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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

4-Lom 01-18-2019 06:01 AM

Quote:

Posted by Dusty (Post 822062)
  • Disabled weapons are now represented by a faded out button rather than hiding it, allowing you to open your quick favorites even if you have a PK weapon equipped in a non-PK area.

This seems to have the unfortunate side effect of not letting you use the faded button to 'eat' bushes or bombs with your mount.


Unrelated - I would like to highlight how much thought went into the favorite folder sidebar.

When selecting items that go into your favorites folder, they appear in the folder in the order you obtained them in the game (sourced, I'm guessing, from the 'All' folder).

When you open the sidebar, however, the order of items (top to bottom) that are taken from the favourites folder appear in the order you selected them for entry in the favourites folder.

Super cool.

Sir Travis 03-09-2019 10:34 AM

New cannon smell
 
1 Attachment(s)
I said it all Pyrat-ey though :D

Nma 03-18-2019 07:38 PM

Mod library should be updated,RideOrDies is the 8th guild to hit 5k hours

4-Lom 03-21-2019 05:02 AM

The random bomb switch thing is neat, but doesn't function with the recently added bomb/arrow combo shot. You get randomized arrows, but the bombs revert to default :(

4-Lom 03-27-2019 05:35 AM

Nice.. previous is fixed :)

Cxll 03-28-2019 09:20 PM

Can you make it so we can get rid of the extra gems from the mod carnival Accessory quest thing, Also can we get a way to get rid of quest items

4-Lom 03-29-2019 05:57 AM

Better yet, let us hold them up over our head?

McCullough 03-29-2019 02:50 PM

Just noticed accessories do not disappear when riding ice skates in Snow Town anymore. My beard was still on my character's face, and the ice skates themselves look a tad bit better.

Saeed 06-02-2019 08:17 PM

The arrow+bomb are only being used as the quickest way to suicide on 0.5 hp. The players who suicide at 0.5 are now using the arrow and bomb. Making it impossible to kill them at 0.5 hp. It's super rare for the arrow+bomb to be used otherwise, honestly either dont allow them to kill themselves using this new technique or remove it

McCullough 06-02-2019 10:51 PM

I'd much prefer suicides to have some kind of penalty. For those trying to reach PK leaderboards, it can be really frustrating when a lot of other competitors rob you of a pk opportunity by killing themselves. It's petty. Suicide in graal to avoid a death to someone else is just scummy.

4-Lom 06-03-2019 05:24 AM

Suicide should 100% have a penalty.
Something like taking you out of the action and to a safe space where you can think about what you've done. Sort of like when you would die before and show up in a random nearby bed...

McCullough 06-03-2019 03:42 PM

Quote:

Posted by 4-Lom (Post 826156)
Suicide should 100% have a penalty.
Something like taking you out of the action and to a safe space where you can think about what you've done. Sort of like when you would die before and show up in a random nearby bed...

I could understand the debate on both sides if one were to say how it doesn't matter, but it is, in a sense, abusing and taking advantage of the scoreboard in a minute way. The problem I see is this behavior seems to be contagious. The last time I PK'd, with a large group of 8 Pkers and myself, all of them would suicide at 0.5 and then hop right back into the action.

The only time any of us would really get any pks is when some random would walk by with 0.5 and became targeted, and they would try and kill me since I have a lot of fun trying to survive and troll around at 0.5.

It's petty and strange, because there honestly isn't any other reason to kill yourself other than to prevent somebody else from getting a PK. Not to mention, with the bomb and arrows, it's the easiest way to get back to 3.0HP... It isn't really fair to regular players, even if this seems like a very trivial issue. It's just ridiculous.

There's just nothing more frustrating then pking against an entire group that suicides every chance they get.

Heeble 06-03-2019 04:44 PM

Only bad PKers suicide. Only bad PKers can't hit someone before they get the chance to suicide. There is more than enough opportunity to hit them before they get the chance. You can get a swing/arrow in when they cancel their blink to die. The only reason they suicide is to make you upset.

I see two ways to penalize suiciding.
1) Add deaths to profiles, again
2) Make all deaths (suicide, pking, bking, except spar deaths/losses (stupid how these count as deaths)) drop your arrows/bombs.

I prefer option one, but option two would be effective.

If you are in towers and have trouble with suiciders you can prevent it by spamming the bombs you pick up in the corners of the towers. The less bombs in circulation, the less suicides that occur. If they keep coming back with more, be happy you're making them waste gralats.

Saeed 06-03-2019 08:56 PM

Quote:

Posted by Heeble (Post 826160)
Only bad PKers suicide. Only bad PKers can't hit someone before they get the chance to suicide. There is more than enough opportunity to hit them before they get the chance. You can get a swing/arrow in when they cancel their blink to die. The only reason they suicide is to make you upset.

I see two ways to penalize suiciding.
1) Add deaths to profiles, again
2) Make all deaths (suicide, pking, bking, except spar deaths/losses (stupid how these count as deaths)) drop your arrows/bombs.

I prefer option one, but option two would be effective.

