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-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Dusty 08-13-2014 05:52 PM

Quote:

Posted by 4-Lom (Post 498178)
gettin a 'Sword cannot be used' message while morphed and swinging sword.

Elaborate?

Sigtian 08-14-2014 07:14 AM

What about a new event system, since we are more than 3400 online players all the time we need a better system.

Dusty 08-14-2014 08:02 PM

  • Shop interfaces now scale with your device resolution

haruka 08-15-2014 10:27 AM

I noticed that there are a few new loot items. I found a turtle shell just now. :o

4-Lom 08-20-2014 01:02 PM

Quote:

Posted by Dusty (Post 498224)
Elaborate?

1.) use morph.
2.) slash sword.
3.) sword swings.
4.) message saying 'sword cannot be used while morphed' comes up anyway.

Also, there are random bugs spawning on the water (just outside of grotto area) that get pretty annoying... ladybugs sitting in the middle of the ocean and such, along with the dragonflies (indigenous to swamp, i believe) showing briefly in the forest around master li's dojo...

Dusty 08-20-2014 01:45 PM

Quote:

Posted by 4-Lom (Post 500043)
1.) use morph.
2.) slash sword.
3.) sword swings.
4.) message saying 'sword cannot be used while morphed' comes up anyway.

As far as I know I fixed this issue last week when I moved all morphs to a single class, so you're gonna have to help me out here... Is it something you recently encountered or just remembering an old bug? Device? Specific morph?

Narcosis 08-20-2014 04:42 PM

So, while we're on the subject, can I bring up something about the latest morph from Nexus (I don't recall its name. The little Japanese cat thing)? It had a unique feature, in that you could swing your sword, use your mount, and do other things while in morph form. Doing so would temporarily de-morph you, until moving (or de-mounting, in the case of using a mount), at which point you'd re-morph. I thought this was a neat feature that this morph had exclusively, but it was removed when you made the recent morph modification.

I believe you mentioned that morphs weren't supposed to act this way (because apparently they did on the PC version or something)? Though on the I-device version, this was the only morph (that I know of) that acted this way. And a few of my guild mates noticed when it was removed and weren't too happy about it. Since the morph was 8k, and that appeared to be a unique feature of this particular morph.

So I just wanted clarification on this.

Dusty 08-20-2014 04:53 PM

Quote:

Posted by Narcosis (Post 500065)
So, while we're on the subject, can I bring up something about the latest morph from Nexus (I don't recall its name. The little Japanese cat thing)? It had a unique feature, in that you could swing your sword, use your mount, and do other things while in morph form. Doing so would temporarily de-morph you, until moving (or de-mounting, in the case of using a mount), at which point you'd re-morph. I thought this was a neat feature that this morph had exclusively, but it was removed when you made the recent morph modification.

I believe you mentioned that morphs weren't supposed to act this way (because apparently they did on the PC version or something)? Though on the I-device version, this was the only morph (that I know of) that acted this way. And a few of my guild mates noticed when it was removed and weren't too happy about it. Since the morph was 8k, and that appeared to be a unique feature of this particular morph.

So I just wanted clarification on this.

It was not a feature. When morphs were added they had to be added to a list that disabled using other weapons while using that specific morph. This used to have to be done individually(one entry for each morph), so chances are someone forget to add it to the list. When morphs were redone to work on the same script this no longer has to be done on an individual basis, thus ALL morphs were fixed regardless of if they were not added to the list.

Narcosis 08-22-2014 04:01 AM

Quote:

Posted by Dusty (Post 497901)
I also wasn't aware this was a thing either(I can't go through and specifically read every single weapon for all 100+ morphs). However I have added a special case, as well as added it to other tall morphs that I know of:
St. Patrick Costume
Bunny Costume
Bee Costume
Skeleton
Green Skeleton
Red Skeleton
Eagle
Phoenix
Parrot Costume
Parrot Costume Black

And also made it so the chat appears lower while in rat form, because why not!

