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4-Lom 12-20-2013 03:25 AM

LAST TIME ON "THIS IS ACTUALLY A BUG..."

Quote:

Originally Posted by ufoburan

...the way it was before when I didn't have to lock my furniture so when I log back on later and all my furniture wasn't all screwed up like my fences,railroad tracks,and carefully placed chairs in the water making a bush race course. Not to mention it can make furniture hide behind or get mixed in behind the same type of furniture and if you have a lot placed a certain way you may not be able to find it with out having to pick up and move all of that type of furniture.

Well I dunno why I have to keep reiterating this, as it's going to eventually lead me to just locking this thread.

Quote:
Originally Posted by Dusty View Post
This is not a place to post bug reports. There is already a thread for that, which you can find here.
Anyways, the furniture copying while being moved should be fixed.

The only thing locking furniture does is stop you from being able to click on furniture. Furniture "messing" up may be from logging off too quickly(or leaving the level) after moving/copying furniture. I'm trying to pinpoint/replicate it more reliably, but I'm not having much luck. Copying furniture doesn't really do anything new, system-wise as it rides off the coattails of what was already in place for placing/moving furniture, so the fact copied furniture is acting up is a bit confusing.

Ok so he DOES have a point... there are some issues with the furniture duplication... what I have found to be problematic is as follows:

1.) Dragging furniture (without wishing to duplicate) - this becomes difficult! If you have multiple versions of the same item and want to place one in a specific spot, you sort of have to do it SUPER quickly or the system thinks you're trying to duplicate... and it results in wasting time with removing/replacing the duplicated object (OR possibly making you see the 'YOU DON'T HAVE ANY MORE OF THIS' warning).

2.) Running Out - Not having to count the individual items in stock can be annoying, if you are 3-4 pieces away from finishing your epic railroad (or whatever) and have not been counting pieces along the way. Exponentially so if you have carefully laid down two or three hundred other pieces of furniture meticulously, have two or three hundred more in your inventory, and have to go drop ALL of it in some abandoned corner of your guild house before you can go buy the extra other pieces you need. This is annoying, but inherent in the system, so far as I understand...

3.) Intentionally Duplicating - As with all new features, it can be tricky to get the hang of this. I have played with it and realize, at this point, that it will take some time to remember and use this function inherently. I still have the habit of dropping 10 of an item, then trying to position them just so... and then (see #1)... yeah... The main trouble here (as I see it) is adjusting to the new system in place in such a way that its intuitive nature can be realized and benefited from.

4.) Actual Bugginess - Two main things stand out in this area; the graphic representation of the doubling (maybe the 'timing' of actual duplication?) and the strange furniture movements that UFOBuran had mentioned.

Graphics - There is an issue with the placement of furniture at the time of placement that can be reproduced when you try to place an item that you do not have any more of (happens almost every time). The furniture will have a partial image displayed in the level while you are reading the message that says 'you don't have more of this' and the partial furniture image will remain AFTER the message is gone. Granted a little more manipulation of furniture and it disappears, but, it is certainly there and could cause issue for less experienced players. Large Bench makes a good example piece to reproduce this effect, as it happens most frequently with this item.
(Possibly this is tied to the order of the duplication coding - as in "duplicate item if held for n seconds, if no stock in inventory delete duplicate and show message 'you need to buy more, sucka!' But I haven't seen the actual work done on this, so it's just a guess from the effect in game.)


Strange Movements - Maybe I'm seeing things, but I have had this happen several times recently (And, being fairly precise with my layouts, I would notice); I have just finished everything, placed it all nicely, and gone off into the world to show people my creation... and then when I come back one or two pieces are moved in a strange way. Not the previous location that they were placed in... not 'vacant' or in my furniture inventory... just two or three tiles out of alignment with where they are supposed to be.
This had not occurred previous to the updated furniture 'duplication' function, and has happened both with items that have multiple positions (red couch, large bench in particular) and those without (vertical wall, box).

If you would like I can put up pics showing what I mean, if this is not clear enough.

Dusty 12-20-2013 03:42 AM

Quote:

Posted by 4-Lom (Post 437458)
1.) Dragging furniture (without wishing to duplicate) - this becomes difficult! If you have multiple versions of the same item and want to place one in a specific spot, you sort of have to do it SUPER quickly or the system thinks you're trying to duplicate... and it results in wasting time with removing/replacing the duplicated object (OR possibly making you see the 'YOU DON'T HAVE ANY MORE OF THIS' warning).

