Quote:
Posted by Rufus
(Post 589796)
I'll be honest, I want to see Castle, Deadwood, Swamp Town, Yorktown and Snow Town forts removed:
- The castle would be turned into a (mini townesque) continuous quest area; a real central castle hub of content instead of its current single purpose.
- Swamp fort would be put back into its original town of Babord when that is released.
- Snow Town fort would be remade from scratch into a better structured more-like-the-others tower.
- Deadwood and Yorktown wouldn't return.
This would mean that we have 5 towers instead of 8 and that's what I personally want to see. That's not to say it'll happen though.
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I agree with removing towers instead of adding more:
Quote:
Posted by Thallen
(Post 564454)
the general concern of the towering community is not what the quality of towering is like or how competitive it is, but how fast they can achieve 1000 hours
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However, what I don't like about this is that guilds of the past now get to parade around and hold it over everyone else's heads that they achieved some number of hours back when the game had 1000-2000 players, there were less guilds, towers had 250 HP, etc.
I personally think the entire idea of all-time leaderboards is sort of an oxymoron. The purpose of a leaderboard is to promote activity and competition, not praise players or guilds for doing something when the entire game was completely different.
Towering is actually fairly competitive right now. I checked the other day and I could count 13 guilds that actually seem to tower seriously and have a chance at taking towers when their people are online. That's because it's summer though. When school is in, towers are really easy. You don't see guilds holding 3 towers for more than 5 minutes right now. When school starts, guilds can do that for hours overnight (US time).
So, what I think should maybe happen is that there should be 1 or 2 towers that only open over the summer just to accommodate the playercount and increased guild activity.
Either that, or tower flag HPs need to scale dynamically with the playercount. Something like that. There's really no way to balance towering when the playercount is so volatile, because the current guild system basically enables you to recruit anyone and everyone with zero punishment, and that's what people do.
I think the major problem people have when towers are changed ("OMFG SARDINO IS RUINED") is that they compare what it once was to what it is now, and they get envious that people before them were able to reach 1k, 5k, 10k hours so easily, but now they'll have to work harder for it. There becomes a conflict of interest where people begin saying, "Oh, I think this tower's flag should have 500 HP," when no, they don't think that's what's best for the game, they just want that because they know the people before them didn't have as rough of a time.
Again though, that's why I think the all-time leaderboards suck (for everything). It's irrelevant today (from a towering perspective) that VG reached 10k hours, for example. The game was totally different then. All it does is stir up jealousy in people and make them complain and nag for the easiest towering experience possible. However, those same people who will beg you for a 500-HP flag and laser beams will tell you they are insanely bored at towers and that towering sucks. Well yeah, because you prefer a towering atmosphere where you AFK and chat all day until you hit the number you're after, not because it's fun or good for the game.