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I'm sure that the systems are poorly made and probably clashing.
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I doubt that anything will be done until something breaks or the lag becomes unbearable.
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When your server software handles over 1000 concurrent connections you're bound to have some lag issues. I've sent a note to Stefan and will see what he can do, maybe all the server needs is a (npcserver) restart. I tried to talk to him about it last night but he was busy with other things. |
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if someone dcs from a spar for whatever reason are they getting a lose?
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People kinda figured out the "experience thing" so you might want to change it up.
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Does 20% battery pop up still make you lose? I hated that-.-
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Keep your battery charged ;)
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Everything here seems like a pretty progressive change, although I feel like the introduction of "spar rating" and it's relationship with "spar points" is a little awkward. It should be more like PC Graal where you can at least hold the R key to see everyone's rating.
The addition of the winner-stays-on-spar was a good idea, been waiting for that. Would have maybe liked to see a "longest streak" stat, or a bonus in points for prolonged streaks. Would love to see staff consider holding some form of a 1-on-1 seasonal tournament where only players from the top 50 spar ranks at the time are invited. |
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