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-   -   Sardon's Tower Update (https://www.graalians.com/forums/showthread.php?t=29841)

Droid 07-10-2015 12:55 PM

Now they need to sort MoD choke points out.

Ash Ketchum 07-10-2015 12:58 PM

Theres nothing wrong with MoD

Droid 07-10-2015 01:52 PM

Quote:

Posted by Ash Ketchum (Post 590106)
Theres nothing wrong with MoD

The stairs at the back need to be widened to have an equal opportunity to get to those stairs to get to top floor.

Maybe even double the size of the middle stairs just so one person can't just sword spam there. This would actually make it a holdable tower like it used to be.

Ash Ketchum 07-10-2015 02:18 PM

Quote:

Posted by Droid (Post 590125)
The stairs at the back need to be widened to have an equal opportunity to get to those stairs to get to top floor.

Maybe even double the size of the middle stairs just so one person can't just sword spam there. This would actually make it a holdable tower like it used to be.

You can hold MoD for a lengthy time if you have enough members?

Livid 07-10-2015 03:03 PM

Quote:

Posted by Droid (Post 590125)
The stairs at the back need to be widened to have an equal opportunity to get to those stairs to get to top floor.

Maybe even double the size of the middle stairs just so one person can't just sword spam there. This would actually make it a holdable tower like it used to be.

Alright this tower update is getting too much into your head, MoD is fine trust me

Thallen 07-10-2015 03:43 PM

Quote:

Posted by Livid (Post 590136)
Alright this tower update is getting too much into your head, MoD is fine trust me

It's not... MoD is the only tower where the defending guild is at a disadvantage.

The spawn point for the defenders puts them an entire ~5 tiles ahead of the attackers. Think about where defenders spawn at every other tower. The defending guild has one set of stairs that they can access, while attackers have two. A single person can block the top stair and prevent 5+ people from accessing it, forcing them to go all the way around.

The top stair does need to be widened, and even then the advantage for the defending guild is slim (if even at all). Any tower strategy that revolves around the idea of standing in a choke point and AFKing until your full blink time has passed is kind of stupid to me.
It's a really simple change that wouldn't effect the tower in any way other than stopping single players from causing an entire guild to lose the tower.

Livid 07-10-2015 04:24 PM

Quote:

Posted by Thallen (Post 590151)
It's not... MoD is the only tower where the defending guild is at a disadvantage.

The spawn point for the defenders puts them an entire ~5 tiles ahead of the attackers. Think about where defenders spawn at every other tower. The defending guild has one set of stairs that they can access, while attackers have two. A single person can block the top stair and prevent 5+ people from accessing it, forcing them to go all the way around.

The top stair does need to be widened, and even then the advantage for the defending guild is slim (if even at all). Any tower strategy that revolves around the idea of standing in a choke point and AFKing until your full blink time has passed is kind of stupid to me.
It's a really simple change that wouldn't effect the tower in any way other than stopping single players from causing an entire guild to lose the tower.

I thought the fun behind MoD tower is the fact that it is hard to defend no matter what you do, I mean it is where most PK for the day

Ash Ketchum 07-10-2015 04:32 PM

People need to realize that theres different types of towers, some towers it is easier to defend whilst other towers are harder to defend, some towers are even balanced. If all the towers were the same, it would be bland and boring

Having a variety is why people have 'home forts' Normally a PK guild would 'Home' fort MoD, a hat chasers guild would 'home' Castle or Destiny

Kuz 07-10-2015 05:03 PM

Snow tower needs to be sorted and MoD should be made better for defenders.

Thallen 07-10-2015 05:38 PM

Quote:

Posted by Livid (Post 590165)
I thought the fun behind MoD tower is the fact that it is hard to defend no matter what you do, I mean it is where most PK for the day

It is, and it still will be. Widening the staircase isn't going to change anything other than no longer allowing single players to disrupt an entire guild.

Thallen 07-10-2015 08:36 PM

Nice, second staircase was added to MoD
Pretty satisfied with just about every tower now

Neil 07-10-2015 08:38 PM

Already missing the old spike graphic.

twilit 07-10-2015 09:23 PM

I like the Mod fix.

Sardon 07-10-2015 09:35 PM

So I go offline and What was once a badass quest area is a pk room?

Livid 07-10-2015 09:37 PM

Quote:

Posted by Sardon (Post 590297)
So I go offline and What was once a badass quest area is a pk room?

What?


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