| Blueh |
11-22-2013 09:06 PM |
Quote:
Posted by Dusty
(Post 429409)
The main obstacle to overcome here is to make a system introduces as little repetition/redundancy as possible.
Even if I go around and custom-make 50 treasure maps, after doing roughly 50 maps you will start to see repeats. With something like this, it completely ruins the fun. So this route would be the last resort. It will take the most manpower and in the end eventually will defeat the purpose.
The ideal way would be to randomly generate the maps. While this wouldn't take the same amount of manual workpower, it will be difficult to do so in a fullproof way. I would need to somehow figure out a way to determine what areas are accessible to players and what areas aren't. I couldn't risk a player getting even one map that they can't reach, as the entire point is to guess where it is... if players can't guess, even if it is legitimate(ie reachable) they may start to assume it isn't, and they got a dud. Not to mention if it's random there is no way to determine the "difficulty" of said maps. It may generate an obvious treasure map that can be instantly guessed, and when you're doing random rewards it means the rewards may not be proportionate to the effort.
Tricky tricky.
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What if the maps were randomly generated, but before they are put up for hunt, someone could review the coordinates and determine the difficulty of the map. Like an upload system. You can also see how close it is to another treasure chest just in case there's a spacing issue, or if you want to spread them our further. "Here's the picture, here are the coordinates. Does this work? How hard do you think it may be? Is it too close to another chest?"
Another thing that can be altered are the size perspectives of the hint pictures. Some can be very small and limited to a only like a few bushes and some other tiles, while another can be like the entire outside level of Chinobi Park in Graal City. "It's here somewhere! Just gotta dig around the whole thing to find out where!" Nothing absurd though, like all of Onnet Town, or anything smaller than what you used as an example.
Personally, I think this should be like a monthly thing where 25-50 chests are spread out all throughout Graal including Oasis and Air Asia. That way there's more time to work out all the random map generation bugs in advance. It would be really interesting to see some NPC's even bargain treasure maps for loot items. Or even have loot items be treasure maps themselves like the helmet or brick. There's a lot of nifty ideas that can be played around with this treasure concept, it's pretty spectacular. I'd love to see this added one of these days.
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