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-   -   Nightstalking. (https://www.graalians.com/forums/showthread.php?t=8931)

Dusty 08-01-2012 01:29 PM

Quote:

Posted by Pazx (Post 171622)
I see nothing wrong with that. The staff should be able to implement this well enough so that it looks fantastic and people would only choose to disable it due to hardware issues.

It doesn't matter how well it looks, the charm wears off after a while and more often than not people will choose the gameplay advantage of being able to see better over visuals.

Applez 08-03-2012 06:16 AM

I'm aware a lot of you play the PC version of GraalOnline. But are you aware of a server named "Atlantis?" If you do, you'll remember that they have a day/night GUI at the top of the screen. Maybe try this? It would also allow players to disable lighting, and still know the time of day.

Psycher! 08-03-2012 11:40 AM

Perhaps instead of using Deadwood's system, a similar one could be created using what is known as Hollywood Darkness. What I'm talking about is how in movies, when it's supposedly pitch black, there is sort of a bluish glow around the set so that the audience can see. Using something like that would alleviate the issue of the screen being too dark while still giving off the illusion of darkness.

Pazx 08-03-2012 12:11 PM

+1

3

Emera 08-03-2012 12:26 PM

Quote:

Posted by Applez (Post 173115)
I'm aware a lot of you play the PC version of GraalOnline. But are you aware of a server named "Atlantis?" If you do, you'll remember that they have a day/night GUI at the top of the screen. Maybe try this? It would also allow players to disable lighting, and still know the time of day.

Obviously nobody is ****ing reading the posts Dusty is making. Players will be able to see better if an option to disable the day/night system were to be added. This gives them an advantage over other players who have it enabled.

Pazx 08-03-2012 12:32 PM

Quote:

Posted by Emera (Post 173305)
Obviously nobody is ****ing reading the posts Dusty is making. Players will be able to see better if an option to disable the day/night system were to be added. This gives them an advantage over other players who have it enabled.

Assuming they implement it better than the Deadwood darkness, that would only really happen if you're ****ing blind and can't turn your brightness up.

Applez 08-03-2012 01:16 PM

Quote:

Posted by Emera

Obviously nobody is ****ing reading the posts Dusty is making. Players will be able to see better if an option to disable the day/night system were to be added. This gives them an advantage over other players who have it enabled.

I over read that, thank you! You'll be getting a +rep for proving my ignorance. ^_^

Dusty 08-03-2012 02:16 PM

Quote:

Posted by Psycher! (Post 173291)
Perhaps instead of using Deadwood's system, a similar one could be created using what is known as Hollywood Darkness. What I'm talking about is how in movies, when it's supposedly pitch black, there is sort of a bluish glow around the set so that the audience can see. Using something like that would alleviate the issue of the screen being too dark while still giving off the illusion of darkness.

This would be ideal, but Graal doesn't make it easy to do such a thing. In my opinion, if it could be done, I'd rather see it make use of the lantern.

MattKan 08-03-2012 02:18 PM

Quote:

Posted by Psycher! (Post 171444)
Not implementing an idea because of certain players not having the latest hardware would be completely idiotic. When taking into account how good this idea is, as well as player demand for something new to do, there is no reason this idea should not be put into action. Sure, the AFKers I mentioned might complain, BUT NO ONE CARES ABOUT THEM. Aside from that, I'm sure most Graal players have the necessary hardware for this idea to run smoothly(or not. Someone should do a survey on this or something.) Considering players with older hardware most likely make a minority of the playerbase, it is no reason to hold back Graal and good ideas for it.

I disagree.

Pazx 08-03-2012 02:33 PM

With what part?

Psycher! 08-03-2012 03:12 PM

Quote:

Posted by Dusty (Post 173358)
This would be ideal, but Graal doesn't make it easy to do such a thing. In my opinion, if it could be done, I'd rather see it make use of the lantern.

Having nighttime use a lantern would make the game far less friendly to newer players, as they may not have the lantern, making it impossible to travel at night, and depending on the amount of time nighttime lasts, making playing at certain times pointless unless you're at a tower or another place with constant activity.

And what do you disagree with MattKan?

Dusty 08-03-2012 03:30 PM

Quote:

Posted by Psycher! (Post 173376)
Having nighttime use a lantern would make the game far less friendly to newer players, as they may not have the lantern, making it impossible to travel at night, and depending on the amount of time nighttime lasts, making playing at certain times pointless unless you're at a tower or another place with constant activity.

And what do you disagree with MattKan?

I didn't say it'd be dependent, I'd say it'd make use.

Pimpsy G. 08-03-2012 03:49 PM

Pix's weather system didn't lag and it had overlays and moving particles, now I'm not an expert in scripting but maybe something like that could be used for night in classic?

