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-   GraalOnline Era (https://www.graalians.com/forums/forumdisplay.php?f=13)
-   -   Why is pbp 20 damage again >.< (https://www.graalians.com/forums/showthread.php?t=19332)

Ghettoicedtea 06-22-2013 01:30 AM

Quote:

Posted by BEH0LD iTz SAM (Post 373443)
That's weird, m3 only does 12 damage I'll have a look, idk why he would buff it (if he did) because we were going to nerf it slightly. I think we said a higher bullet reg time so players aren't just spamming it

oh give me a brake with this bullet registration crap, just lower the damn rate of fire.

i noticed that too bout the M3

5hift 06-22-2013 02:23 AM

Just get rid if stacked damage guns .-.

Shock 06-22-2013 03:11 AM

Quote:

Posted by 5hifter (Post 373519)
Just get rid if stacked damage guns .-.

The next person who suggests that, I'm going to flip out.

Stacked damage is fine as long as long as its handled correctly. It's when the total stacked damage is too high is when that's bad. Guns without stacked damage aren't shotguns. You'd be making shotguns deadlier without stacked damage, especially if you're far away from the gun when you get hit with a stray bullet.

Ghettoicedtea 06-22-2013 03:22 AM

Quote:

Posted by Shock (Post 373556)
The next person who suggests that, I'm going to flip out.

Stacked damage is fine as long as long as its handled correctly. It's when the total stacked damage is too high is when that's bad. Guns without stacked damage aren't shotguns. You'd be making shotguns deadlier without stacked damage, especially if you're far away from the gun when you get hit with a stray bullet.

Shock it cant be done. If era had 100hp then shotguns would have no problem at all the way they were.

PoeticFolly 06-22-2013 03:41 AM

Make iEra have 100 hp and double the damage with weapons.
it wouldn't do anything but this thread is about nothing anyway.

NovaTheWarrior 06-22-2013 04:08 AM

It costs alot. Have you ever considered that?

Ventus277 06-22-2013 07:00 AM

Quote:

Posted by NovaTheWarrior (Post 373602)
It costs alot. Have you ever considered that?

So does the Bar, argument irrelevant.

Richard 06-22-2013 08:53 AM

It's summertime and the kiddos are out of school. It's a good way to generate revenue by making something OP so everyone wants it.. They'll probably nuke it months later.
...
Again.

I'm not falling for it, this game is for nubz.

iHot 06-22-2013 10:00 AM

Quote:

Posted by Richard (Post 373807)
It's summertime and the kiddos are out of school. It's a good way to generate revenue by making something OP so everyone wants it.. They'll probably nuke it months later.
...
Again.

I'm not falling for it, this game is for nubz.

THE KIDDOS ARE LOSER NUBS WHO SNIFF MY *****

Shock 06-22-2013 12:25 PM

Quote:

Posted by Ghettoicedtea (Post 373573)
Shock it cant be done. If era had 100hp then shotguns would have no problem at all the way they were.

There's always a way. I even gave intelligent suggestions showing how it could work (in another thread someplace). No one wants to listen, and that's fine. Graal is getting boring.

And also, another point of argument, it can be done. Because the KSG does decimal damage. The same thing could be implemented on all shotguns. But anyway, alot of games have a damage system that varies or is based in chance. Bullets could even act like those, each that hit have a possible 3-5 damage randomly, giving nearly different damage each blast.

Ghettoicedtea 06-22-2013 04:05 PM

Quote:

Posted by PoeticFolly (Post 373583)
Make iEra have 100 hp and double the damage with weapons.
it wouldn't do anything but this thread is about nothing anyway.

No i gave a actualy made a list to where all the BAR is par to m4 tomphson etc where the bars kill shot went from 5 bullets to 6 but leaving a target hardly alive at 4Hp i think. too lazy to dig

Quote:

Posted by Shock (Post 373883)
There's always a way. I even gave intelligent suggestions showing how it could work (in another thread someplace). No one wants to listen, and that's fine. Graal is getting boring.

And also, another point of argument, it can be done. Because the KSG does decimal damage. The same thing could be implemented on all shotguns. But anyway, alot of games have a damage system that varies or is based in chance. Bullets could even act like those, each that hit have a possible 3-5 damage randomly, giving nearly different damage each blast.

But it would still be OP. 12-20 damage with that rate of fire is OP no matter what.

Alan Harper 06-22-2013 08:53 PM

On another similar note why can't the shotgun spawn killing thing be fixed? I think someone said this was fixed before but it didnt seem to be fixed yesterday.

Ghettoicedtea 06-22-2013 08:55 PM

i noticed a little bit of a difference, but its not the 3 seconds of protection time against shotguns like snk said.

Alan Harper 06-22-2013 08:58 PM

It's like 1/2 a second against shotguns and 2 or 3 against normal guns

Shock 06-22-2013 10:57 PM

Quote:

Posted by Ghettoicedtea (Post 373991)
No i gave a actualy made a list to where all the BAR is par to m4 tomphson etc where the bars kill shot went from 5 bullets to 6 but leaving a target hardly alive at 4Hp i think. too lazy to dig



But it would still be OP. 12-20 damage with that rate of fire is OP no matter what.

3-5 was just and example. I mean, you can tweak these guns to make them equal to their cost/fairness. 3-4 damage would be better. You could even go to the extreme of the two middle bullets of the spread staying at 3 damage and the bullets on the ends having a possible 3-4 damage. There are alot of options if you know how to think about the possibilities.


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