Last night I think it was I made it so the duplication process does not occur if you are moving furniture. This should have alleviated this bug.

Quote:

Posted by 4-Lom (Post 437458)
2.) Running Out - Not having to count the individual items in stock can be annoying, if you are 3-4 pieces away from finishing your epic railroad (or whatever) and have not been counting pieces along the way. Exponentially so if you have carefully laid down two or three hundred other pieces of furniture meticulously, have two or three hundred more in your inventory, and have to go drop ALL of it in some abandoned corner of your guild house before you can go buy the extra other pieces you need. This is annoying, but inherent in the system, so far as I understand...

I can look into this.

Quote:

Posted by 4-Lom (Post 437458)
Graphics - There is an issue with the placement of furniture at the time of placement that can be reproduced when you try to place an item that you do not have any more of (happens almost every time). The furniture will have a partial image displayed in the level while you are reading the message that says 'you don't have more of this' and the partial furniture image will remain AFTER the message is gone. Granted a little more manipulation of furniture and it disappears, but, it is certainly there and could cause issue for less experienced players. (Large Bench makes a good example piece)

Can you elaborate? I couldn't reproduce and actually I'm having a hard time understanding.

Quote:

Posted by 4-Lom (Post 437458)
Strange Movements - Maybe I'm seeing things, but I have had this happen several times recently (And, being fairly precise with my layouts, I would notice); I have just finished everything, placed it all nicely, and gone off into the world to show people my creation... and then when I come back one or two pieces are moved in a strange way. Not the previous location that they were placed in... not 'vacant' or in my furniture inventory... just two or three tiles out of alignment with where they are supposed to be.
This had not occurred previous to the updated furniture 'duplication' function, and has happened both with items that have multiple positions (red couch, large bench in particular) and those without (vertical wall, box).

Seems there is an issue where if you leave your house(via leaving or disconnecting) immediately after duplicating furniture, it can sometimes not save properly. I've contacted Stefan about it but he wasn't terribly helpful and I've only had it happen to me once. Even doing so and immediately disconnecting/closing the client didn't get it to happen to me.

The last bug is the biggest one I am worried about, my only suggestion is to linger around a bit longer when you duplicate furniture. I'll keep looking into it, some people say that other players in the level don't see the furniture move, so there may be some confusion between the client and the server as to what furniture is being moved.

4-Lom 12-20-2013 03:51 AM

I will have a look and post some screens for you later on in my day (3-4 hours from now) :)

Darklink 12-20-2013 05:32 AM

Idk what causes it, but often I'll randomly be on a slide saying 'Wee!' when just walking, I'm sure this has happened to all of you.
Normally in furniture shops, the red barn, and the one in snow I've also noticed

4-Lom 12-20-2013 07:37 AM

4 Attachment(s)
Ok, here's the pics... In all these images I am not currently 'holding' or 'manipulating' the furniture using the move command, rather walking in game.


The first one shows what the ghost chair that I managed to create with the move command (I believe what UFOBuran was talking about too?).

The second pic shows the message coming up when I have used the 'move' command (yes, tapped the multi-directional arrow button) and duplicated the item.

The third image shows me interacting with the ghost image of the slide (to show it is not just the bench effected by this).

The fourth image shows, after I have moved the slide, a friend who came over into my guild house and went down the slide that he saw (which is not where it shows or is present on my screen).

In order to reproduce, tap the multidirectional move button, then tap the item and hold in a spot over the object, but not at its center for several seconds. This will bring up the message shown in the second image and leave you with a ghost image of the object. Proceeding to move the object at this point will result in an effect similar to the fourth image, where I see the slide in a position different to where anyone else does. If it is moved one more time (without attempting duplicate) it will be in the same position for me as it is for everyone else.

The item will also reset its position if I go into another level (into the guild house and out again).

Thanks!

ufoburan 12-20-2013 10:35 AM

Quote:

Posted by 4-Lom (Post 437458)
LAST TIME ON "THIS IS ACTUALLY A BUG..."




