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Now they need to sort MoD choke points out.
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Theres nothing wrong with MoD
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Maybe even double the size of the middle stairs just so one person can't just sword spam there. This would actually make it a holdable tower like it used to be. |
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The spawn point for the defenders puts them an entire ~5 tiles ahead of the attackers. Think about where defenders spawn at every other tower. The defending guild has one set of stairs that they can access, while attackers have two. A single person can block the top stair and prevent 5+ people from accessing it, forcing them to go all the way around. The top stair does need to be widened, and even then the advantage for the defending guild is slim (if even at all). Any tower strategy that revolves around the idea of standing in a choke point and AFKing until your full blink time has passed is kind of stupid to me. It's a really simple change that wouldn't effect the tower in any way other than stopping single players from causing an entire guild to lose the tower. |
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People need to realize that theres different types of towers, some towers it is easier to defend whilst other towers are harder to defend, some towers are even balanced. If all the towers were the same, it would be bland and boring
Having a variety is why people have 'home forts' Normally a PK guild would 'Home' fort MoD, a hat chasers guild would 'home' Castle or Destiny |
Snow tower needs to be sorted and MoD should be made better for defenders.
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Nice, second staircase was added to MoD
Pretty satisfied with just about every tower now |
Already missing the old spike graphic.
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I like the Mod fix.
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So I go offline and What was once a badass quest area is a pk room?
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