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damn, didn't look at your latest sword x)
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EDIT: Tried anti aliasing the metal on the pick, turned out better I guess. Attachment 6458 There's the comparison. |
Keep an outline, but don't make it too dark. Also, AA is for the inside so that the borders are softer. You seem to have done it to the background, and if it were used as a sprite, that wouldn't work. Other than that, nice work.
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On the left here is your original and on the right is my remake of it.
http://i.imgur.com/ANoAt.png The major difference would be that I softened the outline, but kept it so that it wasn't too dark. I added highlights on the border where necessary to give it a metallic shine, but I never brought the inner highlights close to the edge so that it didn't contrast a lot and give a rigid look. I hope this helps. :) (The reason it may still look rigid is that it's a small image and AA doesn't really help on edges like that. I hope it helped you somewhat though.) |
Ah okay, makes a lot more sense now, the remake helped a lot. I'll see what I can do with this on my next piece of work. Thanks :)
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You should assume that your sprite will have a dynamic background. The tileset isn't going to be one color after all...
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Attachment 6477
Made a pumpkin sword with some blood splattered on the bandages and blade. Tried smoothing the edges of the pumpkin with Kondie's technique but I didn't manage to get it smooth enough, Is it just the size of the graphic making it appear rigid like last time? What else could I improve with this too? |
Could reduce the colors, 26 is a lot. I played with the pumpkin. :3
http://i.imgur.com/RUcvu.png |
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I see what you did to smoothen the edges of the pumpkin too. |
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http://i.imgur.com/ZCjsk.png |
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