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-   -   Imagine How Good This Game Would Be If Stefan Hired Full Time Devs (https://www.graalians.com/forums/showthread.php?t=29314)

kenthefruit 06-14-2015 10:56 AM

people still buy gralat packs regardless

Droid 06-14-2015 10:57 AM

Quote:

Posted by Dusty (Post 579282)
That's what I thought would happen with Minecraft...

Minecraft is dead. No content since Microsoft bought Mojang out.
Wait, this sounds pretty familiar...

Latte 06-14-2015 01:52 PM

Quote:

Posted by Skill (Post 579649)
I'm pretty sure they make a lot more than $50-80K a year. There's over 3000 players online at a time on Graal Classic alone. Combine all the servers and its between 5-10K.

In comparison, Tera's concurrent userbase on Steam ranges from 10-20K(which is likely inflated due to people keeping the launcher open when they aren't playing). Now, Steam doesn't account for all the players, but from my experiences in Tera it seems like the population doubled after the Steam launch(maybe even tripled, servers that were "dead" even have login queues now. I'd assume Steam accounts for over half of the playerbase currently.

There's also Tera in Korean and Japan which are much smaller, so in total we're looking at maybe 50-100K concurrent users at most.

Tera generated over $200 million in revenue in 2013, and this was BEFORE the Steam launch, or the expansion. it's probably much higher now because the population went up immensely. With 10x the population, it generated over 1000 times what you estimated Unixmad makes off of Graal.

Also look at other games like Rise of Immortals, that had a team of dedicated developers to support an online playerbase of 50-100 players at a time before it eventually shut down. You'd be surprised how much money f2p games generate.

Also, if Unixmad hired developers, the population would likely grow and generate more revenue as a result. If they added cool items actually worth buying that actually did things besides look pretty, maybe people would buy gralat packs.

Need more reliable evidence? Team Fortress 2 is a Steam exclusive. In 2013, it generated $139 Million in revenue. Team Fortress 2 currently has 60,000 Online, Graal has ~5000 online between all servers. Also keep in mind tons of people in TF2 are probably idling/botting on multiple accounts for drops.

So at 1/10th the size, Graal would theoretically generate ~$13 million in revenue annually. Obviously it'll vary(maybe people are more likely to spend money on TF2 than Graal), but populationwise Graal is bigger than you think.

The games you're talking about are made by matured and large gaming companies-- an entirely different market than Graal. Yes, Graal has around 7.5-10k active players, and some have probably purchased gralats at some point. But games like TF2 and Tera have a market that extends past the game itself. People talk about those games all the time; there are conventions, there are eSports, there is merchandise and Twitch streamers. If you think that those games make their money solely on in-game purchases like Graal does, you're sorely mistaken.

MrSimons 06-14-2015 02:00 PM

Quote:

Posted by Skill (Post 579649)
I'm pretty sure they make a lot more than $50-80K a year. There's over 3000 players online at a time on Graal Classic alone. Combine all the servers and its between 5-10K.

In comparison, Tera's concurrent userbase on Steam ranges from 10-20K(which is likely inflated due to people keeping the launcher open when they aren't playing). Now, Steam doesn't account for all the players, but from my experiences in Tera it seems like the population doubled after the Steam launch(maybe even tripled, servers that were "dead" even have login queues now. I'd assume Steam accounts for over half of the playerbase currently.

There's also Tera in Korean and Japan which are much smaller, so in total we're looking at maybe 50-100K concurrent users at most.

Tera generated over $200 million in revenue in 2013, and this was BEFORE the Steam launch, or the expansion. it's probably much higher now because the population went up immensely. With 10x the population, it generated over 1000 times what you estimated Unixmad makes off of Graal.

Also look at other games like Rise of Immortals, that had a team of dedicated developers to support an online playerbase of 50-100 players at a time before it eventually shut down. You'd be surprised how much money f2p games generate.

Also, if Unixmad hired developers, the population would likely grow and generate more revenue as a result. If they added cool items actually worth buying that actually did things besides look pretty, maybe people would buy gralat packs.

Need more reliable evidence? Team Fortress 2 is a Steam exclusive. In 2013, it generated $139 Million in revenue. Team Fortress 2 currently has 60,000 Online, Graal has ~5000 online between all servers. Also keep in mind tons of people in TF2 are probably idling/botting on multiple accounts for drops.

So at 1/10th the size, Graal would theoretically generate ~$13 million in revenue annually. Obviously it'll vary(maybe people are more likely to spend money on TF2 than Graal), but populationwise Graal is bigger than you think.