Ok so he DOES have a point... there are some issues with the furniture duplication... what I have found to be problematic is as follows:

1.) Dragging furniture (without wishing to duplicate) - this becomes difficult! If you have multiple versions of the same item and want to place one in a specific spot, you sort of have to do it SUPER quickly or the system thinks you're trying to duplicate... and it results in wasting time with removing/replacing the duplicated object (OR possibly making you see the 'YOU DON'T HAVE ANY MORE OF THIS' warning).

2.) Running Out - Not having to count the individual items in stock can be annoying, if you are 3-4 pieces away from finishing your epic railroad (or whatever) and have not been counting pieces along the way. Exponentially so if you have carefully laid down two or three hundred other pieces of furniture meticulously, have two or three hundred more in your inventory, and have to go drop ALL of it in some abandoned corner of your guild house before you can go buy the extra other pieces you need. This is annoying, but inherent in the system, so far as I understand...

3.) Intentionally Duplicating - As with all new features, it can be tricky to get the hang of this. I have played with it and realize, at this point, that it will take some time to remember and use this function inherently. I still have the habit of dropping 10 of an item, then trying to position them just so... and then (see #1)... yeah... The main trouble here (as I see it) is adjusting to the new system in place in such a way that its intuitive nature can be realized and benefited from.

4.) Actual Bugginess - Two main things stand out in this area; the graphic representation of the doubling (maybe the 'timing' of actual duplication?) and the strange furniture movements that UFOBuran had mentioned.

Graphics - There is an issue with the placement of furniture at the time of placement that can be reproduced when you try to place an item that you do not have any more of (happens almost every time). The furniture will have a partial image displayed in the level while you are reading the message that says 'you don't have more of this' and the partial furniture image will remain AFTER the message is gone. Granted a little more manipulation of furniture and it disappears, but, it is certainly there and could cause issue for less experienced players. Large Bench makes a good example piece to reproduce this effect, as it happens most frequently with this item.
(Possibly this is tied to the order of the duplication coding - as in "duplicate item if held for n seconds, if no stock in inventory delete duplicate and show message 'you need to buy more, sucka!' But I haven't seen the actual work done on this, so it's just a guess from the effect in game.)


Strange Movements - Maybe I'm seeing things, but I have had this happen several times recently (And, being fairly precise with my layouts, I would notice); I have just finished everything, placed it all nicely, and gone off into the world to show people my creation... and then when I come back one or two pieces are moved in a strange way. Not the previous location that they were placed in... not 'vacant' or in my furniture inventory... just two or three tiles out of alignment with where they are supposed to be.
This had not occurred previous to the updated furniture 'duplication' function, and has happened both with items that have multiple positions (red couch, large bench in particular) and those without (vertical wall, box).

If you would like I can put up pics showing what I mean, if this is not clear enough.

I was trying to say I had all those problems 4-Lom mentioned,but he said it better. There is a blurry or distorted graphics that don't disappear after moving your furniture item,The constant popping up of the you don't have more of this item,accidental duplicating when I drag furniture to get it into a specific spot.

Can you just disable auto duplicating the furniture all together or at least give a yes or no prompt before duplicating??? IMO it would be better if you got the prompt and it would keep duplicating every time you clicked on the item until you run out or stopped clicking on it.

And the major issue of leaving my house or going offline,and when I go back in my house to see the carefully placed items I used to make a maze or whatever are completely out of place. Then when I replace them where I had them I come up with less pieces than I had before. Which is why I figure the pieces I'm missing are hiding behind another furniture piece.

4-Lom 12-20-2013 11:13 AM

as in a toggle button for duplication method or non duplication method?

Dusty 12-20-2013 05:52 PM

Well the good news is I have a pretty good idea of what is causing the furniture resetting. If this happens to you often(or you can reliably reproduce it) I would love to check it out with you so I can debug it. I know what's wrong, but I don't know why it's doing it and I can't make it happen myself.

The ghost furniture is just from furniture that shows additional images. It only happens when you're moving furniture(at least for me) and should update as soon as it's moved.

4-Lom 12-21-2013 03:40 AM

haha the 'shoulds' of programming... I think some one would really have to know what was going on in the game to abuse this somehow, but that being said the people who really know what's going on would also be the ones who could figure out how to abuse it...