Dusty 08-03-2012 04:02 PM

Quote:

Posted by Pimpsy G. (Post 173385)
Pix's weather system didn't lag and it had overlays and moving particles, now I'm not an expert in scripting but maybe something like that could be used for night in classic?

It has nothing to do with script efficiency(well it kind of does, depending on how they go about it), but with the fact first gen iPod's probably can't handle large transparent overlays and some simple looping.

ZyKo 08-03-2012 04:08 PM

Places not blocked by guards = NEW AREA'S!

Psycher! 08-03-2012 05:31 PM

Quote:

Posted by Dusty (Post 173379)
I didn't say it'd be dependent, I'd say it'd make use.

Oh. Well....that's a good idea. Maybe it could serve to repel baddies at night?

Blueh 08-03-2012 09:05 PM

Quote:

Posted by Psycher! (Post 173376)
Having nighttime use a lantern would make the game far less friendly to newer players, as they may not have the lantern, making it impossible to travel at night, and depending on the amount of time nighttime lasts, making playing at certain times pointless unless you're at a tower or another place with constant activity.

And what do you disagree with MattKan?

Solution: Street lamps. Or lighting things on fire, that never fails in any scenario.

Winter 08-11-2012 04:16 PM

I like the idea, but something tells me a few more soundtrack items would be ideal for different times of the day. Perhaps silent at night, same original tune during the day, and different little tunes for morning and evening? Perhaps its time for a new contest to give some musically talented Graalians a chance to win a prize of some sort? (Unless the original musician is still available, it might fit better with the rest of the soundtrack.)

Quote:

Posted by Blueh (Post 173537)
Solution: Street lamps. Or lighting things on fire, that never fails in any scenario.

Not in favor.. This is a classic-style server, and there really is no need to start adding modern day equipment such as street lamps just because we would a source of light. I have to agree with Dusty's original idea that lanterns could be used at night. However, maybe it would be helpful rather than absolutely necessary. For example, lighting a lantern to help you see through fog in Swamptown at night easier.

Blueh 08-11-2012 04:20 PM

Quote:

Posted by Winter (Post 178176)
I like the idea, but something tells me a few more soundtrack items would be ideal for different times of the day. Perhaps silent at night, same original tune during the day, and different little tunes for morning and evening? Perhaps its time for a new contest to give some musically talented Graalians a chance to win a prize of some sort? (Unless the original musician is still available, it might fit better with the rest of the soundtrack.)



Not in favor.. This is a classic-style server, and there really is no need to start adding modern day equipment such as street lamps just because we would a source of light. I have to agree with Dusty's original idea that lanterns could be used at night. However, maybe it would be helpful rather than absolutely necessary. For example, lighting a lantern to help you see through fog in Swamptown at night easier.

Lanterns would only be used in a few places like in towns on a few corners or so. Now, leaving town. You might want to bring your lantern. As it will be quite dark. (But not that dark) As for music, I agree. After a while you get tired of someone spazzing out on the cello and flute.

Psycher! 08-11-2012 04:22 PM

Quote:

Posted by Winter (Post 178176)
I like the idea, but something tells me a few more soundtrack items would be ideal for different times of the day. Perhaps silent at night, same original tune during the day, and different little tunes for morning and evening? Perhaps its time for a new contest to give some musically talented Graalians a chance to win a prize of some sort? (Unless the original musician is still available, it might fit better with the rest of the soundtrack.)



Not in favor.. This is a classic-style server, and there really is no need to start adding modern day equipment such as street lamps just because we would a source of light. I have to agree with Dusty's original idea that lanterns could be used at night. However, maybe it would be helpful rather than absolutely necessary. For example, lighting a lantern to help you see through fog in Swamptown at night easier.

There's been multiple threads about new soundtracks and apparently we can't have them because they would take up too much space. What's a few MB to anyone? The lantern thing is a good idea, although perhaps by street lamps they meant little lanterns hanging from sticks or something.

Winter 08-11-2012 04:34 PM

Quote:

Posted by Psycher! (Post 178180)
There's been multiple threads about new soundtracks and apparently we can't have them because they would take up too much space. What's a few MB to anyone? The lantern thing is a good idea, although perhaps by street lamps they meant little lanterns hanging from sticks or something.

Possible, yet the thought was never clearly conveyed that way. Also, I completely agree to a couple MB being used for a new soundtrack for the adventure's sake. Unless an actual staff member can explain why MIDI or MP3 files take up too much space compared to a folder of a couple hundred hats consisting of GIFs, PNGs, and MNGs, I will continue to believe in the possibility of an expanded soundtrack.

Emera 08-11-2012 04:39 PM

Quote:

Posted by Winter (Post 178186)
Possible, yet the thought was never clearly conveyed that way. Also, I completely agree to a couple MB being used for a new soundtrack for the adventure's sake. Unless an actual staff member can explain why MIDI or MP3 files take up too much space compared to a folder of a couple hundred hats consisting of GIFs, PNGs, and MNGs, I will continue to believe in the possibility of an expanded soundtrack.

