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-   -   LavaClaw's Pixel Wizardry (https://www.graalians.com/forums/showthread.php?t=10710)

cache 10-01-2012 11:23 PM

damn, didn't look at your latest sword x)

LavaClaw 10-02-2012 10:21 AM

1 Attachment(s)
Made a set of Minecraft inspired tools.
Attachment 6457
i got lazy with the hoe rofl

Dylan 10-02-2012 10:37 AM

Quote:

Posted by LavaClaw (Post 207394)
Made a set of Minecraft inspired tools.
Attachment 6457
i got lazy with the hoe rofl


Nice, you should practice some AA :p

LavaClaw 10-02-2012 10:38 AM

1 Attachment(s)
Quote:

Posted by Dylan (Post 207400)
Nice, you should practice some AA :p

I keep trying to anti alias but it always turns out crap :<

EDIT: Tried anti aliasing the metal on the pick, turned out better I guess.
Attachment 6458
There's the comparison.

Kondie 10-02-2012 10:27 PM

Keep an outline, but don't make it too dark. Also, AA is for the inside so that the borders are softer. You seem to have done it to the background, and if it were used as a sprite, that wouldn't work. Other than that, nice work.

LavaClaw 10-02-2012 11:04 PM

Quote:

Posted by Kondie (Post 207587)
Keep an outline, but don't make it too dark. Also, AA is for the inside so that the borders are softer. You seem to have done it to the background, and if it were used as a sprite, that wouldn't work. Other than that, nice work.

Thanks, yeah I thought about that but on the tutorial they did it to both sides of the line so I thought it was okay. The pick still seems kinda rigid though, what am I doing wrong?

Kondie 10-02-2012 11:53 PM

On the left here is your original and on the right is my remake of it.

http://i.imgur.com/ANoAt.png

The major difference would be that I softened the outline, but kept it so that it wasn't too dark. I added highlights on the border where necessary to give it a metallic shine, but I never brought the inner highlights close to the edge so that it didn't contrast a lot and give a rigid look. I hope this helps. :) (The reason it may still look rigid is that it's a small image and AA doesn't really help on edges like that. I hope it helped you somewhat though.)

LavaClaw 10-03-2012 12:12 AM

Ah okay, makes a lot more sense now, the remake helped a lot. I'll see what I can do with this on my next piece of work. Thanks :)

Dylan 10-03-2012 12:57 AM

Quote:

Posted by Kondie (Post 207587)
Keep an outline, but don't make it too dark. Also, AA is for the inside so that the borders are softer. You seem to have done it to the background, and if it were used as a sprite, that wouldn't work. Other than that, nice work.

You can use AA on the outside of the sprite if the background It'll be on always stays the same color.

Kondie 10-03-2012 04:50 AM

You should assume that your sprite will have a dynamic background. The tileset isn't going to be one color after all...

LavaClaw 10-03-2012 05:48 AM

1 Attachment(s)
Attachment 6477
Made a pumpkin sword with some blood splattered on the bandages and blade. Tried smoothing the edges of the pumpkin with Kondie's technique but I didn't manage to get it smooth enough, Is it just the size of the graphic making it appear rigid like last time? What else could I improve with this too?

Dylan 10-03-2012 06:03 AM

Could reduce the colors, 26 is a lot. I played with the pumpkin. :3
http://i.imgur.com/RUcvu.png

LavaClaw 10-03-2012 06:05 AM

Quote:

Posted by Dylan (Post 207863)
Could reduce the colors, 26 is a lot. I played with the pumpkin. :3
http://i.imgur.com/RUcvu.png

Its hard to have less colours and anti alias and add all these nice shading effects though :'(
I see what you did to smoothen the edges of the pumpkin too.

Dylan 10-03-2012 06:22 AM

Quote:

Posted by LavaClaw (Post 207864)
Its hard to have less colours and anti alias and add all these nice shading effects though :'(
I see what you did to smoothen the edges of the pumpkin too.

9 colors :p
http://i.imgur.com/ZCjsk.png

Tricxta 10-03-2012 06:30 AM

Quote:

Posted by LavaClaw (Post 207864)
Its hard to have less colours and anti alias and add all these nice shading effects though :'(
I see what you did to smoothen the edges of the pumpkin too.

It's not hard, you just have to be resourceful and disciplined. I find shifting hues when shading helps in recycling of colours.


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