Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Video Games (https://www.graalians.com/forums/forumdisplay.php?f=16)
-   -   Call of Duty games SUCK! (https://www.graalians.com/forums/showthread.php?t=11396)

Dusty 10-27-2012 09:15 PM

Quote:

Posted by iHot (Post 222161)
If I remember correctly Assassins Creed 3 uses a brand new engine built from scrath, is it really that hard (sorry to sound ignorant).

It depends on if the developers are happy with the engine they are using, and what can be done with it I suppose... and also if they literally started from scratch or just reworked the previous engine from the ground up. I can't find any actual substantial information on the AnvilNext engine, though(other than the cookie-cutter press information that every website seems to have copy/pasted), so I can't say for certain whether they truly made it from scratch or if it's just the next iteration of their current engine. edit: Okay seems the only source I could find: http://www.gameinformer.com/b/featur...il-engine.aspx implies it is made from the ground up.

However rarely do developers feel the need to do that, and rarely do their games call upon such drastic measures. What would improve from Call of Duty with a new engine? As far as my opinion goes, I think Call of Duty has some of the best lighting/shadow implementation on the console games(at least as far as multi-platform games go) and the graphics are solid enough; but engines don't define graphics. Their main purpose has always been to constantly have 60fps gameplay, and their engine offers that(you'd be surprised how many games DON'T run at 60fps, but instead 30fps or so). The bullet physics and such defined the current fps genre and are still holding strong, so no need to make changes for that... I can't see a single reason why they'd want a new engine. MW2 made substantial upgrades to their engine, and I think Black Ops 2 is doing the same thing. Standard stuff here... I just don't see a need to criticize the engine.

And yes, creating engines is hard work, and more importantly fairly time consuming. Remember that engines control EVERYTHING in the game and are basically the building blocks. So when you start an engine from scratch you're essentially starting with a blank file and doing EVERYTHING in the game all over. This includes lighting/shadows, animation support, physics, NPC AI and... EVERYTHING. You have to code all of that all over again. This is why many games don't develop their own engines and instead use commercial engines. For example Fallout 3 was made using the engines from the Elder Scroll games, which in turn were apparently using a commercial engine called Gamebryo. Many games use the physics engine Havok, instead of creating their own physics.

Maxy 10-28-2012 12:09 AM

I would never argue against dusty :0

The Doctor 10-28-2012 12:15 AM

Don't like it, don't play it.

iHot 10-28-2012 04:34 AM

Quote:

Posted by Dusty (Post 222176)
It depends on if the developers are happy with the engine they are using, and what can be done with it I suppose... and also if they literally started from scratch or just reworked the previous engine from the ground up. I can't find any actual substantial information on the AnvilNext engine, though(other than the cookie-cutter press information that every website seems to have copy/pasted), so I can't say for certain whether they truly made it from scratch or if it's just the next iteration of their current engine. edit: Okay seems the only source I could find: http://www.gameinformer.com/b/featur...il-engine.aspx implies it is made from the ground up.

However rarely do developers feel the need to do that, and rarely do their games call upon such drastic measures. What would improve from Call of Duty with a new engine? As far as my opinion goes, I think Call of Duty has some of the best lighting/shadow implementation on the console games(at least as far as multi-platform games go) and the graphics are solid enough; but engines don't define graphics. Their main purpose has always been to constantly have 60fps gameplay, and their engine offers that(you'd be surprised how many games DON'T run at 60fps, but instead 30fps or so). The bullet physics and such defined the current fps genre and are still holding strong, so no need to make changes for that... I can't see a single reason why they'd want a new engine. MW2 made substantial upgrades to their engine, and I think Black Ops 2 is doing the same thing. Standard stuff here... I just don't see a need to criticize the engine.

And yes, creating engines is hard work, and more importantly fairly time consuming. Remember that engines control EVERYTHING in the game and are basically the building blocks. So when you start an engine from scratch you're essentially starting with a blank file and doing EVERYTHING in the game all over. This includes lighting/shadows, animation support, physics, NPC AI and... EVERYTHING. You have to code all of that all over again. This is why many games don't develop their own engines and instead use commercial engines. For example Fallout 3 was made using the engines from the Elder Scroll games, which in turn were apparently using a commercial engine called Gamebryo. Many games use the physics engine Havok, instead of creating their own physics.

Ah I see where you're coming from with this! Also Black Ops 2 has the same MW2 engine but I suppose it gets the job done as the games are all the same
anyway. Creating engines does seem like lots of hard work and I believe it can pay off though Assassin's Creed 3 is beating Black Ops 2 in pre-orders due to the new engine!

Knox 10-28-2012 05:20 PM

Most people who play Call of Duty would say the same thing about Graal, and rightfully so. Pointless thread.

Pazx 10-30-2012 01:32 PM

Quote:

Posted by The Doctor (Post 222218)
Don't like it, don't play it.


Ghettoicedtea 10-30-2012 02:15 PM

Meh call of duty should be renamed to Childs Online Daycare since theres so many lil kids on it.

Now what blows COD and Halo out of the water is battlefield 3

T-10a 10-30-2012 07:54 PM

Quote:

Posted by Ghettoicedtea (Post 223682)
Meh call of duty should be renamed to Childs Online Daycare since theres so many lil kids on it.

Now what blows COD and Halo out of the water is battlefield 3

Major noob. All you're doing is fanning the fire.

Ignatius 10-30-2012 08:26 PM

Quote:

Posted by MrSimons (Post 221471)
Better than Halo...

Waaaaaay better. I think CoD is fine. Especially zombies mode.

eric 10-30-2012 09:43 PM

Quote:

Posted by MrSimons (Post 221471)
Better than Halo...

Noob

Billy 10-31-2012 12:03 AM

Quote:

Posted by iHot (Post 221514)
So? Ocarina of time was amazing, Call of Duty sucks nuts.


A 3-4 hour campaign followed by playing hours of "hardcore" multiplayer gaming with stupid pre-adolescent little kids is hardly something I'd call fun.

Oricarna of time is the gayest **** I ever heard of,and I'm sure you sucked horribly at the game and just got through raging. xD

I swear,this community...

NCJohn 10-31-2012 12:26 AM

Quote:

Posted by Billy (Post 223910)
Oricarna of time is the gayest **** I ever heard

GET OUT; NOW.

Ignatius 10-31-2012 12:29 AM

Call of Booty: Black C*cks

CHAOS* 10-31-2012 01:50 AM

Quote:

Posted by MrSimons (Post 221471)
Better than Halo...

You on crack?

cache 10-31-2012 01:51 AM

Quote:

Posted by iHot (Post 221446)
Whats so good about these games? They're all the same fighting the Russians or the Arabs...they use the same exact gaming engine every game this **** franchise is ruining gaming.

DID SUM1 JUS DIS ZAMBEHZZZ OH SHIZ


All times are GMT. The time now is 06:40 PM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.