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-   -   changes to weapons (https://www.graalians.com/forums/showthread.php?t=29806)

Joshua 07-10-2015 09:15 AM

Quote:

Posted by Ghettoicedtea (Post 590079)
ya tash went in and switched everything, he want's lower damage so we going a bit lower

Um, maybe a slight increase on how many arrows a shooter can hold at a time instead of one perhaps?

Ghettoicedtea 07-10-2015 03:41 PM

Quote:

Posted by Joshua (Post 590081)
Um, maybe a slight increase on how many arrows a shooter can hold at a time instead of one perhaps?

Why its a bow and arrow. Its supposed to shoot only one shot. Its fixed btw.

optimuswhat 07-11-2015 07:27 AM

Quote:

Posted by Ghettoicedtea (Post 590150)
Why its a bow and arrow. Its supposed to shoot only one shot. Its fixed btw.

I don't know if this is possible, but what if the bow's bullet speed and damage was dependent on how long you hold the fire button? By holding the fire button, the bow charges up. The longer you hold it, the faster the arrow and the more damage it deals. The character would be slowed down while charging.

Ghettoicedtea 07-11-2015 08:39 AM

Quote:

Posted by optimuswhat (Post 590503)
I don't know if this is possible, but what if the bow's bullet speed and damage was dependent on how long you hold the fire button? By holding the fire button, the bow charges up. The longer you hold it, the faster the arrow and the more damage it deals. The character would be slowed down while charging.

hm don't know, def look into doing a charge shot type deal for it though.

DraGun 07-14-2015 01:05 AM

A lot of the reloads are taking longer than it should be. Kinda feels like the same reload speed has been implemented for guns that are drastically different in price. The changes in dmg and reload speed should be base upon their price not same reload speed for every spammy gun.

Ghettoicedtea 07-14-2015 03:15 AM

Quote:

Posted by DraGun (Post 591688)
A lot of the reloads are taking longer than it should be. Kinda feels like the same reload speed has been implemented for guns that are drastically different in price. The changes in dmg and reload speed should be base upon their price not same reload speed for every spammy gun.

Ya its currently spammy guns = higer reload times. But reload times are currently based off of how spammy the guns are cause usually the spammyer guns kill quicker.

Oh just thought about this, since in the future bullet speeds will go up, what about adding in a weight system that makes it so you move slower when that gun is equipped. I think it would give an edge to guns with slower velocitys as they can have none of it so they have the advantage of hit and run manuverability tactics. While faster shooter guns shoot faster and you have to be accurate with them to do well.

DraGun 07-15-2015 08:35 AM

Quote:

Posted by Ghettoicedtea (Post 591748)
Oh just thought about this, since in the future bullet speeds will go up, what about adding in a weight system that makes it so you move slower when that gun is equipped. I think it would give an edge to guns with slower velocitys as they can have none of it so they have the advantage of hit and run manuverability tactics. While faster shooter guns shoot faster and you have to be accurate with them to do well.

That sounds like a start. Try adding in bullet spread, bullet range, bullet size (hit box), and damage decrease as the bullet travel further.

I know with the new implement, a lot of people are not going to like. It's going to be harder and more competitive gameplay but at least the weapons will be balanced out and stats matched according to their prices.

Joshua 07-15-2015 08:50 AM

Quote:

Posted by Ghettoicedtea (Post 591748)
Ya its currently spammy guns = higer reload times. But reload times are currently based off of how spammy the guns are cause usually the spammyer guns kill quicker.

Oh just thought about this, since in the future bullet speeds will go up, what about adding in a weight system that makes it so you move slower when that gun is equipped. I think it would give an edge to guns with slower velocitys as they can have none of it so they have the advantage of hit and run manuverability tactics. While faster shooter guns shoot faster and you have to be accurate with them to do well.

