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-   -   Fort leaderboard preference (https://www.graalians.com/forums/showthread.php?t=35711)

Thallen 05-21-2016 03:41 PM

All you have to do to get a suggestion added is present it nicely and explain how it's objectively good for the game... Objectively being the keyword there. It's not some 100% success rate method but I've seen it happen dozens of times on these forums.

Things that require a poll are usually subjective... If iClassic acted on everything that won a community poll with a sample size of 20, I can't imagine how bad the server would be.

Quote:

Posted by G Fatal (Post 706654)
there isn't any explanation

I can think of a bunch, so I'm sure staff can:
Quote:

Posted by Thallen (Post 706416)
Look at how much easier PKing is now compared to back then due to mobs and a higher playercount. Doesn't it seem strange to compare Anyu and Xenthic all-time when the data is so skewed due to how completely different it is?

The same goes for towering. My last post explains what I think of towering back then compared to towering right now. With the guild system changing soon, it may be even more skewed. We might have a towering environment where the highest number of hours a guild gets per day is 10, and there are 20-30 other guilds that get between 0-9 hours daily. Is it really relevant at that point to compare those guilds against CoM having 20k on a leaderboard?

Quote:

Posted by Thallen (Post 706425)
Speaking of BKs, that's another reason. They used to be measured by flat baddy kills, now they're points. How do you prorate that? Seems like all-time leaderboards are really constricting in terms of development. Simple changes like the latest stamina thing that affects bombs and bows, that has a huge impact on an all-time PKs leaderboard.

I dunno, just seems sloppy to have all of this mushed together into a permanent leaderboard. Doesn't seem to really hold much merit when things change so often.


G Fatal 05-21-2016 04:02 PM

Fair points on why to have (seasonal) yes, but daily/weekly/seasonal is relevant to getting to a bigger grand goal that had been there for years.

Like they could still have a seasonal which gave prizes or whatever but alltime was to show who's done most over the years, guilds/even players would now just get lots of kills etc see there miles ahead(eventually) then stop and do whatever like its shown by that dead guild s.e.a for the Season..so it's basically same thing but you declining it because its alltime..if guilds wanted to be up there they eventually would.

But I guess I can't really say for this new guild system and how it's exactly going to work/even out, care to say on that part

Bryan* 05-21-2016 04:05 PM

I can't even catch up in the Seasonal PK boards with all these mobs at swamp.

Rufus 05-21-2016 04:06 PM

Quote:

Posted by G Fatal (Post 706654)
Actually maybe not, but looks like it was already decided by you-friends to have it, was actually one of the sparrers who first posted about seasonal stuff and a point system

So?

Quote:

Posted by G Fatal (Post 706654)
but heres post of you saying that community/group get things they when suggesting ideas.. I guess that's over the majority aswell then.http://www.graalians.com/forums/showpost.php?p=704177&postcount=36

There's a staff team. Players make suggestions to the staff team. Staff also have their own opinion on how the server should be. If a player suggests something and the staff team agrees with it, thinks it fits in with their vision of the server, etc then it may be added. The server isn't ran on player suggestions either, suggestions are just suggestions. It has been like this on every Graal game ever.

You've been here for a long time now, I don't see how you haven't realized that it has nothing to do with 'majority' opinion. If it did Classic would have trading by now, there'd be a Nexus every week, and the guild system wouldn't be changing at all. Still, the majority opinion certainly wouldn't be drawn from the results of a forum poll.

Quote:

Posted by G Fatal (Post 706654)
And probably too late to go back by look of things, not that you want it anyway.. Although I am intrigued You say it can't be implemented + fp4 says it's still actually there in background, So you either can't for whatever reason+still could post ingame somewhere the old data for all to see or it can be done just not wanted.

You should re-read the original thread then.

G Fatal 05-21-2016 04:08 PM

Quote:

Posted by Bryan* (Post 706667)
I can't even catch up in the Seasonal PK boards with all these mobs at swamp.

Noticed that a few days ago mod is dead compared to how it was*competitive much* and swamp had lil pkmob inside, I guess maybe they'll remodel it to try and stop that but idk

Areo 05-21-2016 04:14 PM

Real pkers just need to be consistent. Mobs don't happen everyday, and you should take advantage of that. Im #5 and have not stepped into a mob at any point. Though, admittedly mob pkers will always win the season.

Bryan* 05-21-2016 04:18 PM

Quote:

Posted by Areo (Post 706675)
Real pkers just need to be consistent. Mobs don't happen everyday, and you should take advantage of that. Im #5 and have not stepped into a mob at any point. Though, admittedly mob pkers will always win the season.


Top 3 last season and this season have won and will win by Mob Pking. Unless staff is willing to put a No-PK zone in all areas (except forts) then guess we'll see a spam your thumbs in one area for seasonal PK rewards. I got only 9K kills (just by pking forts) and I'm yet to be in the top 50.

Thallen 05-21-2016 04:33 PM

Well, mob PKing is another thing players find subjectively bad... There's actually nothing wrong with it, some people just simply don't like it.