I can make it happen every time... like EVERY time... might be different on device, but I'm on PC... might just be the order of the copy event in the code? I am not familiar with the language used in graal these days, so I don't know :P Would be happy to find a time to sort it out (I sent in an application for GP too, just to throw that in there, but haven't gotten response yet ;) )!

twilit 12-23-2013 05:31 AM

There's a problem with the ski lift thing across to Belle. People are now able to be hit while riding the lift; and if you are hit while on the ski lift, you fall off D:! People are restarting the game while on the ski lift to get to the tiny patch of grass between the platform and the cliff (old glitch), and then sword spamming to knock poor passengers down to get them stuck on the same tiny patch of grass.

ufoburan 12-23-2013 07:38 AM

Idk if it was the super storm of lag from the gift booths opening up or what but it seems like the whole pk system was screwy. For example I unstucked into sister Gertrudes and there was a group of like 25-30 ppl in there just hacking away at each other and anybody that came through or who where unstucking. There was a few other houses I ran into seeking shelter and I was still getting pkd. I haven't checked in a little bit now to see if its back to normal or not.

Speaking of pking I guess its not really a bug I was just wondering if you could remove the arch at the south Graal city entrance way? Its just that any time I try to walk/ride through anymore I get caught up by a horde of ppl on the non pk Graal city side blocking the way (usually advertising) and I cant get through with out getting pkd by some idiot 3-4 times. Or maybe you can move the pk zone into the Graal city side of the arch way a little bit so they cant sit by the arch and block the road.

twilit 12-27-2013 02:21 AM

Furniture Cap
 
I guess I must be one of few to have discovered that a furniture cap exists, preventing you from putting way too much furniture in a single level of your house. I understand the purpose, but there is no countermeasure; If you try to exceed this limit, then the furniture you were trying to lay down goes poof. Even tried restarting game, but the furniture did not appear nor return to my inventory. Kinda just lost 20,000g of furniture.

It'd be great if this were fixed to where 1) you receive a message saying "You have too much furniture in this room." and 2) the furniture that failed to be placed is returned to your inventory.

Dusty 12-27-2013 02:24 AM

Quote:

Posted by twilit (Post 439134)
I guess I must be one of few to have discovered that a furniture cap exists, preventing you from putting way too much furniture in a single level of your house. I understand the purpose, but there is no countermeasure; If you try to exceed this limit, then the furniture you were trying to lay down goes poof. Even tried restarting game, but the furniture did not appear nor return to my inventory. Kinda just lost 20,000g of furniture.

It'd be great if this were fixed to where 1) you receive a message saying "You have too much furniture in this room." and 2) the furniture that failed to be placed is returned to your inventory.

Interesting. Please PM me your account so I can count how much furniture you have in your level(also tell me if it's guildhouse/house, and interior/exterior). I will see about implementing a cap. A cap is easy to script in, but at the same time I'm not sure of the issues it may cause(for example having a cap on your inventory and house may mean you're 100% capped out and can no longer obtain furniture).

I mean, I have seen people with a lot of furniture. If anyone else has a lot you can PM me as well so I can compare and see if there is actually a cap going on here and not something more major.

MattKan 12-27-2013 02:29 AM

Quote:

Posted by Dusty (Post 439135)
Interesting. Please PM me your account so I can count how much furniture you have in your level(also tell me if it's guildhouse/house, and interior/exterior). I will see about implementing a cap. A cap is easy to script in, but at the same time I'm not sure of the issues it may cause(for example having a cap on your inventory and house may mean you're 100% capped out and can no longer obtain furniture).

I mean, I have seen people with a lot of furniture. If anyone else has a lot you can PM me as well so I can compare and see if there is actually a cap going on here and not something more major.

Can the furniture inventory cap be removed? Frankly I've always thought that was stupid because the furniture inventory doesn't seem to have any issues handling a high furniture load yet the cap for buying furniture is extremely small.

4-Lom 12-27-2013 02:45 AM

Quote:

Posted by MattKan (Post 439136)
Can the furniture inventory cap be removed? Frankly I've always thought that was stupid because the furniture inventory doesn't seem to have any issues handling a high furniture load yet the cap for buying furniture is extremely small.

Heh... we've been talking about that...

It's touchy, to say the least, and hard for them to alter...

As to furniture cap in house, I've seen people with tiny flowers covering the vast majority of their external guild house level and not reach a cap...?
I have 500+ furnitures and still have yet to see a cap in the level (though the inventory cap limiting purchases is annoying).


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