If you are in towers and have trouble with suiciders you can prevent it by spamming the bombs you pick up in the corners of the towers. The less bombs in circulation, the less suicides that occur. If they keep coming back with more, be happy you're making them waste gralats.

It's not hard to run away into the spike room in sards, super easy to suicide there if you cant kill them it doesn't mean you're a bad pker. In destiny it's not as easy but still annoying .
The main problem now is the new arrow+bomb technique, its almost impossible to kill them when they use it.

Thallen 06-03-2019 09:00 PM

People suicide at 0.5 HP for two reasons:
  1. To defend tower flags more safely
  2. To deny PKers and discourage them

#1 is completely valid and #2 is just stupid. You can fix #2 without altering how #1 works by just giving the kill to the last player to hit the suicider. And yes, the Fireblast ability (Arrow + Bomb) is cool, but it's only practical use is to instantly suicide when a PKer is chasing you.

Zetectic 06-03-2019 09:20 PM

add hp pots?

Heeble 06-04-2019 01:04 AM

1 Attachment(s)
Attachment 27559

For the first time since 2016 PKing got buffed. Ty

Thallen 06-04-2019 01:47 AM

Nice! You guys should consider making this apply to the spikes at Sardon's and Destiny, too. These are very often used by suiciders at 0.5.

AngelGraal 06-04-2019 01:52 AM

Thanks this is honestly very helpful. Please highly consider what Thallen just said in that post ^
I know a lot of people including myself who would be benefited from this.

Saeed 06-04-2019 01:52 AM

Goodjob

Dusty 06-04-2019 02:34 AM

Quote:

Posted by Thallen (Post 826168)
Nice! You guys should consider making this apply to the spikes at Sardon's and Destiny, too. These are very often used by suiciders at 0.5.

Should apply to all methods of suicide now.

Saeed 06-04-2019 02:43 AM

How do I give Dusty unlimited reputation points?

4-Lom 06-04-2019 04:47 AM

They'll still kill themselves to keep bomb/arrows. But that's cool.

McCullough 06-04-2019 06:36 AM

Well, I'm certainly very happy something was actually done to accommodate for this issue. It may not completely end the suicides but it certainly won't matter anymore if they do. Perhaps we'll see more actual Pking to the death, which is how things should be.

Zetectic 06-04-2019 02:29 PM

very good update. i do remember getting pissed off at tower defenders for suiciding with bombs or spikes on purpose, but i had no where else to pk, cuz graal disabled overworld pks.

Sir Travis 06-06-2019 05:34 PM

Well I stumbled into a new area below the ruined church in destiny... that’s right... I said new area

If anyone else spotted something please post it here :)

McCullough 06-06-2019 11:00 PM

Quote:

Posted by Sir Travis (Post 826215)
Well I stumbled into a new area below the ruined church in destiny... that’s right... I said new area

If anyone else spotted something please post it here :)

They got rid of the big pyramid-looking thing that was in that area. Other than that, just extra room for killing Lizardons. Looks like they wasted their time with making that a few years ago...

Heeble 06-07-2019 01:11 AM

Quote:

Posted by McCullough (Post 826220)
They got rid of the big pyramid-looking thing that was in that area. Other than that, just extra room for killing Lizardons. Looks like they wasted their time with making that a few years ago...

It would have been much cooler to kill lizardons around that busted down build (Gravity Tower?). Just make the tower sit there for aesthetics rather than nuke it.

4-Lom 06-08-2019 05:47 PM

Whoever decided to remove persistent overhead chat messages, you're the hero we needed, but did not deserve. Next please put your talent towards a cure for cancer.

Thank you!

Saeed 07-24-2019 01:21 PM

I recommend you to insert “CTF loses” into the stats!! Everyone been asking for it. Its not too late, it ha just been added (CTF)

Garutias 07-24-2019 03:34 PM

Quote:

Posted by Saeed (Post 826696)
I recommend you to insert “CTF loses” into the stats!! Everyone been asking for it. Its not too late, it ha just been added (CTF)

I feel like CTF loses would be pointless, it’s a team based thing unlike sparring WL ratios (which is 1v1).

I have seen no one asked for this, in my opinion this is a bad suggestion.

Heeble 09-22-2019 05:47 PM

Meditate and Chair now show accessories. Meditate also lets you hover facing all 4 directions. Thanks devs

Livid 09-25-2019 10:41 AM

Quote:

Posted by Heeble (Post 827502)
Meditate and Chair now show accessories. Meditate also lets you hover facing all 4 directions. Thanks devs

Whoa finally.

Sir Travis 12-19-2019 05:14 AM

Lands End Teaser
 
3 Attachment(s)
Well a picture is worth a thousand words, so here’s three

Green 12-19-2019 09:32 AM

Quote:

Posted by Sir Travis (Post 829097)
Well a picture is worth a thousand words, so here’s three

NOOO I saw tht guy but I didn't talk to him. I thought it was a player. Sounds interesting though.

