Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Dusty 07-23-2014 07:04 PM

  • Humanoid baddies got a minor rehaul today. They should now get stuck much less frequently and handle themselves better in tight areas(such as the bandit storage room). Fixed where they were attacking but not hurting which made them stop working.

twilit 07-24-2014 06:36 AM

Quote:

Posted by Dusty (Post 492511)
  • Humanoid baddies got a minor rehaul today. They should now get stuck much less frequently and handle themselves better in tight areas(such as the bandit storage room). Fixed where they were attacking but not hurting which made them stop working.

(havent tested yet but) So basically it sounds like you made them hard again ):

Dusty 07-24-2014 07:28 AM

Quote:

Posted by twilit (Post 492718)
(havent tested yet but) So basically it sounds like you made them hard again ):

Nah, I didn't redo them from scratch like I did the first time. I simply worked on the wall checking mechanics and such so they don't get stuck a lot like they used to. This also means I could remove annoying quirks such as them respawning every couple of minutes(as they respawned when not being hit by assuming the players couldn't reach it). Also fixed odd bugs and such that made the baddy just stop functioning.

One thing I did change that may make it a bit harder is the method the baddies used to determine whether it should actually chase the player. I found that having all baddies chase a player they saw led to 8+ baddies swarming on the player, it wasn't really all that fun. I implemented a mechanic in the original rescript that tried to make it so only one baddy chased the player at a time, but it was a really inefficient method and more importantly, broken. Most of the time it lost track and NO baddies would chase the player. So I rescripted how it kept track to a more simplier/efficient method, and one change was that I changed it so now up to 3 baddies can be chasing you(via them initiating the chase) rather than one.

They're not harder, they're just not as stupid/broken. I wouldn't make them harder as I learned after releasing my first rescripted baddies that the average player wasn't skilled enough to deal with what I would consider a pretty normal/easy baddy. They were dumbed down/made easier soon after for the players benefit.

4-Lom 07-24-2014 08:30 AM

SO we can't kite all the baddies in the whole pyrat cave if there's no one else around?

Dusty 07-24-2014 05:48 PM

Quote:

Posted by 4-Lom (Post 492737)
SO we can't kite all the baddies in the whole pyrat cave if there's no one else around?

The chase mechanic only applies to baddies initiating the chase. You can still attack them to get them all chasing you.

Aaron 07-24-2014 06:19 PM

Just used the new emotes for the first time :/ can we have the old ones back?

Kendama 07-24-2014 06:56 PM

Quote:

Posted by Aaron (Post 492807)
Just used the new emotes for the first time :/ can we have the old ones back?

Use facebook! It hasn't changed here

Darklink 07-24-2014 08:59 PM

Quote:

Posted by Kendama (Post 492820)
Use facebook! It hasn't changed here

Except the ones in pms :'(

Dusty 07-25-2014 03:34 AM

  • If you receive a notification(the text that appears at the bottom of the screen) when in a snow level the text now appears as black instead of white.

Tricxta 07-25-2014 03:43 AM

Quote:

Posted by Dusty (Post 492999)
  • If you receive a notification(the text that appears at the bottom of the screen) when in a snow level the text now appears as black instead of white.

Excellent, thanks for attention to detail :)

4-Lom 07-25-2014 09:45 AM

Quote:

Posted by Dusty (Post 492803)
The chase mechanic only applies to baddies initiating the chase. You can still attack them to get them all chasing you.

It really, really works better now. Kudos.
WAY more engaging in the pyrat area - feels like running around in a battle and not like killing visually impaired innocents.

Toxic 07-26-2014 04:29 AM

Quote:

Posted by Aaron (Post 419563)
Also Dusty, the dpad for iPad got moved just a bit. Up and over to the right. The difference doesn't seem like much but it's hard to adjust, especially after playing for so long. Maybe give us an option to arrange the HUD to our own preference. :P

This was so annoying! So I just switched to a PS3 controller lol.

Dusty 07-28-2014 01:36 AM

  • PK Statues and Display Cases can now be sold again. Can not guarantee it will stay this way, we will see.

MrSimons 07-28-2014 01:58 AM

Quote:

Posted by Dusty (Post 494010)
  • PK Statues and Display Cases can now be sold again. Can not guarantee it will stay this way, we will see.

What are PK Statues?

Narcosis 07-28-2014 02:05 AM

Quote:

Posted by MrSimons (Post 494015)
What are PK Statues?

Statues that let you turn pk on/off in whichever room(s) you place them in.


All times are GMT. The time now is 05:16 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.