Weight implementation sounds like a great idea, that would bring new tactics to handle various combat situations. :)

optimuswhat 07-15-2015 11:27 AM

Quote:

Posted by Ghettoicedtea (Post 591748)
Ya its currently spammy guns = higer reload times. But reload times are currently based off of how spammy the guns are cause usually the spammyer guns kill quicker.

Oh just thought about this, since in the future bullet speeds will go up, what about adding in a weight system that makes it so you move slower when that gun is equipped. I think it would give an edge to guns with slower velocitys as they can have none of it so they have the advantage of hit and run manuverability tactics. While faster shooter guns shoot faster and you have to be accurate with them to do well.

Yes! Please do this.
Certain weapons could also use a charging system that could affect various stats if charged for a certain time.

But how will Showdown work? I assume only offensive-type guns will be viable. Will other "classes" of weapons be considered for Showdown use?

Ghettoicedtea 07-16-2015 03:23 AM

Welp never mind tashkin says its "impossible"
Could still though have this weight system just increase damage on guns, higher damage guns slow people down while low damage ones have minimal losses. This would especialy be great for medics as lower tier guns will benifit them more since they will have a massive speed manuverability bonus over people running with higher damage guns. They heavy guns will still have a small kill time advantage though if no damage losses.

Also i think this is going to not happen because those pesky sparrers pretty much run the entire ZP forums and they are loud and very obnoxious. With how bad the last experiments went and ****ted all over spar i doubt this will happen. Even though its a good idea.

optimuswhat 07-16-2015 07:37 AM

Quote:

Posted by Ghettoicedtea (Post 592738)
Also i think this is going to not happen because those pesky sparrers pretty much run the entire ZP forums and they are loud and very obnoxious. With how bad the last experiments went and ****ted all over spar i doubt this will happen. Even though its a good idea.

Damn.
Your changes could actually make Zone's combat less bland by adding strategy to it. Players would no longer wish for all of their squad-mates to use Rippers or the Railgun. Instead, users would try and have some variety in weapons to ensure success in basing.

Instead of weapons being like Era (where you pretty much just buy better guns), there would be multiple different "weapon-types" to purchase and consider instead of just aiming for a BAR. It could make things more interesting. That's what I assume you're planning on doing (or similar).

Personally, I'm anxiously waiting for this update to happen. It will totally make Zone's combat better.

DraGun 07-16-2015 08:06 AM

Around 2012-2013 Tunder and I discussed a lot about changes that could be made to the gun system which could add in strategic gameplay and balancing the weapons. These changes needs to happen if people want to see Zone go down a successful path. Regardless of what people say these changes will actually improve the gameplay. I assume that a lot of players will complain but in the end it will actually be more enjoyable. No more running and gunning, spar will get harder. That means no relying on wall/bullet spam and trap, pk and basing will definitely change. Most of the PvP activities will revolve around skills and strategies not who got the best guns or who has the most people. Tunder actually was appointed as Guns Admin but he left due to college and not much progress and implementation were ever made. Hopefully Zone management will come to a resolution and do what's necessary.

Cookie Xanadu 07-17-2015 06:00 PM

Quote:

Posted by Ghettoicedtea (Post 591748)
Ya its currently spammy guns = higer reload times. But reload times are currently based off of how spammy the guns are cause usually the spammyer guns kill quicker.

Oh just thought about this, since in the future bullet speeds will go up, what about adding in a weight system that makes it so you move slower when that gun is equipped. I think it would give an edge to guns with slower velocitys as they can have none of it so they have the advantage of hit and run manuverability tactics. While faster shooter guns shoot faster and you have to be accurate with them to do well.

Weight system, eh. If anything, add a rev-up script to the spammiest guns that, while in use, slow you down by 50% and when damage, interrupt your shooting.

optimuswhat 07-19-2015 05:43 AM

What happened? Tashkin just changed all the weapons back according to this thread. Did Ghetto get fired?

Cookie Xanadu 07-19-2015 03:47 PM

Whelp, Zone is back to being trash then.


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