Mars96 12-19-2019 09:53 AM

Quote:

Posted by Green (Post 829102)
NOOO I saw tht guy but I didn't talk to him. I thought it was a player. Sounds interesting though.

It has been added since the release of new Swamp, though.

Green 12-19-2019 11:06 AM

Quote:

Posted by Mars96 (Post 829103)
It has been added since the release of new Swamp, though.

Oh really? I never go in that room so I saw the NPC for the first time last night.

Sir Travis 12-29-2019 07:09 PM

Please bring back the wall item from The Flea market of old swamp town, it’s widely loved by all and handy as heck for designing homes

Green 12-29-2019 08:03 PM

Quote:

Posted by Sir Travis (Post 829307)
Please bring back the wall item from The Flea market of old swamp town, it’s widely loved by all and handy as heck for designing homes

+1 for this. Was actually talking to someone about this a couple of hours ago and It's such a shame that it's gone.

kush420swagYOLO 01-06-2020 09:59 PM

Daily challenges seem kinda redundant. Why not spice them up and make them something that forces you to go do something.
Get 10 spar wins, Get 20 pks
Kill 1 of each baddy type, Kill a gold baddy
Win a carnival event, Help capture a tower
Visit (some random npc), get a kill with a bomb explosion,
Get a kill with an arrow, play a game of archery
Lots of simple tasks you could implement.
And then you could get into much more advanced challenges.
Go on a 10pk streak, Go on a 5 spar streak
Kill a 2 lizardons without taking damage
Stay in a pk zone without taking damage for 10 minutes
Take a bush from northern wilderness to bazaar without uncrouching or dropping it.
Get a score of 8000 or higher in an archery

Johnn 01-07-2020 01:35 AM

Quote:

Posted by kush420swagYOLO (Post 829431)
Daily challenges seem kinda redundant. Why not spice them up and make them something that forces you to go do something.
Get 10 spar wins, Get 20 pks
Kill 1 of each baddy type, Kill a gold baddy
Win a carnival event, Help capture a tower
Visit (some random npc), get a kill with a bomb explosion,
Get a kill with an arrow, play a game of archery
Lots of simple tasks you could implement.
And then you could get into much more advanced challenges.
Go on a 10pk streak, Go on a 5 spar streak
Kill a 2 lizardons without taking damage
Stay in a pk zone without taking damage for 10 minutes
Take a bush from northern wilderness to bazaar without uncrouching or dropping it.
Get a score of 8000 or higher in an archery

I really like this. Hopefully more variety is added to daily quests in order to spice things up a bit.

Zearos 01-08-2020 03:21 AM

Character slots but for houses/GH, so you could like switch between a few furniture layouts quickly

4-Lom 01-09-2020 03:26 PM

Add accessories and inventory items to character slots plz.

Dusty 01-25-2020 11:53 PM

  • There is now an option for Controls Margin. It can modify how far away the controls are from the edge of your screen. Like the Controls Zoom option it should be saved per device.

Dusty 01-25-2020 11:59 PM

Quote:

Posted by 4-Lom (Post 829472)
Add accessories and inventory items to character slots plz.

Not sure what you mean about accessories. They are already supported in character slots?

Player97 01-26-2020 08:08 AM

Hey,
I would love to see a new system to lock our gralats in the farm. I have to say it's been a while i'm playing and each time i'm farming i accidentaly take a gralat. I don't really know how... (accidentaly tapping my screen?). So maybe you could add an option in the menu to lock/unlock gralats so even when we tap on them we can't unlock them. It would be faster too i mean we could unlock/lock all the gralats at the same time and not unlock each gralat one by one (we could still be able to unlock them one by one it would just be an option added in the menu). Thanks in advance if you do it.

Green 01-26-2020 10:35 AM

Quote:

Posted by Player97 (Post 829787)
Hey,
I would love to see a new system to lock our gralats in the farm. I have to say it's been a while i'm playing and each time i'm farming i accidentaly take a gralat. I don't really know how... (accidentaly tapping my screen?). So maybe you could add an option in the menu to lock/unlock gralats so even when we tap on them we can't unlock them. It would be faster too i mean we could unlock/lock all the gralats at the same time and not unlock each gralat one by one (we could still be able to unlock them one by one it would just be an option added in the menu). Thanks in advance if you do it.

If you lock all of your gralats and then lock your furniture you don't have to worry about unlocking anything accidentally.

Player97 01-26-2020 11:44 AM

Quote:

Posted by Green (Post 829790)
If you lock all of your gralats and then lock your furniture you don't have to worry about unlocking anything accidentally.

Oh yeah right i didn't know thanks

Perception. 01-26-2020 04:51 PM

Quote:

Posted by Dusty (Post 829782)
Not sure what you mean about accessories. They are already supported in character slots?

Add a furniture item to count the gralats in a selected area, like a red box.

Green 01-26-2020 07:11 PM

Quote:

Posted by Perception. (Post 829792)
Add a furniture item to count the gralats in a selected area, like a red box.

+1 for this. I'd love to know how much is in my farm without spending 10 minutes manually calculating it.


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