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-   -   Complete gun overhaul i did. (https://www.graalians.com/forums/showthread.php?t=25299)

-nicegun- 07-22-2014 09:55 AM

Quote:

Posted by Tashkin (Post 492154)
It would be the same exact thing regardless. 100hp makes no difference at all. Price would still be high for weapons that are better.

Well i don't care about the prices, but at least better weapons are not so annoying to fight against

Cookie Xanadu 07-22-2014 11:05 AM

Quote:

Posted by Tashkin (Post 492103)
If you can balance the guns for 100 hp then u can balance them for 50. Do your setup for 100 hp then half the stats or whatever. 50 hp and 100 hp doesn't make that much difference... 100 HP only allows for higher damage. So just lower the damage.

My gripe is that you can't balance guns to be very much different. With 100 hp you can make guns go from 9-21 damage with a whole slew of effects, styles and even make some guns shoot more than one bullet to make up for their weak damage. You make niche and are able to add a whole tonne of weapon variety, instead of guns just doing 3-5 with a .1 fire rate difference here or +.08 degree spread there and calling it a day.

Compare the damage spread and such of Zone and iZone. You have G18s which do 10 damage but fire the fastest of the pistols while you also have rippers hitting 19 now (used to be 20) with the lowest fire rate. Then you have appirces which is in a class of its own with 4 bullets and the G10s which hit 14 and so on. I don't give a **** about prices. While on iZone you have guns doing 3-5 damage with very minor differences in stats. It gets old quick.

Tashkin 07-22-2014 06:04 PM

Quote:

Posted by Cookie Xanadu (Post 492198)
My gripe is that you can't balance guns to be very much different. With 100 hp you can make guns go from 9-21 damage with a whole slew of effects, styles and even make some guns shoot more than one bullet to make up for their weak damage. You make niche and are able to add a whole tonne of weapon variety, instead of guns just doing 3-5 with a .1 fire rate difference here or +.08 degree spread there and calling it a day.

Compare the damage spread and such of Zone and iZone. You have G18s which do 10 damage but fire the fastest of the pistols while you also have rippers hitting 19 now (used to be 20) with the lowest fire rate. Then you have appirces which is in a class of its own with 4 bullets and the G10s which hit 14 and so on. I don't give a **** about prices. While on iZone you have guns doing 3-5 damage with very minor differences in stats. It gets old quick.

As stated before the HP doesn't matter. Can still do the same exact thing with 50 HP. The HP on the servers will never change. Stefan wont allow it. I now see that it is really pointless to change the HP. These guns can be changed exactly how you all want them even with 50 HP. Just will have low damage weapons with different effects. Instead of having 9-21 damage we can have 1-9 damage. Same exact thing will happen.

Ghettoicedtea 07-22-2014 07:00 PM

so i edited down all this crap before, and this is a rough draft for now.

https://docs.google.com/spreadsheets...gid=1864426550

Tashkin 07-22-2014 07:51 PM

Quote:

Posted by Ghettoicedtea (Post 492262)
so i edited down all this crap before, and this is a rough draft for now.

https://docs.google.com/spreadsheets...gid=1864426550

Ok, so first thing is that bullet distance is on effected in missions. Outside of missions the bullets just continue until they hit a wall. So that 3/4th ipad screen it pointless.

Will update more as I read.

I don't see very many changes made. The guns are basically the same thing that they are now. With some small changes. Bullet damages are pretty much the same some with faster bullets and some slower. Don't be afraid to set bullet damages low. You are the one that was actually complaining about the weapons. I know this is a rough draft but not many changes were made.

Ghettoicedtea 07-22-2014 11:45 PM

Quote:

Posted by Tashkin (Post 492274)
Ok, so first thing is that bullet distance is on effected in missions. Outside of missions the bullets just continue until they hit a wall. So that 3/4th ipad screen it pointless.

i think you are wrong on this one because if you chase down the bullet you shot, it will go away without it hitting a wall. But no as of now most things are not super effected since this is a very rough draft, plus im only focusing on the shop guns + pez, not the holiday guns. Also in your description of range it never says only used in missions. I think your confused with the bullets speed thats only used in missions.

if i am wrong, then please make it so the bullets have a distance on it. It would open up so much more oppertunity for balancing and really change how the game is played. If anything, it would make all the zera bs go away since in era guns are all the same range and in zone they aren't, meaning some guns are better than others in close quarters, or at range, or this guns roll is to put a ton of bullets down range etc.

Tashkin 07-22-2014 11:49 PM

I am pretty sure it only effects the missions. I will check it out though.


Edit: Seems that is does effect the overworld as well.

Ghettoicedtea 07-23-2014 12:04 AM

updated the chart a bit.
https://docs.google.com/spreadsheets...gid=1864426550

and seriously, how many tiles is 3/4 of an ipad screen? my guess is 10

Tashkin 07-23-2014 12:21 AM

Quote:

Posted by Ghettoicedtea (Post 492342)
updated the chart a bit.
https://docs.google.com/spreadsheets...gid=1864426550

and seriously, how many tiles is 3/4 of an ipad screen? my guess is 10

Probably 10 yeah. Doesn't shoot very far at all.

Bleck3v3 07-23-2014 12:51 AM

Take a snapshot of screen put ima pixel art editor with a grid of 16x16 and count then multiply by 3/4

Ghettoicedtea 07-23-2014 01:58 AM

Quote:

Posted by Tashkin (Post 492349)
Probably 10 yeah. Doesn't shoot very far at all.

thats the point, these guns will be dominate in close quarter areas such as gemini, and conquest due to their T2Ks are significantly lower than other guns but they get smaller clips and cannot shoot through walls. Thus to be effective with these guns, it requires a very aggressive play style and getting up in peoples aces. Might be a bit OP for spar though.

Tashkin 07-23-2014 02:15 AM

Quote:

Posted by Ghettoicedtea (Post 492370)
thats the point, these guns will be dominate in close quarter areas such as gemini, and conquest due to their T2Ks are significantly lower than other guns but they get smaller clips and cannot shoot through walls. Thus to be effective with these guns, it requires a very aggressive play style and getting up in peoples aces. Might be a bit OP for spar though.

Yeah... 10 barely shoots far in front of you. Wouldn't even make it 1/4 the way to the other side of spar (small spar). It's basically a melee.

Ghettoicedtea 07-23-2014 02:20 AM

Quote:

Posted by Tashkin (Post 492372)
Yeah... 10 barely shoots far in front of you. Wouldn't even make it 1/4 the way to the other side of spar (small spar). It's basically a melee.

that don't work then. What the idea i had in mind was if you go into the first room in gemini, go to the wall on the let side, fire and then the bullet vanishes by the time it gets to the 2nd door. That i estimated with removing the black stuff was approx 3/4 of my ipad screen.
also i cleaned up the page by removing all those extra empty columns and the script IDs tash put in and removed everything that was either not released or not a gun.

Bleck3v3 07-23-2014 03:35 AM

Something tha may seem similar to the various details you laid out is the grenade launchers range and power they only thing is that it shoots like that due to the gravity. You can always estimate different bullet distances in the ranges of 15-25.

Sloth 07-23-2014 03:43 AM

Not even playing iZone, GITs idea for guns is pretty good, even if you can't make HP 100.


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