At decent quality, a 1:00 MP3 track takes up 1 MB, so that's not bad at all. If they're loopable, a 30 second track'll sound decent enough giving you half a MB, and that's nothing.

Quote:

Posted by Blueh (Post 178179)
Lanterns would only be used in a few places like in towns on a few corners or so. Now, leaving town. You might want to bring your lantern. As it will be quite dark. (But not that dark) As for music, I agree. After a while you get tired of someone spazzing out on the cello and flute.

@ First bold statement -- I agree, I'd really like to hear some music suited to the different times.

@ Second bold statement -- You must be crazy. True Graalians are capable of nothing less than perfect audio art :O

Blueh 08-11-2012 04:43 PM

CHANGE THE ENTIRE SOUNDTRACK COMPLETELY IF IT'S TAKING UP TOO MUCH SPACE. NO ONE LIKES THE CURRENT ONE ANYWAY.

Emera 08-11-2012 04:48 PM

Quote:

Posted by Blueh (Post 178189)
CHANGE THE ENTIRE SOUNDTRACK COMPLETELY IF IT'S TAKING UP TOO MUCH SPACE. NO ONE LIKES THE CURRENT ONE ANYWAY.

This. 10% of global suicides each year come from listening to this soundtrack.

Psycher! 08-11-2012 04:55 PM

Quote:

Posted by Blueh
CHANGE THE ENTIRE SOUNDTRACK COMPLETELY IF IT'S TAKING UP TOO MUCH SPACE. NO ONE LIKES THE CURRENT ONE ANYWAY.

Seriously. I can help make a new soundtrack if I had the soundfonts that Graal uses. Some tracks just suck or don't fit as well as they could. For example, the regular overworld song for Snowtown. I think it could use it's own song. The regular songs wouldn't work out at all at night, as flutes and cellos having seizures barely works during the day. How would it work at night?

Pimpsy G. 08-11-2012 04:57 PM

Don't change the two default music song for the normal over world though. I've grown so nostalgic of that for the past 3 years, lol.

Emera 08-11-2012 04:57 PM

Quote:

Posted by Psycher! (Post 178196)
Seriously. I can help make a new soundtrack if I had the soundfonts that Graal uses. Some tracks just suck or don't fit as well as they could. For example, the regular overworld song for Snowtown. I think it could use it's own song. The regular songs wouldn't work out at all at night, as flutes and cellos having seizures barely works during the day. How would it work at night?

If you're going to make one then I'll make one too I guess :P

Psycher! 08-11-2012 05:05 PM

Quote:

Posted by Pimpsy G.
Don't change the two default music song for the normal over world though. I've grown so nostalgic of that for the past 3 years, lol.

It's more of a need to expand the soundtrack, not replace tracks.

Quote:

Posted by Emera

If you're going to make one then I'll make one too I guess :P

And thus a new soundtrack project begins, marking a new era of progress for iClassic. Sort of. You think you could provide the soundfonts for Classic?

Pimpsy G. 08-11-2012 05:05 PM

*songs

Emera 08-11-2012 05:07 PM

Quote:

Posted by Psycher! (Post 178201)
It's more of a need to expand the soundtrack, not replace tracks.



And thus a new soundtrack project begins, marking a new era of progress for iClassic. Sort of. You think you could provide the soundfonts for Classic?

I'll play around with acid and try and knock something up before I begin. After that, I'll post them here and we can both get cracking.

Psycher! 08-11-2012 05:09 PM

Quote:

Posted by Emera

I'll play around with acid and try and knock something up before I begin. After that, I'll post them here and we can both get cracking.

Alrighty then, let's do this. Hopefully our work will actually be used.

Emera 08-11-2012 05:10 PM

Quote:

Posted by Psycher! (Post 178208)
Alrighty then, let's do this. Hopefully our work will actually be used.

9/10 it just goes into my DropBox, but that'd be nice <3 I posted something on Graalians in January I think to do with Christmas, and that'd make a good Snowtown song in my opinion. I'll have to post it when I'm back though because I moved it from my DropBox into Music and I'm away at the moment.

Psycher! 08-11-2012 05:12 PM

Quote:

Posted by Emera

9/10 it just goes into my DropBox, but that'd be nice <3

Now that we're talking about soundtracks, I'd like to ask for your opinion on having a battle track for the spar arena or the final match of GST or something of the like.

Emera 08-11-2012 05:13 PM

Quote:

Posted by Psycher! (Post 178211)
Now that we're talking about soundtracks, I'd like to ask for your opinion on having a battle track for the spar arena or the final match of GST or something of the like.

