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-   -   Declare war button (https://www.graalians.com/forums/showthread.php?t=25173)

Admiral 07-14-2014 06:18 PM

If you wanted a war you could just tell the enemy guild to meet your guild in a PK room (not sure if they're still around) and the guild that gives up/gets the most bored would lose.

The idea of challenging a guild and being able to PK them anywhere on the overworld sounds fun though.

Demrow 07-14-2014 06:56 PM

Quote:

Posted by Dusty (Post 489792)
Judging a war based on kill counts seems a bit boring. If anything, wars should be about interrupting the enemies daily activities.

Back when I used to play(a long time ago) guilds had their OWN war enemies and such. We did this via announcing our wars to our guild members, and in turn any enemy seen was to be killed on sight. We would follow guild members around and kill them until they conceded.

Being warped into an isolated area and killing until someone gets bored just seems like a bit of an anticlimactic approach to war.

Don't think you fully read the idea and you kind of contradicted yourself. The idea isn't to pk another guild into boredom which is how guild wars used to be with no clear winner and both guilds claiming victory after. A kill counter would give you a clear winner and the amount of kills are set by both guilds. Ideally for me an hour long war would make sense. You want to talk about mindlessly doing something for thousands of hours.. Have you ever castled?

Quote:

Posted by Reece (Post 489795)
If you wanted a war you could just tell the enemy guild to meet your guild in a PK room (not sure if they're still around) and the guild that gives up/gets the most bored would lose.

The idea of challenging a guild and being able to PK them anywhere on the overworld sounds fun though.

Haha yeah Reece the guild that gets bored first wins sounds like a ton of fun. What is your complaint about a kill counter. Wars were updated to this on npulse and UN and it was a ton of fun.

If we could have wars throughout the whole classic playerworld that would be awesome but people would complain which is why I think either warring guilds, guild houses should be connected with guild a's house west guild b's house east and a middle battleground. Or a guild war island like on npulse and UN that warring guilds could warp to.

Cody 07-14-2014 10:53 PM

Overworld:
If the wars are held on the overworld every area should be pkable. If not a guild can be winning by a little and then just stay in graal city and talk trash. Though If you make every area pkable you might get a lot of protest unless there's a way to make areas pkable to certain people. 2 start points 1 for each guild obviously. Member dies they spawn here. If other activities(ctf, bomb, idk) were added to war these 2 spawn pointe could be the target.

Battle ground:
Really really big with random stuff in it(trees, buildings, traps, etc). 2 different guild houses that act as starting point/spawn points. Also guild houses can serve as targets for the other activities (if added). Feel like you could a lot more with a battleground

Spar:
Challenge someone to spar and whoever wins gets (10?) points added to the score. Challenege cannot be declined and certain requirement are required to send/received spars. If a team gets (25?) wins in spar they automatically win. Cannot challenge the same person twice.

Members:
Leaders get 50.0 health(100 hits to kill) and if killed that team loses. Leaders can appoint 2 champions and 3 guards champions have 10.0 health and if killed awards 10 points. Guards have 5.0 health and if killed award 3 points.

Other war activities:
CTF-do I really have to explain?
Classic Bomb(can't think of an original name)- bomb in the middle of the 2 start points and you place it in 1-3 different spots to win. Maybe some destructive graphics when a spot has been bombed?
idk

Demrow 07-15-2014 05:25 AM

Quote:

Posted by Cody (Post 489863)
Overworld:
If the wars are held on the overworld every area should be pkable. If not a guild can be winning by a little and then just stay in graal city and talk trash. Though If you make every area pkable you might get a lot of protest unless there's a way to make areas pkable to certain people. 2 start points 1 for each guild obviously. Member dies they spawn here. If other activities(ctf, bomb, idk) were added to war these 2 spawn pointe could be the target.

Battle ground:
Really really big with random stuff in it(trees, buildings, traps, etc). 2 different guild houses that act as starting point/spawn points. Also guild houses can serve as targets for the other activities (if added). Feel like you could a lot more with a battleground

Spar:
Challenge someone to spar and whoever wins gets (10?) points added to the score. Challenege cannot be declined and certain requirement are required to send/received spars. If a team gets (25?) wins in spar they automatically win. Cannot challenge the same person twice.

Members:
Leaders get 50.0 health(100 hits to kill) and if killed that team loses. Leaders can appoint 2 champions and 3 guards champions have 10.0 health and if killed awards 10 points. Guards have 5.0 health and if killed award 3 points.

Other war activities:
CTF-do I really have to explain?
Classic Bomb(can't think of an original name)- bomb in the middle of the 2 start points and you place it in 1-3 different spots to win. Maybe some destructive graphics when a spot has been bombed?
idk

Yup, get to work STAFF. I like it all

The whole playerworld being pkable would be awesome and chaotic! There should be some sort of negative aspect and something gained for the winner and loser of the war. Like the winner gets an npc of the losing guilds leaders head as a trophy.. Present it much like the guild spar championship belt. I also liked the idea of a log being kept of any wars your guild has been in. The 'News' could also read SLX has declared war on 'Guild B' with casualties showing the score between the two guilds.