If you want to objectively suggest for staff to change it, find some way to convince them that the mobs are affecting the experience for new players or that mobs are being abused to trap them or something. I don't really think there's much of an argument for that though.

G Fatal 05-21-2016 04:53 PM

Personally think the no stamina and pk mobs around wasn't bad at all made it more fun and made towers active everything now seems more set for defence than attack.

Areo 05-21-2016 04:55 PM

Quote:

Posted by Bryan* (Post 706677)
Top 3 last season and this season have won and will win by Mob Pking. Unless staff is willing to put a No-PK zone in all areas (except forts) then guess we'll see a spam your thumbs in one area for seasonal PK rewards. I got only 9K kills (just by pking forts) and I'm yet to be in the top 50.

That wouldn't solve the issue, they'll bring said mobs to the door of mod.

It isn't about the experience of newer players. It's poor gameplay. An activity where you can just sit and press the button for hours and earn massive "rewards" is absolutely ludicrous. You could set a macro to your computer and easily do just as well as anyone else in the mob. That should be point enough on why it's bad for gameplay. Besides that, it creates a lot of unnecessary lag, which in turn affects all of our experiences.

Thallen 05-21-2016 04:57 PM

Quote:

Posted by Areo (Post 706690)
It isn't about the experience of newer players. It's poor gameplay. An activity where you can just sit and press the button for hours and earn massive "rewards" is absolutely ludicrous. You could set a macro to your computer and easily do just as well as anyone else in the mob. That should be point enough on why it's bad for gameplay. Besides that, it creates a lot of lag.

IDK though, I mean people used to love PKing the old Sardon's for that exact reason. The halls were small and congested and you got kills quickly. While I personally don't find mob PKing to be that much fun, others might. People were PKing at mobs before rewards even existed. I feel like it's kinda wrong to take away an element of gameplay from people just because others might not be able to enjoy it as much as them.

I don't even like the stamina change, but I'm sure the tower PKers like it because it takes away from mobs. I feel like the one thing separating PKing from sparring or guild sparring is that it's chaotic. There probably needs to be areas for PK that incentivize people for doing it there or something. I'm pretty sure mobs are just a result of crowded map space around Graal City vs. high playercount.

G Fatal 05-21-2016 05:12 PM

Thats what I used to love about pking that the mobs brought more players there take for instance Mod atm its nopk just outside of it and now pretty much anyone can get up with 2.5/2health most time as the blocking etc is different(like the walls stop arrows etc) but back then atleast when they blocked more came just to get kills like sure it makes sense also to adjust these things but it was like that for years soon as you take these things out of the equation then it changes the gameplay completely like the stamina, larger stairs/doors at some forts. Chaotic for forts is good.

Areo 05-21-2016 07:49 PM

Quote:

Posted by Thallen (Post 706692)
IDK though, I mean people used to love PKing the old Sardon's for that exact reason. The halls were small and congested and you got kills quickly. While I personally don't find mob PKing to be that much fun, others might. People were PKing at mobs before rewards even existed. I feel like it's kinda wrong to take away an element of gameplay from people just because others might not be able to enjoy it as much as them.

I don't even like the stamina change, but I'm sure the tower PKers like it because it takes away from mobs. I feel like the one thing separating PKing from sparring or guild sparring is that it's chaotic. There probably needs to be areas for PK that incentivize people for doing it there or something. I'm pretty sure mobs are just a result of crowded map space around Graal City vs. high playercount.

I don't see how it could be fun, but that doesn't mean it couldn't be fun for others. I can see that, but that doesn't really change my opinion that it is really unskillful and pretty lame. I won't do it, and it doesn't change the fact that I won't have respect people who I see mob pking. That doesn't mean people can't do it.

I think the stamina change was more to stop the machine gunners, whether in a tower or in a mob.

That's part of where we disagree, I don't think mobs are because of the gmap size compared to the player count. I believe that Mobs are the byproduct of people wanting to look good, just like selective sparring is. They don't want to have to get good to have their stats, they just want to have them and are willing to do whatever it takes to get them.

Either way, I used to care a lot more that mobs existed. To be honest I don't care nearly as much anymore. If it was my choice, they wouldn't be an option, but it isn't my choice and it is up to the developers to decide.

qes 05-21-2016 11:53 PM

Or we can all meet up irl in the Middle East and PK each other.

G Fatal 05-22-2016 10:10 AM

Quote:

Posted by qes (Post 706799)
Or we can all meet up irl in the Middle East and PK each other.

We'd get bombed before we could :giggle:

GotenGraal 05-22-2016 10:24 PM

Defending a tower was much easier back in the day but you have to keep in mind how hard it was to get a guild started in 2010 and 2011. Almost all the forts were homes for guilds like CJ, Nal, VG, Com, etc. Taking a tower back then was ridiculously hard for new guilds. I understand why towering was changed though but just wanted to make a point that towering wasn't as much of a joke back then like everyone here thinks.

On topic though I don't really care to see an all time board and my guild has 2,000 hours. Most players from vg, com, and cj dont even play anymore.


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