I'm always up for music being added, but I don't think anything more than a background track will be healthy for a spar level. It'll just make players not want to enter otherwise.

Psycher! 08-11-2012 05:19 PM

Quote:

Posted by Emera

I'm always up for music being added, but I don't think anything more than a background track will be healthy for a spar level. It'll just make players not want to enter otherwise.

I guess that's true, but a track for a tournament final would be interesting. If its going to have a background track, it better be good, since a bad background track would also keep people from entering.

Emera 08-11-2012 05:22 PM

Quote:

Posted by Psycher! (Post 178223)
I guess that's true, but a track for a tournament final would be interesting. If its going to have a background track, it better be good, since a bad background track would also keep people from entering.

Good point. I thought you were talking about something that'd constantly stay in the background, and I've wound players up before by having something noisy and not well thought out playing in the background when all they want to do is have fun.

Psycher! 08-11-2012 05:27 PM

Quote:

Posted by Emera

Good point. I thought you were talking about something that'd constantly stay in the background, and I've wound players up before by having something noisy and not well thought out playing in the background when all they want to do is have fun.

Maybe we should have another topic for discussing soundtracks, since we've essentially hijacked this thread.

Emera 08-11-2012 05:36 PM

Quote:

Posted by Psycher! (Post 178233)
Maybe we should have another topic for discussing soundtracks, since we've essentially hijacked this thread.

That's a good idea rofl.

Dusty 08-11-2012 05:55 PM

If it could be done I'd like to see it where the player's lantern "subtracts" darkness away from the screen, and allowing you to also sprinkle torches and lanterns around populated areas/paths to also help improve the visibility at night. The only question is whether or not the hardware of iPods could pull it off without lag.

http://i.imgur.com/bqI3Y.png

Could provide a "simple" and "advanced" light option where advanced performs like the above screenshot, but more exhausting on the hardware, and a simple that works like how the lantern currently does.

iHot 08-11-2012 05:58 PM

I was thinking about just dimming the screen once it is night time. So it gives that nightime effect but without needing a lantern.

Psycher! 08-11-2012 05:59 PM

Quote:

Posted by Dusty
If it could be done I'd like to see it where the player's lantern "subtracts" darkness away from the screen, and allowing you to also sprinkle torches and lanterns around populated areas/paths to also help improve the visibility at night. The only question is whether or not the hardware of iPods could pull it off without lag.

Could provide a "simple" and "advanced" light option where advanced performs like the above screenshot, but more exhausting on the hardware, and a simple that works like how the lantern currently does.

That's an interesting idea. Would it work sort of like the lighting in the Deadwood maze?

Dusty 08-11-2012 06:05 PM

Maybe I'll hop on testbed and test how feasible it'd be to have that method working on the iPod. The only downside last time I checked was you couldn't adjust the opacity of the black(hence it being very dark).

Psycher! 08-11-2012 06:07 PM

Quote:

Posted by Dusty
Maybe I'll hop on testbed and test how feasible it'd be to have that method working on the iPod. The only downside last time I checked was you couldn't adjust the opacity of the black(hence it being very dark).

Maybe you could use a very dark blue instead of black?

Emera 08-11-2012 06:08 PM

Quote:

Posted by Psycher! (Post 178268)
Maybe you could use a very dark blue instead of black?

A dark blue would be nice.

Dusty 08-11-2012 06:10 PM

A dark blue at 99% opacity is pretty much the same as black at 99% opacity, in terms of visibility.

Psycher! 08-11-2012 06:13 PM

Quote:

Posted by Dusty
A dark blue at 99% opacity is pretty much the same as black at 99% opacity, in terms of visibility.

It would make more sense color-wise though, since light reflected from the moon has sort of a bluish color to it.

Dusty 08-11-2012 06:18 PM

Quote:

Posted by Psycher! (Post 178274)
It would make more sense color-wise though, since light reflected from the moon has sort of a bluish color to it.

It's not about color though, it's about visibility, and the method I'm talking about doesn't allow any sort of flexibility.

Psycher! 08-11-2012 06:20 PM

Quote:

Posted by Dusty

It's not about color though, it's about visibility, and the method I'm talking about doesn't allow any sort of flexibility.

So at around 50% opacity, it'll have the same amount of visibility as 90% opacity?

Dusty 08-11-2012 06:22 PM

Quote:

Posted by Psycher! (Post 178276)
So at around 50% opacity, it'll have the same amount of visibility as 90% opacity?

That's kind of what I was saying... the method I was implying is more about manipulating a function of Graal in an unintended way and doesn't allow you to change such things.

Psycher! 08-11-2012 06:48 PM

Quote:

Posted by Dusty

That's kind of what I was saying... the method I was implying is more about manipulating a function of Graal in an unintended way and doesn't allow you to change such things.

Well crap. Is there another system that could possibly be used for this?


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