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I'm not saying towers should be used for exploration, I'm saying that new towns should always be a consideration and towers could be a component of these towns.
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How about balancing the system in place somehow, not necessarily removing the hats, but making it more fair/accessible to all players and not just the 16-hour-a-day hat fiends? |
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However, you are correct that noob guilds have little chance of holding towers for a long time (but then again, that has always been this way). It does seem like there are fewer noob tower guilds that dont have at least 1-3 experienced towerers. |
I think the number of towers is just right, maybe if one was in Belle (or whatever it was renamed to), that would be a good addition-- and could be used very well seeing as how isolated Belle is, making it a good place to defend, although it is a little too close to the castle.
Personally though if more towers were added I'd like to see the themes and play style have a little more variation, maybe and underwater tower where your movement is slowed because you are swimming, maybe you can only stay in the tower so long before you are warped out so that you don't drown, that could make defense a lot more interesting. Or maybe towers where the objective isn't just to hit a single flag, but to have multiple flags, throughout the tower that must be claimed, that way you have to plan your attacks/defenses better rather just rushing a flag. TL;DR I don't think that more towers should be added for the time being unless they actually contribute something new to PvP. |
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I think there should be more towers, even though some are inactive (like deadwood). I suggest an easier way to transport to forts.
Town teleportation anyone? It will make it easier for guilds to meet up and make a plan! |
I think the question you should be asking is "How can we make guild forts less boring and pointless?"
I mean, guild forts, hours, controlling a piece of the map... it means nothing |
Just throwing out an idea here but I was always fond on the idea of having multiple flags for one tower. For example if you had a large amount of guild members at the tower you would have two flags however if you had a reasonably small amount of guild members you could be put in the single flag zone. The benefits of this would be a lot more smaller guilds could take towers a lot easier which would also encourage skill (well as much skill as you can get on this game:P). The defenders would have to think a lot more logicaly and also would face them with the decision of using a small guild or a larger one. I can think of a lot more but i don't want to overcomplicate things.
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Less guild forts=More guilds attacking a single fort at a time.
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If we remove the hat, it will make uncompetitive, if we leave it like this, more corruption will occur to almost every guild.
do not add/remove towers. just add a new reward system. |
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honestly towering is fun but in the end people do things for rewards Quote:
example: Ur guild just took over Mod Tower u control mod Meanwhile i ride on my black donkey to mod handle furniture and buy a Light orb I pay the price, every member of the guild that owns mod gets 5% of my purchase |
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