| MrSimons |
06-14-2015 02:00 PM |
Quote:
Posted by Skill
(Post 579649)
I'm pretty sure they make a lot more than $50-80K a year. There's over 3000 players online at a time on Graal Classic alone. Combine all the servers and its between 5-10K.
In comparison, Tera's concurrent userbase on Steam ranges from 10-20K(which is likely inflated due to people keeping the launcher open when they aren't playing). Now, Steam doesn't account for all the players, but from my experiences in Tera it seems like the population doubled after the Steam launch(maybe even tripled, servers that were "dead" even have login queues now. I'd assume Steam accounts for over half of the playerbase currently.
There's also Tera in Korean and Japan which are much smaller, so in total we're looking at maybe 50-100K concurrent users at most.
Tera generated over $200 million in revenue in 2013, and this was BEFORE the Steam launch, or the expansion. it's probably much higher now because the population went up immensely. With 10x the population, it generated over 1000 times what you estimated Unixmad makes off of Graal.
Also look at other games like Rise of Immortals, that had a team of dedicated developers to support an online playerbase of 50-100 players at a time before it eventually shut down. You'd be surprised how much money f2p games generate.
Also, if Unixmad hired developers, the population would likely grow and generate more revenue as a result. If they added cool items actually worth buying that actually did things besides look pretty, maybe people would buy gralat packs.
Need more reliable evidence? Team Fortress 2 is a Steam exclusive. In 2013, it generated $139 Million in revenue. Team Fortress 2 currently has 60,000 Online, Graal has ~5000 online between all servers. Also keep in mind tons of people in TF2 are probably idling/botting on multiple accounts for drops.
So at 1/10th the size, Graal would theoretically generate ~$13 million in revenue annually. Obviously it'll vary(maybe people are more likely to spend money on TF2 than Graal), but populationwise Graal is bigger than you think.
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I'm sorry but that is just not how you determine the revenue of a game.
iEra isn't even one of the top grossing apps anymore (okcupid and dropbox generate more revenue than iera, or any other graal game for that matter). I highly doubt that Stefan is earning millions off of Graal right now.
Just because Graal has 1/10 of the players that TF2 has does not mean it earns 1/10 the revenue. The bulk of graal's players come from iClassic, where you can do very well without buying a single pack (look at Blueh for example). You are looking at full, highly developed games with a much different playerbase than Graal. Graal's target playerbase right now is kids, kids who are going to ask mommy for her credit card if they want to make an in game purchase. The same can't be said for the games you listed.
Also, does it occur to you that Graal has much more than 10k players? Graal probably has closer to 100,000 - 200,000 active players, when you look at the current online playercount, that is not every player on the server, that is the number that are currently online, a number that is changing as different people log on and off.
Be honest though... do you really think ol' unixmad is making 8 digits off of graal? I mean really, when have you ever seen someone take a dozen or so volunteers, have them do a bit of work, and then end up a multimillionaire. His business model should be a good hint that he is not making upwards of 10mil off of Graal, someone like that would be smart enough to hire devs, or do some actual advertisement.
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