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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Ivy 08-10-2014 05:23 PM

Quote:

Posted by Narcosis (Post 494016)
Statues that let you turn pk on/off in whichever room(s) you place them in.

Where can I buy one

Craftz 08-10-2014 05:37 PM

Quote:

Posted by Shadowfox (Post 497510)
Where can I buy one

The furniture shop in MoD Town I believe.

Dusty 08-10-2014 08:58 PM

  • Pets have had their push/pull option changed to "disable movement" which stops them from moving around.

I had to go through every single pet class and paste in the new code, so please let me know of any pets that may have been broken by this change.

Narcosis 08-10-2014 11:09 PM

Quote:

Posted by Dusty (Post 497556)
  • Pets have had their push/pull option changed to "disable movement" which stops them from moving around.

I had to go through every single pet class and paste in the new code, so please let me know of any pets that may have been broken by this change.

Thank you, Dusty! This is very useful.

twilit 08-11-2014 03:35 AM

Quote:

Posted by Dusty (Post 497556)

I had to go through every single pet class and paste in the new code, so please let me know of any pets that may have been broken by this change.

:shock: Why? Do the pets' classes have no hierarchy where you just paste the code into one superclass?

Dusty 08-11-2014 04:05 AM

Quote:

Posted by twilit (Post 497636)
:shock: Why? Do the pets' classes have no hierarchy where you just paste the code into one superclass?

Nothing on Classic has proper heirarchy. This is because for a long time a lot of content was developed by non-scripters. So they would copy/paste code and swap out ganis/images instead of using classes. This is a big reason a lot of simple things are very difficult to fix. All the morphs and such suffer from the same issue. Food as well, but thankfully not to a very great degree. A lot of the work for the plates was rescripting food and joining them to a class instead.

I fixed a lot of the issues with wall collisions and animals getting stuck a long time ago... but realized it would be impossible to apply the fix to all the animals. I started to slowly convert some but ran into some issues with some animals stopping(I think the brown turkey was one of them) and never really finished.

Aaron 08-11-2014 07:25 AM

Rescript the entire server :D

Graal era + 08-11-2014 07:32 AM

Noobie lol hi
[COLOR="rgb(0, 191, 255)"][/COLOR]

4-Lom 08-11-2014 07:48 AM

Quote:

Posted by Dusty (Post 497647)
Nothing
I fixed a lot of the issues with wall collisions and animals getting stuck a long time ago... but realized it would be impossible to apply the fix to all the animals. I started to slowly convert some but ran into some issues with some animals stopping(I think the brown turkey was one of them) and never really finished.

When I race my pets (yes, race), the little dinosaur will almost always win over the other pets. This may explain why. Kudos for making an effort, in any event!


Quote:

Posted by Graal era +
Noobie lol hi
[COLOR="rgb(0, 191, 255)"][/COLOR]

Wrong neighbourhood, fella.

optimuswhat 08-11-2014 08:55 AM

Quote:

Posted by Graal era + (Post 497677)
Noobie lol hi
[COLOR="rgb(0, 191, 255)"][/COLOR]

Omg noob

Dusty 08-11-2014 10:31 PM

  • All 100+ morphs have been converted to a new central system. That means I can now make changes and have it apply to all morphs... Which means I have finally fixed it where keyboard users can no longer use their sword/grab while morphed.

There was a lot of tedious copy/pasting/replacing text involved in this change. Please let me know of any weird quirks you experience with morphs, such as a morph using the gani from another morph, or being able to walk on water when it shouldn't(only floating/swimming morphs can do this).

If you experience not being able to use your morph try reconnecting first and then try again.

Narcosis 08-12-2014 03:37 AM

Quote:

Posted by Dusty (Post 497792)
  • All 100+ morphs have been converted to a new central system. That means I can now make changes and have it apply to all morphs... Which means I have finally fixed it where keyboard users can no longer use their sword/grab while morphed.

There was a lot of tedious copy/pasting/replacing text involved in this change. Please let me know of any weird quirks you experience with morphs, such as a morph using the gani from another morph, or being able to walk on water when it shouldn't(only floating/swimming morphs can do this).