I'm sorry but that is just not how you determine the revenue of a game.

iEra isn't even one of the top grossing apps anymore (okcupid and dropbox generate more revenue than iera, or any other graal game for that matter). I highly doubt that Stefan is earning millions off of Graal right now.

Just because Graal has 1/10 of the players that TF2 has does not mean it earns 1/10 the revenue. The bulk of graal's players come from iClassic, where you can do very well without buying a single pack (look at Blueh for example). You are looking at full, highly developed games with a much different playerbase than Graal. Graal's target playerbase right now is kids, kids who are going to ask mommy for her credit card if they want to make an in game purchase. The same can't be said for the games you listed.

Also, does it occur to you that Graal has much more than 10k players? Graal probably has closer to 100,000 - 200,000 active players, when you look at the current online playercount, that is not every player on the server, that is the number that are currently online, a number that is changing as different people log on and off.

Be honest though... do you really think ol' unixmad is making 8 digits off of graal? I mean really, when have you ever seen someone take a dozen or so volunteers, have them do a bit of work, and then end up a multimillionaire. His business model should be a good hint that he is not making upwards of 10mil off of Graal, someone like that would be smart enough to hire devs, or do some actual advertisement.

MattKan 06-14-2015 05:31 PM

Quote:

Posted by Latte (Post 579553)
But really, $50,000-$80,000 a year is probably what Unixmad makes off of Graal alone, considering there aren't any advertising deals or pop-up ads, outside of the one airline sponsership Graal got (which didn't result in paid workers either).

Curious how you arrived at this figure.

Zetectic 06-14-2015 07:07 PM

we can't determine their yearly revenue unless we work at their headquarter and knows whats going on.

Rufus 06-14-2015 08:07 PM

Quote:

Posted by Skill (Post 579649)
You'd be surprised how much money f2p games generate

In most games, 1-2% of users will pay for virtual currency.

Swrve tracked the habits of 10 million new players on 30 games in its network over the course of 90 days, finding that only 2.2 percent of those players ever spent money.

Estimated that the average paying Candy Crush user spends $40 a year and that the game monetises around 8 percent of its total player base.

Dusty 06-14-2015 08:16 PM

"Alright, alright, you've seen through the charade again. Let me explain how freemium games really work. [pulls down on the heavy rope again and new, prepared whiteboards come down over the used ones. The doors close and the room gets dim.] The truth is, a very small percentage of people who download freemium games ever pay anything for them. It's all aboot finding the heaviest users and extracting the most amount of cash from them. That's how you get addicts to pay two hundred bucks for a game that's not even worth forty cents. "

https://static-ssl.businessinsider.c...-micro-pay.png

http://southparkstudios.mtvnimages.c...this_16x9.jpg?

Zetectic 06-14-2015 08:17 PM

graal is more like 30%+

Tasai 06-14-2015 08:20 PM

Yes and then they get banned for no reason and now will probably spend no more money on this game

Quote:

Posted by Tasai (Post 579819)
Yes and then they get banned for no reason and now will probably spend no more money on this game

Actually what upsets me more is that I've been playing since I classic hit the app store and I get banned without warning and my friend gets banned for the exact same thing but has shaydox help get him unbanned because he's french and they denied two of my tickets. And dusty gj with destiny tower now only if we could make sardons less OP

Mount 06-14-2015 08:24 PM

Quote:

Posted by Tasai (Post 579819)
Yes and then they get banned for no reason and now will probably spend no more money on this game


Actually what upsets me more is that I've been playing since I classic hit the app store and I get banned without warning and my friend gets banned for the exact same thing but has shaydox help get him unbanned because he's french and they denied two of my tickets. And dusty gj with destiny tower now only if we could make sardons less OP

Stay on topic.

Tasai 06-14-2015 08:24 PM

I've easily spent over 1000 dollars on graal

Mount 06-15-2015 03:54 AM

Quote:

Posted by Tasai (Post 579823)
I've easily spent over 1000 dollars on graal

ur dum

Tasai 06-15-2015 04:05 AM

Quote:

Posted by Bigfoot (Post 579965)
ur dum

I've been playing since graal iclassic released. That's 5 years of gralat packs

Aguzo 06-15-2015 09:13 AM

Guys better stop complaining, otherwise unixmad will start putting ads onto the game :D
You're gonna be sparring, close to getting high streak, you are both at .5... intense match
annnnnnddddd..... ad for Game of War 30 second video confirmation to earn 20 gralats pops up, and you lose the match :D
"How's that for new content. That'll show em. They wanted something new, didn't they? They complained about hat prices didn't they?...hmmmm"
-Unixmad


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