in the Middle East and PK each other.
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Defending a tower was much easier back in the day but you have to keep in mind how hard it was to get a guild started in 2010 and 2011. Almost all the forts were homes for guilds like CJ, Nal, VG, Com, etc. Taking a tower back then was ridiculously hard for new guilds. I understand why towering was changed though but just wanted to make a point that towering wasn't as much of a joke back then like everyone here thinks.
On topic though I don't really care to see an all time board and my guild has 2,000 hours. Most players from vg, com, and cj dont even play anymore. |
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