If you experience not being able to use your morph try reconnecting first and then try again.

While this will no doubt make things easier for you guys in the future, I'm a little disappointed because some of my morphs that originally worked on water no longer do. The following:

- Pumpkinvine
- Deathvine
- Rock pet

Granted it made no sense that they originally worked on water, but still. :(

Edit - (Removed pointless thing)

I realize everything I've mentioned probably wasn't intended to work that way, but just in case it was, I figured I'd bring it up.

Edits - Ok, I found an actual bug. The "lovebird" VIP morph no longer works on water. And it should, given that it does fly. Also, there's a problem with the sound. The sound should only play while the bird is moving, but currently it plays non-stop when you're in lovebird form. (Interestingly enough, this "non-stop sound" problem used to occur when the bird was over water).

Another one: The VIP bee costume no longer works over water. It floats, and therefore should work on water. Also, it no longer makes the "buzz" sound effect when you use it.

Another one: The VIP wolf morph no longer makes the "howling" sound effect when you use it. Please fix this one, Dusty! That was my favourite part of this morph!

Yup, I found another issue: The VIP St. Patrick costume. Originally, when you typed in chat while using this morph, the text would appear higher on the screen (so as to be easier to read, and so the text wouldn't appear right over the face of the morph). I really liked this, as it also allowed me to have my chat text above everyone else's in crowded spots. Please change this back to how it originally worked?

I'll be continuing to look for any other issues. ;)

Dusty 08-12-2014 05:09 AM

Quote:

Posted by Narcosis (Post 497891)
While this will no doubt make things easier for you guys in the future, I'm a little disappointed because some of my morphs that originally worked on water no longer do. The following:

- Pumpkinvine
- Deathvine
- Rock pet

Granted it made no sense that they originally worked on water, but still. :(

Sorry, but not gonna let morphs literally walk on water. Except if we get a Jesus morph...

Quote:

Posted by Narcosis (Post 497891)
Ok, I found an actual bug. The "lovebird" VIP morph no longer works on water. And it should, given that it does fly. Also, there's a problem with the sound. The sound should only play while the bird is moving, but currently it plays non-stop when you're in lovebird form. (Interestingly enough, this "non-stop sound" problem used to occur when the bird was over water).

Should be fixed!

Quote:

Posted by Narcosis (Post 497891)
Another one: The VIP bee costume no longer works over water. It floats, and therefore should work on water. Also, it no longer makes the "buzz" sound effect when you use it.

The bee actually never floated on water, and I double checked the old script just to be sure. However, it now does as it is only logical.

Quote:

Posted by Narcosis (Post 497891)
Another one: The VIP wolf morph no longer makes the "howling" sound effect when you use it. Please fix this one, Dusty! That was my favourite part of this morph!

I wasn't even aware some morphs had special "turn on" animations... or in this case, purely for a sound effect. I have added special cases for the Bee and Wolf... but I also added a cooldown effect because it really drives me nuts when players spam loud and annoying sounds.

Quote:

Posted by Narcosis (Post 497891)
Yup, I found another issue: The VIP St. Patrick costume. Originally, when you typed in chat while using this morph, the text would appear higher on the screen (so as to be easier to read, and so the text wouldn't appear right over the face of the morph). I really liked this, as it also allowed me to have my chat text above everyone else's in crowded spots. Please change this back to how it originally worked?

I also wasn't aware this was a thing either(I can't go through and specifically read every single weapon for all 100+ morphs). However I have added a special case, as well as added it to other tall morphs that I know of:
St. Patrick Costume
Bunny Costume
Bee Costume
Skeleton
Green Skeleton
Red Skeleton
Eagle
Phoenix
Parrot Costume
Parrot Costume Black

And also made it so the chat appears lower while in rat form, because why not!

mithos 08-12-2014 05:12 AM

Great updates

4-Lom 08-13-2014 09:14 AM

gettin a 'Sword cannot be used' message while morphed and swinging sword.


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