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-   -   Mogul Mountain (indie developer first app release) (https://www.graalians.com/forums/showthread.php?t=24736)

Valiant 06-07-2014 12:17 AM

I love the game and the website, both nicely done!

fallchild 06-07-2014 05:44 AM

Thanks so much for the warm words and support.

@ShadowFox, you're very generous in your support! Thank you so much for that and keep it up. I saw your gameplay video on YouTube. What is the song you used may I ask?! It's very enjoyable.

MattKan 06-07-2014 06:38 AM

It's impossible!!!!

but I love the graphics

Edit: I was aiming for the poles instead of the moguls. I think that's what was messing me up :P Cute game

fallchild 06-07-2014 07:43 AM

Definitely Matt! The poles are just indicators to hit/missing moguls. "Juice" if you will. I know it can be slightly misleading at first, I feel like people don't take the tutorial image in the starting area that shows what to do as well as they should. xD I'm glad you've figured it out and are probably scoring more moguls now!

Jared9 06-07-2014 10:54 AM

High score is 8

Asaiki 06-07-2014 02:27 PM

Facebook Page???

jay43k 06-07-2014 07:23 PM

Quote:

Posted by Asaiki (Post 479561)
Facebook Page???

Ask and you shall receive! :smile: I started it but never published it.

43K Studios on Facebook

Trakan 06-07-2014 08:58 PM

What coding language did you guys used?

MattKan 06-08-2014 01:55 AM

Quote:

Posted by jay43k (Post 479147)
For Twitter/Facebook sharing, we don't have a direct button but you can go to Game Center and tap your best score or achievements and then tap Share. If you have your Twitter or Facebook connected in your iOS settings you can add a custom message and post.

Should add a direct button -> major publicity for your game.

Emera 06-08-2014 07:15 PM

Quote:

Posted by MattKan (Post 479699)
Should add a direct button -> major publicity for your game.

Yep this. I've never seen a post on my Facebook feed of a game score via gamecenter.

Quote:

Posted by Trakan (Post 479611)
What coding language did you guys used?

Objective-c I'm guessing, since it's an iOS app.

Trakan 06-08-2014 11:26 PM

Quote:

Posted by Emera (Post 479901)
Yep this. I've never seen a post on my Facebook feed of a game score via gamecenter.



Objective-c I'm guessing, since it's an iOS app.

You can code with alot of new programs now, so...

Pal 06-09-2014 12:25 AM

High score is 7, but it is so hard it will barely attract more players<------Da Truth

fallchild 06-09-2014 05:13 AM

It's actually not as hard as you perceive. And your first try isn't always going to be your best. MattKan has already escalated to over 100+ moguls. Some people pick it up faster, some people just aren't twitch gamers.

I don't expect the game to be mega popular; we're already doing better than I expected our first release to do (and we're still climbing in players). You say "da truth" but I say opinion! =)

And the coding is done in Unity using C#, btw.

Nabu Lapse 06-09-2014 06:37 AM

Love this game. I recommend this game if you enjoy wanting to throw your iDevice against a wall. I somehow hold a score of 41 and actually really enjoy it. 10/10

fallchild 06-09-2014 07:06 AM

Good job on your Silver Medal! That's the name of the game, delightfully frustrated! <3


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