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-   -   Awesome land changes (https://www.graalians.com/forums/showthread.php?t=26520)

Distorted 11-22-2014 08:00 PM

Quote:

Posted by Rufus (Post 519022)
I'm not sure "A bridge has been added on Delta Island for easy access to the water!" would really inspire people to get on their horses and rush ASAP in the same way that a hat release does.

Well said.

Dusty 11-22-2014 08:16 PM

Quote:

Posted by GOAT (Post 519103)
scripters have the hardest job in graal, but I don't see them as developers.

I think this is going to be a case of agreeing to disagree.

CM 11-22-2014 09:04 PM

Quote:

Posted by Dusty (Post 519123)
I think this is going to be a case of agreeing to disagree.

In my opinion theey don't really develop anything, they just script the stuff that was developed by other people. Doesn't necessarily mean they developed it themselves, they're just scripting it, which is equally (if not more) challenging as developing.

Colin 11-22-2014 09:08 PM

Quote:

Posted by CM CM (Post 519137)
In my opinion theey don't really develop anything, they just script the stuff that was developed by other people. Doesn't necessarily mean they developed it themselves, they're just scripting it, which is equally (if not more) challenging as developing.

Why are graphics admins able to develop and produce hats? Because the programmers developed a hat system.

Distorted 11-22-2014 09:29 PM

Quote:

Posted by Colin (Post 519138)
Why are graphics admins able to develop and produce hats? Because the programmers developed a hat system.

^^^^^^^^

rekd kids

Dusty 11-22-2014 09:41 PM

Quote:

Posted by CM CM (Post 519137)
developed by other people.

You can't try to define what is development and use the term development in the same sentence.

What do you consider "content developed by other people?" The graphics? Why do graphics count as content and not scripts? With almost all content that gets released there is a huge scripted infrastructure churning the gears and allowing that content to actually be played. In the case of Graal, where the development force is thin and stretched it is not uncommon for scripters to have to partake in actual design and concepts. Even if they didn't do much design or planning for the actual content, neither do most of the graphics staff.

Sardon 11-22-2014 11:29 PM

ive done a tiny bit of programing and its not so easy

twilit 11-22-2014 11:56 PM

Well this thread went downhill fast.

I for one appreciate the notice of the minor change, even though it isnt newsworthy in-game.

Dusty 11-23-2014 12:22 AM

Quote:

Posted by twilit (Post 519203)
Well this thread went downhill fast.

I for one appreciate the notice of the minor change, even though it isnt newsworthy in-game.

It's not like a new set of stairs leaves much room for discussion. The fact that a decent discussion started even if off-topic is a good thing.

CM 11-23-2014 12:48 AM

Quote:

Posted by Dusty (Post 519153)
You can't try to define what is development and use the term development in the same sentence.

What do you consider "content developed by other people?" The graphics? Why do graphics count as content and not scripts? With almost all content that gets released there is a huge scripted infrastructure churning the gears and allowing that content to actually be played. In the case of Graal, where the development force is thin and stretched it is not uncommon for scripters to have to partake in actual design and concepts. Even if they didn't do much design or planning for the actual content, neither do most of the graphics staff.

I wasn't trying to define development...?

I think you misunderstood me, by develop I mean develop the actual content, as in coming up with that specific idea. Yes, they script content which is technically "developing", but they don't actually make the content themselves.

Dusty 11-23-2014 01:00 AM

Quote:

Posted by CM CM (Post 519223)
I think you misunderstood me, by develop I mean develop the actual content, as in coming up with that specific idea. Yes, they script content which is technically "developing", but they don't actually make the content themselves.

They do develop actual content... you don't have to come up with ideas to be a developer. Rufus comes up with lots of ideas and plans, and leads teams to create him... but he doesn't actually develop the content(to an extent). Does that make him a developer while actually coding and bringing these ideas to life does not?

Thallen 11-23-2014 01:20 AM

they added that bridge so that they could harpoon your mom out of the ocean and serve that delicious whale meat at McCormack's in Delta

get fricken rekt noob

4-Lom 11-23-2014 02:45 AM

Quote:

Posted by Dusty (Post 519096)
Content can't be made without scripting. The effort and time that went into flippers/diving/looting was about 10% graphics/ganis and 90% scripting.

The difference is that scripting is the sort of thing players don't see the effect of first-hand. They see new levels, they see graphics, they see ganis... but they don't see scripts. They just see what the effects of scripting. Here, this guy says it best:

http://www.quickmeme.com/img/5a/5a13...2ef23fabc5.jpg

It's... it's so true... :'(

Rogers 11-23-2014 06:44 PM

1 Attachment(s)
York stables :)

GOAT 11-23-2014 07:29 PM

Quote:

Posted by Colin (Post 519110)
Why are you able to message your friends on Graal? Because the programmers developed a system that would allow users to connect with one another through PM's and other means.

Why are you able to farm and get Gralats, or do that Pyrat Quest for 1,000 gralats daily? Because the programmers developed both of these systems for the game.

They developed the skeleton of how the game runs and the different functions you can do in that game, the graphics artists and such bring that skeleton to life, making it a complete thing.

Quote:

Posted by Colin (Post 519138)
Why are graphics admins able to develop and produce hats? Because the programmers developed a hat system.

The language is already created, what they do is use that language to make things work in game. If you want a baddy to drop an item once it's killed wouldn't it be a similar script on all servers?

Quote:

Posted by Sardon (Post 519190)
ive done a tiny bit of programing and its not so easy

No one is saying that it's easy

Quote:

Posted by Dusty (Post 519123)
I think this is going to be a case of agreeing to disagree.

It's ok to think differently. The world would be a boring place if we all thought the same.

Quote:

Posted by Dusty (Post 519153)
You can't try to define what is development and use the term development in the same sentence.

I think this is the point the guy in my link was addressing. He believed that the term "game developer" was too broad and lead to confusion. He even suggested changing it to "game creator" and gives his thoughts on why programmers shouldn't be called developers.


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