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ex) Cows, chicks/chickens, sheep, ext. |
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Yeah aha. Ranch animals.
Cattle, pigs, chickens and sheep. All animals can be grown and slaughtered for meat which can be sold or cooked for the cooking skill. Cattle will also give leather, sheep wool and chickens feathers which can be used in crafting ingredients. Or sold. Pretty good idea to have ranch animals for whoever brought it up lol. |
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I dont want to give bundles of points for 1k hours, I would rather give a hat or something and then just give points per hour to the gang bank or whatever we decide on. Daily activities sound like a great idea, but a lot of work, so that would be implemented after initial release if we do that. Also, we've decided on Oasis, thanks for the name idea! Oasis is exactly what this place is. I think flint and steel is the best way to go for fire making, if we end up making that a skill. Quote:
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A new grassy house or two would be great too, great idea. I want to add another base really badly, but we dont have enough players for it at this time. Perhaps in the future when our player count rises we could add another base! Quote:
I plan to make fishing rods craftable or purchasable, still haven't decided which. I also want people to cook their food on fires they make or in an oven if they're a high enough level. Quote:
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Yes we will have gang events which give the points as well. Quote:
I do agree that the max level should be increased. I was thinking about 150 or so, we'll just have to add more content for that. Quote:
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Also for houses, perhaps you can buy more rooms like a farm/garden room. I want to decorate the outside of my houses, but all of my farm plots block most of the space
About the current gangs, they should be automatically neutral. If your gang is neutral you cannot buy items from the gang shop, till you choose either tribe or posse. |
So Alpho, what are you thinking about for the cooking skill? What could it do besides make healing items? I would really like to see a hunger/thirst system implemented eventually. You could stop by at a pub, bar, inn ect. to grab some bread and water for free, and cooked food made by players could be a portable alternative in addition to giving buffs.
And if food gives buffs, make sure there is food that makes you 1.5x faster and deal double melee damage for 5 minutes. |
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Fantastic idea. I like everyone being neutral and having to choose. Perhaps you need 50 hours on your gang or so before you can go to the gang shop or whatever we call it to change your gang to a Posse or Tribe. And from there you will start receiving gang points (name still to be determined) Quote:
Yeah exactly. I still want to talk with everybody about everything before the skills are implemented, so that everything is ready to go and agreed upon. ----- Edit: Here's an update on trees: http://i.imgur.com/Zw13PkT.jpg Tree types and graphics are subject to change |
Is that a freaking magical diamond tree? 0.0 I mean, it's pretty darn cool looking but wow it sorta seemed out of the blue yknow?
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Edit: I was thinking it would be a higher level tree and only a few of them exist |
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I never said he was copying, every other server has this sort of area to be honest, so it is only right Ol' West had something similar, as after all, the sandy desert does get boring after a while. On a lighter note, here are some ideas: Hunting would be pretty cool, you could level up and make hats and furniture out of the 'loot' you get from the animals. You could also buy better tools, which you could kill larger and rarer animals with. Cooking, as someone suggested would be nice too, it could tie in with hunting, as the loot you could get would give you new recipes to cook. One that has not been suggested yet could be like, horse racing? Where you have to jump over obstacles and get the best time possible, not sure if people would think this is copying Classic, but it'd still be pretty cool. You could also release simple farm jobs that reward you with gralats, like getting the eggs from the hen house and bringing them somewhere, shearing sheep for wool (again, this could tie in with hunting) and rounding up sheep. You know what would be cool though? Having different terrains and biomes, like a rock biome, which could tie in with ancient mayan history, you could have artifacts e.c.t., an ice biome and a forest biome. I see you have trees made for those things, so I guess that'd be pretty cool to do. I think that'd be pretty cool. |
Adding on to the food, a hunger/thirst system would be nice. The only consequences of being thirsty/hungry is a small speed debuff. If you are completely full, you would have a speed boost(if you don't have VIP already), and as you turn hungrier and hungrier the slower you become. Don't make the speed debuff too much though. You can buy permanent canteens that you can refill, but food is a one-time use which you can either craft/buy/trade.
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Gang points sound awfully familiar to the system Era has...
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