Dusty, we have a problem. While I appreciate you fixing all the recent morph issues I brought up, there's still an issue with the tall morph/higher text change. I've come to realize that the chat text only appears higher to the player using said morph. Today I confirmed it using 3 different "tall" morphs (Eagle, Bee Costume, and St. Patrick Costume). I asked different people at different times (in different morphs) if the text was above my head and they all said no. Someone who was using a Phoenix morph said that on her screen, her text was higher up while mine was at the normal height (and I was in Eagle form at the time). So I've concluded that this "higher up text" while in certain morph forms only shows up on the individual players' screens, but shows up at the regular height to everyone else, making this cool feature pretty much useless as it currently stands.

Please look into this. :)

(Oh and thanks for the clarification on the recent Nexus morph)

Dusty 08-22-2014 04:27 AM

Quote:

Posted by Narcosis (Post 500452)
Dusty, we have a problem. While I appreciate you fixing all the recent morph issues I brought up, there's still an issue with the tall morph/higher text change. I've come to realize that the chat text only appears higher to the player using said morph. Today I confirmed it using 3 different "tall" morphs (Eagle, Bee Costume, and St. Patrick Costume). I asked different people at different times (in different morphs) if the text was above my head and they all said no. Someone who was using a Phoenix morph said that on her screen, her text was higher up while mine was at the normal height (and I was in Eagle form at the time). So I've concluded that this "higher up text" while in certain morph forms only shows up on the individual players' screens, but shows up at the regular height to everyone else, making this cool feature pretty much useless as it currently stands.

Please look into this. :)

(Oh and thanks for the clarification on the recent Nexus morph)

I investigated this and it seems that while many scripts can move your chat, other players do not actually see your chat moved. I uploaded the old version of the Bee Costume and tested it with my player and staff account... the chat does not move for other players.

In fact, it doesn't even move when you're on horses that AREN'T default(in the horse tab). This means the chat offset is not synced with other players unless you're using the default horses... This has nothing to do with anything I changed, sorry.

Narcosis 08-22-2014 04:36 AM

Quote:

Posted by Dusty (Post 500458)
I investigated this and it seems that while many scripts can move your chat, other players do not actually see your chat moved. I uploaded the old version of the Bee Costume and tested it with my player and staff account... the chat does not move for other players.

In fact, it doesn't even move when you're on horses that AREN'T default(in the horse tab). This means the chat offset is not synced with other players unless you're using the default horses... This has nothing to do with anything I changed, sorry.

Oh, well I definitely didn't know that. That's disappointing. Is there any way to add/modify code that would allow other players to see adjusted text, or is such a thing just not possible within the current confines of Classic's coding?

Also, when you say default horses, do you mean the original horses purchased from the stables?

Dusty 08-22-2014 04:47 AM

Quote:

Posted by Narcosis (Post 500460)
Oh, well I definitely didn't know that. That's disappointing. Is there any way to add/modify code that would allow other players to see adjusted text, or is such a thing just not possible within the current confines of Classic's coding?

Sort of... but I don't think it's viable right now.

Quote:

Posted by Narcosis (Post 500460)
Also, when you say default horses, do you mean the original horses purchased from the stables?

I mean any horses in the horses tab... bar some like the clouds and broom. It's just an assumption I'm making on how the client decides to sync it. In fact it's probably not "syncing" as in sending data, just checking if other players on your screen are riding horses. So chances are it's an old primitive method for adjusting the chat offset.

4-Lom 08-23-2014 03:35 PM

Quote:

Posted by Dusty (Post 500049)
As far as I know I fixed this issue last week when I moved all morphs to a single class, so you're gonna have to help me out here... Is it something you recently encountered or just remembering an old bug? Device? Specific morph?

yeah, no. Just checked, and this still happens. I'm using the red skeleton morph, green frog morph, turtle "vip" morph... happens with all of them, so I guess others too.

Ash Ketchum 08-23-2014 08:00 PM

is it possible to turn off drag viewing in a guild spar room?

Narcosis 08-24-2014 12:18 AM

Quote:

Posted by 4-Lom (Post 500740)
yeah, no. Just checked, and this still happens. I'm using the red skeleton morph, green frog morph, turtle "vip" morph... happens with all of them, so I guess others too.

What device are you using? That's a very important piece of information that Dusty would need to know.

I can vouch that the morphs (at least all morphs I have, which includes the frog and skeleton) work properly on the iOS devices.


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