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-   -   The wonders, the venting, the 1k hats (https://www.graalians.com/forums/showthread.php?t=24148)

Blueh 04-30-2014 08:28 PM

Quote:

Posted by CM CM (Post 471196)
+rep for making points about significance that I didn't make in my earlier posts. I like this whole points system thing but wouldn't people starting asking for some kind of prize if they get the most points? I mean yes, they usually only want the 1k hat for significance, but they want something to show their significance after the guild is reset, because if the points for a guild are just reset then they will feel like they won't have anything to show everyone what they accomplished. This is why lots of people start 1k guilds, to get the hat and then show everyone what they have done. But let's say a guild gets the most points at the end of the month. They would be praised yes, but I think they would be upset that:
1) All of their hard earned points are going to waste by just being reset.
2) No prize to show what they accomplished.

Yes they will have significance, but a year later nobody will remember if they got the most points or not. And this is why so many people want a 1k hat, because they want to show everyone proof of how they are significant.

The hours would mark their long term success. With about 30 days a month and 24 hours a day, so that's about 720 hours a month give or take depending on which one you're in. If a guild consecutively towers each month to be at the top, it will soon find itself reaching the top of the overall scoreboard.

ufoburan 05-01-2014 10:22 AM

Pretty sure moving to a points system was suggested before. It may be the only viable way to fix towering and make it more about comletition which it should be.

The only thing i disagree with is how you discribed giving out the points. You are putting it in the guild leaders hands to give them out and that is part of the problem now and IMO thats something that towering needs to be rid off.

Like I stated in another thread i'm not against incentives or rewards they just need to adjust how or when they are given. IMO if they go with a points system like you and Blueh suggest maybe they could give gralats divided out amungst the guild members with the amount depending on where you finish in the points standings. There still needs to be away to better track each players individual activity within the guild to determine who gets or deserves the reward rather than allowing the leader to choose.

Btw guilds should get or lose points for taking or losing towers not just for holding them.

Kyle Del. M. H. 05-06-2014 06:56 AM

I think each player who contributed gets a point system. When's someone creates a guild They have a choice to make a guild for towering or for something else. Then each player gets measured for how Long they helped this guild for everytime the guild has a tower. Then the points increase to see who the top 25 people helped the most. Therefore it's more fair! And leader can only get hat without the point system. The hat is only given to those who earned it!

Distorted 05-06-2014 02:51 PM

Quote:

Posted by Hadi (Post 468068)
Cri.
Honestly there couldve been 30 other members more active than him, You weren't even in the guild so I don't understand how you know he deserved the hat.

I agree, although you think you may know what happened, you probably have no idea, I have helped in countless 1k guilds and received a hat before, your friend was probably an inactive member, he caused trouble, was disruptive or spammed, whatever the reason is the leader has a right to do what he wasn't with the hat, and towering isn't all about the hat, remember Dark Anbu, they got so close to 1k, and then were reset, but they made there way back up, with the loyal members who weren't just in it for the hat. Maybe you should think more before you post something so pathetic.

Thallen 05-07-2014 03:40 PM

There are easy ways to fix the actual problems of towering (although 90% of what people cry about is just their personal preference, not an actual problem affecting the competition, activity, or the game itself), it's just that everyone will cry about it if those changes were put in place, so the easier solution is to just not do it.

I don't personally view the problem of giving the hat to undeserving players as a real problem. Why? You can join a guild with a good leader that is actually trustworthy. You know, make a conscious decision about joining a guild before you just do it?

In the grand scheme of things, towering is boring AF because there is no actual competition. There's always either too few number of guilds actively towering or too many available towers. I'm pretty sure my last guild was attacked two serious times at Sardon's, in total, on the way to 1000 hours. There are rarely more than 7 serious tower guilds at any time but there are 7 towers. It's a competition where you log on, stand in a particular spot that makes it difficult for any rare attack to be successful, and then just AFK to your goal. Fuuun stuff.

Then eventually, a guild hits 1000 hours and their members just join into the nearest guild that is 500+ hours, and we get a snowball of guilds reaching their goal. I mean, that's not a problem, but how is that fun or competitive in any way? 100% serious when I say the hardest and most challenging thing about towering is clearing roster space and recruiting people.

When admins seriously consider time-based restrictions on guild activities, it can actually be a fun experience.
Quote:

Posted by Thallen (Post 470363)
  • must be in a guild for 24 hours before you're able to enter and stay in a tower on that tag (kills "noob recruiting" and makes towering actually about choosing a quality guild, yet still allows PKers to enter and participate)
  • must be in a guild for 24 hours before you're allowed to GS on that tag (cuts into boosting up points in GS by recruiting people at random to help)
  • must be in a guild for 1 week before you're able to accept a GST invitation for that team (works together with the previous rule and eliminates this whole scramble for a team thing that makes it a "team spar tournament" rather than an actual guild thing)

