Quote:
Posted by cache
(Post 261829)
Why would you make all that stuff just to wait to release it? First impressions matter a lot in a video game in my opinion. You release the stuff, then make new?
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Actually, this is the wrong view to take. You see, we could have spent even more time adding and adding, assuming what players would want and enjoy. If you start smaller, it gives us more room to move in different directions, so we build up a game that players love.
Most of the time, Graal servers are made in an ambitious, make-something-huge effort. This ignores the benefit of the client-server nature of Graal, since this allows us to create a rapid update cycle.
This approach is used in tech. businesses, where something smaller is created and then is built towards what customers want.
To summarise, it's a different perspective to development, where we dream big but start small and realistic.
To give an example, now we have launched, we've been meticulously combing through all feedback sent in which we are using to structure our update schedule.
We have a lot in the pipeline, some of which I've mentioned and some of which we will be releasing very, very soon.
- A new hat shop launching today/tomorrow
- A Christmas gift for all Zone+ members
- Updates to Iricia
- Vehicles for flight
- Leaderboards
- Squad PvP
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