Shirie Kan 07-15-2014 05:32 PM

a war against a guild like Alumni or Mau5trap would be like abuse though.

Demrow 07-15-2014 06:10 PM

Quote:

Posted by Shirie Kan (Post 490129)
a war against a guild like Alumni or Mau5trap would be like abuse though.

Then alumni vs mau5trap would be a good matchup

MisaChan 07-15-2014 06:22 PM

DIS IDEA SUX BULLOCKS NAOW KISS MAH FEET IM WATCING A WUR!!
I like the idea. <3

Kendama 07-15-2014 06:24 PM

Quote:

Posted by Cody (Post 489863)
Overworld:
If the wars are held on the overworld every area should be pkable. If not a guild can be winning by a little and then just stay in graal city and talk trash. Though If you make every area pkable you might get a lot of protest unless there's a way to make areas pkable to certain people. 2 start points 1 for each guild obviously. Member dies they spawn here. If other activities(ctf, bomb, idk) were added to war these 2 spawn pointe could be the target.

Battle ground:
Really really big with random stuff in it(trees, buildings, traps, etc). 2 different guild houses that act as starting point/spawn points. Also guild houses can serve as targets for the other activities (if added). Feel like you could a lot more with a battleground

Spar:
Challenge someone to spar and whoever wins gets (10?) points added to the score. Challenege cannot be declined and certain requirement are required to send/received spars. If a team gets (25?) wins in spar they automatically win. Cannot challenge the same person twice.

Members:
Leaders get 50.0 health(100 hits to kill) and if killed that team loses. Leaders can appoint 2 champions and 3 guards champions have 10.0 health and if killed awards 10 points. Guards have 5.0 health and if killed award 3 points.

Other war activities:
CTF-do I really have to explain?
Classic Bomb(can't think of an original name)- bomb in the middle of the 2 start points and you place it in 1-3 different spots to win. Maybe some destructive graphics when a spot has been bombed?
idk

You are overthinking this, I don't like it at all and it is too much complications for the staff it will never happen. the whole gmap isn't going to be changed into PK just for one update like this- stefan himself disallows that to a high degree.

I don't think anything should change about gameplay except that the war option allows guilds to compete for kills in any killable place.

Demrow 07-15-2014 07:21 PM

Like I said its nice to wish but yes Stefan and classic staff aren't going to make a huge change like that. Isolated area for wars(guild a's guild house east with a battle area in the center and guild b's guild house west), with a kill counter up to x amount of kills or a time limit is set. Guilds need to have a certain amount of time and members on to start a war. Guild war is updated in the news with casualties and who won. A guild war history is accessible in the guild menu showing wins and losses and against who.

Fire Surge 07-15-2014 10:17 PM

This gave me an idea.

Maybe we can have an enemy list similar to an ally list. This can coincide with towers. Enemies on each others allied lists will deal two damage to each other's flags and will get 2 kills per person killed in the enemy guild.

Kendama 07-15-2014 10:24 PM

Quote:

Posted by Fire Surge (Post 490215)
This gave me an idea.

Maybe we can have an enemy list similar to an ally list. This can coincide with towers. Enemies on each others allied lists will deal two damage to each other's flags and will get 2 kills per person killed in the enemy guild.

2 kills? That would not make any sense. You only have killed one person you do not deserve two kills. The flag idea isn't too sharp either.

People are changing this relatively simple idea into random drastic things that will completely change the game and make no sense :/ we don't want to ask to change gameplay like this guys because then the idea will never become anything more than it is: an idea.

Demrow 07-15-2014 10:29 PM

Quote:

Posted by Kendama (Post 490216)
2 kills? That would not make any sense. You only have killed one person you do not deserve two kills. The flag idea isn't too sharp either.

People are changing this relatively simple idea into random drastic things that will completely change the game and make no sense :/ we don't want to ask to change gameplay like this guys because then the idea will never become anything more than it is: an idea.

Very true. Within all these post I think the basic idea is there that will please both players and make it easy on staff to do.

Demrow 07-16-2014 02:27 PM

If staff wants to do something quick and easy for right now make an enemies list like allies in guild menu. When you click on the enemy guild name it gives you how many kills you have against that guild and how many they have on you. These kills include pk and spar/guild spar. Enemies have red skulls indicators above their heads and can be located on map while on tag. TELL ME THIS IS SOMETHING THAT CANT BE DONE!

Zetectic 07-16-2014 04:20 PM

Quote:

Posted by Dusty (Post 489792)
Judging a war based on kill counts seems a bit boring. If anything, wars should be about interrupting the enemies daily activities.

Back when I used to play(a long time ago) guilds had their OWN war enemies and such. We did this via announcing our wars to our guild members, and in turn any enemy seen was to be killed on sight. We would follow guild members around and kill them until they conceded.

Being warped into an isolated area and killing until someone gets bored just seems like a bit of an anticlimactic approach to war.

fix ctf arena & glitches and use that for guild war

Blueh 07-16-2014 04:24 PM

What if enemy guild members just had red indicators which signified kill on sight?


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