"OH GOD, YOU MEAN TOWERING IS NO LONGER ABOUT SPAMMING THE RECRUIT BUTTON ON EVERYONE THAT WALKS BY? TERRIBLE IDEA THALLEN"
"WOW I ACTUALLY HAVE TO KIND OF COMMIT MYSELF TO A GUILD ANY LONGER THAN 1 HOUR BEFORE THE GST STARTS? THIS IS TOTAL BULL****"

As soon as the whole instant-recruiting-and-defending-a-tower BS is abolished, people will actually have to commit to a single tower guild. If they aren't active in the tower guild, they have to be kicked for space. Having to wait 24 hours before you can participate forces leaders to only recruit people who will actually be a consistent contributor to the guild, otherwise lose valuable roster space. That improves the quality of guilds overall and will force more guilds to be active to accommodate for the fact that a guild can no longer rotate through players all day.

Until something of that general nature is done, towering is a corny little social event with no risk, competition, anything. It's simply a time investment. How stupid is it to go into a tower guild with it predetermined that you will reach 1000 hours, regardless of your skill level or how hard you try, so long as you sit online for 12 hours per day? It can be more fun than that, trust me.

And BTW, I'm aware that no one would support an idea like this, because this community is filled with the most casual and anti-competitive creatures on the internet. I know, you don't have to tell me.

☤✭ℳĕຣṩ ો✭༄ 05-07-2014 11:22 PM

Mainly there is no competition anymore and I would agree with thallen on pretty much what he said.

Cody 05-09-2014 05:23 AM

Certain guilds have no challenge while others are always having trouble. Here's a thought want a challenge join a minor guild and help them tower

Thallen 05-09-2014 04:56 PM

Quote:

Posted by Cody (Post 472983)
Certain guilds have no challenge while others are always having trouble. Here's a thought want a challenge join a minor guild and help them tower

What certain guilds are always having trouble right now, in May of 2014? Guilds made by players with 12 hours? Yeah, those guilds are hopeless. It's not a matter of competition for these sorts of guilds. Those players will learn the game and eventually they'll learn how to properly tower and they'll have a chance to "compete" if ever there is some competitive environment.

It's one of two problems:
  1. There are too many towers
  2. There are not enough guilds

Again, can you name 7 tower guilds that are actively pursuing a goal in towering right now? If you can, which I don't think I can, that isn't saying much. Can you name 14? You definitely can't. But there's 7 towers. If there are 7 towers and maybe 10 active tower guilds, how is that competitive? At best, 4 towers are going to be completely untouched and maybe idly PKed by a few PKers. Competition is when you have to constantly defend your tower and work to hold it.

From experience of leading two tower guilds, one that earned 850 hours in 22 days, I can say that I don't think it's very challenging or competitive. It isn't even about a "guild" anymore, you just get together a group of people that mutually agree that they want a certain hat and you all AFK in a doorway in a tower for an entire month. That's basically what it is, really.

I'm not suggesting that Sardon's, Snow, and Deadwood are removed, but imagine if they were. It's be a lot harder to hold a tower because there are 4 towers, right? Okay, that's good.

Cody 05-09-2014 05:54 PM

Certain guilds are like nal 2 who can have a good number of people on and still can't take a tower
Don't really want to look up how many guilds actually put in a effort to tower. Nor do I really care for the number I'm just focused on helping nal 2.
And Thallen pretty sure everybody was scared of your guilds lol. Who would really want to attack a guild with I'm not even sure how many pros?
4 towers would add more competition but after awhile people will start complaining that there's too much competition.
Read my ideas on ufoburans thread. These are few ways I believe will make towering fair and more competitive. Too lazy to copy and paste them so yea...

ufoburan 05-10-2014 07:26 AM

I wouldnt mind seeing towering turned more ctf and placed in several different rooms in a big building like the battle arena for spars. Then turn the towers into dungeons for quests or something. Or perhaps the otherway around and make a building to house guild competitions like ctf and make a 3rd guild type for it.

I do want to pose a question to the graalians in the towering community.

Do you think it would help or hurt if there was some type of hour cap or end game for towering?
Like some sort of cut off point where a guild could no longer earn hours ending with some big pay off reward?

Blueh 05-16-2014 10:48 AM

Let's all just agree that towering is a communist creation. Everyone staggers over control of the red flag...

Wolfie 05-16-2014 08:42 PM

Thread: Tower, or no hat.
Members: -tower their a**es off-
1k: -kicks 70% of active, hard working members off and gives hat to friends and let people buy spot-

That's how the tower cycle work on classic now aday.

PennyShine 05-16-2014 10:26 PM

Came back after months to see this...I supposed nothing's changed here?

But anyway, everything that Thallen said was on point

twilit 05-25-2014 04:07 AM

jesus christ, ipad images BOOM still loading ;-;

some of you type too much so tl;dr

#remove1khatz2014

Aaron 05-25-2014 09:29 AM

Quote:

Posted by twilit (Post 476433)
#remove1khatz2014

Plain and f****** simple.

F*** the kids that s*** their pants if it actually happens.


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